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Modules and the current Tiericide

Author
Eric de'Locke
Federal Navy Academy
Gallente Federation
#1 - 2016-03-07 08:10:40 UTC
Hi All

First off I'd like to say that I am in full approval of the current module tiericide and think it's a great way of rebalancing, well done CCP.

There has always been something that bugged me with the way modules seemed to work, with meta versions being more powerful than there T2 versions; and the current tiericide still bugs me regarding T2 modules. T2 modules should be better than any meta version below it. While it may be a little hard to fit, it should out-perform the meta versions in cause and affect. After all isn't that the reason we train to those levels so we can use them. Take for instance the Stasis Webifier II: it requires 6 points of cap to function, 1 point above the meta 4 version. Because it is a lot harder to fit it's other requirements should be less, say maybe 4 points of cap (or maybe 5) needed making it perform better than the meta 4 version as a trade-off for for being harder to fit.

My reasoning for this is: Tech 2 modules has had the money, research and time invested into it to perform better than any meta version below it as those versions are considered improvement prototypes. Faction and Officer versions should out-perform T2 versions as T2 versions out-perform meta.

Meta versions could also indicate where the research has gone into it, like better cap requirement for meta 2, extended range and speed reduction at the cost of cap for meta 3, and almost right with meta 4.

Anyway, just a thought Idea

Fly Safe or Happy Hunting o7
Joe Risalo
State War Academy
Caldari State
#2 - 2016-03-07 09:00:16 UTC
The way I'm seeing this is that you're proposing the balance around the T2 module, where as the bonus structure should be built off the t1 module, as it appears CCP is doing.

http://content.eveonline.com/www/newssystem/media/67557/1/Webs3.jpg

This is as per CCP's rebalancing for the stasis web, found here.

With t1 established as the baseline, you find a relatively well established system.

t1 = Beginner's module. Low cost, low effectiveness, base fitting and cap usage.
x5 = reduced cap usage
Fleeting = reduced fitting costs
t2 = Increased effectiveness


However, my only problem with their process of tiericide is the effectiveness of the t1 modules.

T1 is essentially treated as bottom of the rung, and as such will rarely, if ever, be used.

My suggestion is to increase the effectiveness of t1 modules to match that of the meta modules while t2 retains effectiveness.

IE - in the case of the stasis web (ignoring pwg as it's only 1 for all modules)

t1 - CPU 25 - Cap 5 - 55%
x5 - CPU 25 - Cap 2 - 55%
Fleeting - CPU 20 - Cap 5 - 55%
t2 - CPU 30 - Cap 6 - 60%

Now the choices become much more meaningful.
t1 - reduced costs
x5 - reduced cap consumption
Fleeting - reduced fitting
t2 - greater effectiveness.
Eric de'Locke
Federal Navy Academy
Gallente Federation
#3 - 2016-03-07 09:16:10 UTC
Joe Risalo wrote:
...

IE - in the case of the stasis web (ignoring pwg as it's only 1 for all modules)

t1 - CPU 25 - Cap 5 - 55%
x5 - CPU 25 - Cap 2 - 55%
Fleeting - CPU 20 - Cap 5 - 55%
t2 - CPU 30 - Cap 6 - 60%

Now the choices become much more meaningful.
t1 - reduced costs
x5 - reduced cap consumption
Fleeting - reduced fitting
t2 - greater effectiveness.


This is basically what I had in mind with T2 being the best all round consumer version you can get at a reasonable price. Anything above T2 is where money talks Big smile
Joe Risalo
State War Academy
Caldari State
#4 - 2016-03-07 09:33:27 UTC
Eric de'Locke wrote:


This is basically what I had in mind with T2 being the best all round consumer version you can get at a reasonable price. Anything above T2 is where money talks Big smile


It seemed that you were expressing that T2 should have the same cap consumption as the t1 and fleeting.
At least, that's what I got from your OP.

If that were the case, that is the part I was disagreeing with and/or explaining.

I saw it as you considering t2 to be the "better" module, when the case should actually be that t2 is the more "powerful" module.

It's kinda like playing around with your graphics settings on a game.
t1 you're leaving it alone.
x5 you're dialing back the fps to get better quality.
fleeting you're dialing back the quality to get better fps.
t2 you're overclocking your system to get both quality and fps.

Though, I do see the varying difference between how a PC works and how the modules work, but ignore the variations.
Eric de'Locke
Federal Navy Academy
Gallente Federation
#5 - 2016-03-07 10:38:42 UTC
Joe Risalo wrote:
Eric de'Locke wrote:


This is basically what I had in mind with T2 being the best all round consumer version you can get at a reasonable price. Anything above T2 is where money talks Big smile


It seemed that you were expressing that T2 should have the same cap consumption as the t1 and fleeting.
At least, that's what I got from your OP.

If that were the case, that is the part I was disagreeing with and/or explaining.

I saw it as you considering t2 to be the "better" module, when the case should actually be that t2 is the more "powerful" module.

It's kinda like playing around with your graphics settings on a game.
t1 you're leaving it alone.
x5 you're dialing back the fps to get better quality.
fleeting you're dialing back the quality to get better fps.
t2 you're overclocking your system to get both quality and fps.

Though, I do see the varying difference between how a PC works and how the modules work, but ignore the variations.


Love the analogy.

My thoughts are based primary on the T1 version being the basic product that hasn't been refined or much research gone into it other than the original process, with meta 2 to 4 being the advancement into T2 with T2 being a better consumer product all round. Better performance and results. Then the Faction and Officer versions have taken it a step or 3 further at a higher cost.