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Bye bye watch lists

Author
Omar Alharazaad
New Eden Tech Support
#121 - 2016-03-09 08:27:46 UTC
Mr Mieyli wrote:
Here's something I don't understand from the complaints here, why is your gameplay dependent on whether or not some guy 30 jumps away logs in? If he's so far that it's a pain to check if he's online or not, why do you need to know? He's too far away to do anything anyway.

People are saying, now that the watch list is gone how will I find targets? Well there's whole areas of space full of targets, they're called null/low/wh. Go to any of those places and suddenly it doesn't matter if that one guy is on or not, you've got plenty of other people to play with. Pirates are still able to do their thing, only now they need to go where the targets are. If that means that you don't want to camp hubs there's plenty more opportunities to be a pirate.



And then there are those of us who DO live and hunt in High Sec. If a war target logs in 30 jumps away, and I know this may seem strange to you, there's a pretty good chance of some people like us disembarking in fast ships and heading over there to get eyes on them and set up a hit. That's just how we roll from time to time.

The 'Go to Null/Low/WH space if you want fights' argument is tired and invalid. PVP is viable in all sectors of space.

The new changes are going to present those of us who make house calls with some new challenges. We're going to have to adapt, but it wont be easy by any means. It's still too early to determine how massive of an impact this is going to have on our playstyle. I predict many neutral flying monkeys saturating areas where targets have been spotted or killed in the past, just for starters.

Come hell or high water, this sick world will know I was here.

Neadayan Drakhon
Heuristic Industrial And Development
AddictClan
#122 - 2016-03-09 09:04:32 UTC
Omar Alharazaad wrote:
Mr Mieyli wrote:
Here's something I don't understand from the complaints here, why is your gameplay dependent on whether or not some guy 30 jumps away logs in? If he's so far that it's a pain to check if he's online or not, why do you need to know? He's too far away to do anything anyway.

People are saying, now that the watch list is gone how will I find targets? Well there's whole areas of space full of targets, they're called null/low/wh. Go to any of those places and suddenly it doesn't matter if that one guy is on or not, you've got plenty of other people to play with. Pirates are still able to do their thing, only now they need to go where the targets are. If that means that you don't want to camp hubs there's plenty more opportunities to be a pirate.



And then there are those of us who DO live and hunt in High Sec. If a war target logs in 30 jumps away, and I know this may seem strange to you, there's a pretty good chance of some people like us disembarking in fast ships and heading over there to get eyes on them and set up a hit. That's just how we roll from time to time.

The 'Go to Null/Low/WH space if you want fights' argument is tired and invalid. PVP is viable in all sectors of space.

The new changes are going to present those of us who make house calls with some new challenges. We're going to have to adapt, but it wont be easy by any means. It's still too early to determine how massive of an impact this is going to have on our playstyle. I predict many neutral flying monkeys saturating areas where targets have been spotted or killed in the past, just for starters.

Indeed, and those of us on flip side of that:

Random-Wardeccer-Corp are trade hub campers, said trade hub is 25-30 jumps away, knowing whether or not said campers are online is a critical factor in deciding whether or not that hub is accessible for trade related activities. Locator agents are useless - by the time you get a response from a locator and you get to the location with a scout to check, unless the target is actually online and in system you can't tell if its offline, or online in another system.

Yes, you can have a scout in the system and re-activate your locator, and confirm a pilot is offline (I think, honestly I've never wasted my time locating an offline player). But knowing which enemy players to get eyes on is important - either by scout or locator or both. This is a valid concern on both the agressing and defending side of a wardec, no watchlist hurts both sides.

Yes, there are other trade hubs - but as anyone who watches the market will see very quickly, not all trade hubs are equal.

So even if a wardeccer doesn't come to you, and trade hub campers generally won't if you live away from the hubs, knowing if they're on or off is important for travelling.



Those of you saying just use locator agents - do you have access to 50+ level 3 and 4 locator agents near you? I suspect most people don't, not without having to go all over the region if not more. It's much more reasonable to only put locates on the online players.


Not saying that no watch list will make it impossible to play, but even adapting to it - its going to be a major pain to not know if the guy you're trying to get eyes on (to either chase or avoid) is even online.
Mr Mieyli
Doomheim
#123 - 2016-03-09 09:12:39 UTC
Omar Alharazaad wrote:
And then there are those of us who DO live and hunt in High Sec. If a war target logs in 30 jumps away, and I know this may seem strange to you, there's a pretty good chance of some people like us disembarking in fast ships and heading over there to get eyes on them and set up a hit. That's just how we roll from time to time.

The 'Go to Null/Low/WH space if you want fights' argument is tired and invalid. PVP is viable in all sectors of space.

The new changes are going to present those of us who make house calls with some new challenges. We're going to have to adapt, but it wont be easy by any means. It's still too early to determine how massive of an impact this is going to have on our playstyle. I predict many neutral flying monkeys saturating areas where targets have been spotted or killed in the past, just for starters.


I'm also predicting that highsec wardeccers will crowd trade hubs, gates, and maybe some popular mission hubs now that hunting people from afar is more difficult. You say you live and hunt in highsec, why? And be honest.

If you want to hunt people what's stopping you from moving to null or wh space where you're free to do just that. Hunting in a wh is more fun IMO than ganking in highsec. Maybe you'd say "but I'll get blobbed by home defense in null", well maybe but that's the risk you take. If the thought of being blobbed puts you off then lowsec might be for you, you can do your usual hunting that you like. What I don't understand is that with so many places intended for pvp, why stay in the safest? (It's because of the easy kills, isn't it?)

This post brought to you by CCP's alpha forum alt initiative. Playing the eve forums has never come cheaper.

Abannan
Federal Navy Academy
Gallente Federation
#124 - 2016-03-09 09:14:44 UTC
We will adapt, will make for interesting scenarios in low/null of drops and counter drops and counter counter drops of capitals, when we don't truely know what the other side has active, oh wait, neutral eyes..
Omar Alharazaad
New Eden Tech Support
#125 - 2016-03-09 09:48:22 UTC
Why? I enjoy it. I live there, it's where I keep all my stuff.
I do occasionally foray into low, and once in a blue moon into null.

As far as hunting in High goes, there's far more satisfaction in the hunt than there is in the kill usually.
The last one I managed to catch I had to chase for about ten jumps before I finally landed point on him and forced an engagement.
I've never been big on camping trade pipes or playing docking games and ganking isn't my thing, just personal taste.

Adaptation will occur, but personally I'm going to do my level best to avoid taking the easy road and just camping a pipe or hub. And no, I wont be heading out to other sectors in search of easier to find fights. I'd rather have a harder time of it and keep doing my job. High Sec needs it's boogeymen too.

Come hell or high water, this sick world will know I was here.

ripper1 Tivianne
Federal Navy Academy
Gallente Federation
#126 - 2016-03-09 10:15:45 UTC
Gedrick frogue wrote:
Hi All

Just been reading this

Patch notes for march

I do like the way they have put a large change to eve under "Miscellaneous" I thought watch lists were a bit more important to people

TBH it's a useful tool to every player in eve and this new option that both parties have to consent to be visible to each other simple beens that next week everyone might as well delete the contents of their watch lists are they have just become completely useless

Should prove a huge advantage to some players and vise versa a huge disadvantage to others

Gunna be a lot of people docked up or offline during war dec's now though that's my thoughts :)

Cheers

Ged



Not liking this change one bit....Now no one will have the ability to know if a red has logged in system or not, unfair advantage to PVP pilots.........
ripper1 Tivianne
Federal Navy Academy
Gallente Federation
#127 - 2016-03-09 10:25:43 UTC
Neadayan Drakhon wrote:
Yep, this is going to make for a lot of station spinning during wardecs if we can't see when wardeccers are online. The watch list is an integral tool of warfare and intelligence gathering, why the gigantic nerf bat hit to it?

Come on CCP, stop making stupid decisions, your track record lately is apalling enough.

Don't nerf the watch list!



Agreed don't nerf the watch list.

IMO Most of the change's and nerf's that have taken place or are going to take place just seem to rotate around £'s for CCP not about the player enjoyment any more.
Remiel Pollard
Aliastra
Gallente Federation
#128 - 2016-03-09 10:27:17 UTC
Mr Mieyli wrote:
You say you live and hunt in highsec, why?


Why not?

The fact that you think this is a real question that needs to be asked of EVE is why I've lost faith in EVE's ability to deliver the PVP experience it's meant to be anymore, because this is one small part of many changes that I expect will lead to pandering to the 'highsec should be safe' crowd. People that are asking this question are the reason for that, because the question already has an answer.

I live and hunt in highsec because I live and hunt in EVE, and sec status is irrelevant, because it's all EVE.

And that is what people who ask this question can't comprehend, that this game is in some way divided into areas where only certain things are permissable. You treat it like every other game on the market, but it's not every other game on the market, and because you've been unable to accept that, it's going to become every other game on the market.

Frankly, I refuse to allow my money to go towards a development process that will see EVE become not EVE anymore, and I feel like this is just the first small degree increase in a slowly boiling pot, and we're the frogs. Maybe I'm wrong, maybe I'll come back in a years time and see my concerns were not justified, but I'm pulling out now and I'll watch from the outside to see what happens. In my opinion, though, a lot of the changes that I've been seeing over the past 12 months, maybe more, have been edging towards an experience that is not within the nature of EVE.

And INB4 someone attempts to critique me for just not liking change - I've loved some of the changes. Some of the better changes are the reason why I'm still here despite being in heavy objection to some of the poorer ones. That all changes with this patch. As a hunted individual within EVE online, hunted by a variety of people I've made salty throughout the years, and as a single account holder, how am I supposed to see them coming? Get a second account? If this change makes it impossible for me to operate with just one account, then that in and of itself is reason enough to bail now.

But, after putting some thought into it, I realise that my nemeses will also no longer be able to watchlist me. Well, depending on how much they hate me, they may set up locally with me, which is fine if they really want to do that I suppose, because it's a mutual thing, isn't it? As long as I can or cannot keep tabs on them, they are in the same boat. I get that now, after a few days of thinking about it. But it's still a move in a direction I'm uncomfortable with, amongst many other such moves, that make me wanna pull my sub for now and watch how things develop.

But this question you asked is a non-question. It is redundant. It is the exact same question as "why play EVE at all?" Because highsec, lowsec, nulsec, anoikis, thera, it's all EVE. The whole thing is MEANT to be a player-driven PVP environment. If we do take your question at face value, if we take it seriously as a non-redundant question, then the most honest answer is, "because I want to, and because I can, because that's what EVE is about".

“Some capsuleers claim that ECM is 'dishonorable' and 'unfair'. Jam those ones first, and kill them last.” - Jirai 'Fatal' Laitanen, Pithum Nullifier Training Manual c. YC104

ripper1 Tivianne
Federal Navy Academy
Gallente Federation
#129 - 2016-03-09 10:35:22 UTC
Remiel Pollard wrote:
Mr Mieyli wrote:
You say you live and hunt in highsec, why?


Why not?

The fact that you think this is a real question that needs to be asked of EVE is why I've lost faith in EVE's ability to deliver the PVP experience it's meant to be anymore, because this is one small part of many changes that I expect will lead to pandering to the 'highsec should be safe' crowd. People that are asking this question are the reason for that, because the question already has an answer.

I live and hunt in highsec because I live and hunt in EVE, and sec status is irrelevant, because it's all EVE.

And that is what people who ask this question can't comprehend, that this game is in some way divided into areas where only certain things are permissable. You treat it like every other game on the market, but it's not every other game on the market, and because you've been unable to accept that, it's going to become every other game on the market.

Frankly, I refuse to allow my money to go towards a development process that will see EVE become not EVE anymore, and I feel like this is just the first small degree increase in a slowly boiling pot, and we're the frogs. Maybe I'm wrong, maybe I'll come back in a years time and see my concerns were not justified, but I'm pulling out now and I'll watch from the outside to see what happens. In my opinion, though, a lot of the changes that I've been seeing over the past 12 months, maybe more, have been edging towards an experience that is not within the nature of EVE.

And INB4 someone attempts to critique me for just not liking change - I've loved some of the changes. Some of the better changes are the reason why I'm still here despite being in heavy objection to some of the poorer ones. That all changes with this patch. As a hunted individual within EVE online, hunted by a variety of people I've made salty throughout the years, and as a single account holder, how am I supposed to see them coming? Get a second account? If this change makes it impossible for me to operate with just one account, then that in and of itself is reason enough to bail now.

But, after putting some thought into it, I realise that my nemeses will also no longer be able to watchlist me. Well, depending on how much they hate me, they may set up locally with me, which is fine if they really want to do that I suppose, because it's a mutual thing, isn't it? As long as I can or cannot keep tabs on them, they are in the same boat. I get that now, after a few days of thinking about it. But it's still a move in a direction I'm uncomfortable with, amongst many other such moves, that make me wanna pull my sub for now and watch how things develop.

But this question you asked is a non-question. It is redundant. It is the exact same question as "why play EVE at all?" Because highsec, lowsec, nulsec, anoikis, thera, it's all EVE. The whole thing is MEANT to be a player-driven PVP environment. If we do take your question at face value, if we take it seriously as a non-redundant question, then the most honest answer is, "because I want to, and because I can, because that's what EVE is about".


Totally agree. I see a lot more player's leaving too over this change.
ripper1 Tivianne
Federal Navy Academy
Gallente Federation
#130 - 2016-03-09 10:58:57 UTC
Telerus Malix wrote:
I'm actually excited about this change, and I think it's something that should of been done at the start of this games inception.

Did anyone honestly feel it was fair to know when other people were online with out having to do the work to find out? Of course the didn't feel like it was fair, nothing in eve is fair, and now this is fair.

Should you really be able to know if a player who likes to frequent your worm hole is online so you can gank him, or let him have a chance of you not knowing he is online, so you actually have to put in some work to find out if he is, and if that's him in your system.

Lot's of complaining going on here, and remember who it's from, lazy people, already crying out they will just station sit. Well have fun with that, while the rest of the men actually do something.


Unfair advantage to those pvp'rs that jump in to system looking for ratter's! book mark wreck's etc............the rest is easy to work out.

No not fair.
Lord Ra
Sicarius.
#131 - 2016-03-09 11:44:26 UTC
Droidster wrote:
I think the main issue here is not really the watch lists, it's that EVE is already too pvp centric as it is and the watch list thing is disturbing the balance even more.

I have a friend that just joined and he is basically terrified all the time and telling me how its "not fun". I try explaining to him that nobody is going to bother to blow up his newbie ship, but it doesn't help. This guy is not a "carebear". He always plays PVP in other games.

Most of the ship destruction in the game is in empire which is not the way it is supposed to be.

If the pvp balance were less extreme, I think people would be concerned about the watchlist issue a lot less, but as things are the let's-kill-every-autopilot and wardec every single 3-player corp in EVE mentality is driving people away from the game. Its at the point where there are more wolves than there are elk.



How many games can you log into and be scared to play? (except Amnesia Dark Descent) 10/10 Emerging Content at it's finest - poor guy :)
FloppieTheBanjoClown
Arcana Imperii Ltd.
#132 - 2016-03-09 12:15:55 UTC  |  Edited by: FloppieTheBanjoClown
Well, I immediately jumped in after down time and tested this.

It's broken.


  • Added alt as buddy. Shows to be offline. Working as intended, right?
  • Added my main as they alt's buddy. My alt sees my main as online, but I never get a status update on the alt. okay, that's not right.
  • Remove the alt as a buddy. My alt continues to get online status, even with a session change.
  • Add the alt back as a buddy, still do not get online status for the alt.


Good job, CCP.

edit: okay, after some more experimentation I think I understand what' happening here. I removed my alt from my list and logged, but the alt still shows me as being online. This is a terrible way to implement a buddy list.

When you add someone to your buddy list, it seems to do a check on whether you can know their online status. If they have you on THEIR buddy list, it will immediately give their status. If not, you have to wait for them to log out and back in to know they are online...even if they add you before then. If I then remove you from my buddy list, you will simply stop getting updates and continue to show the last status until you log off.

How it SHOULD have worked: when my alt added me as a buddy and it did the check for the mutual watchlist, my client should have been given a status update as if he had just logged in. Also, when I removed the alt, a status update showing me as logged off should have been sent.

As it stands ours clients actively give us wrong information because this was half-assed.

Founding member of the Belligerent Undesirables movement.

Djakku
U Subbed M8
#133 - 2016-03-09 12:26:24 UTC
A very welcome change.

One thing that made high sec wars rather boring and stale for me, was my enemy would just dock or go inactive when they could see me online.

This change adds a lot more uncertainty to the mix, this will be a lot more fun, I can't wait to try out some war-decs now :)
FloppieTheBanjoClown
Arcana Imperii Ltd.
#134 - 2016-03-09 12:42:41 UTC  |  Edited by: FloppieTheBanjoClown
Mr Mieyli wrote:
I'm also predicting that highsec wardeccers will crowd trade hubs, gates, and maybe some popular mission hubs now that hunting people from afar is more difficult.


That's what will happen. Personally, I'm taking a different approach specifically because I abhor the mentality behind sitting on a hub or gate and picking off just the people who blunder into you.

Mr Mieyli wrote:
You say you live and hunt in highsec, why? And be honest.


For me, it's a unique challenge. I've lurked in wspace, watching prey until i found the perfect time to hit them so that they couldn't respond in force before I was off the grid or cloaked. i've roamed null in small gangs looking for fights and gone whale hunting with bombers bar. What I find compelling about hunting in highsec is that you don't have to be concerned about random blobs crashing the party or the efforts of completely unrelated parties spoiling your hunt. It's just you and your targets. It's a boxing match rather than a brawl.


Mr Mieyli wrote:
If you want to hunt people what's stopping you from moving to null or wh space where you're free to do just that. Hunting in a wh is more fun IMO than ganking in highsec.


Highsec warfare has a slower pace and rewards preparation and patience. It's not just ganking. it always amazes me how many people have such strong opinions on it when they've never been involved in it.

Founding member of the Belligerent Undesirables movement.

Imperator Kane
Imperial Academy
Amarr Empire
#135 - 2016-03-09 12:44:22 UTC
Djakku wrote:
A very welcome change.

One thing that made high sec wars rather boring and stale for me, was my enemy would just dock or go inactive when they could see me online.

This change adds a lot more uncertainty to the mix, this will be a lot more fun, I can't wait to try out some war-decs now :)


Correct...

This is a good change for dedicated hunters. The watch list change effects everybody so targets will not see you coming either.

This is why I re-subbed... :)


Cannibal Kane was my Test Character.

Mikael Menethil
Royal Amarr Institute
Amarr Empire
#136 - 2016-03-09 12:44:23 UTC
That watchlist is merely a heads up to know who to expect in Local.
Or a suggestion notification.

That's sensitive information given away for free, kinda too easy in a game like EVE...

Whraila
Republic Military School
Minmatar Republic
#137 - 2016-03-09 12:48:33 UTC
So going offline as a camper / dropper is now an officially supported "tactic", if u can call it that. It was rly lame even with watchlist, now it's so much better. I'd give extra SP to ppl who can kill something in the first 2 mins after they get online. And hey, the more ship explodes, the better, right? Can't wait to see an update that allows you to light up cynos when you are offline, that would be something. Great job.
Buba Neagra
Hedion University
Amarr Empire
#138 - 2016-03-09 12:58:12 UTC
I expect a lot more supers and titans going down from now on! No watchlist, no more "PL logged on their titans, get safe!"
FloppieTheBanjoClown
Arcana Imperii Ltd.
#139 - 2016-03-09 13:03:56 UTC
Buba Neagra wrote:
I expect a lot more supers and titans going down from now on! No watchlist, no more "PL logged on their titans, get safe!"

Yeah, it's just a pity that this steps on so many other people's gameplay as well.

Wish they could have simply hidden online status for players in nullsec or something.

Founding member of the Belligerent Undesirables movement.

Laris Orwan
DigiLab
#140 - 2016-03-09 13:25:22 UTC  |  Edited by: Laris Orwan
I personally like the change. I just think (as mentioned before) that locator agents, and how they work should be reworked so that the intel is still available but a clear part of the games mechanics. Not just add someone from eve who and have free intel. Maybe new skills should be introduced to let you train into locating people or something. I think having the location of players and knowing they're online is fine if it's part of the game and has mechanics and even counters maybe? This could be a really cool part of the game if done right. Though I'm not sure what right is... but I'm not a game dev Big smile

In a game this deep and where everything is earned and lost - the watch list is just cheap in my opinion.. Just my 2 pence.