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Bye bye watch lists

Author
Pandora Carrollon
Provi Rapid Response
#101 - 2016-03-08 16:23:01 UTC
I'm still not seeing how this hurts one side more than the other. Yeah, I get the loss of intel part, but that's on both sides of it.

Look, from the game design perspective, EVE has some issues and it's strangely the same as other MMO's.

Nearly all MMO's have perfect playability and perfect intel capability. Whether it's a map radar, or Local Chat, or whatever, you tend to know who is where and or easily find it out. Your ship functions perfectly until the moment it blows up, just like your Level 90 Mage happens to cast spells perfectly until their last hit point lost kills them.

Then there are mechanics that try to introduce questionability of those perfect mechanics. Stealth, cloak, skills or spells that make it imperfect.

The watchlist, to me is just one of those perfect intel things that couldn't be subverted. Now, with it gone, everyone's perfect intel is now less perfect. You have to work harder to get your targets, and you have to work harder to see who's hunting you.

I'm not sure it's more of an issue on one side or the other.

It's not like it's gone forever, they could always bring it back if it becomes too harsh of a loss. Gameplay without it will determine that. Give it a chance folks, bailing out of the game is entirely your option and sends a message... however, staying, playing and figuring out the effects of the changes is probably far better for everyone- especially if you LOVE EVE. Leaving it is just tossing the baby out with the bathwater.

By the way, CCP has already play-tested the effects of the loss of the watchlist, of that I'm certain. We could try trusting them a little and then trying it out ourselves.
Smitty Uitra
Phoenix Naval Operations
Phoenix Naval Systems
#102 - 2016-03-08 17:05:00 UTC
Pandora Carrollon wrote:
I'm still not seeing how this hurts one side more than the other. Yeah, I get the loss of intel part, but that's on both sides of it.

Look, from the game design perspective, EVE has some issues and it's strangely the same as other MMO's.

Nearly all MMO's have perfect playability and perfect intel capability. Whether it's a map radar, or Local Chat, or whatever, you tend to know who is where and or easily find it out. Your ship functions perfectly until the moment it blows up, just like your Level 90 Mage happens to cast spells perfectly until their last hit point lost kills them.

Then there are mechanics that try to introduce questionability of those perfect mechanics. Stealth, cloak, skills or spells that make it imperfect.

The watchlist, to me is just one of those perfect intel things that couldn't be subverted. Now, with it gone, everyone's perfect intel is now less perfect. You have to work harder to get your targets, and you have to work harder to see who's hunting you.

I'm not sure it's more of an issue on one side or the other.

It's not like it's gone forever, they could always bring it back if it becomes too harsh of a loss. Gameplay without it will determine that. Give it a chance folks, bailing out of the game is entirely your option and sends a message... however, staying, playing and figuring out the effects of the changes is probably far better for everyone- especially if you LOVE EVE. Leaving it is just tossing the baby out with the bathwater.

By the way, CCP has already play-tested the effects of the loss of the watchlist, of that I'm certain. We could try trusting them a little and then trying it out ourselves.



Part of this is news to me. Where did they say that they would bring it back if it becomes too harsh of a loss?
Pandora Carrollon
Provi Rapid Response
#103 - 2016-03-08 17:40:29 UTC
Smitty Uitra wrote:

Part of this is news to me. Where did they say that they would bring it back if it becomes too harsh of a loss?


They wouldn't say it outright. It's implied as any game company will retract horribly unpopular changes. CCP has done it before, as have about every other MMO game company. It might not be exactly like it was before, but they can revert things back.

This stuff isn't done willy-nilly. They have serious discussions and testing around this stuff. They have to evaluate balance issues and such before implementation of these changes. The player base always has the last say though because they vote with their wallets. My point was that to leave without even trying the change is probably premature at best.

If they didn't have a fully mature software production process, EVE would not have lasted 13 years.
Mina Sebiestar
Minmatar Inner Space Conglomerate
#104 - 2016-03-08 17:45:32 UTC
Quote:
then it looks like I'm done with this game


...your stuff...thank you...

You choke behind a smile a fake behind the fear

Because >>I is too hard

Kamahl Daikun
State War Academy
Caldari State
#105 - 2016-03-08 18:07:14 UTC
Pandora Carrollon wrote:
This stuff isn't done willy-nilly.


Citation needed.
Cara Forelli
State War Academy
Caldari State
#106 - 2016-03-08 18:18:26 UTC  |  Edited by: Cara Forelli
Pandora Carrollon wrote:
I'm still not seeing how this hurts one side more than the other. Yeah, I get the loss of intel part, but that's on both sides of it
...

The watchlist, to me is just one of those perfect intel things that couldn't be subverted. Now, with it gone, everyone's perfect intel is now less perfect. You have to work harder to get your targets, and you have to work harder to see who's hunting you.

You mean I have to wait longer (possibly for the rest of my life? ) to see if the person I was literally just looking at decides to decloak again, or if they're just done for the day and logged out already. Which only punishes me, the person who is actually still playing, because the other person - isn't logged in! And then when I log out someone else will be punished for the crime of playing past my bedtime.

Less intel means less content, so everyone losses. In wormhole space we don't have the luxury of local to blatantly show your online status. Without watchlist I can go from diligently watching you to suddenly wondering if I'm just playing with myself in a split second.

And no, CCP did not consider this. They have a history of suddenly pushing out bad changes without thought. They just happen to have a decent game which is hard to completely destroy with a single change.

Want to talk? Join my channel in game: House Forelli

Titan's Lament

Ralph King-Griffin
New Eden Tech Support
#107 - 2016-03-08 18:33:40 UTC
Pandora Carrollon wrote:
Smitty Uitra wrote:

Part of this is news to me. Where did they say that they would bring it back if it becomes too harsh of a loss?


They wouldn't say it outright. It's implied as any game company will retract horribly unpopular changes. CCP has done it before, as have about every other MMO game company. It might not be exactly like it was before, but they can revert things back.

This stuff isn't done willy-nilly. They have serious discussions and testing around this stuff. They have to evaluate balance issues and such before implementation of these changes. The player base always has the last say though because they vote with their wallets. My point was that to leave without even trying the change is probably premature at best.

If they didn't have a fully mature software production process, EVE would not have lasted 13 years.

Actually this one was a forced issue
the recent api changes made watch listing easier by several orders of magnitude and thus pushed a resolution sooner than one might have otherwise come.

I have seen several knee-jerk reactions and pooly thought out design decisions from CCP in the recent past (tool tips, firs iteration of the ship icons , fleet warp and tracking camra removal off the top of my head)

its important for us to be outspoken to get CCP to iterate or re-evaluate on things like this.

And again I'll clarify for the inevitable smart arse about to jump down my throat about his super cap,
I have absolutely no issue with changing the watchlist work, however this one need iteration with consideration given for the plethora of other uses players from all the other facets of eve have for it.
Neuntausend
Republic Military School
Minmatar Republic
#108 - 2016-03-08 19:34:07 UTC
The watch list does provide intel, sure. But it's needed intel, really. I wouldn't play a competitive game if I had no way of knowing if there's even someone to play against, lest chances are I'll play with nobody by accident.

My issue is not that it nerfs or buffs one side or creates an imbalance of some sort. It doesn't, really.

Up until now, hunting a target would mean to check the watchlist to see if the target is actually playing the game right now, then ask a locator agent where the guy is, fly half-way across the cluster and maybe find he's docked. Well, that sucks, but it's ok - one still can smacktalk, bait him out or camp him in.

Now you'd have to assume the target is playing the game right now, locate it, fly half-way across the cluster just to find you are playing against nobody at all. That's just plain silly. It's like waiting for your chess buddy to make a move, when he's actually gone on vacation without you knowing about it.

Pretty much the same goes for the other side of that game: As the hunted, you used to know when your hunters are logged in and could act accordingly. Now you have to be careful all the time, even if nobody is around, simply because you cannot know until they are already upon you.

This wouldn't be so bad, if there was an alternative way to find out if somebody's actually logged in that doesn't involve playing for half an hour just to find out he's not. Add a line to the locator agents that indicates if a target is online or not, problem solved.
Pandora Carrollon
Provi Rapid Response
#109 - 2016-03-08 20:28:35 UTC
Kamahl Daikun wrote:
Citation needed.


I haven't figured out how to 'cite' coding reality yet. I also don't have access to CCP's internal policies and procedures so I can't 'cite' those either. I could give you links to hundreds of coding best practices pages that are found even in companies 1/100th the size of CCP, but you'd discount those because they weren't CCP's.

Simple truth, even to those that state otherwise here out of snarkiness, is that you can't have a code system this large and fragile (i.e. subject to fail when changed) without an in-depth change management process. I don't need to cite it, I know it exists, and for the snarky amongst you, I'll cite black holes as a punny analogy. We can't see them but we can infer their existence based on the environment around them.

Since this code doesn't crash every 30 minutes, and is massive is scale/scope across dozens of systems, they have a change management system or are really in good steading with the Voodoo gods.


For the other posts...

Willy-Nilly = ad-hoc, unplanned, spur of the moment, aka 'a lark' or for the heck of it.

Willy-Nilly =/= poorly planned, poorly executed, bad ideas, or ill-advised.

I never said they always made good decisions and everything they do is correct, even CCP has owned up to mistakes. I have said/intended/implied that we actually do need to give changes a fair shake to know how they actually play out.

Taking my comments out of context to advance some kind of alternate agenda is typical for forums like this, so I don't hold it against people, but I hope most folks can see through the straw-man stuff.

It is my opinion that we, as players, should be more receptive to changes by staying positive. Yes, we should shout out possible impacts of decisions like this, making CCP aware of real concerns, but hand-wringing and griping over it doesn't do anyone any good. Arguing over perceived situations that may or may not become realized, really doesn't help at all.

Yes, other players effect the game I play, this is as the game intends. No, I do not let other players dictate to me what is and is not fun for me. I can always hop on an alt and go blasting around in a rookie ship. Hey, taking a rookie ship and going up against a Gate Camp and Shouting out in Local "LLLLeeeeerrrooy Jenkinsssss!" might actually be amusing to do for an hour straight and funny/annoying as heck for the campers! You can't camp me as a player, watchlist or not.

I play EVE, it's my game.


Hetty Lang
Kratus Tria
#110 - 2016-03-08 20:31:26 UTC
Would be nice if we could filter the local channel by standings :)
Kamahl Daikun
State War Academy
Caldari State
#111 - 2016-03-08 20:34:41 UTC
Pandora Carrollon wrote:
Kamahl Daikun wrote:
Citation needed.


I haven't figured out how to 'cite' coding reality yet. I also don't have access to CCP's internal policies and procedures so I can't 'cite' those either. I could give you links to hundreds of coding best practices pages that are found even in companies 1/100th the size of CCP, but you'd discount those because they weren't CCP's.

Simple truth, even to those that state otherwise here out of snarkiness, is that you can't have a code system this large and fragile (i.e. subject to fail when changed) without an in-depth change management process. I don't need to cite it, I know it exists, and for the snarky amongst you, I'll cite black holes as a punny analogy. We can't see them but we can infer their existence based on the environment around them.

Since this code doesn't crash every 30 minutes, and is massive is scale/scope across dozens of systems, they have a change management system or are really in good steading with the Voodoo gods.


For the other posts...

Willy-Nilly = ad-hoc, unplanned, spur of the moment, aka 'a lark' or for the heck of it.

Willy-Nilly =/= poorly planned, poorly executed, bad ideas, or ill-advised.

I never said they always made good decisions and everything they do is correct, even CCP has owned up to mistakes. I have said/intended/implied that we actually do need to give changes a fair shake to know how they actually play out.

Taking my comments out of context to advance some kind of alternate agenda is typical for forums like this, so I don't hold it against people, but I hope most folks can see through the straw-man stuff.

It is my opinion that we, as players, should be more receptive to changes by staying positive. Yes, we should shout out possible impacts of decisions like this, making CCP aware of real concerns, but hand-wringing and griping over it doesn't do anyone any good. Arguing over perceived situations that may or may not become realized, really doesn't help at all.

Yes, other players effect the game I play, this is as the game intends. No, I do not let other players dictate to me what is and is not fun for me. I can always hop on an alt and go blasting around in a rookie ship. Hey, taking a rookie ship and going up against a Gate Camp and Shouting out in Local "LLLLeeeeerrrooy Jenkinsssss!" might actually be amusing to do for an hour straight and funny/annoying as heck for the campers! You can't camp me as a player, watchlist or not.

I play EVE, it's my game.




Great job getting off topic.
I write software for a living. I'm aware of practices, methodologies, etc.
What I'm saying is even though a change might be well planned in code, it's not a well thought out change for the actual gameplay.

Imagine if CCP made kspace local similar to wspace local, we wouldn't be worried about "but it might break the codebase!", we'd be worried about "This idea is absolute ****".
Sim Cognito
Obani Gemini Corporation
#112 - 2016-03-08 20:36:42 UTC
Good riddance.
Pandora Carrollon
Provi Rapid Response
#113 - 2016-03-08 20:50:59 UTC
Kamahl Daikun wrote:

Great job getting off topic.
I write software for a living. I'm aware of practices, methodologies, etc.
What I'm saying is even though a change might be well planned in code, it's not a well thought out change for the actual gameplay.

Imagine if CCP made kspace local similar to wspace local, we wouldn't be worried about "but it might break the codebase!", we'd be worried about "This idea is absolute ****".


Not seeing how my post is off topic. It was a rebuttal to the previous points (including one of yours) and is very much on topic.

I won't address your 'Imagine..." statement because it's a misinterpretation of my position.

CCP clearly feels that this change needs to be made, for whatever reasons they have. They have talked about it, planned for it, executed the code changes, announced the changes, and likely tested it... at least internally. That is a change management process.

That fly's in the face of all the posts claiming that this is all done without thinking and is knee-jerk. It also stands against the posts that claim that the game is truly dead with this change, clearly the CCP staff can still play it along with their testing group.

If people honestly feel that they cannot play the game and have fun because the watchlist vanishes, then they should vote with their wallet and leave. I personally don't see how they can reach that conclusion if they've never played under the conditions. Thus my position and my point.

I hope that is 'on topic' enough.
Kamahl Daikun
State War Academy
Caldari State
#114 - 2016-03-08 21:03:58 UTC
Pandora Carrollon wrote:
Not seeing how my post is off topic. It was a rebuttal to the previous points (including one of yours) and is very much on topic.

I won't address your 'Imagine..." statement because it's a misinterpretation of my position.

CCP clearly feels that this change needs to be made, for whatever reasons they have. They have talked about it, planned for it, executed the code changes, announced the changes, and likely tested it... at least internally. That is a change management process.

That fly's in the face of all the posts claiming that this is all done without thinking and is knee-jerk. It also stands against the posts that claim that the game is truly dead with this change, clearly the CCP staff can still play it along with their testing group.

If people honestly feel that they cannot play the game and have fun because the watchlist vanishes, then they should vote with their wallet and leave. I personally don't see how they can reach that conclusion if they've never played under the conditions. Thus my position and my point.

I hope that is 'on topic' enough.


It's on topic but completely irrelevant.
The company I currently work for is a big name in the business of private aircraft management and maintenance.
We make decisions and alterations but also consult the users for what they'd like to see. It's for this reason that we're dealing with so much goddamn legacy code - they don't want to switch to the newer versions. So, while we only update the legacy code when necessary, we also keep it available for those users who'd rather not switch to the newer versions.

However, unlike us, CCP makes the decision, goes through their process, and implements it without consulting their users. This isn't the first change they've made that we didn't, and still don't, like. Ironically, a lot of games go through this process. The collective anal clench can still be felt in some communities years later and, really, it's a ****** model.
March rabbit
Aliastra
Gallente Federation
#115 - 2016-03-08 22:35:02 UTC
Cara Forelli wrote:
Pandora Carrollon wrote:
I'm still not seeing how this hurts one side more than the other. Yeah, I get the loss of intel part, but that's on both sides of it
...

The watchlist, to me is just one of those perfect intel things that couldn't be subverted. Now, with it gone, everyone's perfect intel is now less perfect. You have to work harder to get your targets, and you have to work harder to see who's hunting you.

You mean I have to wait longer (possibly for the rest of my life? ) to see if the person I was literally just looking at decides to decloak again, or if they're just done for the day and logged out already. Which only punishes me, the person who is actually still playing, because the other person, isn't logged in! And then when I log out someone else will be punished for the crime of playing past my bedtime.

well... some people would think that killboards have timestamps of kills on them.... and people usually have the same times for their regular play periods.... and one could make some educated guesses from kill one can find on killboards..... Roll

however i agree: the game needs to provide RL statuses for players like "he is active and on keyboard atm" or "he is afk" or "he is in ship with this fit" so players can evade all unneeded stuff like killboard digging, scanning, predicting and just have fun in this game killing each other.....

The Mittani: "the inappropriate drunked joke"

Cara Forelli
State War Academy
Caldari State
#116 - 2016-03-08 22:52:48 UTC  |  Edited by: Cara Forelli
Pandora Carrollon wrote:

I hope that is 'on topic' enough.

No offense (I know you are new) but you clearly don't know what you are talking about. CCP often announces sweeping bull headed changes and has to retract them when the players bring up concerns they didn't consider. They did it just a few weeks ago with force auxiliary skill books.

Unfortunately for me, I doubt they will retract this one because too many people support it. I won't quit over it but it may force me out of wormhole space to find content. I guarantee if the "no free intel" crowd had to spend a day without watchlist OR local they would be singing a different tune. There's nothing fun about playing eve by yourself.

Want to talk? Join my channel in game: House Forelli

Titan's Lament

PAPULA
The Chodak
Void Alliance
#117 - 2016-03-09 05:04:53 UTC  |  Edited by: PAPULA
Indahmawar Fazmarai wrote:

Exactly this. Wardecs are one of the essentially flawed features in EVE, since the optimal solution is to not play the game.

"You PvP!"
"No I don't" -stops playing the game until PvP is gone.

Wardecs are a lose-lose mechanic. PvPrs don't get PvP and PvErs stop playing the game until they're free to PvE without fear of PvP.

Exactly, that's why alliances like "PIRAT" have 9000+ wardecs, to harass people, so people stop playing.
If an alliance can get 9000 wardecs in a month, something is really broken in this stupid mechanic of wardecs.


As of right now P I R A T has 205 active wardecs, just because they can.
If we get a huge fleet to their home camping system all of them will just dock, log off and not play, what we can do is just sit there and watch the station undock for 30 days or more.
Kuetlzelcoatl
#118 - 2016-03-09 06:09:33 UTC
If PIRAT find a way to abuse the system anything close to like Privateers did, Wardecs will probably get nerf'd again.

I don't think their current activity does.
Kuetlzelcoatl
#119 - 2016-03-09 06:29:53 UTC
Funny thing:

A specific game feature will remain unchanged as long as 99% of the gameplay around it remains within the scope of what game design intends with that feature.

-Some players will purposely abuse a game feature in order to force a game design change.

-As well, some players will purposely abuse a game feature to its maximum extent just because they can, completely oblivious to the fact that that could force a game design change related to that feature and rage when it does.

Privateers did that with the original wardecs.
Nano-Typhoons and others did that when rigs were first added which allowed for insane kitting.
...Along with many other changes that resulted from gameplay around a feature operating outside of the intended scope of that feature.

And that could happen anytime any other group who tries to maximize the advantage of some game play related to a feature in this game,
like recently with watchlists.

Suddenly players are doing things outside the intended scope, and it gets nerf'd. Expect it with anything.

Mr Mieyli
Doomheim
#120 - 2016-03-09 08:00:33 UTC
Here's something I don't understand from the complaints here, why is your gameplay dependent on whether or not some guy 30 jumps away logs in? If he's so far that it's a pain to check if he's online or not, why do you need to know? He's too far away to do anything anyway.

People are saying, now that the watch list is gone how will I find targets? Well there's whole areas of space full of targets, they're called null/low/wh. Go to any of those places and suddenly it doesn't matter if that one guy is on or not, you've got plenty of other people to play with. Pirates are still able to do their thing, only now they need to go where the targets are. If that means that you don't want to camp hubs there's plenty more opportunities to be a pirate.

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