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Bye bye watch lists

Author
Kamahl Daikun
State War Academy
Caldari State
#201 - 2016-03-10 15:24:58 UTC
Tyberius Franklin wrote:
That's the question I have for you, see below:


Bit of important details lost in the lack of context you have there.
It's useful for super pilots because you know if they're online, where they are, what they're flying, which alliance to look out for, etc. It's comparatively less useful for others since it only shows if they're online and doesn't give you any more information than that. Although less useful, it's still incredibly important.

Tyberius Franklin wrote:
That's the part you're getting wrong. I never stated a dislike for the current, former or future state of the watchlist. I just found your statements bizarre.


So you're arguing for a removal of a source of free intel because you're not against free intel.
Neat.

Tyberius Franklin wrote:
That conflicts with your prior statements minimizing it's effectivemess. That's what's confusing and inconsistent and what I was pointing out amongst other things.


I never said anything about minimizing its effectiveness.
Not sure where you're getting that from.
Joia Crenca
Science and Trade Institute
Caldari State
#202 - 2016-03-10 16:25:49 UTC
FloppieTheBanjoClown wrote:
Kuetlzelcoatl wrote:
It is amazing how far players will go to try and keep a crutch they are used to.


I'd remind you of that whenever CCP removes a years-old tool that enabled an entire gameplay style that you enjoyed, but I doubt I'll remember to do so.

I've already adapted and am preparing to take a new approach to how I choose my targets. The rest will do the same. But we've raised some very important points about how the watch list was used that CCP didn't seem to consider in this decision. I'm especially disappointed that I no have zero tools in game to determine whether a person I have killrights against is a viable target. I now have to spam locates and push scout alts all over the place just to find out if they're even active. It's a huge unintentional nerf to bounty hunting.



Did anyone ask the CSM to bring this up? I noticed that CCP is asking people to participate in the elections, so perhaps they'll actually look for player feedback and include the CSM in decisions.
Pandora Carrollon
Provi Rapid Response
#203 - 2016-03-10 16:40:36 UTC
Joia Crenca wrote:
FloppieTheBanjoClown wrote:
Kuetlzelcoatl wrote:
It is amazing how far players will go to try and keep a crutch they are used to.


I'd remind you of that whenever CCP removes a years-old tool that enabled an entire gameplay style that you enjoyed, but I doubt I'll remember to do so.

I've already adapted and am preparing to take a new approach to how I choose my targets. The rest will do the same. But we've raised some very important points about how the watch list was used that CCP didn't seem to consider in this decision. I'm especially disappointed that I no have zero tools in game to determine whether a person I have killrights against is a viable target. I now have to spam locates and push scout alts all over the place just to find out if they're even active. It's a huge unintentional nerf to bounty hunting.



Did anyone ask the CSM to bring this up? I noticed that CCP is asking people to participate in the elections, so perhaps they'll actually look for player feedback and include the CSM in decisions.


Not sure it's an unintentional nerf at all.

Without being a fly on the wall in the meetings they have to discuss these things, we'll never know what their full intent was.

What I can say in my limited experience with EVE and CCP is that, like most programmers, they are somewhat schizophrenic in nature. They seem to have their internal factions, their pet projects, and blame storming... like about every other corporate/government entity I've dealt with. So you have to see the nature of the beast of the software (EVE) and how it interacts with the nature of the beast of the development company (CCP). They aren't the same and don't interact the same. Even CCP is constrained by their own creation and its player base. A good change management system is key to trying to minimize the issues caused by their internal corporate reality.

So if removing the watchlist ends up being vastly unpopular after a given time of playing without it, they will probably reconsider the move or change it to something else entirely (the latter is commonly done to save face). CCP has faced player wrath before and will continue to do so.

Personally, I think third party tools or mechanisms might be able to be created to handle this loss, but it might take some creative work with CREST or something to make it happen. How that would look/work I'm not entirely certain, but if a real life PI/BH love site like Spokeo can pull together public information on real people and give reasonably accurate pictures of them, it's probably possible with the CREST data process inside of EVE.
Tyberius Franklin
Federal Navy Academy
Gallente Federation
#204 - 2016-03-10 21:16:32 UTC  |  Edited by: Tyberius Franklin
Kamahl Daikun wrote:
Bit of important details lost in the lack of context you have there.
It's useful for super pilots because you know if they're online, where they are, what they're flying, which alliance to look out for, etc. It's comparatively less useful for others since it only shows if they're online and doesn't give you any more information than that. Although less useful, it's still incredibly important.
The context was someone stating it was intel that was useful enough to not be given for free, and you made a statement with the full intent to counter that assertion. That WAS the context and doesn't make the dismissal any better. Really it only makes it worse considering your later claims of it's usefulness for hunting individual targets even without telling you what they're flying because it tells you if it's even worthwhile to try to find that out.

But you already know that and have posted as much, which is why your earlier dismissal seemed odd.

Kamahl Daikun wrote:
So you're arguing for a removal of a source of free intel
Again wrong. Where have I ever argued for it's removal?

Kamahl Daikun wrote:
I never said anything about minimizing its effectiveness.
Not sure where you're getting that from.
I quoted where you did so I'm not sure how you're stating you didn't.
Kuetlzelcoatl
#205 - 2016-03-10 21:58:35 UTC
FloppieTheBanjoClown wrote:
Kuetlzelcoatl wrote:
It is amazing how far players will go to try and keep a crutch they are used to.


I'd remind you of that whenever CCP removes a years-old tool that enabled an entire gameplay style that you enjoyed, but I doubt I'll remember to do so.

I've already adapted and am preparing to take a new approach to how I choose my targets. The rest will do the same. But we've raised some very important points about how the watch list was used that CCP didn't seem to consider in this decision. I'm especially disappointed that I no have zero tools in game to determine whether a person I have killrights against is a viable target. I now have to spam locates and push scout alts all over the place just to find out if they're even active. It's a huge unintentional nerf to bounty hunting.



I use custom chat channels to keep in touch with those who I want to, kind of like a "common friends" channel.

FloppieTheBanjoClown
Arcana Imperii Ltd.
#206 - 2016-03-11 01:55:57 UTC
Kuetlzelcoatl wrote:
I use custom chat channels to keep in touch with those who I want to, kind of like a "common friends" channel.

Good for you. Most of us do that. i'm in several such channels, operated by friends in various parts of the Eve community. that doesn't help bounty hunting and killright execution AT ALL. It also doesn't aid in reconnecting with old friends who might be returning on a different computer or reinstalled client, where they don't automatically rejoin their old channels.

Founding member of the Belligerent Undesirables movement.

Garwill
Willco Inc.
#207 - 2016-03-11 08:52:58 UTC
Why was this major change practically hidden under 'Miscellaneous changes' in the patch notes?

Why was there no blog months ago (or ever) discussing it and asking for feedback as there is for all major changes?

This is/was used by everyone in the game, not just the subset you seem to feel the need to pander to CCP.

Yes, there are ways to get the same information, long time-consuming BORING and WORK-LIKE ways.

Thought games were supposed to be fun, not a second job. Maybe that is why Eve never drew truly large numbers and appears to be fading more every year.

FloppieTheBanjoClown
Arcana Imperii Ltd.
#208 - 2016-03-11 12:01:54 UTC
Garwill wrote:
Why was this major change practically hidden under 'Miscellaneous changes' in the patch notes?

Why was there no blog months ago (or ever) discussing it and asking for feedback as there is for all major changes?


Because they thought this was a little thing that everyone would get behind.

Founding member of the Belligerent Undesirables movement.

Umbari Kado
THE RABID RABBITS
#209 - 2016-03-11 12:09:15 UTC
EvilEvilEvil
Very few things pisses me off more than political correctness. And pandering to the wishes of minorities can certainly be classified as such. The whole concept of multiplayer online games is INTERACTING WITH OTHER PLAYERS.
And - all of a sudden - pups up the "privacy" issue.
People who start playing a game like EVE - lo and behold - want privacy. OK, privacy is a good thing...but what does it have to do with having your online status known ?!

Are we all crazy now ???

Watchlist was good to see whether my enemies are online (this would make me a bit more careful), or whether my friends are online (so I could chat with them immediately) - and as far as I am concerned, this was the main use of watchlist for most people.

The current implementation of buddy list doesn't work - or, if it works - it sucks.
I can see a guy next to me in space - and his status is "offline"...
He has me blue, I have him blue - but we are both "offline" to each other.

I guess this provides us all with heaps of privacy...and makes the game more of a job than fun it should be.
I thought I was in Eve for the long run - but I am reconsidering.

Simply - political correctness is not my kettle of fish.
EvilEvilEvil
Kuetlzelcoatl
#210 - 2016-03-11 12:33:58 UTC  |  Edited by: Kuetlzelcoatl
Umbari Kado wrote:
EvilEvilEvil
Very few things pisses me off more than political correctness. And pandering to the wishes of minorities can certainly be classified as such. The whole concept of multiplayer online games is INTERACTING WITH OTHER PLAYERS.
And - all of a sudden - pups up the "privacy" issue.
People who start playing a game like EVE - lo and behold - want privacy. OK, privacy is a good thing...but what does it have to do with having your online status known ?!

Are we all crazy now ???

Watchlist was good to see whether my enemies are online (this would make me a bit more careful), or whether my friends are online (so I could chat with them immediately) - and as far as I am concerned, this was the main use of watchlist for most people.

The current implementation of buddy list doesn't work - or, if it works - it sucks.
I can see a guy next to me in space - and his status is "offline"...
He has me blue, I have him blue - but we are both "offline" to each other.

I guess this provides us all with heaps of privacy...and makes the game more of a job than fun it should be.
I thought I was in Eve for the long run - but I am reconsidering.

Simply - political correctness is not my kettle of fish.
EvilEvilEvil



Yeah,

When you both add each other to your watch list, the first one to do it gets an "Offline" status of your friend, the second one that adds will get the correct "online" status of the first one, well because the first guy has already added you.

The offline status will not change until there is a status change, like going offline, which the second one will get when the first one logs, as long as they keep you as a buddy. (Yes you will get, dude went offline message for someone who already looks offline)

When the first one logs in the next time you will get an "online" status for them.


Simply, you get status updates when they come online and go offline if you both have already added each other to buddy lists.
Colan Tyler Powel
Doomheim
#211 - 2016-03-11 12:49:58 UTC
Ugh I guess I just don't get it.
I have a contact list that I can open and use to connect with all my buddies, enemies, or anyone I thought important enough to keep track of or contact with.
Why do I need ANOTHER way to interact with SOME of my contacts?
Give us back our watch list and let us decide how best to connect with and track our contacts!Ugh
Kuetlzelcoatl
#212 - 2016-03-11 12:59:42 UTC
Colan Tyler Powel wrote:
Ugh I guess I just don't get it.



There were reasons for this change and from what I've seen and heard it isn't because the Devs wanted to prevent you from seeing and interacting with your friends.

There were some other "things" going on that forced this change, apparently.
FloppieTheBanjoClown
Arcana Imperii Ltd.
#213 - 2016-03-11 14:42:43 UTC
Kuetlzelcoatl wrote:
Yeah,

When you both add each other to your watch list, the first one to do it gets an "Offline" status of your friend, the second one that adds will get the correct "online" status of the first one, well because the first guy has already added you.

The offline status will not change until there is a status change, like going offline, which the second one will get when the first one logs, as long as they keep you as a buddy. (Yes you will get, dude went offline message for someone who already looks offline)

When the first one logs in the next time you will get an "online" status for them.


Simply, you get status updates when they come online and go offline if you both have already added each other to buddy lists.

Don't forget that when you remove someone from your buddy list, they will continue to see you as online regardless of whether you log off. It's incredibly broken because they opted to go for quick and easy rather than doing it right.

Founding member of the Belligerent Undesirables movement.

FloppieTheBanjoClown
Arcana Imperii Ltd.
#214 - 2016-03-11 14:43:55 UTC
Kuetlzelcoatl wrote:
Colan Tyler Powel wrote:
Ugh I guess I just don't get it.



There were reasons for this change and from what I've seen and heard it isn't because the Devs wanted to prevent you from seeing and interacting with your friends.

There were some other "things" going on that forced this change, apparently.

As I've said, there were some very legitimate concerns regarding the use of the watch list to monitor capital ship activities. This was just a poorly executed way to resolve those issues.

Founding member of the Belligerent Undesirables movement.

Herzog Wolfhammer
Sigma Special Tactics Group
#215 - 2016-03-11 22:10:47 UTC
FloppieTheBanjoClown wrote:
Garwill wrote:
Why was this major change practically hidden under 'Miscellaneous changes' in the patch notes?

Why was there no blog months ago (or ever) discussing it and asking for feedback as there is for all major changes?


Because they thought this was a little thing that everyone would get behind.



"Everyone".

Everyone the CSM represents.


We can wonder if people who are not flying supers in large null blocs are viewed in the same manner as renters compared to home owners.

The use of the term "renter" has it's own meaning here, naturally.

It can be pointed out that yes some super pilot has a lot "invested" in the game. But didn't that just get blown up with SP trading? Still the cost and logistics matter. You can't just buy one and use it.

Ultimately I'm left wondering if this is a matter of power or influence. The null blocs have a high level of CSM representation and people who are deeper into the game. So maybe they were given special treatment.

At least the rest of us could have been tossed a bone. It would still matter greatly and add some calculative shenanigans if we could watch-list people we had kill rights on, people who put bounties on us, and anybody in any organization we are involved in wars with. Hopefully some of the watch list comes back in some useful conditions. Maybe those bones will show up.

Bring back DEEEEP Space!

Alea
Pator Tech School
Minmatar Republic
#216 - 2016-03-12 02:18:09 UTC
Caleb Seremshur wrote:
Alea wrote:
Indahmawar Fazmarai wrote:
Personally, now I will have exactly zero chances to learn when/if old friends are back to the game. Roll


That's about the only reason why I'll miss the watch list.


Tbh if you weren't in contact that much before why would it matter now?


People come and go in Eve, I've been playing since 2003 and have made allot of friends, some I forget about until I see them log in when they have been out of game for a few years, that's why it matters.

Whomever is making the last few years decisions on what changes are to be implemented in this game, must hate Eve with all their being.

Manic Destroyer
State War Academy
Caldari State
#217 - 2016-03-12 02:35:02 UTC
Droidster wrote:
I think the main issue here is not really the watch lists, it's that EVE is already too pvp centric as it is and the watch list thing is disturbing the balance even more.

I have a friend that just joined and he is basically terrified all the time and telling me how its "not fun". I try explaining to him that nobody is going to bother to blow up his newbie ship, but it doesn't help. This guy is not a "carebear". He always plays PVP in other games.

Most of the ship destruction in the game is in empire which is not the way it is supposed to be.

If the pvp balance were less extreme, I think people would be concerned about the watchlist issue a lot less, but as things are the let's-kill-every-autopilot and wardec every single 3-player corp in EVE mentality is driving people away from the game. Its at the point where there are more wolves than there are elk.




I Agree 100%

This game caters too much to the huge alliances who probably plex their accounts with BOTs anyway. Eventually all the bitter vets will be playing by themselves. They act like they want pvp lol They don't they want to slaughter new players. More ships get blown up in high sec than in null because the nullbears are only interested in easy fights.
Ralph King-Griffin
New Eden Tech Support
#218 - 2016-03-12 03:12:07 UTC
role role role an alt
apply it to a corp ...
Kuetlzelcoatl
#219 - 2016-03-12 05:16:52 UTC  |  Edited by: Kuetlzelcoatl
Manic Destroyer wrote:
Droidster wrote:
I think the main issue here is not really the watch lists, it's that EVE is already too pvp centric as it is and the watch list thing is disturbing the balance even more.

I have a friend that just joined and he is basically terrified all the time and telling me how its "not fun". I try explaining to him that nobody is going to bother to blow up his newbie ship, but it doesn't help. This guy is not a "carebear". He always plays PVP in other games.

Most of the ship destruction in the game is in empire which is not the way it is supposed to be.

If the pvp balance were less extreme, I think people would be concerned about the watchlist issue a lot less, but as things are the let's-kill-every-autopilot and wardec every single 3-player corp in EVE mentality is driving people away from the game. Its at the point where there are more wolves than there are elk.




I Agree 100%

This game caters too much to the huge alliances who probably plex their accounts with BOTs anyway. Eventually all the bitter vets will be playing by themselves. They act like they want pvp lol They don't they want to slaughter new players. More ships get blown up in high sec than in null because the nullbears are only interested in easy fights.



I also agree with this. I started the game about 10 years ago and it has slowly moved to this over time and it has become too much skewed to this.

Don't get me wrong, I've been a null sec dude and have been a low sec pirate for many years, but the Hi Sec thing is far from what it was before.

I think it started with Privateers massive wardecs and has slowly progressed from that over time.

And I do think it is driving new players away from this game who would normally fit right into the pvp game after they have gotten used to the basics in Hi Sec.
Cara Forelli
State War Academy
Caldari State
#220 - 2016-03-12 05:45:19 UTC  |  Edited by: Cara Forelli
Ralph King-Griffin wrote:
role role role an alt
apply it to a corp ...

locator locator locator locator,
life is one long warp

Want to talk? Join my channel in game: House Forelli

Titan's Lament