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[Citadels] Changing NPC taxes

First post
Author
Rek Seven
University of Caille
Gallente Federation
#1481 - 2016-04-20 08:28:09 UTC  |  Edited by: Rek Seven
Marcus Tedric wrote:
Lugh Crow-Slave wrote:
Marcus Tedric wrote:

As noted - you just want something - and it's not 'fairness'.


How is wanting a trade off for no asset security not fair?


Rek Seven wrote:
.....................
It's simple; if there is no asset safety in W-space like there is everywhere else, wormholes should get some benefits that others space does not have.
......


WH do get benefits for that lack of safety - the chance to farm away for great rewards.

That, for example, one can farm HS incusions for massive reward at little risk is a separate issue...


Again you show that you have no idea what you are talking about.

The next expansion is going to nerf wormhole income dramatically, while increasing the time required to run sites.

Compared to wormholes, HS incursions, low sec level 5 and null sec ratting will all yield more isk per hour post Citadel expansion...but they also get asset safety, less risk, less effort, lower investment in ships/fits and the PVE reward go straight into their wallets instead of it being 100% loot drops, like in WH space.

Seems well balanced huh?
Rek Seven
University of Caille
Gallente Federation
#1482 - 2016-04-20 08:37:37 UTC  |  Edited by: Rek Seven
Who is it really hurting by removing transaction tax from wormhole space?

It's not like there will be a vast open market with lots of customers and traders available, like in high sec. The majority of wormhole corps will only be selling items to their own members.
Miss 'Assassination' Cayman
CK-0FF
Intergalactic Space Hobos
#1483 - 2016-04-20 09:31:53 UTC  |  Edited by: Miss 'Assassination' Cayman
Rek Seven wrote:
Compared to wormholes, HS incursions, low sec level 5 and null sec ratting will all yield more isk per hour post Citadel expansion...but they also get asset safety, less risk, less effort, lower investment in ships/fits and the PVE reward go straight into their wallets instead of it being 100% loot drops, like in WH space.

Seems well balanced huh?

Level 5 missions seem to be getting a fairly significant nerf in that all the people who do them in carriers will have massive problems keeping their fighters alive. Seriously, have you seen the aggro on new fighters? High-end nullsec ratting is also changing dramatically since carriers are changing a lot and HAW dreads, Phoenix in particular, will be viable for certain types of ratting.

Also, again the Level 5 meta will probably change a bit, but have you see the ship investment most of the people running those have? We're talking somewhere in the range of 5-6 carriers, so getting up there with the price of a C5 escalation squad. Granted, still a bit cheaper and a lot safer, and that's ideal, not absolutely required.
Rek Seven
University of Caille
Gallente Federation
#1484 - 2016-04-20 10:27:20 UTC  |  Edited by: Rek Seven
We are getting off topic but last time I ran level 5 (some years ago now) all you had to do was have a dps sponge to take agro. Is this still not the case? Has the AI been updated to target drones?

When I did level 5's we ran the sites with several battle ships. If people want to upgrade to carriers, they have the option but it is not required like it is in C5/C6 wormhole space.
Miss 'Assassination' Cayman
CK-0FF
Intergalactic Space Hobos
#1485 - 2016-04-20 10:41:17 UTC
Rek Seven wrote:
We are getting off topic but last time I ran level 5 (some years ago now) all you had to do was have a dps sponge to take agro. Is this still not the case? Has the AI been updated to target drones?

When I did level 5's we ran the sites with several battle ships. If people want to upgrade to carriers, they have the option but it is not required like it is in C5/C6 wormhole space.

Well you can do them in battleships but most people who use that as a serious source of income use carriers and decline the gated missions.
Lugh Crow-Slave
#1486 - 2016-04-20 11:26:31 UTC
Still looks like compression won't be taxed hope it doesn't take to long for people to see how much of a problem this is going to be.

Also wtf is up with no docking fees
Marcus Roche
Gemini-Dragon Industries
#1487 - 2016-04-25 20:56:23 UTC
Don't know if anyone is still monitoring this thread or if this has been mentioned before but when jump cloning from a NPC station where I already have a jump clone install the pop up box asking for 900,000 isk shows up. I click no; because I already have a clone and it cancels the jump. I click yes and it then asks if I want to destroy my installed clone. From memory that second part has always been a problem but I was hoping to avoid paying the 900,000.

This becomes more important when jumping from random NPC station back to my home citadel. I would suggest allowance to clone jump without leaving a clone.

I do recognize the other option is to kill my clone but that takes me back to my medical clone which may not be where I want to go.
Amber Solaire
COMA Holdings
Cosmic Maniacs
#1488 - 2016-04-26 23:49:51 UTC
This 5mill isk fee when using Jumpclones from an NPC station idea


It makes me wonder about the sobriety of CCP Ytterbium, when he thought up the ideaRoll

If this is what the future of playing Eve will be like, good luck recruiting any new players at all.....

I always thought CCP was running a business, but with some of the latest ideas from CCP employees,
now I`m not so sure
(they seem to be trying to kill it off)
Elothri
The Thirteen Provinces
#1489 - 2016-04-29 06:03:27 UTC
Jumping up to 5% is just too much.

I'm in favour of reducing the 'power' of the station traders, but that much increase is a shock to the economy.

It will also be very rude to those traders who play the game without feverishly checking the forums for updates like this. I'm one of them, I just happened to stumble on this by chance.

If it's an attempt to 'encourage' market trade in citadels, it has already failed because people vast majority of won't want to to major trade in a destructible station. If it's an attempt to simply slow down the velocity of transactions and hypertrading, that could be accomplished with an increase to 3% or 4% which wouldn't be nearly as painful.

I'm in favour of giving to players/making for players to have meaningful and interesting choices, but this seems like an artificial suppressor.



Do you remember when the standing requirement for setting up a Starbase was removed, because grinding standings with NPC corp - achieved through missioning, which might not be related to your gameplay or your reason for setting up a starbase - seemed like an inappropriate barrier?

Now here we are, and they want to grossly increase the tax.. "but you can reduce some of the tax by grinding up standings with the NPC corp, so it's not so bad" ....Question

QuestionQuestionQuestionQuestionQuestionSad
Miss 'Assassination' Cayman
CK-0FF
Intergalactic Space Hobos
#1490 - 2016-04-29 08:37:47 UTC  |  Edited by: Miss 'Assassination' Cayman
You seem to have a couple facts wrong there. The change that actually went through doubled the brokers fee and tax to 3% and 2% respectively. The reduction from standings is also a lot less significant than it used to be.

I'm still against the change since I believe it will completely fail to do what they want while reducing the total quantity and quality of buy and sell orders, and making it harder for new players to get into trading. It looks like they only partially listened though, so all that remains is to wait and see what actually comes of the change. At least doubling the taxes and fees isn't nearly as bad as what they originally planned though.
Lizz 44
Doomheim
#1491 - 2016-04-30 15:30:31 UTC
900k ISK jump clone fee for NPC stations? No thanks CCP. Totally killed my enthusiasm for returning and experiencing the "New" New Eden.
Jaantrag
#1492 - 2016-05-02 06:29:43 UTC
Lizz 44 wrote:
900k ISK jump clone fee for NPC stations? No thanks CCP. Totally killed my enthusiasm for returning and experiencing the "New" New Eden.


"Cloning fee: decreased from 5m ISK to install or leave a clone behind to 900,000 ISK "



indeed .. didint really see that bit about paying when jumping to another clone ... that is kinda too much imo .. least make the leave behind sum smaller then installing .. makes no sense to pay the same for makeing and jumping ... its not that i cant afford, but it a nuincens

and atleast put a "remember this option" in the paying popup ..

EVElopedia < add this to your sig to show u WANT it back

Xanathos
Da Vinci Plans
#1493 - 2016-05-03 13:23:51 UTC
Is there any chance to get an overview of the citadel fees in the info window of a citadel? Kinda like the information on the taxrate in the customs office info?
Right now there is no easy way to determine the refining tax, the office rental fee or the clone fees.
The structure browser doesn't seem to show any of this either.
Not even the reprocessing window shows the percentage of the tax, just how much ISK you actually have to pay.
I have looked at this on the current SiSi build, ignore my message if this is already fixed on TQ.
Helium Sun
Doomheim
#1494 - 2016-05-03 15:38:31 UTC
i like the changes, market will ajust to new prices, ppl will devise other ways to try pvp, manufacture, new processes will be developed by players to make the game profitable and fun, all n all its just a way to reeinvent the game for everyone, and assigning more power in the hands of players means more uncertainty, wich will add to a more interesting game.

I only play for a few weeks and i intent to keep playing at a game that reinvents itself, GJ CCP
DoubleAA
Imperial Academy
Amarr Empire
#1495 - 2016-05-04 04:57:57 UTC
I really do not like having to pay a fee, let alone a 900,000 isk fee to jump form one existing clone in a Player controlled station to another player controlled station. These are not NPC stations. I do not want to be charged a fee to jump from ANY station.

I am okay with a higher fee for installing clones, but NO FEE for using them.

I speak for all three of my accounts!
Antares Luminus
Federal Defense Union
Gallente Federation
#1496 - 2016-05-04 13:40:50 UTC
DoubleAA wrote:
*tears*

It's only 900k.
Seriously dude, you are in an alliance that does basically nothing but mining and ratting all day long and are complaining about having to pay 900k ISK for safe instant travel? What is wrong with you?
Teckos Pech
Hogyoku
Goonswarm Federation
#1497 - 2016-05-04 20:08:16 UTC
Antares Luminus wrote:
DoubleAA wrote:
*tears*

It's only 900k.
Seriously dude, you are in an alliance that does basically nothing but mining and ratting all day long and are complaining about having to pay 900k ISK for safe instant travel? What is wrong with you?


An oversized sense of entitlement?

"The curious task of economics is to demonstrate to men how little they really know about what they imagine they can design."--Friedrich August von Hayek

8 Golden Rules for EVE Online

DoubleAA
Imperial Academy
Amarr Empire
#1498 - 2016-05-04 22:27:25 UTC  |  Edited by: DoubleAA
Antares Luminus wrote:

It's only 900k.
Seriously dude, you are in an alliance that does basically nothing but mining and ratting all day long and are complaining about having to pay 900k ISK for safe instant travel? What is wrong with you?



I'd rather be taxed more for installing the clones and not have to be taxed to use them.
There is also no need to QQ about what alliances do. I like to scan wormholes.

An entitled person would demand no taxes at all, I have devised a compromise.
Sgt Ocker
What Corp is it
#1499 - 2016-05-05 00:03:39 UTC
DoubleAA wrote:
Antares Luminus wrote:
DoubleAA wrote:
*tears*

It's only 900k.
Seriously dude, you are in an alliance that does basically nothing but mining and ratting all day long and are complaining about having to pay 900k ISK for safe instant travel? What is wrong with you?



I'd rather be taxed more for installing the clones and not have to be taxed to use them.
There is also no need to QQ about what alliances do. I like to scan wormholes.

An entitled person would demand no taxes at all, I have devised a compromise.

So what would you propose the tax to install a jump clone be set to?

We used to pay a set amount for installing a clone, which worked fine until CCP decided to think up more ways to remove more isk from the game via npc taxes - It's a never ending cycle of, pay CCP to play the game we all pay a subscription to play.
CCP have never been able to get enough new players to offset the cost burden placed on existing players - And that is highly unlikely to change. Especially if CCP Arrogant is in charge of NPE..... So expect to keep paying, for everything you choose to do in game.

Reprocessing tax - I used to lose 1 or 2 million in minerals at reprocessing time - now it is 5 to 6 mil isk each time. Pay more for the same outcome - Is just so right isn't it....... Don't complain about 900k to use a jump clone when installing one could cost 5 mil, or more..

My opinions are mine.

  If you don't like them or disagree with me that's OK.- - - - - - Just don't bother Hating - I don't care

It really is getting harder and harder to justify $23 a month for each sub.

DoubleAA
Imperial Academy
Amarr Empire
#1500 - 2016-05-05 03:30:39 UTC  |  Edited by: DoubleAA
Sgt Ocker wrote:

So what would you propose the tax to install a jump clone be set to?


More.



Do you authorize payment for installing a jump clone in this station? The payment required is 900,000 ISK.
Maybe the wording could be updated, as I already have a jump clone installed in this station.

So when I want to jump from one Null Sec Player Owned station to another Null Sec Player owned station
Do you authorize payment for installing a jump clone in this station? The payment required is 900,000 ISK.