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[Citadels] Changing NPC taxes

First post
Author
Rob Kaichin
Aliastra
Gallente Federation
#761 - 2016-03-11 11:35:48 UTC
My sub runs out.

Nergal Hurrian
Orange Lazarus Petroleum Inc.
#762 - 2016-03-11 11:36:00 UTC  |  Edited by: Nergal Hurrian
Dino Zavr wrote:
Nergal Hurrian wrote:
Yes, we understand that you will have to deal with new aspects of conflict and competition in the future, but this is EVE, and if you dislike conflict and competition factoring against your play style and objectives, perhaps this is not the game for you.


Nergal, please, refrain from the personal attacks.

The new feature is bad, because it is aimed to provide passive income for big alliances by robbing small groups and solo players. Also it nerfs NPE even further. No surprise, people disagree. For example, being a one man corp solo player I will NOT deploy medium size Citadel, because it differs from just a POS stick and being wardecced I would not be able to dismount my labs and such.

The change is HUGE and Eve evolves into oppressing smaller entities for the sake of bigger ones. I don't like this direction at all.
IMHO: This is not much a competition driver, but, simply a robbery.


There are no insults or attacks in my posts.

The new set of features are aimed at creating more conflict, finally introducing a tangible amount of risk to profit generating activity of trading and increasing competition in the game.

Building, maintaining, and defending a citadel is not a passive deed. Quite the opposite, it is a resource intensive bidding. And no, nobody is getting robbed out of anything.

Any small group, or any solo player that is willing to get off a risk-free, legacy station and into a player owned, managed and defended building is looking to stay competitive and profitable.

Of course, if you somehow have a weird expectation of a XL Citadel realistically being maintained and defended by a solo player, that is a whole different story. Understanding 'operating a XL Citadel in Jita as the galaxy's trade hub' grade big enterprises are never meant to be for solo players and small players might be a good start.
Rob Kaichin
Aliastra
Gallente Federation
#763 - 2016-03-11 11:38:52 UTC  |  Edited by: Rob Kaichin
You'll have to go back a couple of pages to where Pedro and I were disagreeing, Nergal.

Essentially: the advantages of Citadels are lower taxes below the current NPC taxes, Geography (because you can't move NPC stations), avoidance of station camps, more office space, better refining, reprocessing and compression and cheaper offices.

All of which they can do better than NPC stations, or which NPC stations can't do at all.

To which the supporter of a tax increase go "but it won't be enough! The only way to make Citadels a success is to kill NPC stations!"

Incidentally, the people who opposed this change have all raised possible horizontal pull factors for CCP to consider, where as the supporters are dead set on "it's this or failure".
Morrigan LeSante
Perkone
Caldari State
#764 - 2016-03-11 11:44:01 UTC
Like I said, it's a backdoor isk sink increase. There is absolutely no way this is going to dislodge jita. Feel free to call me on this if Jita should die this year.
Rob Kaichin
Aliastra
Gallente Federation
#765 - 2016-03-11 11:46:51 UTC
Or they could clamp down on the faucet that is AFK ratting, but that means worth persons such as Lucas aren't able to play the game they so deeply engage with, because their 84 year old Grandparents and single mothers would go out of business!

Incidentally, Lucas, will you be setting up a citadel for SMA, or will it be the market people who'll do it for you? Does SMA even have market people, or will you be sucking on the teat of the 'Jewbal'?
Nergal Hurrian
Orange Lazarus Petroleum Inc.
#766 - 2016-03-11 11:56:50 UTC  |  Edited by: Nergal Hurrian
Rob Kaichin wrote:
You'll have to go back a couple of pages to where Pedro and I were disagreeing.

Essentially: the advantages of Citadels are lower taxes below the current NPC taxes, Geography (because you can't move NPC stations), avoidance of station camps, more office space, better refining, reprocessing and compression and cheaper offices.

All of which they can do better than NPC stations, or which NPC stations can't do at all.

To which the supporter of a tax increase go "but it won't be enough! The only way to make Citadels a success is to kill NPC stations!"

Incidentally, the people who opposed this change have all raised possible horizontal pull factors for CCP to consider, where as the supporters are dead set on "it's this or failure".


NPC stations are set to be considered legacy systems. There is no debate about that.

And you are grossly exaggerating when you claim that 'NPC STATIONS ARE GOING TO BE KILLED WITH THE PATCH'. No, they won't.

You haven't given any 'horizontal pull factor', as it is impossible. What you have been able to propose, along with other people in your camp who are acting out of an agenda of self-interest which aims to avoid risk taking, is just that citadels and legacy stations should have nearly-equal base taxes, which condones any citadel to just a in-group 'boutique, niche market' since people will simply choose to do business in the risk-free station instead.

Again, to reiterate: Citadels aren't perfectly safe as stations. They are destructible. They need resources to operate. In order for mass markets to transition to citadels, they need a clear edge over perfectly safe, risk-free, indestructible stations. This is why CCP has chosen to give risk-averse camp the stick.

Without it, you and the mass markets will be unwilling to change, shift to citadels and adapt. That's it.
Rob Kaichin
Aliastra
Gallente Federation
#767 - 2016-03-11 12:01:04 UTC
Well, if you're unwilling to read, then I'm unwilling to write.
Gaius Clabbacus
Control Alt Delve
Goonswarm Federation
#768 - 2016-03-11 12:01:15 UTC
Gevlon Goblin wrote:


.....

There is only one way to create these ISK print citadels and I have no doubt that this way is being formulated as we speak: if everyone significant would form a coalition to hold and defend the trade hub citadels. Big powers formed OTEC and than BoTLord for 10% of the trade hub citadel income. Do you think that they would throw away more money than all ratters together make, just for the sake of fighting? No way. The day citadels go online, they will announce that all significant powers agreed in an eternal peace to run the new highsec trading hubs. Sure that doesn't disallow fun roams, but clearly mean no significant fighting as someone losing power would allow the others to eject him from the citadel coalition and no longer give him share. So any serious attack would be seen an existential threat and would immediately break the coalition as the rest of the members could be afraid that they'll be next, so immediately unite against the disturber of peace. The spice must flow!


Yeah, just what EVE needs, another OTEC.

Increasing basic taxes feels like a good idea as it should open the spread between buy and sell orders a bit. With the increase in transaction costs a bit of the pricing power should move from the resellers to the producers which I deem a good thing(tm).

I would suggest hiking the transaction tax most (as opposed to the broker fee) . Give Citadels a reduction on transaction tax (tax ISK still being an ISK sink), as well as the option to set their own broker fee (benefiting the Citadel owner).

Nergal Hurrian
Orange Lazarus Petroleum Inc.
#769 - 2016-03-11 12:02:35 UTC
Rob Kaichin wrote:
Or they could clamp down on the faucet that is AFK ratting, but that means worth persons such as Lucas aren't able to play the game they so deeply engage with, because their 84 year old Grandparents and single mothers would go out of business!

Incidentally, Lucas, will you be setting up a citadel for SMA, or will it be the market people who'll do it for you? Does SMA even have market people, or will you be sucking on the teat of the 'Jewbal'?


Don't be facetious. Any kind of ratting is an activity that requires the player to take a risk and stimulates conflict, unlike station trading on NPC stations, which is risk-free and completely isolated from the rest of the game. That sort of risk-elimination and isolation is simply unhealthy and undesired from a game design standpoint.

Any kind of ratting requires you to undock. In fact, anything that requires you to undock and risk something is very much desired, which is the point between this change.

Besides, AFK ratting, for all intents and purposes that you had in your mind, is dead. Please see the carrier changes.
Morrigan LeSante
Perkone
Caldari State
#770 - 2016-03-11 12:04:33 UTC
Nergal Hurrian wrote:
Rob Kaichin wrote:
You'll have to go back a couple of pages to where Pedro and I were disagreeing.

Essentially: the advantages of Citadels are lower taxes below the current NPC taxes, Geography (because you can't move NPC stations), avoidance of station camps, more office space, better refining, reprocessing and compression and cheaper offices.

All of which they can do better than NPC stations, or which NPC stations can't do at all.

To which the supporter of a tax increase go "but it won't be enough! The only way to make Citadels a success is to kill NPC stations!"

Incidentally, the people who opposed this change have all raised possible horizontal pull factors for CCP to consider, where as the supporters are dead set on "it's this or failure".


NPC stations are set to be considered legacy systems. There is no debate about that.

And you are grossly exaggerating when you claim that 'NPC STATIONS ARE GOING TO BE KILLED WITH THE PATCH'. No, they won't.

You haven't given any 'horizontal pull factor', as it is impossible. What you have been able to propose, along with other people in your camp who are acting out of an agenda of self-interest which aims to avoid risk taking, is just that citadels and legacy stations should have nearly-equal base taxes, which condones any citadel to just a in-group 'boutique, niche market' since people will simply choose to do business in the risk-free station instead.

Again, to reiterate: Citadels aren't perfectly safe as stations. They are destructible. They need resources to operate. In order for mass markets to transition to citadels, they need a clear edge over perfectly safe, risk-free, indestructible stations. This is why CCP has chosen to give risk-averse camp the stick.

Without it, you and the mass markets will be unwilling to change, shift to citadels and adapt. That's it.



What risk? They have 100% asset safety. Free. Because people refused to accept the possibility of asset loss (except the WH guys who pitched up and yelled "HIT ME!")
Morrigan LeSante
Perkone
Caldari State
#771 - 2016-03-11 12:05:55 UTC  |  Edited by: Morrigan LeSante
Nergal Hurrian wrote:
Rob Kaichin wrote:
Or they could clamp down on the faucet that is AFK ratting, but that means worth persons such as Lucas aren't able to play the game they so deeply engage with, because their 84 year old Grandparents and single mothers would go out of business!

Incidentally, Lucas, will you be setting up a citadel for SMA, or will it be the market people who'll do it for you? Does SMA even have market people, or will you be sucking on the teat of the 'Jewbal'?


Don't be facetious. Any kind of ratting is an activity that requires the player to take a risk and stimulates conflict, unlike station trading on NPC stations, which is risk-free and completely isolated from the rest of the game. That sort of risk-elimination and isolation is simply unhealthy and undesired from a game design standpoint.


What? Station trading can lose you billions in the blink of an eye.


Do you even know what you're talking about? Or are you one of these jokers who thinks market pvp isn't a thing?
Lucas Kell
Solitude Trading
S.N.O.T.
#772 - 2016-03-11 12:07:28 UTC
Rob Kaichin wrote:
The person in my alliance who was previously the biggest advocate for Citadels is now their biggest detractor. His will to engage with the system is broken because CCP broke it.
All that tells me is that the biggest advocate for Citadels in your alliance didn't know much about what he was advocating. The only thing that's new here is the figures they've added, we've known pretty much since the introduction of the concept of citadels that the long term goal was to shift as much as possible into player ownership. You're aware they hope to make stargates player owned one day too, right?

Sgt Ocker wrote:
Eve is built on lies, deception, thieving and everything else undesirable you can think of - And CCP is telling / forcing players to just "trust" some group who build a Citadel.
Lol? No they aren't. Like you say, eve is built on lies, deception, thieving, etc and right now you have the ability to use an NPC owned station so you know full well you won't be affected by any of that. All they are forcing you to do now is to make a choice between paying more to NPC to retain that certainty or pay players to do the same job for cheaper with a higher associated risk.

Rob Kaichin wrote:
My sub runs out.
Woohoo! Can I have your stuff?

Rob Kaichin wrote:
Or they could clamp down on the faucet that is AFK ratting, but that means worth persons such as Lucas aren't able to play the game they so deeply engage with, because their 84 year old Grandparents and single mothers would go out of business!
You say this, but I make nearly all of my isk trading. I trade mostly in the hubs but run a market hub in Solitude. If they removed AFK ratting without telling me and I didn't look at the rage on the forums it's probably take me 6 months to notice.

Rob Kaichin wrote:
Incidentally, Lucas, will you be setting up a citadel for SMA, or will it be the market people who'll do it for you? Does SMA even have market people, or will you be sucking on the teat of the 'Jewbal'?
Don't know and don't particularly care. I'll likely be trading in places that benefit me the most, although with the amount I trade I'll likely be split across multiple markets as the risk of having to pay 10% for my entire asset value if I sunk it all into one citadel and it gets popped is something I'd rather avoid.

The Indecisive Noob - EVE fan blog.

Wholesale Trading - The new bulk trading mailing list.

Nergal Hurrian
Orange Lazarus Petroleum Inc.
#773 - 2016-03-11 12:11:26 UTC
Gaius Clabbacus wrote:
Gevlon Goblin wrote:


.....

There is only one way to create these ISK print citadels and I have no doubt that this way is being formulated as we speak: if everyone significant would form a coalition to hold and defend the trade hub citadels. Big powers formed OTEC and than BoTLord for 10% of the trade hub citadel income. Do you think that they would throw away more money than all ratters together make, just for the sake of fighting? No way. The day citadels go online, they will announce that all significant powers agreed in an eternal peace to run the new highsec trading hubs. Sure that doesn't disallow fun roams, but clearly mean no significant fighting as someone losing power would allow the others to eject him from the citadel coalition and no longer give him share. So any serious attack would be seen an existential threat and would immediately break the coalition as the rest of the members could be afraid that they'll be next, so immediately unite against the disturber of peace. The spice must flow!


Yeah, just what EVE needs, another OTEC.

Increasing basic taxes feels like a good idea as it should open the spread between buy and sell orders a bit. With the increase in transaction costs a bit of the pricing power should move from the resellers to the producers which I deem a good thing(tm).

I would suggest hiking the transaction tax most (as opposed to the broker fee) . Give Citadels a reduction on transaction tax (tax ISK still being an ISK sink), as well as the option to set their own broker fee (benefiting the Citadel owner).



Yeah, no. An OTEC is impossible in high-sec due to a myriad of reasons. Just take a look at the highsec POCOs, there are no OTECs there. In fact, the only thing that would actually cause an OTEC for highsec citadel trading would be, as it was correctly surmised, ability of every party to RMT the proceeds.

And I'm sorry if you really think that doing RMT (trillions of ISK) en masse is possible in EVE. CCP has oversight and watches parameters like a hawk.
Lucas Kell
Solitude Trading
S.N.O.T.
#774 - 2016-03-11 12:14:46 UTC
Morrigan LeSante wrote:
What? Station trading can lose you billions in the blink of an eye.

Do you even know what you're talking about? Or are you one of these jokers who thinks market pvp isn't a thing?
It can, but only if you're terrible and enter it in wrong. Any other system in the game where the only risk came from you pushing your buttons wrong would be raged against in an instant, so why should trading be any different? Increasing the fees increases the costs which in turn increases the risk of failing to predict market changes which is good, though there still needs to be more risk. Moving to citadels is a good thing as it ultimately puts 10% of the value of your goods inside it at risk if it gets destroyed.

The Indecisive Noob - EVE fan blog.

Wholesale Trading - The new bulk trading mailing list.

Rob Kaichin
Aliastra
Gallente Federation
#775 - 2016-03-11 12:19:19 UTC
The person in my alliance went to Fanfest and talked to the Devs personally. I think he knew what was he was anticipating better than you do.

He's unsubscribed now too.

How many people will unsubscribe before you consider Citadels a success, I wonder. This might be the first expansion to ever cause a subscription decrease.
Nergal Hurrian
Orange Lazarus Petroleum Inc.
#776 - 2016-03-11 12:20:11 UTC
Morrigan LeSante wrote:
Nergal Hurrian wrote:
Rob Kaichin wrote:
Or they could clamp down on the faucet that is AFK ratting, but that means worth persons such as Lucas aren't able to play the game they so deeply engage with, because their 84 year old Grandparents and single mothers would go out of business!

Incidentally, Lucas, will you be setting up a citadel for SMA, or will it be the market people who'll do it for you? Does SMA even have market people, or will you be sucking on the teat of the 'Jewbal'?


Don't be facetious. Any kind of ratting is an activity that requires the player to take a risk and stimulates conflict, unlike station trading on NPC stations, which is risk-free and completely isolated from the rest of the game. That sort of risk-elimination and isolation is simply unhealthy and undesired from a game design standpoint.


What? Station trading can lose you billions in the blink of an eye.


Do you even know what you're talking about? Or are you one of these jokers who thinks market pvp isn't a thing?


Your examples would be random and non-specific losses, still perfectly safe and isolated from the rest of the political and military dynamics that affect the game. Therefore, it would be a small risk that you can easily mitigate and factor for all by yourself. Hence, it isn't an actual risk in the scale of what I'm talking about, as anyone who's doing things other than station trading can attest to. Sure, market PvP exists, but it simply is isolated from the rest of the game, and certainly not very meaningful.






Morrigan LeSante
Perkone
Caldari State
#777 - 2016-03-11 12:21:53 UTC
Lucas Kell wrote:
Morrigan LeSante wrote:
What? Station trading can lose you billions in the blink of an eye.

Do you even know what you're talking about? Or are you one of these jokers who thinks market pvp isn't a thing?
It can, but only if you're terrible and enter it in wrong. Any other system in the game where the only risk came from you pushing your buttons wrong would be raged against in an instant, so why should trading be any different? Increasing the fees increases the costs which in turn increases the risk of failing to predict market changes which is good, though there still needs to be more risk. Moving to citadels is a good thing as it ultimately puts 10% of the value of your goods inside it at risk if it gets destroyed.



No, it doesn't. It's 100% safe and 100% free to the same system. There is no risk of asset loss in k space. Absolutely zero and in empire even paying that 10% will be so unlikely as to be able to be completely ignored.
Rob Kaichin
Aliastra
Gallente Federation
#778 - 2016-03-11 12:22:38 UTC
Man, I wasn't going to reply, but "not an actual risk"?

Amazing, just amazing.
Morrigan LeSante
Perkone
Caldari State
#779 - 2016-03-11 12:25:25 UTC
Nergal Hurrian wrote:
Morrigan LeSante wrote:
Nergal Hurrian wrote:
Rob Kaichin wrote:
Or they could clamp down on the faucet that is AFK ratting, but that means worth persons such as Lucas aren't able to play the game they so deeply engage with, because their 84 year old Grandparents and single mothers would go out of business!

Incidentally, Lucas, will you be setting up a citadel for SMA, or will it be the market people who'll do it for you? Does SMA even have market people, or will you be sucking on the teat of the 'Jewbal'?


Don't be facetious. Any kind of ratting is an activity that requires the player to take a risk and stimulates conflict, unlike station trading on NPC stations, which is risk-free and completely isolated from the rest of the game. That sort of risk-elimination and isolation is simply unhealthy and undesired from a game design standpoint.


What? Station trading can lose you billions in the blink of an eye.


Do you even know what you're talking about? Or are you one of these jokers who thinks market pvp isn't a thing?


Your examples would be random and non-specific losses, still perfectly safe and isolated from the rest of the political and military dynamics that affect the game. Therefore, it would be a small risk that you can easily mitigate and factor for all by yourself. Hence, it isn't an actual risk in the scale of what I'm talking about, as anyone who's doing things other than station trading can attest to. Sure, market PvP exists, but it simply is isolated from the rest of the game, and certainly not very meaningful.




You're comparing trading losses to the loss of an afktar? Lol

Go ask some of the guys sitting on the Genos how many ishtars they'd have had to lose to get close.
Gevlon Goblin
Science and Trade Institute
Caldari State
#780 - 2016-03-11 12:27:24 UTC
Lucas Kell wrote:
OK, and if the players of the game allow that to happen then that is what will happen, what's the problem?

There will be no game left.

Lucas Kell wrote:
Up until now there has been no universal pact allowing all players to rat in harmony which would achieve a similar outcome so I see no reason that citadels will suddenly make people want to effectively stop playing EVE
Simple. the "all rat in harmony" can't be enforced, since the solo guy can go and roam and kill ratters and stopping him would be too much effort. Protecting a citadel with a full fleet in reinforcement time is easier.

Lucas Kell wrote:
There will always be people who disagree with the way it's being distributed, so even if someone tried to form up a big blue group for citadel ownership there would still be people who wanted to attack it and/or compete with it.
Sure there will be. A bunch of individuals without leadership and organization. That's great if you want to hunt ratters, not so great if you want to go for a fleet battle.

Lucas Kell wrote:
The reality is that you don't like the idea of increased fees.
I like the increased fees. They drive off the casual traders and force little guys to don't even think about setting an order, but sell to my buys.

Lucas Kell wrote:
As long as I continue to be able to buy and sell items at a reasonable price and play the game as ever I did, it has absolutely no impact on me
Of course there will be impact on you. Since the Imperium leadership will no longer need bottom-up income, just F1 pushers to protect the citadel, you'll be purged from SMA for being "useless carebear"

My blog: greedygoblin.blogspot.com