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[Citadels] Changing NPC taxes

First post
Author
Petrified
Old and Petrified Syndication
#741 - 2016-03-11 08:31:09 UTC  |  Edited by: Petrified
Lucas Kell wrote:

The difference with nullsec is that someone being able to dock would mean they can now be a threat safely tucked away in the station even using the alliance traders to support their attacks. With highsec tradehubs there'd be no reason to keep people out. The more inclusive it is the more isk they would make, so I doubt anyone would be kept out. If they did keep people out, it certainly wouldn't be on an individual level and Gevlon really isn't relevant enough to qualify for being disallowed, so he probably wouldn't worry. There's also the "just use NPC alts" part which would pretty much invalidate any attempt to keep people out unless they banned neutrals anyway (which again they wouldn't because of profit).

I think you overestimate human nature by not considering just how petty people can be. People will lock others out of their high sec trade markets simply because they can and know that, in the end, said person's alt will still give them money in the form of brokers fees buy or sell.


Lucas Kell wrote:

At the end of the day, CCP are moving towards a system where players control pretty much everything, and yes, the inevitable truth of that is that stronger player groups are likely to make a fortune


At the end of the day, NPC markets should then be completely removed if that is the goal. After all, the NPC broker fee ends up being a cap preventing the opposite movement from happening: a coalition of groups deciding to raise broker fees to something like 20% or more. Monopolies for the win, eh?

Cloaking is the closest thing to a "Pause Game" button one can get while in space.

Support better localization for the Japanese Community.

Lucas Kell
Solitude Trading
S.N.O.T.
#742 - 2016-03-11 08:40:46 UTC
Petrified wrote:
I think you overestimate human nature by not considering just how petty people can be. People will lock others out of their high sec trade markets simply because they can and know that, in the end, said person's alt will still give them money in the form of brokers fees buy or sell.
They really won't though because then it wouldn't be the hub. People would choose not to go there and it would cascade into everyone being in a different location. The exact same thing was said when POCOs came out, yet all of the goon owned POCOs were set at reasonable rates all round. The more open and fair the citadel is the more likely it is to thrive.

Petrified wrote:
At the end of the day, NPC markets should then be completely removed if that is the goal. After all, the NPC broker fee ends up being a cap preventing the opposite movement from happening: a coalition of groups deciding to raise broker fees to something like 20% or more. Monopolies for the win, eh?
I have absolutely no doubt the NPC markets will be removed eventually. The reason they are raising the fees so much is to push players into citadels. Once a substantial portion of the market is migrated I expect that increase to come again until NPC markets are no longer viable then they can be decommissioned. What prevents player fees going to high is other players and their willingness to trade. If they start raising the prices too high people will simply trade though private contracts or competitive markets will open up and they'll lose their edge.

The Indecisive Noob - EVE fan blog.

Wholesale Trading - The new bulk trading mailing list.

Rob Kaichin
Aliastra
Gallente Federation
#743 - 2016-03-11 08:55:10 UTC  |  Edited by: Rob Kaichin
Anhenka wrote:


We don't have any stats because it hasn't happened, because the transaction fee's have as far as I know, never been changed.

We are presuming that people won't see Citadels as a attractive trading location because for something to be attractive compared to something else, there needs to be a difference between them. There is currently not much room between current NPC broker fee's and 0%.

As far as the "The majority of people are being taxed at a higher rate", that's about 3 days to get Broker relations to IV including the trade 2 prereq, and 4 to 5 only makes the difference between .75% broker fee's and .8% broker fee's. that's a REALLY low bar for being competitive in trade.

We can make fairly safe assumptions that there will not be a giant exodus to player Citadels for trading if the tradoff for potentially having to move and relist all their orders, repay broker fee's, and rehaul everything to a new citadel is a grand total .75-.8%. and that would be if the station owner was entirely selfless and had no broker fee at all.

Realistically, we can assume the Citadels open for trading will have at least .25% broker fee's, making the margin for switching even slimmer, at .5 to .55%.


(Oh god the number of replies to make in on post).

First off, who said everything? The sensible trader will let his portfolio simmer down, whilst setting up the high-value, low-volume trades that can take advantage of lower fees (of any magnitude!). The crazy "strip and relist" idea doesn't match any trading behaviour that I know of.

Furthermore, the average level of Broker relations on my characters is....wait for it..... 0.6! I imagine, from my conversations with my corp and alliance mates, that this situation is repeated across a vast swathe of New Eden. To you this may seem farcical, but I'd like to remind that traders are a tiny minority of Eve players. We've, of course, not touched on standings impact, but I imagine the majority of people don't have a perfect standings alt to buy and sell with.

(To you, Frostys, the equation for docking fees would be D= 1 + S^6 + F ^6 + C^6 + G^6 where S, F, G and C must be less than 0, and D can't exceed 5 million. Thus most players will have a 1 ISK docking fee, but criminal's and enemies' fees will be increased according to the scale of their crimes. S=Sec status, F=Faction standings, C=Corp standings (both personal) and G= standings to your corporation.

Thus my cost to dock at Jita would be: D = 1 + -3.1^6 + -0.07^6 +0^6 + 0^6, which equals ~888 ISK to dock.

A FW person with - 10 sec status, - 10 faction standings, -10 corp standings and - 10 standings to corp will pay 4 million and 1 ISK. The formula can be modified to go as high or low as you wish it to. How's that for 'equality'?)
Rob Kaichin
Aliastra
Gallente Federation
#744 - 2016-03-11 09:27:17 UTC
Anhenka wrote:
The problem is that if you look at everyone who supports or explains their statements, it's usually not the people calling doom and gloom.

People say "Nerfing stations to make citadels worthwhile is bad, you don't have to make them cost isk to run, and then stations could stay the same, with citadels being even lower to be a carrot" Explanation: If we did that, and Citadels didn't require large amounts of fuel for services, there would be insufficient consumption of PI and fuel blocks, and Ice miners/trader/manufacturers/PI people would majorly suffer because of that.

Somehow we have both the arguments that nobody will trade at Citadels even with a massive tax increase due to safety concerns, and the idea that the difference between the current low tax rate and the tax rate of a Citadel is enough to attract lots of traders even without changes to the tax rate. I don't even know how to react to seeing both of those at the same time.
How can we explain ourselves and support our reasoning, if the cop out rebuttal is always "Nullsec conspiracy, they must only be looking out for them to the detriment of the rest of the game" ?


Firstly, good discussion since last night.

Well, since it seems to have slipped your notice that multiple people are making multiple arguments, and we're not all some amorphous blob of sameness, I guess I'll have to step up and point that out :P.

Secondly, the 'moderates' on both sides are suggesting doom and gloom :

Baltec1 wrote:
The reason I am ok with this is because it has to happen if citadels are to work.
Doesn't that seem a bit gloomy to you: "if it doesn't happen, everything will fail!!!" (I'm willing to look for a "this has to happen, or else" quote from you too.)

Thirdly, I said Role-bonused Service modules, not every module. Unfortunately CCP appears to have forgotten what they initially said, and so Citadels are bonused only for defence. (Then again, they may have mentioned stuff on Slack, because that's obviously where people will look for updated information Roll)

Finally, those two arguments aren't mutually exclusive, and they're not incorrect. Lower taxes below current NPC taxes will be a draw, and some players will prise safety above increased taxes. Your mistake is in believing that everyone opposed to you thinks the same things.
Dino Zavr
Shadow Owls
#745 - 2016-03-11 10:10:10 UTC
Well, now I have my emotions calmed down.

1) Proposed Broker Fee formula is still not good, as many offers may stay unfulfilled, can we, please talk about 5% down to not 3.5% but to 2% by skill & standings, at least this keeps standings grinding still meaningful

2) Cost per jump-clone jump is still a bad idea as there are a plenty of different implants sets all around and despite offered 900k price is very much affordable by old players, this really ruins fun for new players. How about returning standings to install jump clones at NPC stations and raising install price to 1 mil, while Citadels would be kinda Estel Arador with arbitrary fee set by owners.

3) Gevlon, thanks for the math. The evident proof which groups will benefit most from the Citadel feature.
Gevlon Goblin
Science and Trade Institute
Caldari State
#746 - 2016-03-11 10:16:18 UTC
Lucas Kell wrote:
the inevitable truth of that is that stronger player groups are likely to make a fortune. It's only bad to you because you're not capable enough to be the leader of a strong group and are frustrated by the idea of someone else getting something you can't.
You don't get it. It's not me being not capable to hold such citadels. It's everyone, including The Mittani being incapable. If the Imperium would try to run them, they'd be stomped into the ground. This is why every powerful group will unite, form a super-BotLord and hold the citadels together. I'm pretty sure that highsec wardeccers and MoA (my proxies) will be invited too, since leaving any competent group out would mean forming a large fleet, travelling 30 gates, just to be blueballed and then travel back.

At this point the citadel will do nothing but channel ISK from literally everyone to the pockets of all group leaders who will keep the peace and RMT it away. CCP should have learned from moons and renters that top-down income sources cause collusion instead of war.

My blog: greedygoblin.blogspot.com

Lucas Kell
Solitude Trading
S.N.O.T.
#747 - 2016-03-11 10:39:27 UTC
Gevlon Goblin wrote:
You don't get it. It's not me being not capable to hold such citadels. It's everyone, including The Mittani being incapable. If the Imperium would try to run them, they'd be stomped into the ground. This is why every powerful group will unite, form a super-BotLord and hold the citadels together. I'm pretty sure that highsec wardeccers and MoA (my proxies) will be invited too, since leaving any competent group out would mean forming a large fleet, travelling 30 gates, just to be blueballed and then travel back.

At this point the citadel will do nothing but channel ISK from literally everyone to the pockets of all group leaders who will keep the peace and RMT it away. CCP should have learned from moons and renters that top-down income sources cause collusion instead of war.
OK, and if the players of the game allow that to happen then that is what will happen, what's the problem? Up until now there has been no universal pact allowing all players to rat in harmony which would achieve a similar outcome so I see no reason that citadels will suddenly make people want to effectively stop playing EVE - since that's what you're talking about when you claim that noone will fight it. There will always be people who disagree with the way it's being distributed, so even if someone tried to form up a big blue group for citadel ownership there would still be people who wanted to attack it and/or compete with it.

I love how you try to boil it down to RMT while you have absolutely no evidence of any such thing occurring. At the very least stick to the facts, they tend to get you a bit further. The reality is that you don't like the idea of increased fees and you don't like the idea that a massive group can leverage their size to make isk at a rate you can't achieve solo, so you're resorting to erroneous conclusions, wild allegations and scaremongering to rally people against the change.

The way I see it, it's about damn time they started adding more cost to trading, they still need to work on a bit more risk and the idea of moving everything into player control is brilliant. If someone manages to monopolise it and earn huge amounts of isk from it then good for them. As long as I continue to be able to buy and sell items at a reasonable price and play the game as ever I did, it has absolutely no impact on me if someone else is earning a load of ISK. I don't let jealous rage dictate my opinions on game design.

The Indecisive Noob - EVE fan blog.

Wholesale Trading - The new bulk trading mailing list.

epicurus ataraxia
Illusion of Solitude.
Illusion of Solitude
#748 - 2016-03-11 10:41:54 UTC  |  Edited by: epicurus ataraxia
Gevlon Goblin wrote:
Lucas Kell wrote:
the inevitable truth of that is that stronger player groups are likely to make a fortune. It's only bad to you because you're not capable enough to be the leader of a strong group and are frustrated by the idea of someone else getting something you can't.
You don't get it. It's not me being not capable to hold such citadels. It's everyone, including The Mittani being incapable. If the Imperium would try to run them, they'd be stomped into the ground. This is why every powerful group will unite, form a super-BotLord and hold the citadels together. I'm pretty sure that highsec wardeccers and MoA (my proxies) will be invited too, since leaving any competent group out would mean forming a large fleet, travelling 30 gates, just to be blueballed and then travel back.

At this point the citadel will do nothing but channel ISK from literally everyone to the pockets of all group leaders who will keep the peace and RMT it away. CCP should have learned from moons and renters that top-down income sources cause collusion instead of war.



That is a pretty terrible concept, It makes my concerns, trivial in comparison, and those were horrific enough.

Ah well the old Chinese curse, "may you live in interesting times" may be coming to pass.

Bearing in mind that historically, those interesting times, usually meant, displaced populations, mass starvation, mass emigration, and abject mysery for all, but a tiny few. And generations before life recovered, usually after the execution, of those ruling the dynasties who brought it about.

Hmm, doesn't seem like such a positive thing.Shocked for anyone, all things considered.

And I was looking forward to citadels too Straight

Maybe, at this time, until things have shaken down, XL citadels in HS might be a step too far?
Deal with the unexpected behaviour in other space, see how things balance out, and add them in when a clearer picture develops

There is one EvE. Many people. Many lifestyles. WE are EvE

Deck Cadelanne
CAStabouts
#749 - 2016-03-11 10:43:21 UTC
Anhenka wrote:

Funny thing about nullsec players is that they are quite often the most knowledgeable section of the playerbase in terms of practically everything.


I live in nullsec - I help support and organize large fleet roam events - I've built and maintained POS towers in null for alliance use - indeed, what would I know?

"When the going gets weird, the weird turn professional."

- Hunter S. Thompson

Sama Dobrota
Imperial Academy
Amarr Empire
#750 - 2016-03-11 10:46:57 UTC
Dear CCP Ytterbium,

would you, please, comment what shll happen with Caldari Epic arc rewarding players with Hyasyoda Research Laboratory?
I am aslo very curious about possible exploration BPCs drops for Citadel modules from the exploration sites. Any insights?

Thanks.
MachineOfLovingGrace
V0LTA
WE FORM V0LTA
#751 - 2016-03-11 10:48:45 UTC
Lucas Kell wrote:
At the end of the day, CCP are moving towards a system where players control pretty much everything, and yes, the inevitable truth of that is that stronger player groups are likely to make a fortune. It's only bad to you because you're not capable enough to be the leader of a strong group and are frustrated by the idea of someone else getting something you can't. I say this with the utmost respect, but you're only really capable enough to do basic trading, mining missions and now SP farming. I imagine there will be a lot of times in the future where you end up at the short end of the stick so you should probably just get used to it sooner rather than later. Alternatively you could ensure that when it does happen you are in a position to be the one running it.


Why is this done, though? Why would I get used to the short end of the stick in a situation where changes make my gaming experience worse, with no positive change for me? I don't plan to build citadels, I don't invest nearly enough time in the game for that. Player controlling everything would be terrible, just look at the real world.

This feels so artificial. Why should I pay more for jump clones, only some rich guy who has enough ISK to build a citadel in the first place can make a profit? Why is he suddenly entitled to my ISK? He's part of a group and has enough ISK, he can figure something out.

Kind of a tangent, but why do CCP feel this game needs to have a zero-sum policy of fun, where the only way of having fun that is allowed is to take it from other people? The comments on the D-SCAN immunity for recons show the same crazy thought process. It's a really weird policy to actively make at least half of your customers angry and frustrated all the time.
Rob Kaichin
Aliastra
Gallente Federation
#752 - 2016-03-11 10:51:31 UTC  |  Edited by: Rob Kaichin
If CCP wishes Eve to be an oligopoly without even the perception of equality, where the developers are partisan and players are punished, then they can have their blasted wasteland.

"Go then. There are other worlds than these."

And they went.

17 days, CCP, 17 days. The clock is ticking.
Nergal Hurrian
Orange Lazarus Petroleum Inc.
#753 - 2016-03-11 10:51:44 UTC  |  Edited by: Nergal Hurrian
Gevlon Goblin wrote:
Lucas Kell wrote:
the inevitable truth of that is that stronger player groups are likely to make a fortune. It's only bad to you because you're not capable enough to be the leader of a strong group and are frustrated by the idea of someone else getting something you can't.
You don't get it. It's not me being not capable to hold such citadels. It's everyone, including The Mittani being incapable. If the Imperium would try to run them, they'd be stomped into the ground. This is why every powerful group will unite, form a super-BotLord and hold the citadels together. I'm pretty sure that highsec wardeccers and MoA (my proxies) will be invited too, since leaving any competent group out would mean forming a large fleet, travelling 30 gates, just to be blueballed and then travel back.

At this point the citadel will do nothing but channel ISK from literally everyone to the pockets of all group leaders who will keep the peace and RMT it away. CCP should have learned from moons and renters that top-down income sources cause collusion instead of war.



I am sorry, but all you are doing here is just attempting to drive the public opinion with emotion and tinfoil grade nonsense for your petty self interest.

You are playing EVE with zero risks, and the reality that is dawning upon all of us is frightening you, as it will force you to take risks to stay competitive.

You simply want to hold on to your zero-risk, low-margin, high volume trade play style, and you do not want to use player owned structures to be able to maintain your current low profit margins. You fully recognise and realise that prevalence of player owned structures having the upper hand in trading vis-a-vis risk free NPC owned legacy structures will end your profitability for zero risk and low effort scheme.

Of course there's also the fact that ANY sort of increase in broker fees and taxes are going to cut into your profits, and it is highly undesirable for you.

You are not providing a coherent argument, and scare mongering with illogical claims such as EVERYONE starting to collude in game to maintain trade citadels in highsec; which is impossible. There will be cooperation of course, but it will always be divided among the lines since whatever can be gained from any such idea of a trade citadel is finite. So even we will be looking at several groups competing against each other. You already know that only way such a bullcrap scare tale can be justified is 'organized RMT by everyone', which, quite frankly, can only exist in your imagination. Any such RMT attempt is amenable and destined to be noticed and interrupted by CCP. So please, stop with the lies and mythical stories of everyone in this game doing RMT.

Again, you are deeply disturbed by this change, because it will necessitate you to take risks and face a new aspect of competition.

The whole economy of EVE is based on competition and PvP. The fact that you are trying to manipulate everyone here against a positive set of changes that will expand aspects of competition and create further conflict with argumentatively baseless and impossible fairy tales such as 'BUT EVERYBODY WILL RMT SO EVERYBODY WILL COLLUDE' is quite ironic.

Yes, we understand that you will have to deal with new aspects of conflict and competition in the future, but this is EVE, and if you dislike conflict and competition factoring against your play style and objectives, perhaps this is not the game for you.
Nergal Hurrian
Orange Lazarus Petroleum Inc.
#754 - 2016-03-11 11:02:32 UTC
MachineOfLovingGrace wrote:
Lucas Kell wrote:
At the end of the day, CCP are moving towards a system where players control pretty much everything, and yes, the inevitable truth of that is that stronger player groups are likely to make a fortune. It's only bad to you because you're not capable enough to be the leader of a strong group and are frustrated by the idea of someone else getting something you can't. I say this with the utmost respect, but you're only really capable enough to do basic trading, mining missions and now SP farming. I imagine there will be a lot of times in the future where you end up at the short end of the stick so you should probably just get used to it sooner rather than later. Alternatively you could ensure that when it does happen you are in a position to be the one running it.


Why is this done, though? Why would I get used to the short end of the stick in a situation where changes make my gaming experience worse, with no positive change for me? I don't plan to build citadels, I don't invest nearly enough time in the game for that. Player controlling everything would be terrible, just look at the real world.

This feels so artificial. Why should I pay more for jump clones, only some rich guy who has enough ISK to build a citadel in the first place can make a profit? Why is he suddenly entitled to my ISK? He's part of a group and has enough ISK, he can figure something out.

Kind of a tangent, but why do CCP feel this game needs to have a zero-sum policy of fun, where the only way of having fun that is allowed is to take it from other people? The comments on the D-SCAN immunity for recons show the same crazy thought process. It's a really weird policy to actively make at least half of your customers angry and frustrated all the time.


Are you really asking these questions? Why were cloaky ships introduced? Why blops mechanics were created?

It is being done to create more conflict and to stimulate and increase competition amongst players and groups. Having you trade with no disadvantages from risk free and legacy stations that are indestructible is a burden on the new, destructible, risk inducing and competition inhibiting citadels.
Rob Kaichin
Aliastra
Gallente Federation
#755 - 2016-03-11 11:03:16 UTC
So Nergal, what do you think of the rest of our 'coherent arguments'?
Dino Zavr
Shadow Owls
#756 - 2016-03-11 11:15:51 UTC
Nergal Hurrian wrote:
Yes, we understand that you will have to deal with new aspects of conflict and competition in the future, but this is EVE, and if you dislike conflict and competition factoring against your play style and objectives, perhaps this is not the game for you.


Nergal, please, refrain from the personal attacks.

The new feature is bad, because it is aimed to provide passive income for big alliances by robbing small groups and solo players. Also it nerfs NPE even further. No surprise, people disagree. For example, being a one man corp solo player I will NOT deploy medium size Citadel, because it differs from just a POS stick and being wardecced I would not be able to dismount my labs and such.

The change is HUGE and Eve evolves into oppressing smaller entities for the sake of bigger ones. I don't like this direction at all.
IMHO: This is not much a competition driver, but, simply a robbery.
Rob Kaichin
Aliastra
Gallente Federation
#757 - 2016-03-11 11:20:16 UTC
MachineOfLovingGrace wrote:
It's a really weird policy to actively make at least half of your customers angry and frustrated all the time.



I have to say how frustrating it is to see CCP pissing away all the goodwill they can develop in ham-fisted announcements. The best advocates of engaging with Citadels come away hurting and pissed off that CCP is willing to shaft them.

The person in my alliance who was previously the biggest advocate for Citadels is now their biggest detractor. His will to engage with the system is broken because CCP broke it.
Sgt Ocker
What Corp is it
#758 - 2016-03-11 11:24:57 UTC
Nergal Hurrian wrote:
MachineOfLovingGrace wrote:
Lucas Kell wrote:
At the end of the day, CCP are moving towards a system where players control pretty much everything, and yes, the inevitable truth of that is that stronger player groups are likely to make a fortune. It's only bad to you because you're not capable enough to be the leader of a strong group and are frustrated by the idea of someone else getting something you can't. I say this with the utmost respect, but you're only really capable enough to do basic trading, mining missions and now SP farming. I imagine there will be a lot of times in the future where you end up at the short end of the stick so you should probably just get used to it sooner rather than later. Alternatively you could ensure that when it does happen you are in a position to be the one running it.


Why is this done, though? Why would I get used to the short end of the stick in a situation where changes make my gaming experience worse, with no positive change for me? I don't plan to build citadels, I don't invest nearly enough time in the game for that. Player controlling everything would be terrible, just look at the real world.

This feels so artificial. Why should I pay more for jump clones, only some rich guy who has enough ISK to build a citadel in the first place can make a profit? Why is he suddenly entitled to my ISK? He's part of a group and has enough ISK, he can figure something out.

Kind of a tangent, but why do CCP feel this game needs to have a zero-sum policy of fun, where the only way of having fun that is allowed is to take it from other people? The comments on the D-SCAN immunity for recons show the same crazy thought process. It's a really weird policy to actively make at least half of your customers angry and frustrated all the time.


Are you really asking these questions? Why were cloaky ships introduced? Why blops mechanics were created?

It is being done to create more conflict and to stimulate and increase competition amongst players and groups. Having you trade with no disadvantages from risk free and legacy stations that are indestructible is a burden on the new, destructible, risk inducing and competition inhibiting citadels.
Very true but when CCP designs new things that benefit only the rich, where is the kicker to make those without trillions of isk want to play anymore?

Eve is built on lies, deception, thieving and everything else undesirable you can think of - And CCP is telling / forcing players to just "trust" some group who build a Citadel.

Seriously,
CCP really need to look at the game they own and design it appropriately.
Keep up with the punitive measures your looking at now and you best get to working out the minimum subs required to keep the servers up. Then find a way to keep them.

My opinions are mine.

  If you don't like them or disagree with me that's OK.- - - - - - Just don't bother Hating - I don't care

It really is getting harder and harder to justify $23 a month for each sub.

Nergal Hurrian
Orange Lazarus Petroleum Inc.
#759 - 2016-03-11 11:27:27 UTC
Rob Kaichin wrote:
So Nergal, what do you think of the rest of our 'coherent arguments'?


I'm not seeing any. To me, it looks like you are naively pursuing some idealist application of a certain theory of economics. You aren't highlighting any flaws that making citadels advantageous over risk-free, legacy stations for trading that will lead to a catastrophic failure of EVE markets. You aren't pointing out any case that can prevent you from trading either. You are basically engaging in a philosophical discussion of how an economy should be modelled politically, which is quite detracting from the actual concern in this discussion: Maintaining the ability to trade.

And this change does not reduce your ability to trade at all, provided that you start to take into account RISKS, which you didn't really have to before.

Competition and risk -finally- being a factor in station trading are for everybody's benefit.
Lucas Kell
Solitude Trading
S.N.O.T.
#760 - 2016-03-11 11:33:35 UTC  |  Edited by: Lucas Kell
MachineOfLovingGrace wrote:
Why is this done, though? Why would I get used to the short end of the stick in a situation where changes make my gaming experience worse, with no positive change for me? I don't plan to build citadels, I don't invest nearly enough time in the game for that. Player controlling everything would be terrible, just look at the real world.
How does it make your game experience worse? If the fees you currently pay were landing in someone else's pocket, that has absolutely no impact on you. The only way it could possibly be making your experience worse is that the fees are increasing, which they should anyway regardless of citadels because the costs of trading are shockingly low compared to the rewards.

The real world has a dynamic economy which it seems allows you to play online videogames with your free time. Since the idea behind the EVE market is to somewhat mirror reality, moving things to be more player controlled is a good thing. What upsets you is the realisation that like in real life you won't be the person at the top raking in all the cash, you'll be one of the lowly consumers. The reality is though that player controlled or not that situation already exists.

MachineOfLovingGrace wrote:
This feels so artificial. Why should I pay more for jump clones, only some rich guy who has enough ISK to build a citadel in the first place can make a profit? Why is he suddenly entitled to my ISK? He's part of a group and has enough ISK, he can figure something out.
You should pay for jump clones because it's a service you are using. Why should services simply be free?

And it takes money to make money. What would be the point in striving to achieve anything in game if you were punished for being good at the game and fed welfare if you were terrible at it?

MachineOfLovingGrace wrote:
Kind of a tangent, but why do CCP feel this game needs to have a zero-sum policy of fun, where the only way of having fun that is allowed is to take it from other people? The comments on the D-SCAN immunity for recons show the same crazy thought process. It's a really weird policy to actively make at least half of your customers angry and frustrated all the time.
It doesn't, you're just equating isk to fun. If I buy a ship from a sell order, someone is getting a profit from me buying that ship. I'm not suddenly having less fun because a player is making isk rather than that isk going to an NPC. Buying a skillbook in Jita is no less fun than buying the same skillbook in Sakenta. Again, it just boils down to jealousy. Stop caring whether or not other people make isk and you'll realise how silly it is to complain about it.

Rob Kaichin wrote:
17 days, CCP, 17 days. The clock is ticking.
What happens in 17 days?

The Indecisive Noob - EVE fan blog.

Wholesale Trading - The new bulk trading mailing list.