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[Citadels] Changing NPC taxes

First post
Author
motie one
Secret Passage
#641 - 2016-03-10 14:31:13 UTC
Frostys Virpio wrote:
motie one wrote:


You did mention the drifter incursion as an example, and It is actually quita a good one.

There was not enough interesting content to encourage people to do them. The philosophy of maximise risk and people will somehow love it, naturally failed. The truth is, thay were balanced for players who expound that philosophy, but would never actually do them.

Thankfully, making them effectively compulsory, the way they are doing to citadels, would have been so "bat **** crazy" that sanity prevailed.

Ah well, now we will suffer a couple of years of increasing pain, when the attempt to force us to change, does not give the result they want, until someone, retires, gets fired, or moves to riot, and a rational look at the whole release occurs.


From my point of view, they are putting those change in so the citadels are worth it unlike the drifters who were not worth the hassle because the reward were not at the right level for the incurred risk of losing battleships as often as required by running the content. People voted with their feet by not going into drifter incursion because it was not worth the hassle. If citadels are not worth the hassle, people also won't use them. People will keep using the alternative if the new option is not at least as good of a deal. The deal does not need to be the exact same but the combo has to be about as good. Drifters added risk of getting your BS one shot while giving out pretty much nothing. If your citadel can be destroyed compared to a station, there has to be benefits to owning one and that is what those taxes changes create.

The original option of using NPC station will still be there like sansha incursion were still there but they are trying to make them more closely matched in risk and reward.


Quite correct, now if one is using your example, just how much do you need to punish players to not use NPC stations? We will see, that the level will rise and rise, until you would be crazy to Keep using NPC stations. How high? And how much damage to the customer relationship is acceptable? As opposed to making citadels more fun, more exciting, and people are drawn to them because they want to be there.

These are the two philosophies being played against each other, one will win, hopefully CCP and the players will not lose.
Black Pedro
Mine.
#642 - 2016-03-10 14:38:17 UTC
motie one wrote:

You did mention the drifter incursion as an example, and It is actually quita a good one.

There was not enough interesting content to encourage people to do them. The philosophy of maximise risk and people will somehow love it, naturally failed. The truth is, thay were balanced for players who expound that philosophy, but would never actually do them.

Thankfully, making them effectively compulsory, the way they are doing to citadels, would have been so "bat **** crazy" that sanity prevailed.

Ah well, now we will suffer a couple of years of increasing pain, when the attempt to force us to change, does not give the result they want, until someone, retires, gets fired, or moves to riot, and a rational look at the whole release occurs.
Maybe CCP has something up their sleeve for the future, but from here it looks like Drifter Incursions were a colossal failure for the reasons I mentioned. Don't get me wrong, I feel for CCP as this is a persistent sandbox game and they can't pull the standard MMO trick of using power creep to incentivize players to run the new content. So they are forced to make unpopular changes like these increases to NPC taxes to balance the new content without breaking everything.

Of course, humans in general, and especially Eve players it seems, get complacent and entitled. They do not like change. So of course some of them are going to whine and complain about how CCP hates them and their game is ruined by any change. But CCP has to look a the bigger picture and stay true to their vision when they make decisions, not listen to the self-interested complaints of whatever group is on the losing end of a change for the greater good of their game.

It would have been better if CCP spent those development hours used on Drifter Incursions on some other PvE improvements that would have been enjoyed by the wider player-base rather than on the few dozen people that actually bothered to run Drifter Incursions if they didn't have the fortitude to remove the completely min/maxed Sansha ones. Replacing this beaten PvE content would have been unpopular, but would have been the correct choice to breathe new life into group PvE and will have to happen eventually. But they didn't for whatever reason and all that development effort was more-or-less wasted.

It seems Team Game of Drones is not willing to make the same mistake. For citadels to be used, they need to be better than NPC stations. There is not enough room with the current numbers to make them significantly better than what the NPC stations offer, so that means change is in the air.

Clearly enticing people with carrots is better than whacking them with a stick. But when you are constrained by an interdependent economy or established game mechanics (think jump fatigue), sometimes that stick is necessary to put risk/cost vs. reward back into balance.
motie one
Secret Passage
#643 - 2016-03-10 14:44:42 UTC  |  Edited by: motie one
Black Pedro wrote:
motie one wrote:

You did mention the drifter incursion as an example, and It is actually quita a good one.

There was not enough interesting content to encourage people to do them. The philosophy of maximise risk and people will somehow love it, naturally failed. The truth is, thay were balanced for players who expound that philosophy, but would never actually do them.

Thankfully, making them effectively compulsory, the way they are doing to citadels, would have been so "bat **** crazy" that sanity prevailed.

Ah well, now we will suffer a couple of years of increasing pain, when the attempt to force us to change, does not give the result they want, until someone, retires, gets fired, or moves to riot, and a rational look at the whole release occurs.
Maybe CCP has something up their sleeve for the future, but from here it looks like Drifter Incursions were a colossal failure for the reasons I mentioned. Don't get me wrong, I feel for CCP as this is a persistent sandbox game and they can't pull the standard MMO trick of using power creep to incentivize players to run the new content. So they are forced to make unpopular changes like these increases to NPC taxes to balance the new content without breaking everything.

Of course, humans in general, and especially Eve players it seems, get complacent and entitled. They do not like change. So of course some of them are going to whine and complain about how CCP hates them and their game is ruined by any change. But CCP has to look a the bigger picture and stay true to their vision when they make decisions, not listen to the self-interested complaints of whatever group is on the losing end of a change for the greater good of their game.

It would have been better if CCP spent those development hours used on Drifter Incursions on some other PvE improvements that would have been enjoyed by the wider player-base rather than on the few dozen people that actually bothered to run Drifter Incursions if they didn't have the fortitude to remove the completely min/maxed Sansha ones. Replacing this beaten PvE content would have been unpopular, but would have been the correct choice to breathe new life into group PvE and will have to happen eventually. But they didn't for whatever reason and all that development effort was more-or-less wasted.

It seems Team Game of Drones is not willing to make the same mistake. For citadels to be used, they need to be better than NPC stations. There is not enough room with the current numbers to make them significantly better than what the NPC stations offer, so that means change is in the air.

Clearly enticing people with carrots is better than whacking them with a stick. But when you are constrained by an interdependent economy or established game mechanics (think jump fatigue), sometimes that stick is necessary to put risk/cost vs. reward back into balance.


There is a tendancy to see Carrots as only financial, this is a Game.
Let's look at a few possible carrots,
Allow a different clone bay that allows the swapping of clones in the same citadel, without a jump delay.
Allow a new type of clone that can wear different clothes, only available in citadels.
Make new NPC products, drug, clothing, whatever, only available for trading in the market of citadels.
Allow certain products to be moved between Citadels, by interbus not stations.
Allow new LP stores in citadels, that have a wider range, and fewer restrictions.
Allow new Agents to set up in citadels, not in stations.
Make it so new features, are implemented in citadels, and therefore people will set them as their home.
Do I need to Go on? FUN not bullying. Sugar attracts more wasps than vinegar. They were doing so well with fun features and useful mechanics, they were looking great! But when we expected to be surprised and delighted by fun little additions, they decided to go full on hurtful, and Human nature being as it is, will now need to be dragged in screaming and fighting, at the least resentfully, rather than willingly and joyfully.

Someone took CCP Seagulls roadmap, and decided to turn it into a death-march
Rob Kaichin
Aliastra
Gallente Federation
#644 - 2016-03-10 14:53:59 UTC
I do wonder, Pedro, if you could ever write a argument that doesn't imply the people you disagree with are in some way indolent, lazy, risk averse or just generally 'the wrong crowd'. In that post, you managed to get all 4 in one paragraph! Well done!

Quote:
There is not enough room with the current numbers to make them significantly better than what the NPC stations offer.


Let's test out this hypothesis CCP. Initially, make no changes to NPC taxes and stations at all . That way, we can test exactly how attractive a Citadel will be without forcing players to play as you wish them too. Gradually, as functionality is transferred to the Citadels, you'll be able to study the transfer of population without tainting your samples with altered conditions.

If, after a year has gone by and all functionality has been transferred, very few players are living and occupying Citadels, then let's start on tax increases for NPC stations and Outposts. That way, we know what attracts players to Citadels, and what doesn't. I'll support you 100%, and so will all the other opposition.

By the way, unsubscribed count: 1, biomassed count: 1, as measured in full players.
Black Pedro
Mine.
#645 - 2016-03-10 14:55:43 UTC
motie one wrote:
There is a tendancy to see Carrots as only financial, this is a Game.
Let's look at a few possible carrots,
Allow a different clone bay that allows the swapping of clones in the same citadel, without a jump delay.
Allow a new type of clone that can wear different clothes, only available in citadels.
Make new NPC products, drug, clothing, whatever, only available for trading in the market of citadels.
Allow certain products to be moved between Citadels, by interbus not stations.
Allow new LP stores in citadels, that have a wider range, and fewer restrictions.
Allow new Agents to set up in citadels, not in stations.
Do I need to Go on? FUN not bullying. Sugar attracts more wasps than vinegar.
All sound good. All require much more development time than changing a few numbers in the database.

Nothing stays the same. Change is a constant in New Eden. One year from now, all of this will be the new normal.

You can still use NPC stations if you'd like. They are just going to be markedly worse than using a citadel. Whether you stay in an NPC station, pay to use someone else's citadel, or set up your own is up to you, but at least now there is actually a risk vs. reward choice to be made.


Rob Kaichin
Aliastra
Gallente Federation
#646 - 2016-03-10 15:00:34 UTC  |  Edited by: Rob Kaichin
It's worth pointing out that the attraction of insects to vinegar or sugar has, so far as I know, not been studied. (Or if it has, I can't see the paper.)

However, a more appropriate aphorism would be "You catch more flies with **** than vinegar." (A far more observable thing.)

The point being that flies like ****. Ask an Eve player if they like to be punished, and the answer is a resounding no.

And I think Pedro has decided to ignore me RollLol
Marcus Tedric
Zebra Corp
Goonswarm Federation
#647 - 2016-03-10 15:04:35 UTC
FWIW.....

Imagine - 15 years ago there was a very detailed plan and in 2016 player owned and operated Citadels were due to be introduced. They were to have Markets.

In the mean time NPC stations would have markets. NPC stations are 'invulnerable' (wherever they are they can't be destroyed).

The Markets would have Broker Fees and Sales Tax. One day, however, the first of these would be able to be set by players - -> there must be room to wiggle. The latter would be a fixed fee.

What should they be? Well, Real World examples are between 10-30% each!

Hmmmm - too high for a game. Let's set the Sales Tax to a tiny 2.5% as we need isk sinks (because the crystal ball is very good and we know EVE will be awash with isk as we print it and hand it out free in great fat gobbets).

We'll set the Broker Fees to an equally low 5% and let players save up to 1.5% max, more likely 1% - so 4% fees for dedicated traders. That will give the tiniest of wiggle room for Citadel-based markets to actually be viable.





So - perhaps in many respects this is simply a very overdue fix for something that has been so very wrong.

Big advantages to NPC stations still - so that value has to be paid for.

It's a game - we're supposed to compete. It's not a trivial entertainment like so many 'games' are these days............

I may now be a Grr Goon - but it fits my grumpy and cynical nature after playing real games for over 45 years! Blink

Don't soil your panties, you guys made a good point, we'll look at the numbers again. - CCP Ytterbium

baltec1
Bat Country
Pandemic Horde
#648 - 2016-03-10 15:05:06 UTC
Rob Kaichin wrote:
It's worth pointing out that the attraction of insects to vinegar or sugar has, so far as I know, not been studied. (Or if it has, I can't see the paper.)

However, a more appropriate aphorism would be "You catch more flies with **** than vinegar." (A far more observable thing.)

The point being that flies like ****. Ask an Eve player if they like to be punished, and the answer is a resounding no.

And I think Pedro has decided to ignore me RollLol


Sometimes you need to punish. People will not leave the safety of NPC stations even with this tax, you need a rather large difference to get people to give up on huge safety.
Frostys Virpio
State War Academy
Caldari State
#649 - 2016-03-10 15:05:09 UTC
Rob Kaichin wrote:
It's worth pointing out that the attraction of insects to vinegar or sugar has, so far as I know, not been studied. (Or if it has, I can't see the paper.)

However, a more appropriate aphorism would be "You catch more flies with **** than vinegar." (A far more observable thing.)

The point being that flies like ****. Ask an Eve player if they like to be punished, and the answer is a resounding no.

And I think Pedro has decided to ignore me RollLol


We all play a game where mistakes have consequence but don't like to be punished...
Rob Kaichin
Aliastra
Gallente Federation
#650 - 2016-03-10 15:06:12 UTC
If CCP had a crystal ball, I think that this game would be essentially unrecognisable.

They might've got around to walking in stations by now though!
Black Pedro
Mine.
#651 - 2016-03-10 15:06:46 UTC  |  Edited by: Black Pedro
Rob Kaichin wrote:
Quote:
There is not enough room with the current numbers to make them significantly better than what the NPC stations offer.


Let's test out this hypothesis CCP. Initially, make no changes to NPC taxes and stations at all . That way, we can test exactly how attractive a Citadel will be without forcing players to play as you wish them too. Gradually, as functionality is transferred to the Citadels, you'll be able to study the transfer of population without tainting your samples with altered conditions.

Hey, you are arguing with the wrong person. I have no control over what CCP does. I am just trying to explain their thought process to those here accusing CCP as only being out to ruin their fun.

They have little choice in the matter if they want people to use them. I cannot see the future, and perhaps you are right that people would use them anyway, but clearly CCP doesn't want to take that chance. They are making changes the only way(ok, the simplest way) possible to make citadels decidedly better than NPC stations.

You can complain here, but unless you have an easy-to-implement alternative, I don't think you are going to have much success. Time is running out and these things have to ship in a matter of weeks. Their reasons for these changes are explicit and are going to happen to maximize the chances of this major expansion being successful. Your only options are to adapt to the higher NPC station fees, embrace the citadels as they are trying to encourage you to do, or unsubscribe and find another place to spend your leisure time.

Adapt or die as they say.
Frostys Virpio
State War Academy
Caldari State
#652 - 2016-03-10 15:12:47 UTC
Black Pedro wrote:


Adapt or die as they say.


HTFU is only ever valid if it support your point of view. In every other situation, it's bullshit.
Frostys Virpio
State War Academy
Caldari State
#653 - 2016-03-10 15:14:21 UTC
baltec1 wrote:
Rob Kaichin wrote:
It's worth pointing out that the attraction of insects to vinegar or sugar has, so far as I know, not been studied. (Or if it has, I can't see the paper.)

However, a more appropriate aphorism would be "You catch more flies with **** than vinegar." (A far more observable thing.)

The point being that flies like ****. Ask an Eve player if they like to be punished, and the answer is a resounding no.

And I think Pedro has decided to ignore me RollLol


Sometimes you need to punish. People will not leave the safety of NPC stations even with this tax, you need a rather large difference to get people to give up on huge safety.


I like how everybody word it as a punishment and not as a new baseline with benefits for using a citadel. It sure make their whining look more worthwhile if it's against a punishment than against not having all the benefits of other solution proposed in the game.
Rob Kaichin
Aliastra
Gallente Federation
#654 - 2016-03-10 15:14:26 UTC
baltec1 wrote:


Sometimes you need to punish. People will not leave the safety of NPC stations even with this tax, you need a rather large difference to get people to give up on huge safety.


I think we should forbid people docking in NPC stations if they have a negative faction standing, corp standing or security status. I think NPC stations should be forbidden to people who hold sovereignty. I think if your corporation standings to a faction are negative, you shouldn't be able to interact with anything in their space.

All of these are punishments that would force people to move to Citadels. All of them will be condemned roundly, I imagine, by Code. and null-sec alliances for being 'anti-sandbox'.

Frostys Virpio
State War Academy
Caldari State
#655 - 2016-03-10 15:16:10 UTC
Rob Kaichin wrote:
baltec1 wrote:


Sometimes you need to punish. People will not leave the safety of NPC stations even with this tax, you need a rather large difference to get people to give up on huge safety.


I think we should forbid people docking in NPC stations if they have a negative faction standing, corp standing or security status. I think NPC stations should be forbidden to people who hold sovereignty. I think if your corporation standings to a faction are negative, you shouldn't be able to interact with anything in their space.

All of these are punishments that would force people to move to Citadels. All of them will be condemned roundly, I imagine, by Code. and null-sec alliances for being 'anti-sandbox'.



Higher taxes don't prevent you from using anything. It just add to the cost of doing so. Flat out preventing docking under certain condition DOES cut you from services. There is a HUGE difference there buddy.
Rob Kaichin
Aliastra
Gallente Federation
#656 - 2016-03-10 15:19:11 UTC
Frostys Virpio wrote:

I like how everybody word it as a punishment and not as a new baseline with benefits for using a citadel. It sure make their whining look more worthwhile if it's against a punishment than against not having all the benefits of other solution proposed in the game.



Because CCP decided that 'no nerfs' was their baseline for introducing new things: see the Crius updates. Everything that was possible before Crius in Highsec was possible afterwards if you did the right things and had the right standings.

We were obviously lax in presuming this sensible philosophy would continue.
baltec1
Bat Country
Pandemic Horde
#657 - 2016-03-10 15:20:32 UTC
Rob Kaichin wrote:
baltec1 wrote:


Sometimes you need to punish. People will not leave the safety of NPC stations even with this tax, you need a rather large difference to get people to give up on huge safety.


I think we should forbid people docking in NPC stations if they have a negative faction standing, corp standing or security status. I think NPC stations should be forbidden to people who hold sovereignty. I think if your corporation standings to a faction are negative, you shouldn't be able to interact with anything in their space.

All of these are punishments that would force people to move to Citadels. All of them will be condemned roundly, I imagine, by Code. and null-sec alliances for being 'anti-sandbox'.



banning people vs a 4.5% tax. Bit of leap you are making there buddy.
Rob Kaichin
Aliastra
Gallente Federation
#658 - 2016-03-10 15:22:59 UTC
Ah, you think of it as banning, whereas I see it only as a sufficient method to force people to use these new Citadels.

How about Docking Fees then? 100 million ISK every time. They're not banned, but it's a strict punishment.

(I fully expect to see these comments from all of us purged by the ISD, but let's keep the farce going for as long as we are able.)
baltec1
Bat Country
Pandemic Horde
#659 - 2016-03-10 15:25:44 UTC
Rob Kaichin wrote:
Ah, you think of it as banning, whereas I see it only as a sufficient method to force people to use these new Citadels.

How about Docking Fees then? 100 million ISK every time. They're not banned, but it's a strict punishment.

(I fully expect to see these comments from all of us purged by the ISD, but let's keep the farce going for as long as we are able.)


Still going off the deep end there.

Its 4.5%, if you want to keep on using jita 4-4 then use 4-4, but people that use a citedel will be earning a few percent more than you. This isn't the end of the world.
Rob Kaichin
Aliastra
Gallente Federation
#660 - 2016-03-10 15:25:53 UTC  |  Edited by: Rob Kaichin
Black Pedro wrote:
[ Your only options are to adapt to the higher NPC station fees, embrace the citadels as they are trying to encourage you to do, or unsubscribe and find another place to spend your leisure time.

Adapt or die as they say.



Have you tried Planetside 2?

It's actualy pretty good now. The time they've had to adapt to player feedback has really improved the game. Not to mention the introduction of new content which is designed around player feedback and the regular balancing passes they take.

It's worth a look, I promise.

It even has the official TheMittani(tm) seal of approval for being "The best"(tm)...

Before the ISD's stomp on it:

Player feedback improves the game.

New content which is designed around player feed back improves the game.

Balancing is nice, good job with Module Tiercide.