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Forced multi-account/char gameplay

Author
Terminal Insanity
KarmaFleet
Goonswarm Federation
#1 - 2016-02-29 19:43:09 UTC
so, i've wanted a jumpfreighter for a long time, and now im really starting to look into it and plan for it.

I realized in order to run a jumpfreighter without being a complete idiot, i'll need 3-4 seperate characters, with a minimum of 2 accounts.

1) My "main" JF pilot, in an alliance that is wardec'd 24/7, so that i can dock my freighter into the sov systems
2) My "highsec alt" JF pilot, so that i can warp my empty JF to jita 4-4 and load it, without being ganked by wartargets.
3) A cyno alt, for obvious reasons.
4) Optionally, a webbing alt to help move my Freighter though highsec when its full of stuff on a return trip.

Cyno alts are trivial, but they are the primary reason you'd need TWO ACCOUNTS.
Having to train the JF skills on two separate pilots is terrible. Yes, they can both be on the same account. But you are REQUIRED to train the same skills twice in order to responsibly use the same JF, because of other game mechanics (wars, killrights, etc)


Im honestly not sure what can be done about this, but its not right.

"War declarations are never officially considered griefing and are not a bannable offense, and it has been repeatedly stated by the developers that the possibility for non-consensual PvP is an intended feature." - CCP

Lady Ayeipsia
BlueWaffe
#2 - 2016-02-29 19:45:52 UTC
Or you could just training one account for JF (not your main), and have your alliance set his standings so he could dock in nul. That is the most common method I have seen.
Jamwara DelCalicoe Ashley
New Eden Tech Support
#3 - 2016-02-29 20:06:51 UTC
Terminal Insanity wrote:
so, i've wanted a jumpfreighter for a long time, and now im really starting to look into it and plan for it.

I realized in order to run a jumpfreighter without being a complete idiot, i'll need 3-4 seperate characters, with a minimum of 2 accounts.

1) My "main" JF pilot, in an alliance that is wardec'd 24/7, so that i can dock my freighter into the sov systems
2) My "highsec alt" JF pilot, so that i can warp my empty JF to jita 4-4 and load it, without being ganked by wartargets.
3) A cyno alt, for obvious reasons.
4) Optionally, a webbing alt to help move my Freighter though highsec when its full of stuff on a return trip.

Cyno alts are trivial, but they are the primary reason you'd need TWO ACCOUNTS.
Having to train the JF skills on two separate pilots is terrible. Yes, they can both be on the same account. But you are REQUIRED to train the same skills twice in order to responsibly use the same JF, because of other game mechanics (wars, killrights, etc)


Im honestly not sure what can be done about this, but its not right.


You could always team up with friends and accomplish the same task.

Alts are useful for many things - they are not required for success.
ShahFluffers
Ice Fire Warriors
#4 - 2016-02-29 20:09:48 UTC
No one is "forcing" you to have multiple accounts.

You are simply refusing to utilize teamwork with other players to move ships that are specifically oriented around group play.


It's like playing a game where you want to use a tank... but you can only move the tank OR move the turret. You can't do both.
You need another player to man the turret or drive for you.
Memphis Baas
#5 - 2016-02-29 20:37:02 UTC
Well that is the official stance; you don't need an alt, you can just trust another player with your very costly ship. Yeah right.

So, I, too, wish for other options to the cyno mechanic; I don't want them to get rid of it, because within corporations and alliances people do trust each other and multiple capital ships can jump to a single cyno, which is fine and we don't want to take that capability away from the game.

But I'd like other options, like being able to pick a sun or planet as the jump destination, if no cyno is available. I figure there are enough drawbacks to jumping blindly into a sun, to justify CCP giving us the option.

Another option would be to put the jump-capable ship on remote control, which is an idea I stole from the X3 series. Capital ships are slow to fly, and nobody likes actually sitting in them in that game. So for EVE, you'd fly your cyno scout or your webber scout, and you'd ORDER your unmanned freighter to jump to you, and it can do so using the NPC AI scripts for flying.

Drone freighters, basically.

Hauling then becomes an escort mission, rather than "be stuck in a slow ship" mission. So when the freighter starts getting bumped by a gank squad, you could fly a combat ship and at least be able to try to save it, rather than being stuck in a weaponless ship calling friends or alts to help you.
ugh zug
Aliastra
Gallente Federation
#6 - 2016-02-29 20:41:34 UTC
you can jump through gates like any other ship. no one is forcing you to use cynos.

Want me to shut up? Remove content from my post,1B. Remove my content from a thread I have started 2B.

DaReaper
Net 7
Cannon.Fodder
#7 - 2016-02-29 21:03:31 UTC
or you know, make friends

OMG Comet Mining idea!!! Comet Mining!

Eve For life.

Johan Civire
Caldari Provisions
Caldari State
#8 - 2016-02-29 21:16:34 UTC  |  Edited by: Johan Civire
DaReaper wrote:
or you know, make friends


And tbh get scammed for the price you need to pay or your cargo is gone Lol welcome in eve newbie.

j/k off course do not take anything so serious people
Eternus8lux8lucis
Guardians of the Gate
RAZOR Alliance
#9 - 2016-02-29 21:35:57 UTC
If it was RL instead of a game Id actually say make friends, but in a GAME that we pay to play its the most absurd response to these types of threads imo.Roll

@OP yes this was imo CCPs intended result for more money. Anything to make people that play have to pay more to grow their coffers. It is now a necessary evil due to game design.


@Memphis Baas I actually like some of those ideas. But yes I heartily agree that Id love to see a change.


I have multiple JF toons and multiple cyno toons. So none of this affects me in the slightest in this regard. Yet it always was one of those sorts of issues. It wasnt just trusting people with your stuff but being bound to their playtimes and whims. Then ultimately it was never a matter of just tit for tat either with a lot of people, in the end theyd usually take advantage of it, it IS Eve here and for things like this they have you over the barrel so to speak and most would realize that soon enough.

I have played Eve over the years realizing that denial of gameplay is one of the WORST ways to keep players. When its better to log off and do something else its bad. If you have to wait for others.... ultimately you will just stop playing. So I tended to ensure that I would never be in that situation myself. This is one of those areas unfortunately.

Have you heard anything I've said?

You said it's all circling the drain, the whole universe. Right?

That's right.

Had to end sometime.

SurrenderMonkey
State Protectorate
Caldari State
#10 - 2016-02-29 21:50:22 UTC
Terminal Insanity wrote:
so, i've wanted a jumpfreighter for a long time, and now im really starting to look into it and plan for it.

I realized in order to run a jumpfreighter without being a complete idiot, i'll need 3-4 seperate characters, with a minimum of 2 accounts.

1) My "main" JF pilot, in an alliance that is wardec'd 24/7, so that i can dock my freighter into the sov systems
2) My "highsec alt" JF pilot, so that i can warp my empty JF to jita 4-4 and load it, without being ganked by wartargets.
3) A cyno alt, for obvious reasons.
4) Optionally, a webbing alt to help move my Freighter though highsec when its full of stuff on a return trip.

Cyno alts are trivial, but they are the primary reason you'd need TWO ACCOUNTS.
Having to train the JF skills on two separate pilots is terrible. Yes, they can both be on the same account. But you are REQUIRED to train the same skills twice in order to responsibly use the same JF, because of other game mechanics (wars, killrights, etc)


Im honestly not sure what can be done about this, but its not right.


Alternatively, you could have friends.

"Help, I'm bored with missions!"

http://swiftandbitter.com/eve/wtd/

SurrenderMonkey
State Protectorate
Caldari State
#11 - 2016-02-29 21:54:16 UTC
Memphis Baas wrote:


But I'd like other options, like being able to pick a sun or planet as the jump destination, if no cyno is available. I figure there are enough drawbacks to jumping blindly into a sun, to justify CCP giving us the option.


A cyno is visible by everyone in the system. You think an alternate mechanic that would only require cursory scouting of a system to safely jump caps would have sufficient drawbacks relative to a giant ******* glowing beacon screaming, "HERE BE CAP SHIPS" to anyone in earshot?

Really?

"Help, I'm bored with missions!"

http://swiftandbitter.com/eve/wtd/

IronBank
Aliastra
Gallente Federation
#12 - 2016-02-29 22:03:23 UTC  |  Edited by: IronBank
Play with mates.

Nuff said. ♥

EDIT - JUST NOTICED OP IS IN SMA... I THINK I HAVE JUST DIED INSIDE...

http://i.imgur.com/urDyCOo.gif
Dark Lord Trump
Infinite Point
Pandemic Horde
#13 - 2016-02-29 22:54:29 UTC
Memphis Baas wrote:
you can just trust another player with your very costly ship. Yeah right.

If you can't trust any of your corpmates, you're in the wrong corp.

I'm going to build a big wall that will keep the Gallente out, and they're going to pay for it!

Terminal Insanity
KarmaFleet
Goonswarm Federation
#14 - 2016-02-29 23:00:47 UTC  |  Edited by: Terminal Insanity
SurrenderMonkey wrote:

Alternatively, you could have friends.


Spaceship Friends, that you can trust, are a very rare commodity. I trusted someone once with a regular freighter. i never saw it again. Im not about to do it again with a jumpfreighter that costs 7x more.

I do trust some people to light cynos, but sometimes they simply dont know HOW to light a cyno properly. And having a buddy doesnt fix the issue of needing 2 JF chars to manage nullsec & highsec travel.

And to the person who suggested i take a jf though gates... please sir, please become a jf pilot in the future. I would love that killmail.


Dark Lord Trump wrote:
Memphis Baas wrote:
you can just trust another player with your very costly ship. Yeah right.

If you can't trust any of your corpmates, you're in the wrong corp.

I'd trust them to steal it, troll me and then give it back a day later. lol.

But i'd still like to do things on my own without relying on others. As someone who's owned carriers though several alliance/corp move ops, i know how annoying it is to have people beg you to move their things. I dont want to be that guy.
The whole reason for me wanting to get a JF is so i can stop relying on other JF pilots to move my things.

And *yawn* all the phorde/RMT shitposts in here belong on reddit thanks. These arent tears, its merely an observation

"War declarations are never officially considered griefing and are not a bannable offense, and it has been repeatedly stated by the developers that the possibility for non-consensual PvP is an intended feature." - CCP

Memphis Baas
#15 - 2016-02-29 23:08:20 UTC
SurrenderMonkey wrote:
A cyno is visible by everyone in the system.


Yeah and the sun can flare and/or announce to everyone that a cap ship has just arrived. Which is worse than a cyno being lit up. Also, sun location is worse than a cyno within the docking radius of station, which JF's usually are.

I'm not looking for safer options, quite the contrary, I'm looking for less safe options. I'm sure CCP can figure out ways to "balance" it so it's better to use a cyno alt than to not. I just want options.
Lan Wang
Federal Navy Academy
Gallente Federation
#16 - 2016-02-29 23:28:35 UTC
put your jf pilot in npc corp and get alliance to set it blue

Domination Nephilim - Angel Cartel

Calm down miner. As you pointed out, people think they can get away with stuff they would not in rl... Like for example illegal mining... - Ima Wreckyou*

Shallanna Yassavi
qwertz corp
#17 - 2016-02-29 23:43:47 UTC
Logistics are a hassle.

You could find friends to help you move the freighter, but it's a lot simpler to multibox a few accounts, and there's no waiting for yourself to be ready to go.

A signature :o

Lulu Lunette
Savage Moon Society
#18 - 2016-03-01 06:19:58 UTC
I can light a cyno for ya.

@lunettelulu7

Yarosara Ruil
#19 - 2016-03-01 07:24:57 UTC
For everything else, there's always Black Frog.
Scipio Artelius
Weaponised Vegemite
Flying Dangerous
#20 - 2016-03-01 07:35:13 UTC
Terminal Insanity wrote:
Having to train the JF skills on two separate pilots is terrible. Yes, they can both be on the same account. But you are REQUIRED to train the same skills twice in order to responsibly use the same JF, because of other game mechanics (wars, killrights, etc.

Even in the situation where you want your main to be a JF pilot and in a major alliance often wardecced, why do you need a JF for highsec?

You could easily as an alternative train a highsec freighter alt and then just move everything in a Freighter in highsec, with the JF only entering highsec at a lowsec exit to pick up cargo from the frieghter pilot.

That saves a lot of long train skills. Still needs Advanced Spaceship Command, but not all the jump skills just to move goods in highsec.

Ideally though, put the JF pilot in an NPC Corp and use a webbing alt that can also be a cyno alt if you don't want to use a 3rd account to have an emergency exit cyno (you can fit a cyno to the webbing ship and if any trouble occurs, shoot to a nearby lowsec and then jump out, in order to run on 2 accounts instead of 3).
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