These forums have been archived and are now read-only.

The new forums are live and can be found at https://forums.eveonline.com/

EVE General Discussion

 
  • Topic is locked indefinitely.
Previous page123Next page
 

Roadmaps! What would you like to see in the next 2 years?

Author
Frostys Virpio
State War Academy
Caldari State
#21 - 2016-02-24 19:19:52 UTC
Jenn aSide wrote:
Malcanis wrote:
As EVE is 13 years old in a few months, I think CCP could maybe consider adding some PvE



I wish they wouldn't. They've been adding PVE since 2009 (incursions, wormhole pve etc). They just added Drifter Incursions...and no one does them. They Added Burners and most mission runners ignore them. Relatively few people do PI even though that was supposed to be a big thing. only about 1.5% of players will do an incursion on any given days etc etc.

Meanwhile millions of "dumb" pre-2006 npcs in missions and anomalies die every singe day in EVE. Bottom line, CCP isn't the greatest company for providing PVE content.

Most people who do non-exploration PVE are still running/farming pre-2006 Anoms and Missions (even brand new players gravitate to the older content rather than the new stuff) because that content actually provides everything a PVEr needs. This despite all the stuff CCP has added. It's because too many PVE focused players claim they want new things, but they really don't, and will complain if you take away the old things.

Adding PVE content is a waste of time when history shows you that those PVErs will be back to saving Damsels and/or hoping for their Forsaken Hubs to escalate to a DED complex in just a few weeks after they blow through the 'new improved pve content'.

A better thing for CCP to do would be to try to understand WHY we prefer the old content, and enhance that a bit.


The whole PvE problem comes from the mentality of the playerbase. We will do the most boring and dumb **** for a quarter of an ISK/hours better income. It's exaggerated of course but it's still how it is. The "next big thing" has to be better ISK/hours or the players won't move. Doing group PvE is either forced by the mechanic like incursion or never even mentioned because "Muh ISK ticks will be smaller".
DaReaper
Net 7
Cannon.Fodder
#22 - 2016-02-24 20:34:38 UTC
I guess i'd call this a wishlist not a roadmap:

1) mining needs to be looked at, i'd like to mine in new and interesting ways, like comets, ring mining, manual mining moons, etc

2) pi really needs love.. i mean seriously.. ccplease, give it some love?

3) Entosis needs to be looked at again

OMG Comet Mining idea!!! Comet Mining!

Eve For life.

Indahmawar Fazmarai
#23 - 2016-02-24 20:42:06 UTC
Frostys Virpio wrote:
Jenn aSide wrote:
Malcanis wrote:
As EVE is 13 years old in a few months, I think CCP could maybe consider adding some PvE



I wish they wouldn't. They've been adding PVE since 2009 (incursions, wormhole pve etc). They just added Drifter Incursions...and no one does them. They Added Burners and most mission runners ignore them. Relatively few people do PI even though that was supposed to be a big thing. only about 1.5% of players will do an incursion on any given days etc etc.

Meanwhile millions of "dumb" pre-2006 npcs in missions and anomalies die every singe day in EVE. Bottom line, CCP isn't the greatest company for providing PVE content.

Most people who do non-exploration PVE are still running/farming pre-2006 Anoms and Missions (even brand new players gravitate to the older content rather than the new stuff) because that content actually provides everything a PVEr needs. This despite all the stuff CCP has added. It's because too many PVE focused players claim they want new things, but they really don't, and will complain if you take away the old things.

Adding PVE content is a waste of time when history shows you that those PVErs will be back to saving Damsels and/or hoping for their Forsaken Hubs to escalate to a DED complex in just a few weeks after they blow through the 'new improved pve content'.

A better thing for CCP to do would be to try to understand WHY we prefer the old content, and enhance that a bit.


The whole PvE problem comes from the mentality of the playerbase. We will do the most boring and dumb **** for a quarter of an ISK/hours better income. It's exaggerated of course but it's still how it is. The "next big thing" has to be better ISK/hours or the players won't move. Doing group PvE is either forced by the mechanic like incursion or never even mentioned because "Muh ISK ticks will be smaller".


People is risk inflexible. Some day CCP will take notice that higher risk activities only call to people who already where taking that level of risk while doing something else. A higher reward means nothing unless the risk level is the same. This is why nullsec mining is a fringe activity.

All efforts to lead horses to the water have ended in unsubbed horses and jackals drinking the water intended for horses.
bardghost Isu
Hogyoku
Goonswarm Federation
#24 - 2016-02-24 21:29:10 UTC
For me i'd like to see:

1) Overhaul of PI (Maybe a phone based App so I can kill my hour lunches at college and work).
2) A better system with regards to alliances. I want to see Wallets and hangers, plus decorations.
3) More action in the Lore side of stuff. It's been great recently with the drifters and stuff, But i'd like to see it more publicised and also on a slightly quicker timeframe (It feel dragged out).

Just a few of my suggestions.
Rain6637
GoonWaffe
Goonswarm Federation
#25 - 2016-02-24 21:31:41 UTC
Lulu Lunette wrote:
It would be really neat to have a reason to leave highsec.

Or you could remove all the reasons to stay
Lulu Lunette
Savage Moon Society
#26 - 2016-02-24 21:45:23 UTC
Rain6637 wrote:
Lulu Lunette wrote:
It would be really neat to have a reason to leave highsec.

Or you could remove all the reasons to stay


Same thing Blink

@lunettelulu7

Nana Skalski
Taisaanat Kotei
EDENCOM DEFENSIVE INITIATIVE
#27 - 2016-02-24 21:58:33 UTC
DaReaper wrote:
I guess i'd call this a wishlist not a roadmap:

1) mining needs to be looked at, i'd like to mine in new and interesting ways, like comets, ring mining, manual mining moons, etc

2) pi really needs love.. i mean seriously.. ccplease, give it some love?

3) Entosis needs to be looked at again



Entosis could be named "structure hacking module" and be used to drop resistances of structures for a limited time.
Malcanis
Vanishing Point.
The Initiative.
#28 - 2016-02-24 22:50:04 UTC
Jenn aSide wrote:
Malcanis wrote:
As EVE is 13 years old in a few months, I think CCP could maybe consider adding some PvE



I wish they wouldn't. They've been adding PVE since 2009 (incursions, wormhole pve etc). They just added Drifter Incursions...and no one does them. They Added Burners and most mission runners ignore them. Relatively few people do PI even though that was supposed to be a big thing. only about 1.5% of players will do an incursion on any given days etc etc.

Meanwhile millions of "dumb" pre-2006 npcs in missions and anomalies die every singe day in EVE. Bottom line, CCP isn't the greatest company for providing PVE content.

Most people who do non-exploration PVE are still running/farming pre-2006 Anoms and Missions (even brand new players gravitate to the older content rather than the new stuff) because that content actually provides everything a PVEr needs. This despite all the stuff CCP has added. It's because too many PVE focused players claim they want new things, but they really don't, and will complain if you take away the old things.

Adding PVE content is a waste of time when history shows you that those PVErs will be back to saving Damsels and/or hoping for their Forsaken Hubs to escalate to a DED complex in just a few weeks after they blow through the 'new improved pve content'.

A better thing for CCP to do would be to try to understand WHY we prefer the old content, and enhance that a bit.


I'm PvEing now, while I write this post.

No action on my part is required - other than my decade-long training in noting with peripheral vision that the intel channel blinks, or the anomaly is completed. There is a vast lack of the significant decisions which are what actually make playing a game intersting.

In comparison, while I play Civ V or even Gal Civ III, those significant decisions abound. There are short, medium and long term implications to be considered all the time. Now if you want to say "But Malc, those are turn based 4X games" yeah OK, fine, why doesn't PI offer that experience?

"Just remember later that I warned against any change to jump ranges or fatigue. You earned whats coming."

Grath Telkin, 11.10.2016

Malcanis
Vanishing Point.
The Initiative.
#29 - 2016-02-24 22:51:42 UTC
Indahmawar Fazmarai wrote:
Frostys Virpio wrote:
Jenn aSide wrote:
Malcanis wrote:
As EVE is 13 years old in a few months, I think CCP could maybe consider adding some PvE



I wish they wouldn't. They've been adding PVE since 2009 (incursions, wormhole pve etc). They just added Drifter Incursions...and no one does them. They Added Burners and most mission runners ignore them. Relatively few people do PI even though that was supposed to be a big thing. only about 1.5% of players will do an incursion on any given days etc etc.

Meanwhile millions of "dumb" pre-2006 npcs in missions and anomalies die every singe day in EVE. Bottom line, CCP isn't the greatest company for providing PVE content.

Most people who do non-exploration PVE are still running/farming pre-2006 Anoms and Missions (even brand new players gravitate to the older content rather than the new stuff) because that content actually provides everything a PVEr needs. This despite all the stuff CCP has added. It's because too many PVE focused players claim they want new things, but they really don't, and will complain if you take away the old things.

Adding PVE content is a waste of time when history shows you that those PVErs will be back to saving Damsels and/or hoping for their Forsaken Hubs to escalate to a DED complex in just a few weeks after they blow through the 'new improved pve content'.

A better thing for CCP to do would be to try to understand WHY we prefer the old content, and enhance that a bit.


The whole PvE problem comes from the mentality of the playerbase. We will do the most boring and dumb **** for a quarter of an ISK/hours better income. It's exaggerated of course but it's still how it is. The "next big thing" has to be better ISK/hours or the players won't move. Doing group PvE is either forced by the mechanic like incursion or never even mentioned because "Muh ISK ticks will be smaller".


People is risk inflexible. Some day CCP will take notice that higher risk activities only call to people who already where taking that level of risk while doing something else. A higher reward means nothing unless the risk level is the same. This is why nullsec mining is a fringe activity.

All efforts to lead horses to the water have ended in unsubbed horses and jackals drinking the water intended for horses.



You have, of course, the stats to back that assertion up?

Don't take too long to dig them out, I'll be starting another self-mined carrier build soon and you'll look bad if it completes first.

"Just remember later that I warned against any change to jump ranges or fatigue. You earned whats coming."

Grath Telkin, 11.10.2016

Mina Sebiestar
Minmatar Inner Space Conglomerate
#30 - 2016-02-24 23:09:07 UTC
Would like to see sub model drop all together and game go FTP i don't feel giving them money any more for what i personally gain in return.

I do not expect anything mayor going on in next 2y some skins some skill packs and mediocre changes that do not concern me in significant manner.

You choke behind a smile a fake behind the fear

Because >>I is too hard

Cixi
#31 - 2016-02-25 02:58:47 UTC
Mina Sebiestar wrote:
Would like to see sub model drop all together and game go FTP i don't feel giving them money any more for what i personally gain in return.

I do not expect anything mayor going on in next 2y some skins some skill packs and mediocre changes that do not concern me in significant manner.


eve is already FTP if you don't care about skillpoints
Cien Banchiere
Extrinsic Arcadia Distribution
#32 - 2016-02-25 16:42:35 UTC
Since PvE seems to be a decent subject I'd like more challenging AI. Keep anomns and stuff, just make the AI worth a damn. Out here in 0.0 boonies you just fly in and deploy drones. Watch Intel. Anything to make it riskier and more interactive.

As an industrialist I'd like to see mining become more interactive, even give us opportunities /reasons to get us out and about for rare stuff and moving.
Frostys Virpio
State War Academy
Caldari State
#33 - 2016-02-25 16:48:44 UTC
Cien Banchiere wrote:
Since PvE seems to be a decent subject I'd like more challenging AI. Keep anomns and stuff, just make the AI worth a damn. Out here in 0.0 boonies you just fly in and deploy drones. Watch Intel. Anything to make it riskier and more interactive.


You could also just remove drone auto-aggro and everyone would have to be active to do PvE...
Abda
Doomheim
#34 - 2016-02-25 17:36:30 UTC
Any feature that becomes better/easier with more than one character under your direct control needs to be looked at and changed. No one should feel as though they need another character/account so they can 'safely' perform an action.
Big Lynx
#35 - 2016-02-25 18:56:36 UTC
Casinos, strip clubs and boxing rings in stations. Would be a nice isk sink.
TackyTachy1
Doomheim
#36 - 2016-02-26 02:20:31 UTC
Most people desire changes in the activities they are most familiar with, but there is so much more to this game. Hi-sec ratting can be boring but you better have something more than a frigate and a basic "orbit, launch drones" plan before tackling 2 or 3 High Admirals in null-sec. There is so much yet for me to do and I haven't even scratched the surface so sometimes I just wish they's just cool it with the expansions, changes, redesigns,etc. That way when I read about something I'm thinking about getting into the knowledge gained isn't just so much waste matter in a couple months.

I think tech-heads sometime change things just 'cause they can and not 'cause they should. Take Windows 10, for instance.

At one time I would have been all for removing #$%^& gang-bangers and gankers, but since I've learned a way or two to get around the pests it isn't all that big a deal anymore.

Forum Rep for a bunch of characters, couple corps and one seriously Lost In Space multiboxer.

Alea
Pator Tech School
Minmatar Republic
#37 - 2016-02-26 05:35:32 UTC
Ima Wreckyou wrote:
get rid of skill extractors


This needs to happen, but greed will never let it be.

Whomever is making the last few years decisions on what changes are to be implemented in this game, must hate Eve with all their being.

Indahmawar Fazmarai
#38 - 2016-02-26 07:43:01 UTC
Cien Banchiere wrote:
Since PvE seems to be a decent subject I'd like more challenging AI. Keep anomns and stuff, just make the AI worth a damn. Out here in 0.0 boonies you just fly in and deploy drones. Watch Intel. Anything to make it riskier and more interactive.

As an industrialist I'd like to see mining become more interactive, even give us opportunities /reasons to get us out and about for rare stuff and moving.


"Make mining more interactive" but keep the old mining around. Improve and expand mining with extra choices, don't change it by not leaving any other choice than adapt or leave. Because miners would leave.

PvE is the game's main source of reliability, dependability or how you name it. It's the most certain rewad for the most certain investment. That MUST stay. But that doesn't means that it couldn't be improved with new content offering a marginally higher uncertainty and a noticeably higher reward.
Max Fubarticus
K Diamond Holding LTD.
Bullets Bombs and Blondes
#39 - 2016-02-26 11:31:52 UTC
First...

Get Citadels and Cap ships ( all Cap ships ) done right the first time around.

Then...

Add more regions of unexplored and uninhabited space ( null, LS, HS ) to fight over. After 13 years, this bus is getting crowded

Max

Civil discourse is uniquely human. After all, when is the last time a pride of lions and a herd of water buffalo negotiated SOV over a watering hole? Never. Someone either gets their ass kicked or eaten. At the end of the day someone holds SOV.

Freelancer117
So you want to be a Hero
#40 - 2016-03-02 09:42:54 UTC
What do I see behind the Stargates, the road to EarthCool

Regards, a Freelancer

ps: also being able to place a(ny) "small" sized Citadel structure(s) on Super carriers and Titans,
after having discovered that technological achievement from the remaining Jovian Motherships.
source: http://community.eveonline.com/news/dev-blogs/shake-my-citadel/
source: http://i.imgur.com/NlV8sHi.png

Eve online is :

A) mining simulator B) glorified chatroom C) spreadsheets online

D) CCP Games Pay to Win at skill leveling, with instant gratification

http://eve-radio.com//images/photos/3419/223/34afa0d7998f0a9a86f737d6.jpg

http://bit.ly/1egr4mF

Previous page123Next page