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CCP wants to change the Watchlist feature ...

Author
Danika Princip
GoonWaffe
Goonswarm Federation
#81 - 2016-02-22 15:26:05 UTC
Ralph King-Griffin wrote:
Barrett Fruitcake wrote:

From 10 years of Null Sec and Low Sec Pvp experience, this is a bit overblown.
You just don't want to lose your free intel in order to keep it easy to track Supercapitals, war and gank targets.

i dont give two ****s about your supers , truly i don't.

what i want is the ability to decern between someone who is actually playing the game and isnt before i waste 40 minuets looking for him.

i dont need to see when he logs in but i would need to know if he is online when i make the decision to try and find him.

this isnt about your supers ,
neither i nor any of my friends could conceivably care any less about what or when you do with them.




You don't, others do. Your uses for the watchlist are not the only ones.
Morrigan LeSante
Perkone
Caldari State
#82 - 2016-02-22 15:28:43 UTC
Danika Princip wrote:
Ralph King-Griffin wrote:
Barrett Fruitcake wrote:

From 10 years of Null Sec and Low Sec Pvp experience, this is a bit overblown.
You just don't want to lose your free intel in order to keep it easy to track Supercapitals, war and gank targets.

i dont give two ****s about your supers , truly i don't.

what i want is the ability to decern between someone who is actually playing the game and isnt before i waste 40 minuets looking for him.

i dont need to see when he logs in but i would need to know if he is online when i make the decision to try and find him.

this isnt about your supers ,
neither i nor any of my friends could conceivably care any less about what or when you do with them.




You don't, others do. Your uses for the watchlist are not the only ones.



And yet after 10 years we're still tossing the baby out with the bathwater when in fact the actual problem is solvable without either one being needed!
Ralph King-Griffin
New Eden Tech Support
#83 - 2016-02-22 15:36:43 UTC
Danika Princip wrote:
Ralph King-Griffin wrote:
Barrett Fruitcake wrote:

From 10 years of Null Sec and Low Sec Pvp experience, this is a bit overblown.
You just don't want to lose your free intel in order to keep it easy to track Supercapitals, war and gank targets.

i dont give two ****s about your supers , truly i don't.

what i want is the ability to decern between someone who is actually playing the game and isnt before i waste 40 minuets looking for him.

i dont need to see when he logs in but i would need to know if he is online when i make the decision to try and find him.

this isnt about your supers ,
neither i nor any of my friends could conceivably care any less about what or when you do with them.




You don't, others do. Your uses for the watchlist are not the only ones.

i understand that and as i have said, i dont need to know when someone logs in , nor would i have an issue with putting a reasonable amount of effort in to find out if they are but flying out to check each and every one of them isnt feasible.

im not here saying change wasent needed but this change,
without complimentary balancing of other tools is a massive nerf to everyone who isnt hub/pipe humping
Barrett Fruitcake
Doomheim
#84 - 2016-02-22 15:37:31 UTC
Morrigan LeSante wrote:


And yet after 10 years we're still tossing the baby out with the bathwater when in fact the actual problem is solvable without either one being needed!


Over dramatization of the issue. Automatically knowing if someone is in the game with a specific character from anywhere in the game is OP and needs to go.


I know all you guys want to keep padding your KBs with easy spoon fed kills, but really, this game shouldn't be about that. The discovery and the chase has always been more fun than the actual catch.

The discovery should not be automatic. The chase shouldn't be the race to the nearest locator agent, and the catch should be more than just a stat on your KB.

The watch list makes the discovery of prey automatic, the locator agent makes it simple, and with that it makes the catch trivial as compared to what it could be.


Barrett Fruitcake
Doomheim
#85 - 2016-02-22 15:42:53 UTC
Ralph King-Griffin wrote:
i understand that and as i have said, i dont need to know when someone logs in , nor would i have an issue with putting a reasonable amount of effort in to find out if they are but flying out to check each and every one of them isnt feasible.

im not here saying change wasent needed but this change,
without complimentary balancing of other tools is a massive nerf to everyone who isnt hub/pipe humping


It sounds like your gameplay has developed around a flawed mechanic.

The discovery of any player should be done by a player, not given out by a NPC. A NPC could give clues but the actual discovery should be done by players.

If you have too many targets to track by the players in your organization, you should either reduce your targets or start recruiting more players, not ask for CCP to allow you to continue to rely on a flawed game mechanic.

Threm
Funatix Sanctuary
Funatix
#86 - 2016-02-22 15:43:22 UTC
I am still convinced that the watchlist should remain as it is, basing on the earlier arguments.

But if it cant be avoided to change it, here a couple of proposals (not touching the local dscan discussion). It affects watchlist and locate as it closely connected:



(1) Keeping old agent style
- remove the standing requirements for locater agents for a few main npc entities - reason: no one, also the newest char should be excluded from location services but the agents are limited.
- keep the standing requirements for locater agents for the rest - one shall benefit if he took the effort to grind standing to locate more.
- make locating an opportunity that new players know that mechanics - same reason, every one should have access
- remove the isk costs on locating - similar reason: for older players it is not relevant but prevents new players from using it,
- keep the locating delay to avoid mass using

Locator lvl 1:
- gives region of target
- gives on/offline status

Locator lvl 2:
- gives constellation of target
- gives on/offline status

Locator lvl 3:
- gives system of target
- gives on/offline status

Locator lvl 4:
- gives system of target
- gives status if docked or undocked
- gives on/offline status

Risk vs. reward: Then watchlisting and locating is an act of travelling to different agents which involves risk and effort.
Accuracy vs. effort: The better the information the less agents available and the larger journey, especially if the standing requirements are lowered only for a few main faction entities.



(2) New station service
Get rid of the old agents based locating. Provide a station service. Everyone can locate without any requirement, no costs. The balance comes from delay only. One can choose from different level of accuracy.

Locating lvl 1:
- gives region of target
- gives on/offline status
1min result delay
5min delay for repeated use on the same station

Locating lvl 2:
- gives constellation of target
- gives on/offline status
3min result delay
15min delay for repeated use on the same station

Locating lvl 3:
- gives system of target
- gives on/offline status
6min result delay
30min delay for repeated use on the same station

Locating lvl 4:
- gives system/station of target
- gives status if docked or undocked
- gives on/offline status
9min result delay
45min delay for repeated use on the same station

Risk vs. reward: to locate more people you have to travel around
Accuracy vs. effort: faster locates decreases accuracy

Starrakatt
Empire Assault Corp
Dead Terrorists
#87 - 2016-02-22 15:47:25 UTC
Barrett Fruitcake wrote:
From 10 years of Null Sec and Low Sec Pvp experience, this is a bit overblown.
You just don't want to lose your free intel in order to keep it easy to track Supercapitals, war and gank targets.

Its not free, neither in time or in ISK, though the ISK side isn't that much.

If you had read, you would have noticed that:
A) I wasn't whining to keep locator agents as they are, since CCP is gonna change them anyway.
B) I was criticizing your innacurracy thing. Locator agent's accurracy, in practice, is a fallacy.
C) LOCAL is the greatest and easiest 'free' intel.
Starrakatt
Empire Assault Corp
Dead Terrorists
#88 - 2016-02-22 15:56:01 UTC  |  Edited by: Starrakatt
Barrett Fruitcake wrote:
The discovery of any player should be done by a player, not given out by a NPC. A NPC could give clues but the actual discovery should be done by players.

If you have too many targets to track by the players in your organization, you should either reduce your targets or start recruiting more players, not ask for CCP to allow you to continue to rely on a flawed game mechanic.

I am not sure I understand what you are saying there.

Are you saying taht I should log my 2 accounts and, if I want to, say, catch you, I should visit every one EVE's 5000 odd system to see if you're somewhere, and that without knowing if you are even online?

Unless you have moved behind me by jumping your ratting Super and then I will have to rake New Eden 2-3 time more, just to be sure.

Edit: Or maybe, I want you not to find me, ever. All I have to do is sit in a dead-end and keep a scout next door.
Morrigan LeSante
Perkone
Caldari State
#89 - 2016-02-22 17:44:27 UTC
Barrett Fruitcake wrote:
Morrigan LeSante wrote:


And yet after 10 years we're still tossing the baby out with the bathwater when in fact the actual problem is solvable without either one being needed!


Over dramatization of the issue. Automatically knowing if someone is in the game with a specific character from anywhere in the game is OP and needs to go.


I know all you guys want to keep padding your KBs with easy spoon fed kills, but really, this game shouldn't be about that. The discovery and the chase has always been more fun than the actual catch.

The discovery should not be automatic. The chase shouldn't be the race to the nearest locator agent, and the catch should be more than just a stat on your KB.

The watch list makes the discovery of prey automatic, the locator agent makes it simple, and with that it makes the catch trivial as compared to what it could be.





Then that basis you should never be able to log out and have yourself removed from space. You should always be findable. It is simply too easy to disappear otherwise. Why should mechanics protect you? Put the effort in and get safe.
Barrett Fruitcake
Doomheim
#90 - 2016-02-22 18:02:51 UTC
Starrakatt wrote:
Barrett Fruitcake wrote:
The discovery of any player should be done by a player, not given out by a NPC. A NPC could give clues but the actual discovery should be done by players.

If you have too many targets to track by the players in your organization, you should either reduce your targets or start recruiting more players, not ask for CCP to allow you to continue to rely on a flawed game mechanic.

I am not sure I understand what you are saying there.

Are you saying taht I should log my 2 accounts and, if I want to, say, catch you, I should visit every one EVE's 5000 odd system to see if you're somewhere, and that without knowing if you are even online?

Unless you have moved behind me by jumping your ratting Super and then I will have to rake New Eden 2-3 time more, just to be sure.

Edit: Or maybe, I want you not to find me, ever. All I have to do is sit in a dead-end and keep a scout next door.



A character hiding in a dead end system and never coming out isn't impacting the gameplay of others too much, nor is he gaining any real advantage by being there.

I question anyone who has to track and kill a specific character in any game.

Nevyn Auscent
Broke Sauce
#91 - 2016-02-22 19:14:04 UTC
Mag's wrote:
So you are an advocate, for the removal of local?

I'll take a delayed Constellation chat as a local replacement. I'm not against people knowing roughly who is in their vicinity to interact with and it means you can't just camp a gate and remain totally invisible to local/constellation. But you can quickly pass through without being there long enough to come up on the system.

And Starrakatt, I hear there are these things called locators and friends to tell you which of the 5,000 systems you referred to you actually need to visit.
I'm personally even fine with locater agents getting on/offline status showing up as long as you actually have to fly to the agent, have standings, and pay them with a cooldown before you can use them again.
If you can use them remotely, that's OP since you can just churn through 50 of them instantly while sitting docked at no risk.
If you don't need standings that's OP because you can use a bunch of alts to utilize them ignoring any cooldown.
If they don't have a cooldown that's OP because you can use a single agent to find 1,000 people.
Ralph King-Griffin
New Eden Tech Support
#92 - 2016-02-22 19:25:20 UTC
Nevyn Auscent wrote:
Mag's wrote:
So you are an advocate, for the removal of local?

I'll take a delayed Constellation chat as a local replacement. I'm not against people knowing roughly who is in their vicinity to interact with and it means you can't just camp a gate and remain totally invisible to local/constellation. But you can quickly pass through without being there long enough to come up on the system.

And Starrakatt, I hear there are these things called locators and friends to tell you which of the 5,000 systems you referred to you actually need to visit.
I'm personally even fine with locater agents getting on/offline status showing up as long as you actually have to fly to the agent, have standings, and pay them with a cooldown before you can use them again.
If you can use them remotely, that's OP since you can just churn through 50 of them instantly while sitting docked at no risk.
If you don't need standings that's OP because you can use a bunch of alts to utilize them ignoring any cooldown.
If they don't have a cooldown that's OP because you can use a single agent to find 1,000 people.

I would also settle for the agent spitting the name back at you and refusing to run if they aren't online ,
tbh it never sat all that well with me that they work on you even when you are off line.
Estella Osoka
Cranky Bitches Who PMS
#93 - 2016-02-22 22:13:38 UTC
The game needs to get rid of the easy intel and provide us with more player driven methods in the form of deployable structures, better locators agents, services, skills, and player created services such as a spy market.
Starrakatt
Empire Assault Corp
Dead Terrorists
#94 - 2016-02-22 22:49:27 UTC  |  Edited by: Starrakatt
Estella Osoka wrote:
The game needs to get rid of the easy intel and provide us with more player driven methods in the form of deployable structures, better locators agents, services, skills, and player created services such as a spy market.

I agree with this: Give my a structure that make the job of Locators and I'll be happy.

Nevyn Auscent wrote:
And Starrakatt, I hear there are these things called locators and friends to tell you which of the 5,000 systems you referred to you actually need to visit.
You didn't read my previous post, I was answering and provoking someone to give an answer on his suggestion about removing Locators and make players find other players by themselves.

Barret Fruitcake wrote:
A character hiding in a dead end system and never coming out isn't impacting the gameplay of others too much, nor is he gaining any real advantage by being there.

I question anyone who has to track and kill a specific character in any game.
You didn't answer my question at all, you just wrote some flipping comment on my P.S. edit.

The question was: How am I to find a player if I don't know he's online and have to rely on scouting most of New Eden to find him, not knowing if he's even online. If you are being honest, you will know it is not really possible.

Also, a lot of players specialize on tracking and finding other elusive players, or are just plain mercs and have contracts to fulfill. or maybe its an emergent gameplay, right, and you want to find taht guy who ganked your freighter last week and make him pay. Plenty of reasons.

I belive you or a corpmate/alt corp ended up on the wrong end of a scram by Hisec mercs where you thought you wouldn't be found, or you lost a super to players camping you.

Now don't get me wrong: I will adapt to Watchlist removal, but we need to get something to balance it out, like the agent (or structure, whatever it is) flat out refusing to do the if the player is offline, for example.
Valkin Mordirc
#95 - 2016-02-23 01:23:34 UTC
Danika Princip wrote:
Ralph King-Griffin wrote:
Barrett Fruitcake wrote:

From 10 years of Null Sec and Low Sec Pvp experience, this is a bit overblown.
You just don't want to lose your free intel in order to keep it easy to track Supercapitals, war and gank targets.

i dont give two ****s about your supers , truly i don't.

what i want is the ability to decern between someone who is actually playing the game and isnt before i waste 40 minuets looking for him.

i dont need to see when he logs in but i would need to know if he is online when i make the decision to try and find him.

this isnt about your supers ,
neither i nor any of my friends could conceivably care any less about what or when you do with them.




You don't, others do. Your uses for the watchlist are not the only ones.



And by that exact reason, A blanket nerf to watchlists is lazy and unneeded and hurts a style of gameplay tremendously, while balancing out another. That is unbelievably lazy and further demonstrates CCP's inability to actually make decent decisions without completely mucking up three different things in the game when they fix one.

We all here understand that using the Watchlist as an intel tool for supers is overpowered. We all get that. Everyone with half a brain can understand that fixing that issue is a good thing.

What we are mad about is the lazy fix CCP is issuing when that fix will causes more issues with other players. That have nothing to do with what they are trying to fix.


Large Merc corps are already planning on increasing dec sizes. It just going to further push enmass decs that people love to ***** about. Marmite runs about 90+ Wars. But Marmite is completely capable of run over 300+ if they want. My old alliance was capable of running 300+ it's not to difficult if you have the means to make isk.

Small groups will either need to go to lowsec and give up the style of gameplay they stuck with for however long. Or join larger merc groups. Long lasting merc corps like Devils who don't run 80+ decs are going to be extremely bored. My Alliance is already making plans to move to lowsec.


#DeleteTheWeak
Ralph King-Griffin
New Eden Tech Support
#96 - 2016-02-23 01:40:43 UTC
Oh we will adapt, we could pump out a lot more wars than we currently choose to.
it's not like we have to replace ships all that often anyway.


I'm really curious though, as a compromise how do people feel about the notion of locators refusing to run on offline players?
Vimsy Vortis
Shoulda Checked Local
Break-A-Wish Foundation
#97 - 2016-02-23 01:48:34 UTC
I feel like there's a near one hundred percent chance that one or more players who insist that players in highsec PVP groups should "adapt" to watchlist changes will later comment, or have already commented in the past in a thread about highsec warfare that large, trade hub camping alliances are the scourge of the universe and need to be dealt with by CCP in some way.

Just saying, we did warn you.

We always warn you.
Barrett Fruitcake
Doomheim
#98 - 2016-02-23 04:03:56 UTC
Starrakatt wrote:

The question was: How am I to find a player if I don't know he's online and have to rely on scouting most of New Eden to find him, not knowing if he's even online. If you are being honest, you will know it is not really possible.


Maybe with some hints from a locator Agent, you could narrow down his normal area of operation. A locator agent should never give you exact location with only time being the balancing factor against spoon fed intel. But it certainly could give you some information that needs to be evaluated.

Though it could be quite problematic if he is quite nomadic.

Hunting a specific character for in-game reasons should take some effort, by more than one player.
Barrett Fruitcake
Doomheim
#99 - 2016-02-23 04:05:42 UTC
Vimsy Vortis wrote:
I feel like there's a near one hundred percent chance that one or more players who insist that players in highsec PVP groups should "adapt" to watchlist changes will later comment, or have already commented in the past in a thread about highsec warfare that large, trade hub camping alliances are the scourge of the universe and need to be dealt with by CCP in some way.

Just saying, we did warn you.

We always warn you.


Yes, we should all prepare ourselves for the acting out of frustration of players who don't get their way, like every other time it has happened.

Morrigan LeSante
Perkone
Caldari State
#100 - 2016-02-23 08:08:54 UTC
Barrett Fruitcake wrote:

Hunting a specific character for in-game reasons should take some effort, by more than one player.


Why should only one side need to put the effort in?