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EVE New Citizens Q&A

 
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Does EVE have anything similar to Elite: Dangerous exploration system?

Author
Mizuki Rashojin
School of Applied Knowledge
Caldari State
#1 - 2016-02-21 03:01:45 UTC
Hey everybody,

I used to play EVE about 3 years ago or so on different accounts. Lately i've been playing Elite: Dangerous since it was B2P but with no sub required. However its gameplay is not as good as EVE's.

But anyways one thing that i wanted to try out in ED was exploration in completely uninhabited space. But i wanted to know is there that same kind of space in EVE online? can i head out in an unarmed frig or destroyer kitted out for scanning/probing (something that i did years ago but only in the tutorial) and find that same kind of uninhabited space? or will there always be some kind of NPC or player presence no matter where i go in EVE? In ED you can head really far away from civilized space. For those of you that havent played it, its supposed to be a 1:1 recreation of our own universe. And when you play it you can get so far away from civilized space that named systems with stations start turning into a series of numbered systems in the same cluster. Thats the kind of stuff i'm looking for in EVE that i want to explore in. But last time i played i just hung out in high sec and briefly did some PI stuff in mid and low sec until i stopped playing.
Neuntausend
Republic Military School
Minmatar Republic
#2 - 2016-02-21 03:19:27 UTC  |  Edited by: Neuntausend
New Eden is not endless like space in ED. There's a finite number of solar systems (Not sure how many exactly - several thousand). So, every system you can reach has been reached by other players before you. Now, you can still fly around in an unarmed frigate and explore. You can find Data- and Relic-Sites (no NPCs there) that you can hack/analyze with a Code Breaker/Relic Analyzer to get some salvage and blueprints. Just be aware that players may find and attack you, so even though you don't need guns, a cloaking device is nice to have.

As for unnamed systems - pretty much all of Nullsec consists of those. I hear that Poitot is the only named system in Syndicate.

Finally, there are wormholes that lead to "unknown space". Those systems aren't exactly unknown, though. However, they are unnamed, have no navy or CONCORD presence and no local chat, meaning that you cannot see who's in that system unless you can see their ship on your scanner. There will still be NPCs. They are not human according to the lore, but leftover AI from an ancient civilisation. They are called sleepers, and you should not take them lightly - they can **** you up real bad if you are unprepared.
ergherhdfgh
Imperial Academy
Amarr Empire
#3 - 2016-02-21 03:23:16 UTC
There are exploration sites in this game with no combat. They are hacking or archaeology sites. So yes exploration can be done in a ship not equipped for combat. There are exploration sites that have combat also so you will need to learn the difference

You can be PvPed anywhere in this game. The exploration ships typically have cloaks fit to help you avoid it but it is always a possibility.

There are sections of space that have very little activity and there are systems that you can be all alone in local for very long periods of time.

There is no where in this game that you are guaranteed to be left alone and nowhere that you are 100% safe from PvP.

Want to talk? Join Cara's channel in game: House Forelli

Oliver Delorean
Pator Tech School
Minmatar Republic
#4 - 2016-02-21 03:26:33 UTC
* Yes, you can go out there with unarmed frig or destroyer kitted out for scanning/probing.

* Yes you can always expect other players and NPC's, It is your mission to make sure that your unarmed exploration ship is safe.
There are many empty systems in far corners of Null sec and wormholes but you can always expect other players.

In EvE we all play in the same server and in the same universe so all the systems that you visit are reachable to other players!

Neuntausend
Republic Military School
Minmatar Republic
#5 - 2016-02-21 03:36:17 UTC
Oliver Delorean wrote:
In EvE we all play in the same server and in the same universe so all the systems that you visit are reachable to other players!


Just as a heads-up - in Elite: Dangerous you have pretty much the whole milky way with accurate distances between the stars. So you have a trillion or so stars with a bajillion planets. By far most of them have not yet been seen by anyone, simply because nobody has gotten far enough yet. From what I understand, that's what OP was referring to.
Mizuki Rashojin
School of Applied Knowledge
Caldari State
#6 - 2016-02-21 03:50:33 UTC
Neuntausend wrote:
Oliver Delorean wrote:
In EvE we all play in the same server and in the same universe so all the systems that you visit are reachable to other players!


Just as a heads-up - in Elite: Dangerous you have pretty much the whole milky way with accurate distances between the stars. So you have a trillion or so stars with a bajillion planets. By far most of them have not yet been seen by anyone, simply because nobody has gotten far enough yet. From what I understand, that's what OP was referring to.


Yup thats one of the main things i wanted from explorations. Not so much cause i dont want to deal with other players. But just being way out there exploring and knowing that nobody else has been out there before me. It would be a big let down if for example you're out 2000 LY from civilization in ED and all of the sudden you find a McDonalds out there lol. But afaik exploration in ED is basically go to an uninhabited system, target stuff and fly towards it until it changed from "unidentified" to "identified" status. The thing i like about EVE's exploration system is how info or data you find can benefit other players. In ED i get the feeling that if you discover a mineral rich planet 1000 LY away from the nearest station its like "so what?"

It seems that i'll just have to weigh if being out there in the emptyness is worth learning how to evade hostile players that might want to take my exploration data or whatever.
Memphis Baas
#7 - 2016-02-21 03:59:57 UTC
Yeah EVE is different. Much smaller, 5000 solar systems + 2500 "wormhole space" systems (recently added). 36,000 concurrent players, we've explored everywhere. "Exploration" here involves probing down PVE sites and killing the pirates inside or hacking/analyzing archeological ruins, OR probing down wormholes so you can find entrances / exits. The regular solar systems are populated (and defended), and the wormhole spaces have, at the very least, roaming PVP fleets.

If they find you, they'll want to kill your ship and loot whatever they can from the wreck. They don't care about "exploration data." It's all been mapped; look up "staticmapper" if you want spoilers.

Basically, exploration is a PVE activity designed to give you some loot / cash, but with the risk of PVP happening.
ergherhdfgh
Imperial Academy
Amarr Empire
#8 - 2016-02-21 04:03:37 UTC
Well we did just have some new wormhole systems and drifter wormholes introduced into the game. When that happened there were some explorers in this game that were among the first to explore these systems. These players wound up becoming part of the lore with huge bounties on their heads put there by concord.

Also CCP has hinted at possibly adding new systems to the game as well as player made jump gates. I can't say for sure if this stuff will come out or not and even when it does you could be the first to see stuff but not for long. So you will have no steady diet of being the first to see stuff.

Want to talk? Join Cara's channel in game: House Forelli

Memphis Baas
#9 - 2016-02-21 04:44:30 UTC
Curious about ED: do they still have camera shake when you decelerate to dock at the internal bay stations? My eyes were hurting and I was forced to stop playing.
Mizuki Rashojin
School of Applied Knowledge
Caldari State
#10 - 2016-02-21 05:09:09 UTC
Memphis Baas wrote:
Curious about ED: do they still have camera shake when you decelerate to dock at the internal bay stations? My eyes were hurting and I was forced to stop playing.


They still have it, and i've seen people starting threads requesting from the devs options to disable screenshake effects but no replies on any of it.
Tipa Riot
Federal Navy Academy
Gallente Federation
#11 - 2016-02-21 06:35:22 UTC
The star cluster New Eden is only about 100 ly in diameter and 25 ly thick. With the game being around for 13 years there is nothing left uncharted, unless CCP adds new systems/space. Since EvE has a player driven economy unlike E:D, population density and travel distances need to be reasonable high/short. There are already quiet regions with empty systems even at primetime, just adding more empty space does not make sense.

I'm my own NPC alt.

J'Poll
School of Applied Knowledge
Caldari State
#12 - 2016-02-21 09:21:06 UTC  |  Edited by: J'Poll
Mizuki Rashojin wrote:
Hey everybody,

I used to play EVE about 3 years ago or so on different accounts. Lately i've been playing Elite: Dangerous since it was B2P but with no sub required. However its gameplay is not as good as EVE's.

But anyways one thing that i wanted to try out in ED was exploration in completely uninhabited space. But i wanted to know is there that same kind of space in EVE online? can i head out in an unarmed frig or destroyer kitted out for scanning/probing (something that i did years ago but only in the tutorial) and find that same kind of uninhabited space? or will there always be some kind of NPC or player presence no matter where i go in EVE? In ED you can head really far away from civilized space. For those of you that havent played it, its supposed to be a 1:1 recreation of our own universe. And when you play it you can get so far away from civilized space that named systems with stations start turning into a series of numbered systems in the same cluster. Thats the kind of stuff i'm looking for in EVE that i want to explore in. But last time i played i just hung out in high sec and briefly did some PI stuff in mid and low sec until i stopped playing.


Yeah it's possible


It's know really uninhabited space, there will alway be NPC rats around.

But if you go into null-sec, more then likely you will encounter empty after empty system.
Some will have player outposts in them, but likely you can't use them.

And if that fails, try J-space.

p.s.

There are over 5000 systems in EVE (including Jove space) and about 2500 wormhole systems. So there will always be a couple of uninhabited (in the terms of players). Jita ain't among that list though.

Personal channel: Crazy Dutch Guy

Help channel: Help chat - Reloaded

Public roams channels: RvB Ganked / Redemption Road / Spectre Fleet / Bombers bar / The Content Club

J'Poll
School of Applied Knowledge
Caldari State
#13 - 2016-02-21 09:26:08 UTC  |  Edited by: J'Poll
Tipa Riot wrote:
The star cluster New Eden is only about 100 ly in diameter and 25 ly thick. With the game being around for 13 years there is nothing left uncharted, unless CCP adds new systems/space. Since EvE has a player driven economy unlike E:D, population density and travel distances need to be reasonable high/short. There are already quiet regions with empty systems even at primetime, just adding more empty space does not make sense.


Not to mention that exploring new systems ain't that hard. Jump in and your system scan shows you all the planets etc.


It's comparing apples with oranges.

They are both fruit (space MMO) but that is more or less where it ends.

Personal channel: Crazy Dutch Guy

Help channel: Help chat - Reloaded

Public roams channels: RvB Ganked / Redemption Road / Spectre Fleet / Bombers bar / The Content Club

Mizuki Rashojin
School of Applied Knowledge
Caldari State
#14 - 2016-02-21 10:20:38 UTC
J'Poll wrote:
Tipa Riot wrote:
The star cluster New Eden is only about 100 ly in diameter and 25 ly thick. With the game being around for 13 years there is nothing left uncharted, unless CCP adds new systems/space. Since EvE has a player driven economy unlike E:D, population density and travel distances need to be reasonable high/short. There are already quiet regions with empty systems even at primetime, just adding more empty space does not make sense.


Not to mention that exploring new systems ain't that hard. Jump in and your system scan shows you all the planets etc.


It's comparing apples with oranges.

They are both fruit (space MMO) but that is more or less where it ends.


I wasnt talking about simply showing up in a new system to see what is listed on the overview. I mean the kind of stuff that Memphis Baas listed such as probing for wormholes. He also mentioned hacking and analyzing arch ruins which was another thing i did a long time ago with the tutorials. Anything that is non-combat related that has to do with discovery. Discovery that is a bit more in depth then looking at the overview list. The funny thing is that ED's exploration system is actually 1-2 steps right above looking at the overview list. In ED you go to a new system, you target stuff and you wait a few seconds and it changes from undiscovered star to discovered star. With everything else in the system like if it has additional stars and planets then you fly towards them, target them and again wait for your scanner to update from undiscovered to discovered. There's no kind of player interaction like how EVE has you doing probes. The only good thing that ED has going for its exploration system is that the game universe is huuuuuge and so you can go way out there and not see anybody at all.

Thorian Baalnorn
State War Academy
Caldari State
#15 - 2016-02-21 13:06:55 UTC
Two things that bother me about Eve are how crowded it is and the lack of exploration. Eve has the same amount of known systems it did way back when but a lot more players in the game. Space should feel vast, mostly empty and in most places uninhabited. W space helped some with the congestion. But not a lot of people use W space for anything more than shortcuts. I mean the risk vs difficulty( of sleepers) vs reward isnt very good.

The other are exploration sites. Sites you have to scan down. These are pretty basic in nature. The same few sites with faction name change all that type of space( high, low, null, W space). But for relic and data sites there isnt much difference between them even from faction to faction except the loot drops are slightly different.

So exploration is very "routine" in eve. Once you do a few of each site( by name) they become redundant. There are systems in null that are fairly uninhabited when compare to high sec. Most system have at least a few people pass through them an hour either scanning, managing POS, or just traveling through. There are few systems that you can actually sit in for even 2-3 hours and not see someone.

Ive heard through the grape vine that they are at least in the planning phases of changing exploration sites to be more dynamic with more variation instead of: all sites with "name" have the exactly same layout/setup.


I would like to see sites become a lot more varied and the ability for players to explore where no capsuleer has gone before. The ability to add new systems to known space via gate system. The ability to explore newly created systems( on the daily basis rather than all at once) that do not have a set list of what we will find in them( like W space was all sleepers with 6 classes. You would never find a W system without sleepers in it)


Space should feel like space mostly empty, uninhabited, and for players to be able to go where no one has been before literally( rather than since downtime).

Sometimes you are the squirrel and sometimes you are the nut. Today, you are the nut and the squirrel is hungry.

J'Poll
School of Applied Knowledge
Caldari State
#16 - 2016-02-21 13:41:19 UTC  |  Edited by: J'Poll
Thorian Baalnorn wrote:
Two things that bother me about Eve are how crowded it is and the lack of exploration. Eve has the same amount of known systems it did way back when but a lot more players in the game. Space should feel vast, mostly empty and in most places uninhabited. W space helped some with the congestion. But not a lot of people use W space for anything more than shortcuts. I mean the risk vs difficulty( of sleepers) vs reward isnt very good.

The other are exploration sites. Sites you have to scan down. These are pretty basic in nature. The same few sites with faction name change all that type of space( high, low, null, W space). But for relic and data sites there isnt much difference between them even from faction to faction except the loot drops are slightly different.

So exploration is very "routine" in eve. Once you do a few of each site( by name) they become redundant. There are systems in null that are fairly uninhabited when compare to high sec. Most system have at least a few people pass through them an hour either scanning, managing POS, or just traveling through. There are few systems that you can actually sit in for even 2-3 hours and not see someone.

Ive heard through the grape vine that they are at least in the planning phases of changing exploration sites to be more dynamic with more variation instead of: all sites with "name" have the exactly same layout/setup.


I would like to see sites become a lot more varied and the ability for players to explore where no capsuleer has gone before. The ability to add new systems to known space via gate system. The ability to explore newly created systems( on the daily basis rather than all at once) that do not have a set list of what we will find in them( like W space was all sleepers with 6 classes. You would never find a W system without sleepers in it)


Space should feel like space mostly empty, uninhabited, and for players to be able to go where no one has been before literally( rather than since downtime).


Well, EVE isn't crowded. People just tend to all stick to same handful of systems.


I've been doing some missions on an alt, and the 5 or 6 systems I have the missions in have 10 people in local, TOPS, during EU Primetime on a weekend.


If you take the PCU of approx 37.000 online and you devide it by the 7500 systems EVE has in total. It's a whopping 4.93 people/system. Hardly crowded IMO, CCP can't help it that everybody thinks they MUST be in the exact same system as everybody else.

Hell, most of the null-sec systems you fly through feel as empty as my wallet after the GF went shoppingLol

Personal channel: Crazy Dutch Guy

Help channel: Help chat - Reloaded

Public roams channels: RvB Ganked / Redemption Road / Spectre Fleet / Bombers bar / The Content Club

Tipa Riot
Federal Navy Academy
Gallente Federation
#17 - 2016-02-21 14:01:09 UTC
You can be out alone in this MMO, but to be fair, being there and seeking for places where other players live to do stuff together or fight against each other is the purpose of the thing. Roll

I'm my own NPC alt.

Untanas Volmyr
Perkone
Caldari State
#18 - 2016-02-21 21:12:58 UTC
I'm still fairly new to this game. But from what I gather. New systems in space do get added or scouted and added to the chain of jump gates. Forgive my lack of knowledge on the lore here on how it is done. It does seems that you could venture off into directions that may be unknown so to speak. Like the cosmic rifts I only recently stumbled upon that say they go to unknown parts of space. But before expanding and getting lost in the great vastness of space. It is just wise to gather resources and research viable tactics and methods. Like the upcoming Citadels for example. I think such structures would make it more likely to reach out further into more star systems yet to be added the map with newly built warp gates. There are all sorts of neat science that may be time consuming if made exact, but could be lightly added in a reasonable theoretical manner. Like solar winds and deep space radiation affects. Dark and Telluric matter and energy and its affects on etc. Having access to the Milky Way in EvE would be incredible fun imo. Who says the gate would have to bring us back near Earth? Perhaps find our way back to Earth through the Milky Way? Or even from Andromeda? Just have to wait and see how it all plays out.

Murphy's Technology Law - If your not thoroughly confused. Then you were not thoroughly informed.

Neuntausend
Republic Military School
Minmatar Republic
#19 - 2016-02-21 21:20:01 UTC
Can't comment on the lore, but mechanics-wise, if you just keep flying into one direction, nothing will happen. You will not leave the solar system and enter a different one. You will just be pretty far off the solar system map, but still technically in the solar system you started your journey in.
Mizuki Rashojin
School of Applied Knowledge
Caldari State
#20 - 2016-02-21 21:36:21 UTC
Tipa Riot wrote:
You can be out alone in this MMO, but to be fair, being there and seeking for places where other players live to do stuff together or fight against each other is the purpose of the thing. Roll


Well like i said me wanting to do exploration in ED or seeing if its possible in EVE (in the way that i want it) isnt about me not wanting to play with other players. Its about me wanting to get way out there, way out there, where nobody else has gone. I think that generally speaking thats not the kind of thing that is a group activity. Would *you* want to follow me around in ED for days and weeks (in real time) watching me explore the emptyness of space? If EVE had that same kind of vastness would you want to follow me 1000 LY out where no NPC's/players will attack us just to watch me probe some systems?

Anyways as far as all the people talking about CCP adding in new systems in the future. In games like WoW when there is a content drought that just releases a new zone or expac or something people will usually flood that new zone right? wouldnt the same thing happen if CCP were to release new systems in EVE? I imagine that it wouldnt just be me and other explorers waiting to get into those new systems. Probably other people who want to settle or exploit/gather resources from systems out there too.
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