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Walking in Citadels

Author
Iria Ahrens
Space Perverts and Forum Pirates
#41 - 2016-02-19 15:35:40 UTC
Yes, I want Walking in Citadels.

I think the problem is the "Walking" I don't want to just walk around. I want CONTENT in stations. Game parlors, gambling, shady assassinations, places to RP.

My choice of pronouns is based on your avatar. Even if I know what is behind the avatar.

Nana Skalski
Taisaanat Kotei
EDENCOM DEFENSIVE INITIATIVE
#42 - 2016-02-19 19:31:39 UTC  |  Edited by: Nana Skalski
Jenn aSide
Soul Machines
The Initiative.
#43 - 2016-02-19 19:40:14 UTC
Iria Ahrens wrote:
Yes, I want Walking in Citadels.

I think the problem is the "Walking" I don't want to just walk around. I want CONTENT in stations. Game parlors, gambling, shady assassinations, places to RP.


Providing such content is a tall order. You think a company that has so much trouble making a functioning UI, Camera and Inventory system can deliver a good avatar based experience? Personally, I don't.
SurrenderMonkey
State Protectorate
Caldari State
#44 - 2016-02-19 19:42:26 UTC
Jenn aSide wrote:
Iria Ahrens wrote:
Yes, I want Walking in Citadels.

I think the problem is the "Walking" I don't want to just walk around. I want CONTENT in stations. Game parlors, gambling, shady assassinations, places to RP.


Providing such content is a tall order. You think a company that has so much trouble making a functioning UI, Camera and Inventory system can deliver a good avatar based experience? Personally, I don't.


And it's not like it would stop there. Everyone would quickly tire of these novelty features and begin clamoring for more ambulation development. It's extremely doubtful they could afford to split their efforts like that.

"Help, I'm bored with missions!"

http://swiftandbitter.com/eve/wtd/

Iria Ahrens
Space Perverts and Forum Pirates
#45 - 2016-02-19 23:45:47 UTC
SurrenderMonkey wrote:


And it's not like it would stop there. Everyone would quickly tire of these novelty features and begin clamoring for more ambulation development. It's extremely doubtful they could afford to split their efforts like that.


I think you're being a bit overly pessimistic. If it works well, of course there will be clamoring for more ambulation development. But we've been clamoring for WiS forever and CCP has been pretty much ignoring us. And if the new content were monetized, then they could afford to add new team-members to concentrate on Interior content.

Seriously, if WiS happened, then CCP could go nutty creating outfits etc, and people will buy like crazy. It's one of the main income generators for Ftp games.

My choice of pronouns is based on your avatar. Even if I know what is behind the avatar.

Infinity Ziona
Sebiestor Tribe
Minmatar Republic
#46 - 2016-02-19 23:55:15 UTC
SurrenderMonkey wrote:
Jenn aSide wrote:
Iria Ahrens wrote:
Yes, I want Walking in Citadels.

I think the problem is the "Walking" I don't want to just walk around. I want CONTENT in stations. Game parlors, gambling, shady assassinations, places to RP.


Providing such content is a tall order. You think a company that has so much trouble making a functioning UI, Camera and Inventory system can deliver a good avatar based experience? Personally, I don't.


And it's not like it would stop there. Everyone would quickly tire of these novelty features and begin clamoring for more ambulation development. It's extremely doubtful they could afford to split their efforts like that.

Yes they could. They created EvE. In its original inception it was a beautiful game. In an extremely competitive market it not only survived but went from 2k CUO when I started to 40k thats impressive.

CCP doesnt have to create the content they need to create the venue for us to create the content. We dont need shinies in station we need somewhere avatars can congregate after or before events in space.

Things like this:

1: Gambling booths that players can run
2: Shop booths that players can set up
3: Suicide booths where you can have your avatar destroyed to clone jump
4: Module upgrading booths to upgrade meta modules and skills to learn to do that.
5: Possibly a clone transfer facility that allows clones to be reset to Jita Rens Amarr etc for a fee
6: Holodeck for simulated ship fights where you can fit any ship, any module, without needing skills so players can try out a titan, carrier, T3 first day they play.

All for isk fee. Creating ISK sink. Formalizing gambling. Adding useful skills. Removing need to eject and self destruct. Adding a new profession (Engineer), adding WiS specific benefits - removing need to pilot shuttle between trade hubs, removing the requirement to wait 2 years to try ships out.

CCP Fozzie “We can see how much money people are making in nullsec and it is, a gigantic amount, a shit-ton… in null sec anomalies. “*

Kaalrus pwned..... :)

StonerPhReaK
Herb Men
#47 - 2016-02-20 00:07:56 UTC
Walking is such a fast word compared to what actually takes place when in ones CQ. I like to call it meander or stroll. Add the ability to Run and lazor punch necks then we can talk. Space bars, Tattoo's, clothing stores and the like can get all the game time they want in Sims. Eve is a game about flying spaceships and shooting other spaceships.

Unless

If it was possible to mess with SOV/system indexes (even hisec) via station invasions Dust FPS style i would be game. Always wondered why they hadn't offered us the ability to invade sleeper enclaves and raid the melted nanoribbon stashes inside for added gameplay goodness. Or even disrupt the planetary interaction of active planets with npc/player invasions. Players would still be needed to guard the invasion force while the action is happening in station/on a planet/in a poco so as to not stray to far away from the spaceship shooting. It isnt like this isnt possible on a massive scale, since everything in eve is sharded anyway. The FPS gameplay could take place on shards that wouldnt effect the grid ships are flying in, even if on the same operation. This would prevent FPS TiDi from effecting Ship explosion TiDi.

Signatures wer cooler when we couldn't remove them completely.

Herzog Wolfhammer
Sigma Special Tactics Group
#48 - 2016-02-20 00:12:05 UTC
There is much that can be done without trying to be Star Citizen.

Derek Smart is right when he talks about the difficulty of having "one big universe" all together with the kind of tall order that SC made claims to deliver. Smart tried it himself.

Considering Eve, that you can load up tactical ammo in a destroyer and have some effect on a DUST map is pretty darned impressive all by itself. But there are many layers of separation between the Eve environment and the DUST environment. This is why we should not expect to be able to walk around in station and then see out a window at a friends ship making a flyby.

It could be possible, but it is worth that trouble?

What if we wanted to shoot it? Can two engines be combined? Can we run ship boarding parties with UDK perhaps? Or would that be a statistical matter, with a DUST-like server registering checkpoint/achievement activity of a boarding party and the resistance and how that effects a ship or station?

Not a task I would want. Interesting to see that though.


Many other things might not possibly require such a "mesh" of engines. Gambling? Corp bars/pubs? Lots of data to push around still. But I imagine WiS to be closer to "instanced" than flying in space and the whole "grid" thing. Would Jita need a second server just for the station environment? And what would station lag look like?

If CCP every pulled off high level interaction as proposed for SC, I would not be surprised.

You never know with these Vikings. They already built a civilization (the one you are sitting in right now).

Bring back DEEEEP Space!

Infinity Ziona
Sebiestor Tribe
Minmatar Republic
#49 - 2016-02-20 00:38:17 UTC
Herzog Wolfhammer wrote:
There is much that can be done without trying to be Star Citizen.

Derek Smart is right when he talks about the difficulty of having "one big universe" all together with the kind of tall order that SC made claims to deliver. Smart tried it himself.

Considering Eve, that you can load up tactical ammo in a destroyer and have some effect on a DUST map is pretty darned impressive all by itself. But there are many layers of separation between the Eve environment and the DUST environment. This is why we should not expect to be able to walk around in station and then see out a window at a friends ship making a flyby.

It could be possible, but it is worth that trouble?

What if we wanted to shoot it? Can two engines be combined? Can we run ship boarding parties with UDK perhaps? Or would that be a statistical matter, with a DUST-like server registering checkpoint/achievement activity of a boarding party and the resistance and how that effects a ship or station?

Not a task I would want. Interesting to see that though.


Many other things might not possibly require such a "mesh" of engines. Gambling? Corp bars/pubs? Lots of data to push around still. But I imagine WiS to be closer to "instanced" than flying in space and the whole "grid" thing. Would Jita need a second server just for the station environment? And what would station lag look like?

If CCP every pulled off high level interaction as proposed for SC, I would not be surprised.

You never know with these Vikings. They already built a civilization (the one you are sitting in right now).

The spaceship game vs the WIS game are two very different things. When youre dealing with ships youre dealing with a constant flow of high flow data, collision modelling, missiles, guns, tracking, drones, cap, cooldowns, (each with its own set of variables) and so on. With Avatars youre dealing with sporadic bursts of very small data. typing, an emote, sitting, walking. a very small amount of data thats not constant

CCP Fozzie “We can see how much money people are making in nullsec and it is, a gigantic amount, a shit-ton… in null sec anomalies. “*

Kaalrus pwned..... :)

Khergit Deserters
Crom's Angels
#50 - 2016-02-20 01:16:54 UTC  |  Edited by: Khergit Deserters
Neuntausend wrote:
For cripes sake!

Yes, give us WiS already. I still don't want it, but as long as they are working on that, chances are they don't have any more ideas that are far worse.

X days later, and still larfing about this one! Smile
Indahmawar Fazmarai
#51 - 2016-02-20 07:57:31 UTC  |  Edited by: Indahmawar Fazmarai
Iria Ahrens wrote:
SurrenderMonkey wrote:


And it's not like it would stop there. Everyone would quickly tire of these novelty features and begin clamoring for more ambulation development. It's extremely doubtful they could afford to split their efforts like that.


I think you're being a bit overly pessimistic. If it works well, of course there will be clamoring for more ambulation development. But we've been clamoring for WiS forever and CCP has been pretty much ignoring us. And if the new content were monetized, then they could afford to add new team-members to concentrate on Interior content.

Seriously, if WiS happened, then CCP could go nutty creating outfits etc, and people will buy like crazy. It's one of the main income generators for Ftp games.


CCP could make tons of money by selling actual housing with the same attributes as NPC stations and with fully customizable interiors...

(Suggestions mode On)

Welcome to my space kasbah! Where I can dock safely (as in a station), stroll around and watch the stars through a window (unlike in a station). I can only own one per account and it will despawn and be stored for a modest fee if I don't log in longer than 6 months... but otherwise it's pemanent and indestructable -which should be for the hefty price tag!

Here is my scale model room! Each one of the LARGE scale models you see here costed me 50 to 500 AUR, but what the hell! My Nightmare scale model is 2.5 meters tall! And look at the details (hint: it's the game model, rendered in a interior rather than in space). I can only buy scale models of ships I actually own in my hangars, though.

Here, my dressing room! Look at my collection of clothies! Each one costed me hundreds of AUR but what the hell! I feel so pretty in them! (and you can see how fine is my taste to pick them).

Here's the living room! Look out of the window and see the pretty nebula/planet/moon/starscape outside!

Here, my bedroom! Only furniture, and they cost hundreds of AUR, but hey, what nice furniture! (Plans to make the bed usable, you ask? No, this is CCP... they're modest on behalf of all the asploding brains of PvPrs!)

And a kitchen.

And robo-aides (domestic robots)

And a water pool (with swimsuits! Think of the PeeVeePeers)

Et cetera.

(Suggestions mode Off)

Obviously it's preferable to drive a stake through the heart of the skilling system rather than let girls, nancy boys and PvErs spend their money to be cosmethiclaly gorgeous for no gain rather than harvest Tearz and pump up KBs like True Manly EVE players.

CCP. Reinventing the wheel as a irregular polygon since 1997... as in "this is your space home, it can be burned to the ground and its only reason to exist is to be burned to the ground and shoot those attempting to burn it".
IbanezLaney
The Church of Awesome
#52 - 2016-02-20 09:51:50 UTC
If CCP are smart - the new Dust/Legion game will be all about fighting in Citadels and be a way of extending vulnerability/capturing/stealing them. (Using your existing Eve toons)


But I seriously doubt CCP have the foresight to kill two birds with one stone by doing something that epic.

Arkoth 24
Doomheim
#53 - 2016-02-20 10:04:05 UTC  |  Edited by: Arkoth 24
Terrorfrodo wrote:
I haven't once activated CQ in at least 3 years. It's totally useless

That's the point.

I'm totally for WiS, WiC, WiWhatever, but i don't use CQ because there's nothing to do there: no communication with others, no intertament, nothing.

WiC would need all of these things badly - or it would be just useless as CQ now.

Infinity Ziona wrote:
6: Holodeck for simulated ship fights where you can fit any ship, any module, without needing skills so players can try out a titan, carrier, T3 first day they play.

+1 to this... NO, GOD DAMN! +9001 TO THIS!
Sell Aideron
Xanticorp
#54 - 2016-04-07 11:03:48 UTC
WIS/C:

Reduce size of (/distance away from) characters to minimise detail rendering. 3rd person stealthy gameplay.
Make station owners able to hire guards to protect if no-one is online to defend.
Each station/citadel can be boarded where you then have the possibility to find the shield operation room or something.
Disable/weaken shields/armor makes it easier for ships on the outside to take down the station.
Possibility to destroy clones in med bay? - give some sort of penalty at next clone activation if clone is destroyed? idk


There must be so much going on in all the stations. I want to see it. Even if the interface is pixelated 2D it would be awesome. Eve universe is the coolest sci fi universe to date imo, I want to see more of it :)
PAPULA
The Chodak
Void Alliance
#55 - 2016-04-07 12:40:37 UTC
I don't think we will ever see walking in stations / citadels.
It was an idea very long time ago and until today it has been done nothing, 0% into that direction.

I'd love to see walking in stations and citadels and planets ? but i don't think we'll get this feature.
Straight
Demica Diaz
SE-1
#56 - 2016-04-07 12:51:53 UTC
Terrorfrodo wrote:
Probably CCP looked at how many players actually use CQ... I haven't once activated CQ in at least 3 years. It's totally useless and only makes the computer spin into overdrive and overheat. Good that they are making something else for Citadels.


Do you run EVE on Pentium 4? Lol
Sustrai Aditua
Intandofisa
#57 - 2016-04-07 12:52:16 UTC
Captain IQ wrote:
After bullying through Skill Injectors who could possibly complain that WiCs would be a bad idea?
*sprays anti-stupidity aerosol all over the OP while shouting, "POST CONSTRUCTIVELY!"*

If we get chased by zombies, I'm tripping you.

Jade Blackwind
#58 - 2016-04-07 15:59:46 UTC
Walking in anything outside of CQ would be nice, but it's unlikely to happen within the game's lifetime.

Though, who knows. Maybe CCP will finally find the courage to get over the trauma of 2011.

Or maybe not.
Lathael
Liga der aussergewoehnlichen Tattergreise
#59 - 2016-04-07 16:03:48 UTC
Walking? SHOOTING!

EVE INFANTRY
(or Legion or Dust or whatever)
Salt Foambreaker
Greedy Pirates
#60 - 2016-04-07 16:04:30 UTC
I'd much rather see crewed ships than WiS.