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Worries about the skill injectors, and the future of the game.

First post
Author
Opertone
State War Academy
Caldari State
#441 - 2016-03-07 21:07:40 UTC
WARP DRIVE makes eve boring

really - add warping align time 300% on gun aggression and eve becomes best game again

This post sums up why the 'best' work with DCM inc.

WARP DRIVE makes eve boring

really - add warping align time 300% on gun aggression and eve becomes great again

Jenshae Chiroptera
#442 - 2016-03-08 02:51:58 UTC  |  Edited by: Jenshae Chiroptera
Loradan Illstari wrote:
Jenshae Chiroptera wrote:
A veteran can have a new toon get killed repeatedly to different groups then inject it to perfect skills and hustle people..


"Hustle people"? How the hell is he going to do that? Trick them at gambling? You and I both know that SP does not equate to victory in a fight. ... The horror.
Simple example:
Rifter
Rifter
Rifter
Rifter
Hound
Defenders warp to gate to kill me ... tackle + hot drop
Then travel quick to next place that I set up with Rifter losses.
Andrew Haiduk wrote:

My view on skills

When it takes 6+ years of subscription to develop a character where you want it to be and ....
Two years 36M SP total and I am decent enough in Minmatar and Gallente sub-capitals.
More than half of my skill points are in mining and industrial skills.

If you read up on it, pick a ship and a fit, you can be out there PVPing in an incredibly short time.

CCP - Building ant hills and magnifying glasses for fat kids

Not even once

EVE is becoming shallow and puerile; it will satisfy neither the veteran nor the "WoW" type crowd in the transition.

Anton Karnak
Hedion University
Amarr Empire
#443 - 2016-03-08 02:55:25 UTC
Kamahl Daikun wrote:


So, going off your logic of time gates being dumb, why not just petition for removal of the skill queue entirely? Make it a traditional MMO: Buy the book and instantly learn the skill. Don't have to wait 20 days to throw a Fireball.

.


You mean like Skill Injectors?

Traditional MMOs require you to play the game to "Level Up". Most of them also include "Character or Level Boosters" for those that don't want to wait.
No one is forced to buy them. You can still level your character the traditional way. It's an option.
Unlike other MMOs, in EVE's case it's an option I remind you that requires a resource that is obtained from people who are leveling the traditional way.
If people didn't sell their SP there would be no SP to buy.
It's players buying a player generated resource.
It's brilliant and totally in keeping with the EVE framework.



Aunt en Thielles
LightningStrikesTwice
Invidia Gloriae Comes
#444 - 2016-03-08 07:08:07 UTC
I don't think the skill injectors are such a big issue, instead it is a sp sink. I've seen some kills where injectors have been destroyed and therefore a lot of sp got removed from the game.

Also injecting becomes inefficient at a certain amount of sp you already have, which is another way to destroy sp.

Maybe the fine statistic department of CCP can provide some stats about the overall sum of sp gained / lost since the introduction of the injector system?

- Aunt en Thielles
Mr Duffo
SQUIDS.
#445 - 2016-03-08 14:39:32 UTC
Have to say sitting next to pilgrim pilot who is 1 hour old feels quite weird

Skeggǫld, Skálmǫld, Skildir ro Klofnir!

Never forget! #OICXmassacre2014

Kamahl Daikun
State War Academy
Caldari State
#446 - 2016-03-08 15:56:45 UTC
Anton Karnak wrote:
Kamahl Daikun wrote:


So, going off your logic of time gates being dumb, why not just petition for removal of the skill queue entirely? Make it a traditional MMO: Buy the book and instantly learn the skill. Don't have to wait 20 days to throw a Fireball.

.


You mean like Skill Injectors?

Traditional MMOs require you to play the game to "Level Up". Most of them also include "Character or Level Boosters" for those that don't want to wait.
No one is forced to buy them. You can still level your character the traditional way. It's an option.
Unlike other MMOs, in EVE's case it's an option I remind you that requires a resource that is obtained from people who are leveling the traditional way.
If people didn't sell their SP there would be no SP to buy.
It's players buying a player generated resource.
It's brilliant and totally in keeping with the EVE framework.





I'm assuming you're playing tons of F2P clones.
Most good MMOs don't have a "Instant max level" item since most good MMOs don't offer that kind of stuff in the cash shop.
Also, keeping in line with the MMO example, most MMOs require you to level up, buy the skill book or do the associated quest, then instantly learn the skill. Meanwhile in Eve, I fill up my queue and log off for several months.
much play tiem
very grind
wow
Frostys Virpio
State War Academy
Caldari State
#447 - 2016-03-08 16:38:24 UTC
Kamahl Daikun wrote:
Anton Karnak wrote:
Kamahl Daikun wrote:


So, going off your logic of time gates being dumb, why not just petition for removal of the skill queue entirely? Make it a traditional MMO: Buy the book and instantly learn the skill. Don't have to wait 20 days to throw a Fireball.

.


You mean like Skill Injectors?

Traditional MMOs require you to play the game to "Level Up". Most of them also include "Character or Level Boosters" for those that don't want to wait.
No one is forced to buy them. You can still level your character the traditional way. It's an option.
Unlike other MMOs, in EVE's case it's an option I remind you that requires a resource that is obtained from people who are leveling the traditional way.
If people didn't sell their SP there would be no SP to buy.
It's players buying a player generated resource.
It's brilliant and totally in keeping with the EVE framework.





I'm assuming you're playing tons of F2P clones.
Most good MMOs don't have a "Instant max level" item since most good MMOs don't offer that kind of stuff in the cash shop.
Also, keeping in line with the MMO example, most MMOs require you to level up, buy the skill book or do the associated quest, then instantly learn the skill. Meanwhile in Eve, I fill up my queue and log off for several months.
much play tiem
very grind
wow


The real grind in traditional MMOs are not the skills/levels but the gear. It's made real with the treadmill of ever increasing power on gear across content updates.
Anton Karnak
Hedion University
Amarr Empire
#448 - 2016-03-08 19:42:54 UTC
Kamahl Daikun wrote:
I'm assuming you're playing tons of F2P clones.
Most good MMOs don't have a "Instant max level" item since most good MMOs don't offer that kind of stuff in the cash shop.
Also, keeping in line with the MMO example, most MMOs require you to level up, buy the skill book or do the associated quest, then instantly learn the skill. Meanwhile in Eve, I fill up my queue and log off for several months.
much play tiem
very grind
wow



I've been playing MM0s since 2004.
Skill Injectors are not realistically an "Instant Max Level Item". They're too expensive.
Almost all MMOs allow players to progress at their own pace. A time gate does not allow for this.
I haven't read a single rational argument for eliminating Skill Injectors from the game.
The argument was lost the day the Character Bazaar debuted.
Kamahl Daikun
State War Academy
Caldari State
#449 - 2016-03-08 20:43:01 UTC
Anton Karnak wrote:
Kamahl Daikun wrote:
I'm assuming you're playing tons of F2P clones.
Most good MMOs don't have a "Instant max level" item since most good MMOs don't offer that kind of stuff in the cash shop.
Also, keeping in line with the MMO example, most MMOs require you to level up, buy the skill book or do the associated quest, then instantly learn the skill. Meanwhile in Eve, I fill up my queue and log off for several months.
much play tiem
very grind
wow



I've been playing MM0s since 2004.
Skill Injectors are not realistically an "Instant Max Level Item". They're too expensive.
Almost all MMOs allow players to progress at their own pace. A time gate does not allow for this.
I haven't read a single rational argument for eliminating Skill Injectors from the game.
The argument was lost the day the Character Bazaar debuted.


Uhhhh.
I'm glad you've been playing for so long. But sad to see you've been playing only bad ones.
Time gates aren't the devil. Like most things in life, how it's applied is the defining factor. FFXIV gates gear progression with time. You can only obtain a certain amount of Tomes per week that are used to buy gear. However, that's not exactly stopping you from doing anything but waving your stats in someone's face. All content is playable with minimum requirements.
Likewise, Eve's time gate is more of a 'Before you fly a AHAC, you better be able to fly T1 Cruisers" sort of scenario which I don't think anyone would argue with. I'm not letting someone sit in a Titan if they can't even fly a Frigate.

I don't like the idea of skill injectors because they trivialize an aspect of a game. Any cash item that trivializes an in-game feature isn't typically a good idea. Like the Neverwinter example: Sure, you can go farm for 3 months or just buy it in the cash shop. Eve has adapted this feature: Sure, you can train those skills for 3 months or just buy injectors and be done with it. It's effectively a powerlevel aspect.
Luckily, Eve hasn't adapted the "This is impossible without the cash shop" idea like other games have.
Opertone
State War Academy
Caldari State
#450 - 2016-03-08 20:59:28 UTC
skill injector tear the space time continuum

in the light of unlimited training queue to get behind for someone who is ahead - only way is to forget fund the subscription.

no SP loss, no learning skills, all players progress linearly, if you are two years behind, you will always be two years behind.

Skill injectors allow to shorten the gap, to have instant REQUIRED skill lvl 5 when you have time to play, rather than time occupied with real life issues.

All in all, my skills do me no honor. Friendship is what really matters in eve. Socializing and good company can help cover all aspects, team pvp, team building, common goals. Social connections make your position in eve much stronger.

This post sums up why the 'best' work with DCM inc.

WARP DRIVE makes eve boring

really - add warping align time 300% on gun aggression and eve becomes great again

Frostys Virpio
State War Academy
Caldari State
#451 - 2016-03-08 21:22:49 UTC
Kamahl Daikun wrote:


I don't like the idea of skill injectors because they trivialize an aspect of a game.


Remmeber the character bazaar? It used to trivialise training for specific ships.

Oh wait, it's still there.
Teckos Pech
Hogyoku
Goonswarm Federation
#452 - 2016-03-08 21:25:08 UTC
Aunt en Thielles wrote:
I don't think the skill injectors are such a big issue, instead it is a sp sink. I've seen some kills where injectors have been destroyed and therefore a lot of sp got removed from the game.

Also injecting becomes inefficient at a certain amount of sp you already have, which is another way to destroy sp.

Maybe the fine statistic department of CCP can provide some stats about the overall sum of sp gained / lost since the introduction of the injector system?

- Aunt en Thielles


The only way to gain SP is the old fashioned way. The SP injectors, at best, add no new SP. Typically, they sink SP out of the game. It might even be the case that there will be periods where, in total, there will be a net drain of SP in the game.

"The curious task of economics is to demonstrate to men how little they really know about what they imagine they can design."--Friedrich August von Hayek

8 Golden Rules for EVE Online

Kamahl Daikun
State War Academy
Caldari State
#453 - 2016-03-08 21:45:34 UTC
Frostys Virpio wrote:
Kamahl Daikun wrote:


I don't like the idea of skill injectors because they trivialize an aspect of a game.


Remmeber the character bazaar? It used to trivialise training for specific ships.

Oh wait, it's still there.


I don't like the idea of the bazaar either.
I needed a JF alt. So I made a new account and started training it up.
Jenshae Chiroptera
#454 - 2016-03-09 01:48:43 UTC  |  Edited by: Jenshae Chiroptera
Frostys Virpio wrote:
Remmeber the character bazaar?
Character history.
Limit on how much it can change since publicly displaying their skills.
Kill board history.
Aunt en Thielles wrote:
I don't think the skill injectors are such a big issue, instead it is a sp sink. I've seen some kills where injectors have been destroyed and therefore a lot of sp got removed from the game.
A lot less than is sunk into alts that are under used or train past being perfect in their purpose.
This has now changed, they are now used as an extra source of ISK to skim off the extra SP they gain.

CCP - Building ant hills and magnifying glasses for fat kids

Not even once

EVE is becoming shallow and puerile; it will satisfy neither the veteran nor the "WoW" type crowd in the transition.

Tyberius Franklin
Federal Navy Academy
Gallente Federation
#455 - 2016-03-09 02:19:28 UTC
Jenshae Chiroptera wrote:
Frostys Virpio wrote:
Remmeber the character bazaar?
Character history
Kill board history
Both of these will tend to be rendered irrelevant at best and entirely misleading at worst when a character changes hands. No one benefits from these being maintained.

Jenshae Chiroptera wrote:
A lot less than is sunk into alts that are under used or train past being perfect in their purpose.
This has now changed, they are now used as an extra source of ISK to skim off the extra SP they gain.
First numbers stated something by the way of 20% loss of SP. If we suppose the alt accounts in question stopped training prior we're seeing likely a gain around 70% - 80% their training capacity of useful SP.

That said given CCPs latest attempts at quantifying who had how many accounts there are per player that isn't too much. Either way that number should be going up rather than down, which really sounds like a good thing rather than flushing a useful part of the sub down the drain.
Nat Silverguard
Aideron Robotics
Aideron Robotics.
#456 - 2016-03-09 04:43:39 UTC
jetsam Isu 11 day lost an 8B Ark and a 250M Orthus. Big smile

pay2win (or advantage, whatever) indeed. Roll

still don't see any 10-day 1v1 slaugthering machine though. What?

Just Add Water

Deck Cadelanne
CAStabouts
#457 - 2016-03-09 10:06:04 UTC
Jenshae Chiroptera wrote:

Two years 36M SP total and I am decent enough in Minmatar and Gallente sub-capitals.
More than half of my skill points are in mining and industrial skills.

If you read up on it, pick a ship and a fit, you can be out there PVPing in an incredibly short time.


^ this is true. So true. Perhaps the 400-pound gorilla in the room is the mass of unrealistic expectations so many have re: how the game works and the disappointment they feel when they can't have everything "their way." You don't have to spend years watching your skill queue and mining before you can PVP. We prove that every month or two with the CAS Combat Day. Other public fleets do the same.

True that skill injectors are going to make a certain group of players space-rich. True that they are going to enable access to "top tier" content like capitals and the like to anyone willing to spend the money to get it. Hell, with PLEX anyone willing to spend RL cash can fast-track to the same kinds of massive piles of space-money these veterans have accumulated...but money has always been a shortcut vs. time.

I am seeing a lot of veteran players mad enough to quit over this and I empathize. I understand the perception that CCP has "sold out" by allowing newer players to potentially fast-track to the "level" these veterans have achieved in terms of what they can fly and do.

I also understand that CCP needs to maintain and grow a player base over time, and leaving an un-crossable gulf between those veterans and newer players is a massive barrier to that goal - which makes it a massive commercial risk for CCP and a massive existential risk to the game itself. Perhaps PLEX and skill trading are the least-bad options right now. Personally I'd have voted for a lore-driven "wipe clean" to effectively re-boot the game - but imagine the howls of rage if that were to pass.

So let's do what the smartest gaming community has always done - adapt and get on with it and see how things go.

"When the going gets weird, the weird turn professional."

- Hunter S. Thompson

Djakku
U Subbed M8
#458 - 2016-03-09 11:35:16 UTC
8 Year veteran here. All I got to say is "hell, it's about time." ;)
ripper1 Tivianne
Federal Navy Academy
Gallente Federation
#459 - 2016-03-09 12:03:53 UTC
Djakku wrote:
8 Year veteran here. All I got to say is "hell, it's about time." ;)



One of the better upgrade's :)Lol
Terminal Insanity
KarmaFleet
Goonswarm Federation
#460 - 2016-03-09 14:28:51 UTC  |  Edited by: Terminal Insanity
CCP Falcon wrote:
There's a simple flaw with any "Pay To Win" argument against skill trading.

A pilot who knows what they're doing with a Rifter and a 2 skillpoints can end the world for a clueless player with 300 million skillpoints. Put the average driver in an F1 car and they're not going to have the first idea of how to drive it, despite having a driver's license.

All skillpoints do is unlock the ability to fly a given hull with a given weapon, or utilize a given module to a particular end. Using the ship and modules is where the skill lies, and is the key to victory or failure. That's what defines you as an EVE player.


The problem with this explanation is that it justifies any form of Pay2Win system. You're essentially saying there can be no such thing as pay2win in any game regardless of how its implemented, because in the end, it comes down to the skill level of the player.

In that case, you should remove skillpoints entirely. Because at this point its just a moneymaking mechanic and not actually anything to do with the gameplay or "level progression".



Could you imagine Neverwinter Nights, you pay money you get immediate level 40 character. While everyone else who cant afford it is spending months grinding? Hey, its down to the skil of the player, not the character level, right? So who cares how many months it takes you to earn what i just unlocked with my mom's creditcard!

Imagine Diablo, you can just pay money and have all the top level gear.

Everquest and you get max skills and max level.

Thats not a game i want to play.


When a rich brat can but a shitton of plex and then inject several characters on several accounts to titans, and then plex some titans for them all.... That is ******* pay2win.

"War declarations are never officially considered griefing and are not a bannable offense, and it has been repeatedly stated by the developers that the possibility for non-consensual PvP is an intended feature." - CCP