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Using Project Discovery to research corpses for player locator implant

Author
Pleasure Hub Node-514
Pleasure Hub Hotline
#1 - 2016-02-15 09:15:43 UTC  |  Edited by: Pleasure Hub Node-514
Changes to the watchlist system are going to place a renewed reliance on the clunky locator agent system to find out if people are online and where they are located.

Adding the mechanic of letting players build temporary player-specific locator implants from a target player's corpse reduces this need for people to have 10-20 alts to reliably participate in player location tools. Two fold approach to adding value to corpses (as components for intel) and driving player participation into Project Discovery.

Locator implants discussed below have great potential to be used by bounty hunters and players under wardec--for finding war targets or evading them. Locators are constructed from a corpse and may only locate the player whose corpse was used/researched. The 2 day temporary implants use hard-wiring slots 6 through 10. This means 5 players may be tracked simultaneously--at the expense of being unable to use those hard-wiring slots for other implants until 2 days elapse or pod is destroyed. Frequency of locator ping is determined by level of corpse research; see below.

example use: Stockpile corpses from members of Marmite Collective, research corpses, and sell locator implants to wardec'd corps.



Corpse Forensics
-Researching a corpse opens ability to extrapolate skill amount, skills held by player, and injection/extractor history of that player before moment of death.

Single Corpse Process [Private]:
1. Deliver a corpse to either a Sisters of Eve or player held citadel.

2. Right click corpse > load corpse for single process research.

3. When corpse is loaded and single process is selected, Project Discovery tasks will no longer award ISK or SoE LP, instead will award research points toward levels of research completion on a selected corpse. Project Discovery tasks can be completed anywhere in New Eden from the Neocom dropdown menu.
-Level 1: Skill amount at time of death
-Level 3: Injector/Extraction History and Implant/Hardwiring History (including reference of Bounty target implants)
-Level 5: Skills held (offers option to view Ship Tree as selected corpse)

4. Modifiers for single corpse research speed:
-Project Discovery identification proficiency % (better player is at identifying cells, the more research points each completed task earns).

Batch Corpse Process [Corp]:
1. Only citadels may handle batch process of bodies.

2. Right click corpse > donate corpse for batch process research.

3. In a batch process, fellow corp members can contribute to researching any corpse in the batch queue. Corp leaders can prioritize various corpses to be researched and designate the satisfactory research level of a corpse. Name of corpse in batch queue is available to corporation auditors, directors, and CEOs. When a corpse in the batch process queue is complete it is delivered to a corporation hanger.

4. Modifiers for batch corpse research speed:
-Project Discovery identification proficiency %
-The modifier of the Citadel research station database you are connected to.
Citadel Modifiers for Corpse Research Tasks:
Medium = 2x
Large = 3x
X-Large = 4x

Details:
-Corpses cannot be removed once loaded for research in either SoE station or player citadel.
-Corpses placed in the research queue are lost when a citadel is destroyed.
-Researched corpses may be traded to other players
-Corpse research serves as a deep form of intel gathering for info brokers and corp officials.



Bounty Hunting
-Processing corpses into temporary implants that serve as unlimited range locator agents for bounty hunters. Credit to Ripley Riley for corpseplant idea.

Components for 'Bloodhound' implant
(Player Corpse) + (Research Level of Corpse lvl 1-5) + (Hardwiring implant of choice 6-10) = Temporary 2 day 'Bloodhound' implant that tracks specific player.

Corpse Research Impact on Locator Agent Ping Cooldown
Level 1: 20 min
Level 2: 15 min
Level 3: 10 min
Level 4: 5 min
Level 5: 2 min

Details:
-Process of turning researched corpse into locator implant destroys the corpse. Make sure to write down skill intel before committing corpse to implant
-Temporary player locator implants may be traded via public or corporation contract
-Implants are destroyed upon pod destruction (reference list of implants in corpse is accessible with level 3 research).

'One night hauler' The tell all story of a pleasure bot in Jita 4-4

epicurus ataraxia
Illusion of Solitude.
Illusion of Solitude
#2 - 2016-02-15 12:54:34 UTC
Pleasure Hub Node-514 wrote:
Two fold approach to adding value to corpses (as components for intel) and driving player participation into Project Discovery.



Corpse Forensics
-Researching a corpse opens ability to extrapolate skill amount, skills held by player, and injection/extractor history of that player before moment of death.

Single Corpse Process [Private]:
1. Deliver a corpse to either a Sisters of Eve or player held citadel.

2. Right click corpse > load corpse for single process research.

3. When corpse is loaded and single process is selected, Project Discovery tasks will no longer award ISK or SoE LP, instead will award research points toward levels of research completion on a selected corpse. Project Discovery tasks can be completed anywhere in New Eden from the Neocom dropdown menu.
-Level 1: Skill amount at time of death
-Level 3: Injector/Extraction History and Implant/Hardwiring History (including reference of Bounty target implants)
-Level 5: Skills held (offers option to view Ship Tree as selected corpse)

4. Modifiers for single corpse research speed:
-Project Discovery identification proficiency % (better player is at identifying cells, the more research points each completed task earns).

Batch Corpse Process [Corp]:
1. Only citadels may handle batch process of bodies.

2. Right click corpse > donate corpse for batch process research.

3. In a batch process, fellow corp members can contribute to researching any corpse in the batch queue. Corp leaders can prioritize various corpses to be researched and designate the satisfactory research level of a corpse. Name of corpse in batch queue is available to corporation auditors, directors, and CEOs. When a corpse in the batch process queue is complete it is delivered to a corporation hanger.

4. Modifiers for batch corpse research speed:
-Project Discovery identification proficiency %
-The modifier of the Citadel research station database you are connected to.
Citadel Modifiers for Corpse Research Tasks:
Medium = 2x
Large = 3x
X-Large = 4x

Details:
-Corpses cannot be removed once loaded for research in either SoE station or player citadel.
-Corpses placed in the research queue are lost when a citadel is destroyed.
-Researched corpses may be traded to other players
-Corpse research serves as a deep form of intel gathering for info brokers and corp officials.



Bounty Hunting
-Processing corpses into temporary implants that serve as unlimited range locator agents for bounty hunters. Credit to Ripley Riley for corpseplant idea.

Components for 'Bloodhound' implant
(Player Corpse) + (Research Level of Corpse lvl 1-5) + (Hardwiring implant of choice 6-10) = Temporary 2 day 'Bloodhound' implant that tracks specific player.

Corpse Research Impact on Locator Agent Ping Cooldown
Level 1: 20 min
Level 2: 15 min
Level 3: 10 min
Level 4: 5 min
Level 5: 2 min

Details:
-Process of turning researched corpse into locator implant destroys the corpse. Make sure to write down skill intel before committing corpse to implant
-Temporary player locator implants may be traded via public or corporation contract
-Implants are destroyed upon pod destruction (reference list of implants in corpse is accessible with level 3 research).

I may be missing something here, it is a quite complex mechanic, and would naturally require Development time, I am struugling to see the benefit? Is there a specific scenario you have in mind where this would be particuarly useful?
You obviously have put a lot of thought into it, and that is commendable, but I admit, I am curious as to the value.

There is one EvE. Many people. Many lifestyles. WE are EvE

Pleasure Hub Node-514
Pleasure Hub Hotline
#3 - 2016-02-15 13:17:40 UTC  |  Edited by: Pleasure Hub Node-514
@epicurus ataraxia

Who is helps:
-Bounty hunters track targets. The locator agent system is pretty clunky and requires multiple alts to get an accurate fix on someone's location as they're moving through space. Still has an element of challenge because the locator implant requires a player's corpse.
-Corps and PvPers use it to get an idea of someone's strength now that age of character as little bearing on potential skill level with the introduction of Skill injectors. Adds a sense of paranoia to the game when you ask around to who scooped your corpse. Corps employ a body collector to ninja scoop corpses off the field in order to gain sources for producing intel on combatants that can be shared within the corp or alliance.
-Corpses are loaded into Citadels for the fastest batch processes. If a citadel is destroyed while batch processes corpses for data, those corpses are destroyed. This gives an additional reason for mounting assaults against citadels, in order to prevent the enemy from gathering this intel.
-Corporations may use it on their own members as an insurance policy. e.g. upon joining corp x, we ask that you self destruct twice and contract those corpses to the nearest recruitment agent. If you betray the corp, we have a way to find you and kill you.

There's also the awesome thing about encouraging more involvement in the corpse trade.

'One night hauler' The tell all story of a pleasure bot in Jita 4-4

Hector Riley
Incorruptibles
#4 - 2016-02-15 13:55:18 UTC
Pleasure Hub Node-514 wrote:
There's also the awesome thing about encouraging more involvement in the corpse trade.
Thanks for doing this write-up!

I love the idea of corpse merchants selling bodies to hopeful bounty hunters. Imagine how someone's in-game reputation can modify the price of their body. Imagine seeing someone selling your corpse in Jita local for a huge price tag and feeling a sick sense of pride.
Celthric Kanerian
Viziam
Amarr Empire
#5 - 2016-02-15 19:28:57 UTC  |  Edited by: Celthric Kanerian
And how exactly does this help people in real life?
Asking because that is the whole point of Project Discovery in the first place...
Nevyn Auscent
Broke Sauce
#6 - 2016-02-15 20:12:27 UTC
How does a corpse give a location perfect to the second? That's just bizarre and we already have locator agents for anything less accurate.
API's can already show skills so if a Corp needs to know someone's skills they can get a skill API.

In short, this idea serves nothing.
Pleasure Hub Node-514
Pleasure Hub Hotline
#7 - 2016-02-15 20:41:55 UTC
Nevyn Auscent wrote:
How does a corpse give a location perfect to the second? That's just bizarre and we already have locator agents for anything less accurate.
API's can already show skills so if a Corp needs to know someone's skills they can get a skill API.

In short, this idea serves nothing.

Drifters are quite proficient at tracking capsuleers. It possible to chalk it up to research they've done in regards to body harvesting.

Skill Injector/Extractor history is not available through the API. API keys can be revoked. This is a contingency corporations can use to track a player.

'One night hauler' The tell all story of a pleasure bot in Jita 4-4

Pleasure Hub Node-514
Pleasure Hub Hotline
#8 - 2016-02-15 20:48:37 UTC
Celthric Kanerian wrote:
And how exactly does this help people in real life?
Asking because that is the whole point of Project Discovery in the first place...

Project Discovery is currently helping identify dyed proteins for the Human Atlas Project.. Project Discovery tasks are correctly identified faster through leveraging power of the crowds.

'One night hauler' The tell all story of a pleasure bot in Jita 4-4

Ange d'Tenebres
Imperial Shipment
Amarr Empire
#9 - 2016-02-15 21:31:35 UTC
Bounty Hunting as it exists right now is a broken mechanic. Adding more features to something that is not viable isn't very useful.

(Bounty Hunters raise your hands to be counted...uh huh, didn't think so.)

While their are some nice story line tie-ins as stated above, there is no tangible benefit from this. Unless it can offer real-time tracking rather than delayed tracking, something I don't see CCP doing. If CCP did make it real-time then it might almost make Bounty hunting viable again, but would still only work at the multiple player level, or for a multi-boxing player perhaps.
Hector Riley
Incorruptibles
#10 - 2016-02-15 21:37:24 UTC
Ange d'Tenebres wrote:
Bounty Hunting as it exists right now is a broken mechanic. Adding more features to something that is not viable isn't very useful.

(Bounty Hunters raise your hands to be counted...uh huh, didn't think so.)

While their are some nice story line tie-ins as stated above, there is no tangible benefit from this. Unless it can offer real-time tracking rather than delayed tracking, something I don't see CCP doing. If CCP did make it real-time then it might almost make Bounty hunting viable again, but would still only work at the multiple player level, or for a multi-boxing player perhaps.
This is attempting to alleviate one of the problems with bounty hunting: target tracking. We have locator agents now, but they have longer cooldowns and require you to visit specific locations. This is an "on board" locator agent with a potential location ping of 2 minutes (with max skills) and instant results. That's pretty damn real-time without it being a constant location feed.
Pleasure Hub Node-514
Pleasure Hub Hotline
#11 - 2016-02-15 22:18:12 UTC
Hector Riley wrote:
This is attempting to alleviate one of the problems with bounty hunting: target tracking. We have locator agents now, but they have longer cooldowns and require you to visit specific locations. This is an "on board" locator agent with a potential location ping of 2 minutes (with max skills) and instant results. That's pretty damn real-time without it being a constant location feed.

Additionally, the implant itself only lasts 2 days regardless of the research levels you invested into the corpse. Two days is long enough to allow for a focused hunt, while being short enough that if a bounty target wants to hide in a station over the weekend, they can do so. Ultimately, if you been able to keep a player docked for the reason of building a locator implant from their corpse, that's pretty powerful player influence.

'One night hauler' The tell all story of a pleasure bot in Jita 4-4

edeity
Holy Amarrian Battlemonk
Crimson Inquisicion
#12 - 2016-02-16 00:20:56 UTC
HIGHLY COMMENDABLE YOUR ATTEMPTS TO FIND ALTERNATE USES FOR CORPSES. BUT THE CORPSE OF A CAPSULEER, FRESHER ALWAYS BEING BETTER, ALREADY HAS A USE. RELIGIOUS PURPOSES.

Embrace the full faith.
Petrified
Old and Petrified Syndication
#13 - 2016-02-16 00:28:42 UTC
The idea has merits and the knowledge gleened would be valuable.

However, I do not think it should be tied to Project Discovery in any way. It is already a program with a high learning curve and would undermine Project Discovery's purpose in game. If such a mechanic were added, it should be added as something separate from PD. There is nothing, of course, keeping the Dev team from utilizing aspects of the UI from PD in this, but is should certainly be kept separate.

Cloaking is the closest thing to a "Pause Game" button one can get while in space.

Support better localization for the Japanese Community.

Pleasure Hub Node-514
Pleasure Hub Hotline
#14 - 2016-02-16 00:42:00 UTC
Petrified wrote:
The idea has merits and the knowledge gleened would be valuable.

However, I do not think it should be tied to Project Discovery in any way. It is already a program with a high learning curve and would undermine Project Discovery's purpose in game. If such a mechanic were added, it should be added as something separate from PD. There is nothing, of course, keeping the Dev team from utilizing aspects of the UI from PD in this, but is should certainly be kept separate.

How would it undermine Project Discovery's purpose? You still have the option to earn either SoE LP by completing tasks, or (with a toggle flip) earn research points toward a selected corpse.

Same with LP payouts, the player is rewarded with greater number of corpse research points for being more proficient in identifying slides.

'One night hauler' The tell all story of a pleasure bot in Jita 4-4

Pleasure Hub Node-514
Pleasure Hub Hotline
#15 - 2016-02-16 00:43:18 UTC
edeity wrote:
HIGHLY COMMENDABLE YOUR ATTEMPTS TO FIND ALTERNATE USES FOR CORPSES. BUT THE CORPSE OF A CAPSULEER, FRESHER ALWAYS BEING BETTER, ALREADY HAS A USE. RELIGIOUS PURPOSES.

Embrace the full faith.

"Blood Orgy, Best Orgy."
-Omir Sarikusa

'One night hauler' The tell all story of a pleasure bot in Jita 4-4

Petrified
Old and Petrified Syndication
#16 - 2016-02-16 00:50:51 UTC
Pleasure Hub Node-514 wrote:
Petrified wrote:
The idea has merits and the knowledge gleened would be valuable.

However, I do not think it should be tied to Project Discovery in any way. It is already a program with a high learning curve and would undermine Project Discovery's purpose in game. If such a mechanic were added, it should be added as something separate from PD. There is nothing, of course, keeping the Dev team from utilizing aspects of the UI from PD in this, but is should certainly be kept separate.

How would it undermine Project Discovery's purpose? You still have the option to earn either SoE LP by completing tasks, or (with a toggle flip) earn research points toward a selected corpse.

Same with LP payouts, the player is rewarded with greater number of corpse research points for being more proficient in identifying slides.


It distracts from Project Discovery. In that way, it undermines it. Given SOE's disdain for capsuleers in general, I don't see them handing out a tool like you describe anyways. Now something like this could have been recovered tech from Sansha, which would make more sense and not distract from Project Discovery.

Cloaking is the closest thing to a "Pause Game" button one can get while in space.

Support better localization for the Japanese Community.

Scipio Artelius
Weaponised Vegemite
Flying Dangerous
#17 - 2016-02-16 01:12:00 UTC
I want all my corpses for myself.

I ain't giv'n 'em 't no stinky Sisters of Eve. Me 'n Cletus needs 'em fur things and stuff.
Pleasure Hub Node-514
Pleasure Hub Hotline
#18 - 2016-02-16 01:59:12 UTC
Locator implants discussed below have great potential to be used by bounty hunters and players under wardec--for finding war targets or evading them. Locators are constructed from a corpse and may only locate the player whose corpse was used/researched. The 2 day temporary implants use hard-wiring slots 6 through 10. This means 5 players may be tracked simultaneously--at the expense of being unable to use those hard-wiring slots for other implants until 2 days elapse or pod is destroyed. Frequency of locator ping is determined by level of corpse research; see below.

example use: Stockpile corpses from members of Marmite Collective, research corpses, and sell locator implants to wardec'd corps.

'One night hauler' The tell all story of a pleasure bot in Jita 4-4

Pleasure Hub Node-514
Pleasure Hub Hotline
#19 - 2016-02-16 02:06:13 UTC
Petrified wrote:
It distracts from Project Discovery. In that way, it undermines it. Given SOE's disdain for capsuleers in general, I don't see them handing out a tool like you describe anyways. Now something like this could have been recovered tech from Sansha, which would make more sense and not distract from Project Discovery.

Why wouldn't the Sisters give us the tools to kill capsuleers easier. On the other token, if you're running humanitarian transport missions for SoE it'd also make sense they'd want to give you tools to avoid the capsuleer threat.

They're doing a lot of research on Drifter tech, so it's not far outside the realm of possibility that they may have uncovered something.

'One night hauler' The tell all story of a pleasure bot in Jita 4-4

Pleasure Hub Node-514
Pleasure Hub Hotline
#20 - 2016-02-16 02:08:34 UTC
Scipio Artelius wrote:
I want all my corpses for myself.

I ain't giv'n 'em 't no stinky Sisters of Eve. Me 'n Cletus needs 'em fur things and stuff.

Build a citadel so you and Cletus can bring the gimp to play as well. No need to involve space nuns in your business when you have your own station.

'One night hauler' The tell all story of a pleasure bot in Jita 4-4

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