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Missions & Complexes

 
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Rattlesnake: Mission Clear Fit

Author
Arthur Aihaken
CODE.d
#1 - 2016-02-15 04:59:43 UTC  |  Edited by: Arthur Aihaken
I thought I'd share a quick and dirty cheap Rattlesnake L4 mission fit. This is designed for quickly clearing missions where you need or want to shoot everything. There are a myriad of reasons behind this fit and why it will outperform any other battleship (including Marauders and Machariels), but the keys are EW immunity, drone tanking and not being limited by scan resolution or the number of targets.

First and foremost - you don't need to target anything. Ever. As soon as you're aggro'd you can automatically engage both drones and auto-targeting missiles. More often than not they will select the closest threat, but they often diverge and go after different targets as well. This also has the added benefit of making the Rattlesnake completely immune to EW without the drawback of a combat timer or rooting you in place.

Second, since missions vary between active movement towards an objective or remaining in place - simply switching between Heavy and Sentry drones can allow you to maximize mission potential.

Last but not least - the Rattlesnake is literally a brick. In addition to a massive passive tank (which will be boosted even more with the hull resist changes), it has a high passive shield recharge. But most importantly - you can utilize your drones to tank to great effect (especially Geckos). There are only a handful of missions where you'll actively need to use your shield booster, and even then it's often overkill.

The only drawback with the Rattlesnake is the lack of utility highs, so you won't be able to fit a tractor beam for cargo objectives. However, more often than not you'll be moving towards these objectives anyway - so it's not going to add a significant amount to mission times. Since you don't need to carry a lot of missiles or variants, you typically have 400m3 or more cargo space (more than enough to loot valuable salvage when applicable).

In addition to Ascendancies, I run this with +5 missile implants. DPS ranges from a low of 1154 with V skills to a high of 1908 with some Faction bling. As requested, I've now started EFT/Pyfa-compatible fits (apologies for this completely escaping me previously).

[Rattlesnake, Rattlesnake Cheap]

Drone Damage Amplifier II
Drone Damage Amplifier II
Drone Damage Amplifier II
Omnidirectional Tracking Enhancer II
Ballistic Control System II
Ballistic Control System II

500MN Y-T8 Compact Microwarpdrive
Pithum C-Type EM Ward Amplifier
Drone Navigation Computer II
Pithum C-Type Thermal Dissipation Amplifier
Drone Navigation Computer II
Pithum C-Type Kinetic Deflection Amplifier
Pith C-Type Large Shield Booster

Rapid Heavy Missile Launcher II, Scourge Auto-Targeting Heavy Missile I
Rapid Heavy Missile Launcher II, Scourge Auto-Targeting Heavy Missile I
Rapid Heavy Missile Launcher II, Scourge Auto-Targeting Heavy Missile I
Rapid Heavy Missile Launcher II, Scourge Auto-Targeting Heavy Missile I
Rapid Heavy Missile Launcher II, Scourge Auto-Targeting Heavy Missile I
Drone Link Augmentor II

Large Hydraulic Bay Thrusters II
Large Hydraulic Bay Thrusters II
Large Drone Scope Chip I

Curator II x2
Warden II x2
Gecko x1

Scourge Auto-Targeting Heavy Missile I x2500
Inferno Auto-Targeting Heavy Missile I x2500
Scourge Fury Heavy Missile x1250
Inferno Fury Heavy Missile x1250

One final note: this fit was designed for minimal micromanagement, hence the passive modules. You can and will get better performance with active or scripted modules, so please feel free to modify or adjust this fit to your own personal preference.

I am currently away, traveling through time and will be returning last week.

Andrew Space
Doomheim
#2 - 2016-02-15 06:16:46 UTC
Solid starter fit. Looks good.
Tarojan
Tarojan Corporation
#3 - 2016-02-15 08:22:11 UTC
How does it compare with a navy scorp? there isn't alot of tank on that if you go get full room aggro somewhere nasty and I don't see any passive tank modules for your " massive passive tank" I would be tempted to throw on a purger rig or swap out the track enhancer for at least a power diagnostic system. thoughts?

Will gank for food

The Bigpuns
United Standings Improvement Agency
#4 - 2016-02-15 11:31:56 UTC
Still outperformed by a more actively engaged cruise fit. Only advantage of this fit is that you don't actually have to play the game if you would rather watch cat videos while your rattlesnake clears the room...
Arthur Aihaken
CODE.d
#5 - 2016-02-15 11:33:52 UTC
Tarojan wrote:
How does it compare with a navy scorp? there isn't alot of tank on that if you go get full room aggro somewhere nasty and I don't see any passive tank modules for your " massive passive tank" I would be tempted to throw on a purger rig or swap out the track enhancer for at least a power diagnostic system. thoughts?

1908 DPS when you bling it, which is about double what you can get with a Navy Scorpion. Shield extenders bloat your signature radius resulting in higher missile damage, which is why I've gone with passive shield amplifiers. Your drones will tank a good chunk of enemy fire, so the tank looks a tad light - but really isn't. The other aspect of the Navy Scorpion is that it has a rate of fire bonus instead of a damage bonus and is not well-suited to rapid heavy launchers (you do less actual damage and lose way more volleys to overkill).

I use a pair of ballistic control systems because the third only gives you around 5% more DPS and you almost always lose that with the coresponding rate of fire increase. Ditto for the fourth drone damage amplifier (it only adds about 50 DPS). So you can certainly run a purger in the low, and if you're not inclined to run Geckos you can swap out the two drone navigation modules for omnidirectional tracking links instead or substitute adaptive invulnerabilities for the passive shield amplifiers and still run the drone navigation modules.

As indicated, I designed this as a plug-and-play fit with the express intent of grinding through missions. There is next to no micromanagement and no need to map various active damage application modules. There are several good active cruise fit Rattlesnakes, but these need rigors, flares, target painters and missile guidance computers. And even then they're still horrible at applying damage to frigates and cruisers. Rapid heavies will consistently wipe a good half dozen or more small targets before needing to be reloaded, and this is often all you need in most missions. After that you can switch to Fury ammunition and pummel the heck out of the larger ships (1100 applied DPS out to 93km is nothing to casually ignore).

I am currently away, traveling through time and will be returning last week.

Arthur Aihaken
CODE.d
#6 - 2016-02-15 11:44:06 UTC  |  Edited by: Arthur Aihaken
The Bigpuns wrote:
Still outperformed by a more actively engaged cruise fit. Only advantage of this fit is that you don't actually have to play the game if you would rather watch cat videos while your rattlesnake clears the room...

Opinions vary, but I can run circles around a cruise fit. For starters, I don't have to wait for target lock cycles - and I never lose DPS to any kind of EW. If you consistently run missions in the same systems you get auto-aggro, which means you can start shooting immediately. Even if you average out rapid launchers you're still getting upwards of 1200-1600 DPS (depending on fit). You will be hard-pressed to get that even on paper with cruise missiles, and you lose upwards of 40-60% engaging anything smaller than battlecruisers.

Feel free to post your personal Rattlesnake fit.

I am currently away, traveling through time and will be returning last week.

The Bigpuns
United Standings Improvement Agency
#7 - 2016-02-15 11:46:01 UTC
Arthur Aihaken wrote:
The Bigpuns wrote:
Still outperformed by a more actively engaged cruise fit. Only advantage of this fit is that you don't actually have to play the game if you would rather watch cat videos while your rattlesnake clears the room...

Opinions vary, but I can run circles around a cruise fit. For starters, I don't have to wait for target lock cycles - and I never lose DPS to any kind of EW. If you consistently run missions in the same systems you get auto-aggro, which means you can start shooting immediately. Even if you average out rapid launchers you're still getting upwards of 1200-1600 DPS (depending on fit). You will be hard-pressed to get that even on paper with cruise missiles, and you lose upwards of 40-60% engaging anything smaller than battlecruisers.

Feel free to post your personal Rattlesnake fit.


Please refer to all previous posts and threads on this topic to see why that's not true.
Arthur Aihaken
CODE.d
#8 - 2016-02-15 12:00:06 UTC
EVE abhors out-of-the-box thinking. Heaven forbid someone might actually come up with a faster, cheaper and more consistent fit that runs contrary to the established norms. At least some of us are trying to push the envelope and challenge conventional thinking with a few abstract ideas.

I am currently away, traveling through time and will be returning last week.

Tarojan
Tarojan Corporation
#9 - 2016-02-15 12:24:04 UTC
Arthur Aihaken wrote:
EVE abhors out-of-the-box thinking. Heaven forbid someone might actually come up with a faster, cheaper and more consistent fit that runs contrary to the established norms. At least some of us are trying to push the envelope and challenge conventional thinking with a few abstract ideas.



Ahh but your not posting a "hey heres my abstract idea what do you think lets debate" your posting a "babies first snake fit for a beginner". As such your fit has to stand upto scrutinty. I'll grant you though Big puns post doesn't give you alot to work with. "its terrible" is only helpful if you say why...

Will gank for food

Arthur Aihaken
CODE.d
#10 - 2016-02-15 12:38:16 UTC  |  Edited by: Arthur Aihaken
Actually, I listed it as a mission clear fit. If you're low on skills, you will not get the most out of it.

I am currently away, traveling through time and will be returning last week.

Tarojan
Tarojan Corporation
#11 - 2016-02-15 13:45:26 UTC
oh right yeah you did. apologies.

Will gank for food

The Bigpuns
United Standings Improvement Agency
#12 - 2016-02-15 16:48:14 UTC
It has been pointed out time and again why a passive shield rhml rattlesnake is inferior. Arthur still says we just hate his (continued, repeated, and frankly becoming rather tiresome) fits because they don't conform. The real reasons are, to be brief:

Passive shield is bad for pve. Too many slots devoted to not blowing stuff up.
Rhml's are bad for pve that isn't blitzing. Arthur likes quoting his burst dps figures, needs to tick the "include reload time in dps" box in eft.
Peak dps on paper is with a gecko. A gecko is rarely the best answer in practise.
Saying you never need to target anything is basically relying on your drones and fof missiles picking the best targets. And fof's do low damage. Best bet is to target things (whoops, have to include a 4 second delay per mission while that first target gets locked) and then set your drones and missiles on appropriate targets manually.

I stated Arthur's fit is good for afk mission clears. It has been stated by many people on many threads that Arthur's methods, which include semi afk multiboxing, are not best and not for everyone. Granted, if you are semi afk multiboxing, then a passive shield, fof spamming, gecko tanking rattle is a fine choice. That did not appear to be the stated intent of this fit, merely just for full mission clears. Which the traditional rattle still does better.

Hope I've explained myself a bit more clearly now.
Tarojan
Tarojan Corporation
#13 - 2016-02-15 17:15:23 UTC
Yup thanks. I might try a cruise rattle at some point. Probably not though. I would go for a golem if I trained into missiles I think.

Will gank for food

Estella Osoka
Cranky Bitches Who PMS
#14 - 2016-02-15 18:43:31 UTC
I'll just stick with my passive brick Rattler.

[Rattlesnake, pve]

Damage Control II
Drone Damage Amplifier II
Drone Damage Amplifier II
Drone Damage Amplifier II
Shield Power Relay II
Shield Power Relay II

Core X-Type 500MN Microwarpdrive
Adaptive Invulnerability Field II
EM Ward Amplifier II
Thermal Dissipation Amplifier II
Large Shield Extender II
Large Shield Extender II
Large Shield Extender II

Rapid Heavy Missile Launcher II, Scourge Auto-Targeting Heavy Missile I
Rapid Heavy Missile Launcher II, Scourge Auto-Targeting Heavy Missile I
Rapid Heavy Missile Launcher II, Scourge Auto-Targeting Heavy Missile I
Rapid Heavy Missile Launcher II, Scourge Auto-Targeting Heavy Missile I
Rapid Heavy Missile Launcher II, Scourge Auto-Targeting Heavy Missile I
Improved Cloaking Device II

Large Drone Durability Enhancer II
Large Drone Durability Enhancer II
Large Core Defense Field Purger I


Gecko x1
Curator II x2
Garde II x2
Hobgoblin II x5


Eifyr and Co. 'Rogue' Acceleration Control AC-605
Zainou 'Snapshot' Heavy Missiles HM-705
Zainou 'Deadeye' Guided Missile Precision GP-805
Zainou 'Gnome' Shield Operation SP-905
Zainou 'Deadeye' Rapid Launch RL-1005
Cipher Jones
The Thomas Edwards Taco Tuesday All Stars
#15 - 2016-02-16 15:42:42 UTC
There's nothing on there to loot or salvage, so I really fail to see how it's going to beat a marauder?

internet spaceships

are serious business sir.

and don't forget it

The Bigpuns
United Standings Improvement Agency
#16 - 2016-02-16 16:02:21 UTC
Cos looting and salvaging isn't worth much these days, with few exceptions. Most cash is in bounties and lp's. Rattle applies enough dps to complete missions faster than marauders in most situations.
Arthur Aihaken
CODE.d
#17 - 2016-02-16 17:57:56 UTC
The Bigpuns wrote:
Cos looting and salvaging isn't worth much these days, with few exceptions. Most cash is in bounties and lp's. Rattle applies enough dps to complete missions faster than marauders in most situations.

This assessment is pretty much bang on. Damsel and Beserk for salvage, Zazz and Damsel for the chance of an implant drop, Scarlet and Guristas for a guranteed implant drop, Angels for the chance of a Faction drop in the bonus room (not sure if this is really worth it) and the Enemies series for the tag drops. Plus any of the combat Storyline missions that drop tags or salvage. I'm mainly referencing Caldari missions, but this applies for the most part to the other factions as well.

Loot tables and reprocessing have been nerfed to the point where bltzing for LP or clearing for bounties are almost always more profitable these days (particularly with the SoE Faction).

I am currently away, traveling through time and will be returning last week.

Sindjin Hawke
Distant Light Syndicate
#18 - 2016-02-17 02:22:55 UTC  |  Edited by: Sindjin Hawke
Here's what I use. The Invul is because I'm lazy and don't feel like swapping mission specific rigs. But in this I hardly get passed half shields and never really have to micro jump away because it can hit hard pretty far out.

Ballistic Control System II
Ballistic Control System II
Ballistic Control System II
Drone Damage Amplifier II
Drone Damage Amplifier II
Drone Damage Amplifier II

Large Micro Jump Drive
Pith A-Type Large Shield Booster
Adaptive Invulnerability Field II
Kinetic Deflection Field II
Sensor Booster II, Targeting Range Script
Omnidirectional Tracking Link II, Optimal Range Script
Omnidirectional Tracking Link II, Optimal Range Script

Cruise Missile Launcher II, Inferno Cruise Missile
Cruise Missile Launcher II, Inferno Cruise Missile
Cruise Missile Launcher II, Inferno Cruise Missile
Cruise Missile Launcher II, Inferno Cruise Missile
Cruise Missile Launcher II, Inferno Cruise Missile
Drone Link Augmentor II

Large Capacitor Control Circuit I
Large Capacitor Control Circuit I
Large Capacitor Control Circuit I

Warden II x2
Gecko x1
Hobgoblin x5

DPS with the Wardens is around 1450. The best part is the sentries hit out at 90k pretty hard so this fit melts a room pretty quick from 90 to 130k. Hobgoblins in case some pesky frigates get under the drones. The Gecko is bling and can pack one hell of a punch too.