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Dev blog: Reworking Capital Ships: Skills, Modules and Refitting

First post
Author
Rain6637
Simulacra and Simulation
Goonswarm Federation
#241 - 2016-02-23 21:53:07 UTC
I would be okay with the AI removal if carriers had more DPS, 4,000 to 5,000 DPS. Even if it meant a bastion module.
Lugh Crow-Slave
#242 - 2016-02-23 22:00:59 UTC
Rain6637 wrote:
Why would I fly a carrier for the same DPS and 5x the effort? The micromanagement is what does it. It turns a simple hull split into a ship class being put out to pasture.


it will mostly come down to how much dps light fighters do and how effective the e-war is

i like to think that since they went back to heavies are only for supers that the fighters are going to be strong

another bonus is you don't need a lock to sick your fighters on someone and if nothing has changed your range is the entire grid

this long range utility is one reason i think a siege mod would just limit its potential
Rain6637
Simulacra and Simulation
Goonswarm Federation
#243 - 2016-02-23 23:17:51 UTC
One reason you can't say future carrier / grid gameplay is perfect is the lack of a direction indicator for the ship at such a far zoom level.

It's not completely correct to say carriers will have effective DPS when they're penalized for targeting subcapitals.

The lack of a lock is moot because again, you are being forced to fight other capitals that have huge sigs anyway.

a bastion module wouldn't change the range at all, so that can't be counted as a bonus either.

My main point is that I wouldn't bring a carrier over a super, and bringing a carrier means you are a scrub. 1/10 the DPS of a supercarrier, 1/10 (or less) of the EHP, and it's just as hard to pilot.

This is why I say the only thing I think would compensate is an increase of DPS to 4,000-5,000.
Rain6637
Simulacra and Simulation
Goonswarm Federation
#244 - 2016-02-23 23:21:21 UTC
Lugh Crow-Slave
#245 - 2016-02-24 05:16:14 UTC  |  Edited by: Lugh Crow-Slave
https://www.reddit.com/r/evecapitalfocusgroup/comments/470bzl/feedback_wanted_fighter_squadron_details/


DPS will be 840 with crius missile application +(90with heavy application for 100s) at max skills so it looks like carriers will be dedicated anti sub with their dps being lower than a t1 bs


But these are very early stats
aser09
The Krab Shack
Worthless Krabs
#246 - 2016-02-24 17:51:05 UTC
Hi. I was reading upon your new dev blog about the Force Auxiliary capital, Skills, Modules and refitting. as I was looking though the new roles and bonus I came across the Minmatar Force Auxiliary carrier bonus (the current capital ship I fly now). I only fly the Minmatar carrier for the current bonus of 7.5% bonus to Remote Armor Repairer amount. I have only trained Minmatar skills for the carrier and not long ago I got it to lvl 5. now the remote armor amount bonus is going to the amarr carrier plus I live in a wolf rayet WH with mean the new 7.5% bonus to local Shield Booster amount on the Minmatar fax is not a bonus for me but a disadvantage

on top of that I trained the Minmatar carrier skill to lvl 5 when I took a break from eve but I did not stop paying for it each month as I would use the training time. now it comes I lose that as well.
Lugh Crow-Slave
#247 - 2016-02-25 16:30:56 UTC
aser09 wrote:
Hi. I was reading upon your new dev blog about the Force Auxiliary capital, Skills, Modules and refitting. as I was looking though the new roles and bonus I came across the Minmatar Force Auxiliary carrier bonus (the current capital ship I fly now). I only fly the Minmatar carrier for the current bonus of 7.5% bonus to Remote Armor Repairer amount. I have only trained Minmatar skills for the carrier and not long ago I got it to lvl 5. now the remote armor amount bonus is going to the amarr carrier plus I live in a wolf rayet WH with mean the new 7.5% bonus to local Shield Booster amount on the Minmatar fax is not a bonus for me but a disadvantage

on top of that I trained the Minmatar carrier skill to lvl 5 when I took a break from eve but I did not stop paying for it each month as I would use the training time. now it comes I lose that as well.


good thing ccp is kind enough to sell you extractors
aser09
The Krab Shack
Worthless Krabs
#248 - 2016-02-25 16:50:28 UTC
Lugh Crow-Slave wrote:
aser09 wrote:
Hi. I was reading upon your new dev blog about the Force Auxiliary capital, Skills, Modules and refitting. as I was looking though the new roles and bonus I came across the Minmatar Force Auxiliary carrier bonus (the current capital ship I fly now). I only fly the Minmatar carrier for the current bonus of 7.5% bonus to Remote Armor Repairer amount. I have only trained Minmatar skills for the carrier and not long ago I got it to lvl 5. now the remote armor amount bonus is going to the amarr carrier plus I live in a wolf rayet WH with mean the new 7.5% bonus to local Shield Booster amount on the Minmatar fax is not a bonus for me but a disadvantage

on top of that I trained the Minmatar carrier skill to lvl 5 when I took a break from eve but I did not stop paying for it each month as I would use the training time. now it comes I lose that as well.


good thing ccp is kind enough to sell you extractors


I just spent £40.00 on AUR to get extractors before I seen the reworking blog about the Force Auxiliary capital and put 6 months on 2 of my accounts

I have 85mil skill points as well so I only get 150k sp per injector
Rain6637
Simulacra and Simulation
Goonswarm Federation
#249 - 2016-02-25 16:56:31 UTC
You get your money back by selling injectors for ISK and buying PLEX. You just have to sit through training again.
Lugh Crow-Slave
#250 - 2016-02-25 17:02:50 UTC
aser09 wrote:
Lugh Crow-Slave wrote:
aser09 wrote:
Hi. I was reading upon your new dev blog about the Force Auxiliary capital, Skills, Modules and refitting. as I was looking though the new roles and bonus I came across the Minmatar Force Auxiliary carrier bonus (the current capital ship I fly now). I only fly the Minmatar carrier for the current bonus of 7.5% bonus to Remote Armor Repairer amount. I have only trained Minmatar skills for the carrier and not long ago I got it to lvl 5. now the remote armor amount bonus is going to the amarr carrier plus I live in a wolf rayet WH with mean the new 7.5% bonus to local Shield Booster amount on the Minmatar fax is not a bonus for me but a disadvantage

on top of that I trained the Minmatar carrier skill to lvl 5 when I took a break from eve but I did not stop paying for it each month as I would use the training time. now it comes I lose that as well.


good thing ccp is kind enough to sell you extractors


I just spent £40.00 on AUR to get extractors before I seen the reworking blog about the Force Auxiliary capital and put 6 months on 2 of my accounts

I have 85mil skill points as well so I only get 150k sp per injector


good then your willing to spend more ofcLol
aser09
The Krab Shack
Worthless Krabs
#251 - 2016-02-25 17:21:54 UTC
Lugh Crow-Slave wrote:
aser09 wrote:
Lugh Crow-Slave wrote:
aser09 wrote:
Hi. I was reading upon your new dev blog about the Force Auxiliary capital, Skills, Modules and refitting. as I was looking though the new roles and bonus I came across the Minmatar Force Auxiliary carrier bonus (the current capital ship I fly now). I only fly the Minmatar carrier for the current bonus of 7.5% bonus to Remote Armor Repairer amount. I have only trained Minmatar skills for the carrier and not long ago I got it to lvl 5. now the remote armor amount bonus is going to the amarr carrier plus I live in a wolf rayet WH with mean the new 7.5% bonus to local Shield Booster amount on the Minmatar fax is not a bonus for me but a disadvantage

on top of that I trained the Minmatar carrier skill to lvl 5 when I took a break from eve but I did not stop paying for it each month as I would use the training time. now it comes I lose that as well.


good thing ccp is kind enough to sell you extractors


I just spent £40.00 on AUR to get extractors before I seen the reworking blog about the Force Auxiliary capital and put 6 months on 2 of my accounts

I have 85mil skill points as well so I only get 150k sp per injector


good then your willing to spend more ofcLol


nope out of cash just spent all I could now that it Cry
Dave Blaumeise
Dark-Rising
Wrecking Machine.
#252 - 2016-02-26 10:48:03 UTC
When do we get the fax skillbooks reimbursed?
Tyranis Marcus
Bloody Heathens
#253 - 2016-02-26 18:49:02 UTC
Dracvlad wrote:
Very good decision not to have the Force Auxiliary skill book, I was not happy to have to go and grab two very expensive skill books to gain back the ability that I had before this change and I have to say it caused an emotional reaction from me, so must have upset other players too.

The new fighter skills I can live with...

Thank you for listening to sound advice CCP.


You know, I was surprised by that. I expected their response to be to refund isk and sp for the carrier/fighter/triage skills and let people reallocate them toward whichever ship they intended to use. That way they could keep separate skills for the two shiptypes, and you wouldn't have triage pilots with sp wasted on fighters, or carrier pilots with sp wasted on triage.

Do not run. We are your friends.

FT Diomedes
The Graduates
#254 - 2016-02-26 19:20:38 UTC
Dave Blaumeise wrote:
When do we get the fax skillbooks reimbursed?


This is a very important question.

CCP should add more NPC 0.0 space to open it up and liven things up: the Stepping Stones project.

aser09
The Krab Shack
Worthless Krabs
#255 - 2016-02-27 00:18:37 UTC
Tyranis Marcus wrote:
Dracvlad wrote:
Very good decision not to have the Force Auxiliary skill book, I was not happy to have to go and grab two very expensive skill books to gain back the ability that I had before this change and I have to say it caused an emotional reaction from me, so must have upset other players too.

The new fighter skills I can live with...

Thank you for listening to sound advice CCP.


You know, I was surprised by that. I expected their response to be to refund isk and sp for the carrier/fighter/triage skills and let people reallocate them toward whichever ship they intended to use. That way they could keep separate skills for the two shiptypes, and you wouldn't have triage pilots with sp wasted on fighters, or carrier pilots with sp wasted on triage.


yeah I think that would be more fair to all players.
Lugh Crow-Slave
#256 - 2016-02-27 13:14:32 UTC
aser09 wrote:
Tyranis Marcus wrote:
Dracvlad wrote:
Very good decision not to have the Force Auxiliary skill book, I was not happy to have to go and grab two very expensive skill books to gain back the ability that I had before this change and I have to say it caused an emotional reaction from me, so must have upset other players too.

The new fighter skills I can live with...

Thank you for listening to sound advice CCP.


You know, I was surprised by that. I expected their response to be to refund isk and sp for the carrier/fighter/triage skills and let people reallocate them toward whichever ship they intended to use. That way they could keep separate skills for the two shiptypes, and you wouldn't have triage pilots with sp wasted on fighters, or carrier pilots with sp wasted on triage.


yeah I think that would be more fair to all players.


How? The point was to make sure you could still do what you already can not let you hit a respec button I'm mostly upset with them just making it one skill the should of just split the skill in two that way is not so convoluted for people a year or two down the road asking why they need to train done skulls for a fax
unimatrix0030
Mass Collapse
It Must Be Jelly Cause Jam Don't Shake
#257 - 2016-02-27 20:31:37 UTC
I am sad to see the combat refitting is still to go. That was hard, fun and engaging.
In the dev blog you mentioned that you want to change it through the different modules you can fit to the capitals.
You mentioned a few in the dev blog, is that all of them or are you guys planning more?
It is a bit hard trying to see the impact of the changes when not all the pieces of the puzzle are there.
Time is also an issue in these fax bonuses, how long until cap boosters run out?
That is the thing to know before you warp it to the fight.

No local in null sec would fix everything!

Lugh Crow-Slave
#258 - 2016-02-27 20:59:07 UTC
unimatrix0030 wrote:
I am sad to see the combat refitting is still to go. That was hard, fun and engaging.
In the dev blog you mentioned that you want to change it through the different modules you can fit to the capitals.
You mentioned a few in the dev blog, is that all of them or are you guys planning more?
It is a bit hard trying to see the impact of the changes when not all the pieces of the puzzle are there.
Time is also an issue in these fax bonuses, how long until cap boosters run out?
That is the thing to know before you warp it to the fight.


We haven't even been told the ehp of the capitals post balance or the dps but fax are going to need to be taker than the current carriers and be better resistant to cap or triage will be a thing of the past but I'm going to go into it optimistically at least until numbers come out
loquacious7
KarmaFleet
Goonswarm Federation
#259 - 2016-02-29 01:34:19 UTC
aser09 wrote:
Lugh Crow-Slave wrote:
aser09 wrote:
Lugh Crow-Slave wrote:
aser09 wrote:
Hi. I was reading upon your new dev blog about the Force Auxiliary capital, Skills, Modules and refitting. as I was looking though the new roles and bonus I came across the Minmatar Force Auxiliary carrier bonus (the current capital ship I fly now). I only fly the Minmatar carrier for the current bonus of 7.5% bonus to Remote Armor Repairer amount. I have only trained Minmatar skills for the carrier and not long ago I got it to lvl 5. now the remote armor amount bonus is going to the amarr carrier plus I live in a wolf rayet WH with mean the new 7.5% bonus to local Shield Booster amount on the Minmatar fax is not a bonus for me but a disadvantage

on top of that I trained the Minmatar carrier skill to lvl 5 when I took a break from eve but I did not stop paying for it each month as I would use the training time. now it comes I lose that as well.


good thing ccp is kind enough to sell you extractors


I just spent £40.00 on AUR to get extractors before I seen the reworking blog about the Force Auxiliary capital and put 6 months on 2 of my accounts

I have 85mil skill points as well so I only get 150k sp per injector


good then your willing to spend more ofcLol


nope out of cash just spent all I could now that it Cry


It is a shame if you count all the skills, time and isk that it took to get a carrier. only to see them be nerfed. All the changes just pile onto a already expensive set of skills. And they have "fixed" nothing. The old carriers and range were much more fun to fly.
Memphis Baas
#260 - 2016-02-29 02:59:45 UTC
Lugh Crow-Slave wrote:
https://www.reddit.com/r/evecapitalfocusgroup/comments/470bzl/feedback_wanted_fighter_squadron_details/


CCP seems to be imagining carrier vs. carrier combat (well, squadron vs. squadron), but really the best way to take out squadrons seems to be with destroyers or cruisers, esp. with that 10% penalty.