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[March] Cap Battery Tiericide

First post
Author
Frostys Virpio
State War Academy
Caldari State
#141 - 2016-02-24 20:23:13 UTC
Rek Seven wrote:
Fozzie doesn't like to engage with the player base in his feedback threads, so don't hold your breath for any meaningful discussions with the devs.

It is pointless to try and get CCP to reinvent the cap battery. Focus your feedback on what it is currently designed for (increased cap pool and neut resistance) and the fitting costs.


A big part of the problem is the fitting cost. The battery gives you a triple protection against neuts (better cap buffer, better cap regen and neut mirror soon to be resistance). That is technically not a bad combo at all but i'll be damned if it's worth all the PWG and CPU it needs to be fitted.
Trinkets friend
Sudden Buggery
Sending Thots And Players
#142 - 2016-02-25 06:08:19 UTC
Realistically, the capacitor injectors are batteries, because you burn a charge to inject energy into the system.

The so-called batteries are in effect capacitors.

The way to use these, ideally speaking, and in an ideal world where you have midslots to burn, is on a solo Bhaalgorn. You jam on a capacitor booster, a large cap battery II. You can inject capacitor, get a larger capacitor pool, can suck capacitor and neut enemies, and you have a 28% resistance, which prevents you being capped out by enemy energy EWAR (in essence, it value-addds your own energy suckage 28% and increases your injected energy 28% versus inbound neuting).

That's the ideal scenario.

In reality, cap batteries outside of Bhaalgorns / Ashimmus (forget the Cruor; fittings still too high) would be restricted to other ships which cop drastic amounts of inbound neuts, such as capitals, Logistics cruisers, etc.

An illustration by comparison
Similar to the circular discussions over on the Shield power Relay and Shield Recharger Tiercide thread, where the CCP devs were stymied by actual maths and equations, one of the things really holding back capacitor batteries (aside from their fitting costs) is the proliferation of other modules which affect the capacitor stat.

As pointed out in the SPR thread, you have, for shields;
* Modules & rigs which increase resistance to damage
* Modules & rigs which increase buffer
* Modules & rigs which increase recharge rate
* Modules which decrease buffer and increase recharge rate
* Modules which actively inject using a charge
* Modules which actively inject, using energy
* PDU special snowflake

This is the same for energy systems (but not armour), save for the shield booster. The PDU is a special snowflake as it increases cap, shield, and PG.

Cap batteries = Invuls
Cap batteries = Shield extenders
Cap rechargers = Shield rechargers
Cap flux coil = Shield Power Relay
Cap booster = ASB
Shield booster = N/A
PDU special snowflake

Passive tanking
The maths for capacitor passive tanking are somewhat different than shield buffer / passive tanking. As said in the SPR thread, there's very few ships which can truly passive tank: the Drake, the Nereus, the Sigil and the Rattlesnake (+/- Svipul +/- Jackdaw). Everything else is better off in PVP or PVE with either buffer, sig tanking or active tanking.

This is defined purely by the interplay between midslots (buffer, invuls) and lowslots (SPR's, DCU), and leaves the Shield Recharger II as useless in either PVE or PVP in ALL situations. The maths are there, proved repeatedly, and some ideas on where to go with Shield Rechargers, SPR's and PDU's.

Passive Capacitor Tanking aka Cap Stability
When the armour RR and logistics cruiser changes were put about, I proposed a Guardian fit which would be cap stable solo using a capacitor battery. It's a viable fit, you robably want to fly it in pairs anyway, but it illustrated how much excess capacitor the Guardian has and how unbalanced that is.

For the purposes of this, it illustrates also that it is possible in some cases even pre the above proposed rebalance, that PVP appropriate passive capacitor can be achieved.

In PVE, passive capacitor tanking is known as being "cap stable" ie; the use of capacitor is balanced by the capacitor pool and natural regenration. This can be achieved by either increasing capacitor recharge rate (cap rechargers, CCC rigs), capacitor amount (Memcell rigs, Cap batteries) or mostly for armour ships, CPR's.

Similar to Shield Rechargers, Flux Coils are basically useless, as they dump the buffer and increase the rate, but that typically puts you in the can anyway, so no one ever uses Flux Coils.

Cap batteries in PVE can be used, like memcell rigs, to increase capacitor buffer to a point where adding cap rechargers will increase the recharge rate to the point where your capacitor use is balanced (guns or reppers it matters not). Whether you make this choice or not depends on slots, fitting and alternatives. For instance, CCC's are used in PVE because you aren't usually worried about resists to achieve a tank (you can fit rat-specific resists to max these out) and are patient enough to prioritise tank over gank (rat DPS is manageable), which means you may as well load up CCCs into the rigs versus eke out a hardwired resist bonus or a smidge more DPS. This isn't the same for PVP.


Capacitor Flux Coils
Now, until now the Cap Battery has not explicitly had a resistance to energy damage, and was kinda like an invul field which only worked part of the time at random, by reflecting some damage. With a straight up resist to Nos/Neuts, the cap flux coil could be a viable module if its capacitor bonus (ie buffer) attribute was stripped out and the resist left alone for a module that burned
* one midslot, or lowslot
* 1 PG
* 24-42 CPU.

If you look at a module like that, you would logically think "Booyah, heres capacitor warfare resistance module!" and you'd see them fit on all sorts of PVP ships.

This would strip a cap buffer option out of the game, but you could then keep this in the Cap Battery as long as;
* It provided size-appropriate capacitor buffer enhancements that are meaningful and not percentage based
eg; small provides 400 Capacitor (100$ of a frigate)
medium prodves 1200 capacitor (75% of a Omen)
large provides 3000 capacitor (50% of a geddon)

* as long as the PG and CPU costs were equivalent to the equivalent buffer modules for shield and/or armour.
eg; Small Capacitor Battery would cost 25-35 PG and 24-32 CPU (equivalent to a MSE which is a frigate sized tanking mdule)
Medium Cap Battery would cost 150-200 PG and 25-40 CPU (equivalent to an LSE or 800 plate)
Large Cap Battery would cost 400-500 PG, 30-45 CPU (a 1600 plate or LSE)

Trinkets friend
Sudden Buggery
Sending Thots And Players
#143 - 2016-02-25 06:25:56 UTC
2/2

The logic behind these numbers is that you are not only assigning a module to increase the effectiveness of Cap Rechargers, CCCs and PDS's (all mdules which increase recharge rate), you are burning a slot, and trading off the fitting costs on increasing cap buffer versus fitting costs on other modules.

The effect of doubling a frigate's capacitor would be different than doubling a BS. Firstly frigates are mostly cap stable with MWDs on, and very few in PVE or PVP ever fit cap rechargers; at most a small cap booster on a couple of fits. The small cap booster will still, even if you double the cap pool, provide more cap in PVP. Secondly, the way passive tanking works is via synergy. One Cap Recharger II and a SCB II (doubling your capacitor) would mean, in effect, the Cap Recharger would be doubled in effectivness. 15% of 200% = 30% of original. This, for most frigates, would be a decent way to spend 2 midslots on a PVE frigate with 3 mids.

The reason that you would not double a Geddon's capacitor is precisely that, above. A LCB II providing 1250 capacitor for 480 PG and 60 CPU is pointless. 3,000 capacitor begins to be a reasonable amount, and allows actual PVP use of CCCs (ie; increase capacitor 50% a CCC's effectiveness increases from 15% to 22% of original). Without the resist bonus as well, this would restrict LCB's to PVE fits, or niche PVP.

But in PVE, you'd be able for instance to sacrifice one midslot for a snergistic increase on CCCs, meaning you'd need fewer other cap mods to become cap stable. For instance, you'd be fine potentially with Maelstroms with XL booster, 2 LCB's and CCCs.

Finally, removing the resist bonus removes the wrinkle where undersized cap batteries could be fitted just to get the resist bonus. Well, of course they will be! So thats why you repurpose the Flux Coil into an energy resist mod and keep it in the low slot position - you have to sacrifice DPS to gain neut/nos resistance and neut/nos resistance cannot be easily paired with capacitor buffer.

Conclusions
As it stands, the difficulty balancing batteries is the confusion over what they are. I have provided a clear and purposeful option for introducing a purpose-made capacitor warfare resistance module, and beefing up cap batteries so that they become truly impactful for PVE, and possibly cheap enough to fit in some niche, well-thought out, PVP fits.

Imagine EVE where your choice is cap warfare resistance vs DPS (or in the case of Guardians, resists and buffer), and whether or not you want to fit a cap battery for PVE or actively inject.
Khan Wrenth
Viziam
Amarr Empire
#144 - 2016-02-25 07:11:45 UTC
Trinkets friend wrote:
All of the things

Well presented, level-headed, thoughtful, and explained well. You sir, I should hire to be my agent or something.
elitatwo
Zansha Expansion
#145 - 2016-02-25 20:54:20 UTC
Khan Wrenth wrote:
Trinkets friend wrote:
All of the things

Well presented, level-headed, thoughtful, and explained well. You sir, I should hire to be my agent or something.

Sad at least we gave it a shot.

Eve Minions is recruiting.

This is the law of ship progression!

Aura sound-clips: Aura forever

Khan Wrenth
Viziam
Amarr Empire
#146 - 2016-02-26 12:37:44 UTC
elitatwo wrote:
Sad at least we gave it a shot.


You gave some great imput and gave the Devs a nice, simple solution. I tried a more aggressive approach and that went over like a lead balloon. We all did our best to provide reasonable solutions to a problem the devs don't realize exists. In the end, all we can do is try. But if it falls on deaf ears, there's no counterplay for that.
elitatwo
Zansha Expansion
#147 - 2016-02-26 16:27:33 UTC
Khan Wrenth wrote:
elitatwo wrote:
Sad at least we gave it a shot.


You gave some great imput and gave the Devs a nice, simple solution. I tried a more aggressive approach and that went over like a lead balloon. We all did our best to provide reasonable solutions to a problem the devs don't realize exists. In the end, all we can do is try. But if it falls on deaf ears, there's no counterplay for that.


Thank you! You and the others did too.

The only thing left to do if nerf the Kestrel Big smile

Eve Minions is recruiting.

This is the law of ship progression!

Aura sound-clips: Aura forever

Khan Wrenth
Viziam
Amarr Empire
#148 - 2016-02-26 17:32:20 UTC
elitatwo wrote:
Thank you! You and the others did too.

The only thing left to do if nerf the Kestrel Big smile

Okay, I'll bite. What did the Kestrel ever do to anyone? o.O
elitatwo
Zansha Expansion
#149 - 2016-02-26 18:53:21 UTC
Khan Wrenth wrote:
elitatwo wrote:
Thank you! You and the others did too.

The only thing left to do if nerf the Kestrel Big smile

Okay, I'll bite. What did the Kestrel ever do to anyone? o.O


Big smile something to lighten the mood. Was in reference of mis-communication between us and CCP.

Us: Ishtar op

CCP: Okay, we know, so we give you the light missile launcher nerf. There you go, problem solved (a year later).

Us: ?????????????????????

Eve Minions is recruiting.

This is the law of ship progression!

Aura sound-clips: Aura forever

Kasia en Tilavine
School of Applied Knowledge
Caldari State
#150 - 2016-02-27 10:23:52 UTC
elitatwo wrote:

Sad at least we gave it a shot.


It's probably because there are what... 5 of us in here trying? Not a lot of ground swell for these. No one cares about them right now. Therefore no one rallies for their improvement. : /

Just like the discussion on shield flux coils.
elitatwo
Zansha Expansion
#151 - 2016-02-27 10:54:32 UTC
Kasia en Tilavine wrote:
elitatwo wrote:

Sad at least we gave it a shot.


It's probably because there are what... 5 of us in here trying? Not a lot of ground swell for these. No one cares about them right now. Therefore no one rallies for their improvement. : /

Just like the discussion on shield flux coils.


I would, if they would be one of our ideas or a mix of them. In that case we would have choices. Now we have one choice and that is to refine them.

Eve Minions is recruiting.

This is the law of ship progression!

Aura sound-clips: Aura forever

Khan Wrenth
Viziam
Amarr Empire
#152 - 2016-02-27 13:36:01 UTC
elitatwo wrote:
Khan Wrenth wrote:
elitatwo wrote:
Thank you! You and the others did too.

The only thing left to do if nerf the Kestrel Big smile

Okay, I'll bite. What did the Kestrel ever do to anyone? o.O


Big smile something to lighten the mood. Was in reference of mis-communication between us and CCP.

Us: Ishtar op

CCP: Okay, we know, so we give you the light missile launcher nerf. There you go, problem solved (a year later).

Us: ?????????????????????

I recall something...were you the one who jokingly asked CCP to nerf mining drones to see what they'd do? And that's when they nerfed Skynet carriers?
FT Diomedes
The Graduates
#153 - 2016-02-27 14:53:29 UTC
Khan Wrenth wrote:
Trinkets friend wrote:
All of the things

Well presented, level-headed, thoughtful, and explained well. You sir, I should hire to be my agent or something.


I am reminded of this quote from My Cousin Vinny, because that is how CCP will react:

Judge Chamberlain Haller: That is a lucid, intelligent, well thought-out objection.
Vinny Gambini: Thank you, Your Honor.
Judge Chamberlain Haller: [firm tone] Overruled.

CCP should add more NPC 0.0 space to open it up and liven things up: the Stepping Stones project.

Khan Wrenth
Viziam
Amarr Empire
#154 - 2016-02-27 15:05:07 UTC
FT Diomedes wrote:
Khan Wrenth wrote:
Trinkets friend wrote:
All of the things

Well presented, level-headed, thoughtful, and explained well. You sir, I should hire to be my agent or something.


I am reminded of this quote from My Cousin Vinny, because that is how CCP will react:

Judge Chamberlain Haller: That is a lucid, intelligent, well thought-out objection.
Vinny Gambini: Thank you, Your Honor.
Judge Chamberlain Haller: [firm tone] Overruled.

Have that movie on DVD, love that scene. Awesome movie overall :)
elitatwo
Zansha Expansion
#155 - 2016-02-27 18:38:09 UTC
Khan Wrenth wrote:
elitatwo wrote:
Khan Wrenth wrote:
elitatwo wrote:
Thank you! You and the others did too.

The only thing left to do if nerf the Kestrel Big smile

Okay, I'll bite. What did the Kestrel ever do to anyone? o.O


Big smile something to lighten the mood. Was in reference of mis-communication between us and CCP.

Us: Ishtar op

CCP: Okay, we know, so we give you the light missile launcher nerf. There you go, problem solved (a year later).

Us: ?????????????????????

I recall something...were you the one who jokingly asked CCP to nerf mining drones to see what they'd do? And that's when they nerfed Skynet carriers?


Yeah, I wanted to know if I could see a pattern emerging of us telling the gods that the world is broken and the heavenly response was:

FEAR OUR WRATH. (Did we do this right??)

Eve Minions is recruiting.

This is the law of ship progression!

Aura sound-clips: Aura forever

Lugh Crow-Slave
#156 - 2016-02-28 13:50:36 UTC
Kasia en Tilavine wrote:
elitatwo wrote:

Sad at least we gave it a shot.


It's probably because there are what... 5 of us in here trying? Not a lot of ground swell for these. No one cares about them right now. Therefore no one rallies for their improvement. : /

Just like the discussion on shield flux coils.


Because for the most part what can be said is and unless you threaten some ones comfy game play like make it harder to kill a freighter your not going to get enough drive for people to want to repeat themselves
Kasia en Tilavine
School of Applied Knowledge
Caldari State
#157 - 2016-02-28 15:55:20 UTC
Lugh Crow-Slave wrote:


Because for the most part what can be said is and unless you threaten some ones comfy game play like make it harder to kill a freighter your not going to get enough drive for people to want to repeat themselves



The whinge in that thread is still beyond mind boggling. There would be almost 70 pages if CCP hadn't trimmed it 2 or 3 times. For what ammounts to CCP touching their precious 'gank profit margin' spread sheets. Meanwhile, tiericides come and go and several module groups will continue to languish in obscurity.

On a more relevant note... why did the PG for the small battery go up during this pass? It costs more to fit than i think any single frigate sized module...
Lugh Crow-Slave
#158 - 2016-02-28 20:08:46 UTC  |  Edited by: Lugh Crow-Slave
Kasia en Tilavine wrote:


On a more relevant note... why did the PG for the small battery go up during this pass? It costs more to fit than i think any single frigate sized module...


I'm hoping ccp is aware at least of the fitting issue on all sizes and just haven't given out new numbers hopefully once they hit sisi we will see that an adjustment happened at that level if nothing else
Mad Abbat
Talon Swarm
#159 - 2016-02-29 01:35:36 UTC
Who ever gonna look in threads like this on this forum for a feedback?
- Nobody.
You'd be much better to catch a EVE dev on a reddit, or any place other than this forum.
Khan Wrenth
Viziam
Amarr Empire
#160 - 2016-02-29 02:23:49 UTC
Mad Abbat wrote:
Who ever gonna look in threads like this on this forum for a feedback?
- Nobody.
You'd be much better to catch a EVE dev on a reddit, or any place other than this forum.

I hear ya there. But I also feel like it's kinda...stalkerish? To pursue someone through other forums (pun not intended) if you've already tried contacting them through one established method.

This is also something I keep hearing a lot. I don't know if it's true, but I hope that it isn't (that devs pay attention to other places like Reddit more than they pay attention to their own forums). Because if that's true, then it's absolute rubbish. Would any consumer group, in any other circumstance, tolerate giving feedback to a company through a dedicated customer service phone line, but the powers that be don't listen to the messages there and instead listen for customer complaints extreme enough to hit the 10 O'Clock news? It'd be outrageous.

I've never been to reddit, and I don't plan on ever going to reddit. These forums were specifically built for the people who play this game, and I don't know what another forum can offer that these forums cannot, other than imput from people who haven't actually played the game.

Other forums, and I suppose reddit too, could be valuable as marketing tools when cool things happen in EvE that you would want to announce to the rest of the world. Stuff like huge battles, massive corp theft, or other interesting game happenings. But it's not the place to get constructive feedback since I'm assuming there's no way to filter out people who don't play the game and know the limitations therein. Would you go to a Wal*Mart to solicit feedback on how a "Mom & Pop" store down the street should run their business? Of course not, it sounds ludicrous on its face, and so does the idea of gathering feedback through other channels.

TL;DR I hope that despite the reputation, devs pay attention to their forums and not reddit.