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[March] Cap Battery Tiericide

First post
Author
Mad Abbat
Talon Swarm
#21 - 2016-02-11 22:12:36 UTC
72 CPU for t2 Med battery is still a joke.
90 CPU for t2 heavy is even more of a joke.

What do think players intend to sacrifice to fit that abomination, if competiors has 25/40 CPU cost and has additiona capacior measured by size of your cargohold.

small cap battery bonus is 1/4 of Navy 400 charge. Any cap hungry ship eats several charges during the fight. I've used that module only once, was disapointed.
med cap battery bonus is 1/2 of Navy 800 charge. Any cap hungry ship eats several charges during the fight. Flat out useless, as capwar is appled to t2 logistics (no room to fit that abomination, and t3 cruisers (who can fit large one)
large cap battery bonus is 1250 is still garbage for cap-boosting purpuses of BC above, good for t3 cruisers, if you still able to fit that, some hiche t2 hulls (given they still be able to fit that) could use added regen+resists to actually tank some neuts.

tl;dr untill you'll be able to facetank 1.5-2 appropriate sized neuts with added cap regen+resist with said modules, they will be of no use in any actal small-med scale PVP situation, because boosters are flat out better in cap injection during the fight.
Only usable pvp niche is being fitted ready for capwar-intensive fleet battle, when only resistances matter and combined capfeed power of the feet (and that happens only in WH space).

PVE-wise only t3 hulls/small selection of t2 crusers (when you are operate w/o easy acces to cap charges or have no spare cargo room)
TrouserDeagle
Beyond Divinity Inc
Shadow Cartel
#22 - 2016-02-11 22:25:46 UTC
60 cpu for a frigate module? these cpu values are nuts
exiik Shardani
Imperial Spacedrill and Logistics
#23 - 2016-02-11 22:41:27 UTC
No new faction module today for Amarrian side? only Minmatars and Gallente got new faction modules from this rebalanceSad

sry for my English :-(

Mr Hyde113
#24 - 2016-02-11 22:48:14 UTC
Good stuff! I can see fitting one on my rattlesnake or golem instead of a second heavy cap booster as a new form of neut protection.
FT Cold
Federal Navy Academy
Gallente Federation
#25 - 2016-02-11 22:49:22 UTC  |  Edited by: FT Cold
These still aren't going to be useful. The cap bonuses only work out to be about 15% of their respective size classes' capacitor. Even combined with their cap war resistance, they're still going to be extremely weak compared to cap injectors. In the niche instances you'd want to have a cap war resistance, a cap injector would probably still be a better choice. Moreover, the powergrid requirements for frigates are punishing, small, medium and large variants have far, far too high CPU costs. What were you guys thinking?

For t2 modules, the cap war bonus should be in the realm of 33% and the cap bonuses should double the capacitor size of the ship fitting it. To balance the much larger capacitor, they should come with a 25% capacitor recharge penalty. The fittings of the frigate sized modules should be reduced to near small cap booster levels, and the battleship sized variants should go to around a thousand powergrid to prevent niche HAC fits from abusing them. CPU costs need to make sense, they need to be near the same as cap boosters, there's no reason they need to be so insanely high.

If you're going to fit be to be resistant to cap warfare, make it matter guys. Most of the module tiericide has been pretty good, but you've really dropped the ball on this one. They need to have a much more extreme makeover to be made useful. Please reconsider on this one, you've got a good opportunity to make something kind of fun and useful here out of a module that hasn't been either for years.
Gabriel Karade
Coreli Corporation
Pandemic Legion
#26 - 2016-02-11 22:52:43 UTC  |  Edited by: Gabriel Karade
still no XL capacitor batteries? (appeared in the DB circa 2004, never came out.. What?)

(Pre-empting comments: am referring to 'XL', not 'Capital')

War Machine: http://www.eveonline.com/ingameboard.asp?a=topic&threadID=386293

Alain Colcer
Nadire Security Consultants
Federation Peacekeepers
#27 - 2016-02-11 22:53:51 UTC
faction batteries to the one faction that has guns with no cap use?? its a little odd, but it if seen as a counter to cap-warfare i can understand it.
Squawk Squawk
Center for Advanced Studies
Gallente Federation
#28 - 2016-02-11 22:59:06 UTC
Are those Resistence numbers percentage or fixed numbers? I.e i do fit a t2 cap battery and if someone neuts me with a heavy neut draining 600 cap.. he will only drain 575.. or is it 25% and he only drains 450? If its a fixed number and no percentage then you might as well remove the module from the game. Anyhow it would be nice if you could include a proper description whether its % or not cause it is a huge difference.

Also for the love of god.. post sheets that show everything without scrolling left and right.
Avon Salinder
#29 - 2016-02-11 23:36:53 UTC
Clever idea! I always fitted cap rechargers or injectors over batteries simply because of the hefty fitting requirements (and a lot of pvp doesn't last long enough to run out of spare cap boosters anyway).
Harvey James
The Sengoku Legacy
#30 - 2016-02-11 23:41:32 UTC  |  Edited by: Harvey James
Mad Abbat wrote:
72 CPU for t2 Med battery is still a joke.
90 CPU for t2 heavy is even more of a joke.

What do think players intend to sacrifice to fit that abomination, if competiors has 25/40 CPU cost and has additiona capacior measured by size of your cargohold.

small cap battery bonus is 1/4 of Navy 400 charge. Any cap hungry ship eats several charges during the fight. I've used that module only once, was disapointed.
med cap battery bonus is 1/2 of Navy 800 charge. Any cap hungry ship eats several charges during the fight. Flat out useless, as capwar is appled to t2 logistics (no room to fit that abomination, and t3 cruisers (who can fit large one)
large cap battery bonus is 1250 is still garbage for cap-boosting purpuses of BC above, good for t3 cruisers, if you still able to fit that, some hiche t2 hulls (given they still be able to fit that) could use added regen+resists to actually tank some neuts.

tl;dr untill you'll be able to facetank 1.5-2 appropriate sized neuts with added cap regen+resist with said modules, they will be of no use in any actal small-med scale PVP situation, because boosters are flat out better in cap injection during the fight.
Only usable pvp niche is being fitted ready for capwar-intensive fleet battle, when only resistances matter and combined capfeed power of the feet (and that happens only in WH space).

PVE-wise only t3 hulls/small selection of t2 crusers (when you are operate w/o easy acces to cap charges or have no spare cargo room)


quite.. these need too be fittable on sub battleships too get any real use small/medium the cpu requirements are unrealistic when you have cap boosters out there.

- 50% e-war resists
- double the cap
- cpu closer too cap boosters

also consider adding a overheat function that injects from a cap reserve

T3's need to be versatile so no rigs are necessary ... they should not have OP dps and tank

ABC's should be T2, remove drone assist, separate HAM's and Torps range, -3 HS for droneboats

Nerf web strength, Make the blaster Eagle worth using

H3llHound
Center for Advanced Studies
Gallente Federation
#31 - 2016-02-11 23:45:57 UTC
Fozzie, will the semiconductor memorycells rigs be changed aswell to provide boosts to neut resistance?
Mr Floydy
Questionable Ethics.
Ministry of Inappropriate Footwork
#32 - 2016-02-11 23:50:29 UTC
Going to have to compare these side by side to the current modules and other cap options, but they sound more useful in principle. The cpu requirements sound way too high though still.
Moac Tor
Cyber Core
Immediate Destruction
#33 - 2016-02-12 00:16:23 UTC
I like the concept but need to use them a bit more to find out if they are useful at their current PG and CPU levels. They definitely need to be significantly better in terms of their cap bonus. You've got to bear in mind how valuable a mid slot is in PvP, and so to even think about fitting one in the first place these have got to be good.
Nevyn Auscent
Broke Sauce
#34 - 2016-02-12 00:21:16 UTC
I have to agree with the other posters about the requirements being way too high still. That was the main reason they were never used was the fitting requirements were 3-4 times higher than a cap recharger on CPU, and you had to sacrifice PG as well. You will still see low use with those CPU values. The PG values have gone up by a similar amount to the cap as well so you haven't really increased their efficiency much on PG either.
Krevnos
Back Door Burglars
#35 - 2016-02-12 00:39:13 UTC
This is by far the best tieracide I have seen so far in the upcoming patch. It really adds some spice to these once reject modules!

It's great to see the neutraliser resistance function is finally being realised.
Kirzath
Genos Occidere
TRUTH. HONOUR. LIGHT.
#36 - 2016-02-12 00:40:53 UTC
"Large Ld-Acid Cap Battery I" is missing 'Compact' in the name.
Mad Abbat
Talon Swarm
#37 - 2016-02-12 01:20:12 UTC
Why is the capacitor module added to minmatar lp stores instead of amarr lp stores?
Zappity
New Eden Tank Testing Services
#38 - 2016-02-12 01:22:28 UTC  |  Edited by: Zappity
You guys have done a stellar job getting all of these module groups out at the same time. The energy warfare resistance is a great addition, I love that damage controls are going passive and the falloff addition to sensor damps is nice. Top job all round, thanks.

Not sure the resistance is strong enough relative to cap boosters, though.

Zappity's Adventures for a taste of lowsec and nullsec.

Sturmwolke
#39 - 2016-02-12 01:31:13 UTC
Too many new RF mods. I'm sensing a heavy bias? Why? *
Cap warfare is an Amarr-ish specialization, makes little sense for RF to specialize in batteries..

*note Imperial Navy Cap Rechargers, Cap Relays etc. Are we to assume the Imperial Navy is incapable of producing good batteries?
Come on. There should be at least an Imperial Navy version.
Flyinghotpocket
Small Focused Memes
Ragequit Cancel Sub
#40 - 2016-02-12 01:31:50 UTC
STOP WITH THE MINMATAR BIAS FOR FUCKS SAKE. Why doesnt the master race of capacitor(amarr) have faction module in this line up?!

WHY!?

thats 3 more modules so far for the minmatar republic to wet its beak at the lp stores. seriously this is ridiculous fozzie.

Amarr Militia Representative - A jar of nitro