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[March] Damage Control Tiericide

First post First post First post
Author
Lucas Kell
Solitude Trading
S.N.O.T.
#701 - 2016-02-25 15:26:44 UTC
baltec1 wrote:
So you agree their actions make them safer.
Absolutely, I just don't believe those actions alone are what contribute to their safety and I certainly don't believe that it's representative of the risk of hauler ganking overall.

Again though it's all beside the point because most actions taken to reduce ganking have nothing to do with EHP, they have to do with reducing values, avoid gank hotspots and flying with web support, so their increase to EHP due to this change is negligible.

The Indecisive Noob - EVE fan blog.

Wholesale Trading - The new bulk trading mailing list.

baltec1
Bat Country
Pandemic Horde
#702 - 2016-02-25 15:34:02 UTC  |  Edited by: baltec1
Lucas Kell wrote:
Absolutely, I just don't believe those actions alone are what contribute to their safety and I certainly don't believe that it's representative of the risk of hauler ganking overall.


There is zero evidence for this though. What we see is if you use the tools ccp have given us you can make yourself 99.9% safe. The stats are taken from the single largest freighter organisation in eve. Who else out there is a better choice?
Teckos Pech
Hogyoku
Goonswarm Federation
#703 - 2016-02-25 15:38:13 UTC
Khan Wrenth wrote:
Violet Crumble wrote:
There is nothing special about a RFF package that protects it from being lost in a gank. The only thing special is that the pilots don't think we need special treatment. We look after our own safety, just as it should be.

I don't think it's been said here yet, and I've been waiting for it, but it still hasn't come up. So I'll say it.

I don't want to throw anyone under the bus, because I think it's bad form. But good god, someone actually said this.

Lucas Kell wrote:
Of course it's an unreasonable conclusion to make. Again, that's because RFF are only able to have high survival rates by being less appealing than other targets, so the stats first off have absolutely no relation to the EHP of freighters and also are not representative of freighting in general, in fact they are quite the opposite.

...This is exactly the problem with the RFF stats. They are not only skewed because of the additional safety precautions that their pilots take...

... Reduced cargo and webbing alts were much bigger factors...


This is what I hear when he says that:
RFF are only able to have high survival rates by knowing how the game is played, being aware of their surroundings, using the in-game tools at their disposal, and flying smart. So of course, their survival rates can't be taken into account.

I have never in my time on these forums, seen a posting that so radically demonstrates that a person has no idea what game they're playing. This is EvE. We have forum signatures like "Delete the Weak", and "Beware the Falcon Punch". The entire idea is that you're supposed to play smart.

Lucas, the problem isn't that RFF has great survival rates, the problem is that everyone is careless, lazy, ignorant, or stupid.

There are instances where you can say an outlier doesn't matter statistically. Like say, if RFF were actually in Cahoots with the entire Blue Doughnut of Nullsec, and each freighter had a full escort service to and from it's destinations. Then you can point to two things which would invalidate their numbers. 1: They're radically outside the norm. And 2: They have tools or resources most people can't feasibly manage.

For the purposes of attempting to ignore their data, both conditions have to be met. If it's inside the norm, it doesn't matter because it's not an outlier. If they have and use the same resources everyone else has, then it's still an even playing field.

And that's the problem with Lucas trying to dismiss the data. There is no space wizardry at work at RFF, there is no CCP oversight of their ships, their ships do not fly with an Concord escort. They simply fly smart. That's it. They don't even do it as a group; as it's been pointed out that many are just individual pilots in NPC groups with a couple friends (or no friends at all, and they still manage).

Lucas' post is, by far, the clearest call for EvE to be the oft-mocked "Hello Kitty Online". In one simple post, he outright dismissed the foundational principles of EvE, of flying smart, and advocated that the standards should be lowered to meet the lowest common denominator. That game mechanics should revolve around protecting the weak, instead of letting them learn from their mistakes.

I jokingly said earlier in a post that "Lucas finally understands EvE!" Contrary to how it looked, it wasn't a personal attack against him, since at that point I held no personal views towards him. He just teed up a nice shot at himself with a statement about "100% safety", and I took the opportunity. But since he made that above statement I'm convinced he's playing the wrong game.

He stated that people playing the game well should be dismissed.

Any time he speaks up again and tries to make a case for anything in this game, that quote of his must be presented. Not by one person, not by a group of people, but every single person reading his post should remind him of the foul he committed in his post.

Lucas, word to the wise. If you want to debate the merits of freighter EHP by virtue of their relation to other similarly-sized ships, that's reasonable and I'm not harping on you for that. But if you want to debate on the rarity of their ganking, you cannot dismiss RFF data under these terms. If flying dumb and getting killed is a factor in nerfing something, then tomorrow morning everything is nerfed and all you have left is festival launchers. That's it.


Well it is Lucas and he is special. I have him blocked, but seeing your post I went back to see if he was referencing my post.

Of course it is a reasonable conclusion.

People point the the 1 billion collateral...well that is a signal that RFF is prudent. Prudence leads to less risk. Less risk, in this context, is less ganking. It is just that simple in the end. Taking precautions against ganking leads to less ganking. The best known and probably biggest commercial hauling concern in the game do not get ganked much. Why? Lucas would have us believe it is magic, in reality RFF is just prudent.

"The curious task of economics is to demonstrate to men how little they really know about what they imagine they can design."--Friedrich August von Hayek

8 Golden Rules for EVE Online

Teckos Pech
Hogyoku
Goonswarm Federation
#704 - 2016-02-25 15:48:20 UTC  |  Edited by: Teckos Pech
Lucas Kell wrote:
baltec1 wrote:
Lucas Kell wrote:
It covers some of the use of freighters.
This should be fun.

What do RFF have access to that everyone else does not?
The existence of dumb pilots as a meat shield.


This was precisely my point Lucas. RFF is prudent. Other pilots are not. Going after the dump pilots takes less effort and can get you more reward.

I know you'll say something like, "If everyone plays this way, why the ganking rate would go back up for everyone including RFF."

Maybe, but the thing is you have no evidence. None. Zip. Zilch. Nada. Goose egg. Squat. Zero.

All you have is supposition. And that is not evidence. I know you think it is evidence, but it isn't.

First, you have to provide evidence that everyone is going to play just like RFF. That option is already in game and yet it does not happen. Then we'd have to wait to see what happens to the rate of ganking. I personally think you have a hidden assumption you are not stating: that the ganking rate will go right back up to where it was before everyone started flying prudently.

Quote:
Again though, only if other players are being ganked instead. Your applying a limited dataset to a wider group of players which simply doesn't work. You know full well that their level of safety is not solely based on their actions, but their relative level of difficulty and value vs other freighters.


No, baltec1 is looking at the evidence. You on the other hand are arguing about data we could have obtained but did not. You are, as usual, arguing via magical thinking. "Well if we had this data, I'd be right." That is simply errant nonsense from somebody so arrogant and full of himself he can't admit he is wrong. The problem, since you won't (probably can't) see it, is that everyone can say that. "Well if I had data that supported my position, well...I'd be right." Great. yeah. Complete sophistry and we really should be looking at the data that we actually have not playing make believe.

Now you guys know why I block Lucas Kell, you can't argue with him. He is a total fantasist, living in his own bubble where he is super awesome and everyone else is super dumb.

"The curious task of economics is to demonstrate to men how little they really know about what they imagine they can design."--Friedrich August von Hayek

8 Golden Rules for EVE Online

Lucas Kell
Solitude Trading
S.N.O.T.
#705 - 2016-02-25 16:54:04 UTC
baltec1 wrote:
There is zero evidence for this though. What we see is if you use the tools ccp have given us you can make yourself 99.9% safe. The stats are taken from the single largest freighter organisation in eve. Who else out there is a better choice?
Roll

Seriously, I'm not going to continue this cycle forever. I don;t know if you legitimately don't understand how stats for one group can;t be arbitrarily applied to the general population or if you are being deliberately obtuse and to be quite honest, I don;t care. The change is still coming, it's still a good thing for haulers to be be buffed and ganking to be nerfed, I hope to see more ganking nerfs in the future as I still thinks it's far too easy and you'll just have to learn to adapt or find something else to do.

Teckos Pech wrote:
All you have is supposition. And that is not evidence. I know you think it is evidence, but it isn't.
No, I don;t think it's evidence, I just things it's a pretty solid prediction. At the end of the day most things going on here we have no evidence for. Even RFFs stats are uncorroborated stats from a group looking to entice customers about a subset of haulers which mean precisely nothing when trying to apply them to people outside of that group.

Teckos Pech wrote:
First, you have to provide evidence that everyone is going to play just like RFF.
No, I don;t since baltec is doing that for me. He's claiming that everyone can achieve that level of safety, so he's setting up the hypothetical situation in which everyone acts like RFF. Since we know that RFF pilots can be ganked (as evidenced by their losses) we know that they aren't beyond the reach of gankers, so the question becomes, if all pilots act like RFF pilots, will the amount of gankers drop so substantially that RFFs current loss rate would become the general loss rate for freighters. I don't believe it would, but perhaps I have too much faith in the backbone of gankers.

Teckos Pech wrote:
No, baltec1 is looking at the evidence.
Yes, he's looking at the evidence of a specific group and making a broad statement about everyone outside of that group as well as inside it. Further he's making a statement which makes no sense in context because the increase in EHP will have very little effect on the choice of targets, only the number of F1 pressers needed, which i why there's no point in continuing and endless debate about how hard done by gankers are.

Adapt or die.

The Indecisive Noob - EVE fan blog.

Wholesale Trading - The new bulk trading mailing list.

baltec1
Bat Country
Pandemic Horde
#706 - 2016-02-25 17:07:07 UTC  |  Edited by: baltec1
Lucas Kell wrote:


Seriously, I'm not going to continue this cycle forever. I don;t know if you legitimately don't understand how stats for one group can;t be arbitrarily applied to the general population or if you are being deliberately obtuse and to be quite honest, I don;t care. The change is still coming, it's still a good thing for haulers to be be buffed and ganking to be nerfed, I hope to see more ganking nerfs in the future as I still thinks it's far too easy and you'll just have to learn to adapt or find something else to do.


So that would be a no then, you don't have a better group to view.

Now that you dug a hole for yourself so deep not even jacks beanstalk can get you out lets get back to the original topic you tried to weasel out of. What ship that currently fits a DCU is going to want to not fit a DCU after this change given the DCU is going to be just as powerful as today.
Lucas Kell
Solitude Trading
S.N.O.T.
#707 - 2016-02-25 18:10:06 UTC
baltec1 wrote:
So that would be a no then, you don't have a better group to view.

Now that you dug a hole for yourself so deep not even jacks beanstalk can get you out lets get back to the original topic you tried to weasel out of. What ship that currently fits a DCU is going to want to not fit a DCU after this change given the DCU is going to be just as powerful as today.
Loads. You claim there are none, so prove it. Provide me with a list of every ship in the game, every fit and every use, and prove that not one of them benefits from losing a DC. At the end of the day, you;re the one making the wild claim that this has no effect, so you can't then demand I prove it, that burden is on you.

The Indecisive Noob - EVE fan blog.

Wholesale Trading - The new bulk trading mailing list.

Teckos Pech
Hogyoku
Goonswarm Federation
#708 - 2016-02-25 18:40:30 UTC
Lucas Kell wrote:

Teckos Pech wrote:
First, you have to provide evidence that everyone is going to play just like RFF.

No, I don;t since baltec is doing that for me. He's claiming that everyone can achieve that level of safety, so he's setting up the hypothetical situation in which everyone acts like RFF. Since we know that RFF pilots can be ganked (as evidenced by their losses) we know that they aren't beyond the reach of gankers, so the question becomes, if all pilots act like RFF pilots, will the amount of gankers drop so substantially that RFFs current loss rate would become the general loss rate for freighters. I don't believe it would, but perhaps I have too much faith in the backbone of gankers.


That is incorrect Lucas. baltec1 is making no such claim. He is pointing out that if they did fly as prudently as RFF then they'd reduce their risk of ganking. They may not get it as low RFF currently does, but it would likely improve dramatically. Your point is:

If every freighter pilot were as prudent as RFF we would not observe the current ganking rate for RFF. Which may or may not be true.

Lucas Kell wrote:
Teckos Pech wrote:
No, baltec1 is looking at the evidence.

Yes, he's looking at the evidence of a specific group and making a broad statement about everyone outside of that group as well as inside it. Further he's making a statement which makes no sense in context because the increase in EHP will have very little effect on the choice of targets, only the number of F1 pressers needed, which i why there's no point in continuing and endless debate about how hard done by gankers are.
Adapt or die.


No, he is pointing out that prudence when flying a freighter can reduce risk as we see with RFF.

There is no need to buff the EHP of freighters to insulate those who are imprudent. CCP Fozzie's "justification" is nothing short of stupid errant nonsense.

You are quite wrong and basing your conclusions on, literally, nothing. baltec1 and others pointing to the RFF data at least have evidence. Your hypothesis my be correct, but it may not be correct. And even if it is, the ganking rate for prudent use of freighters may go from 0.1% to 0.2%--that is, people would still benefit from being prudent.

"The curious task of economics is to demonstrate to men how little they really know about what they imagine they can design."--Friedrich August von Hayek

8 Golden Rules for EVE Online

baltec1
Bat Country
Pandemic Horde
#709 - 2016-02-25 19:05:15 UTC
Lucas Kell wrote:
baltec1 wrote:
So that would be a no then, you don't have a better group to view.

Now that you dug a hole for yourself so deep not even jacks beanstalk can get you out lets get back to the original topic you tried to weasel out of. What ship that currently fits a DCU is going to want to not fit a DCU after this change given the DCU is going to be just as powerful as today.
Loads. You claim there are none, so prove it. Provide me with a list of every ship in the game, every fit and every use, and prove that not one of them benefits from losing a DC. At the end of the day, you;re the one making the wild claim that this has no effect, so you can't then demand I prove it, that burden is on you.


Don't have to, just need to look at the stats of the new mod.

After we take into account the 33% resists added to ships we can see that the new DCU II will get 12.5% to shields, 15% to armour and 40% to structure. End result is... the same as we have now.

Lucas Kell
Solitude Trading
S.N.O.T.
#710 - 2016-02-25 19:36:07 UTC
Teckos Pech wrote:
They may not get it as low RFF currently does, but it would likely improve dramatically.
Ah, except he's not, he's saying that RFF is what the risk level of hauling is on which design decisions should be made.

Teckos Pech wrote:
If every freighter pilot were as prudent as RFF we would not observe the current ganking rate for RFF. Which may or may not be true.
Which do you believe it to be? Do you think that an RFF pilot is more likely to be chosen as a target and more likely to be ganked if there were no pilots flying around like big floating targets screaming "gank me"? I can;t say for certain, but I'd take a pretty good estimate that RFF would suddenly find themselves at the end of more crosshairs, and since you can't make an ungankable freighter, the chances are they would lose more ships.

Teckos Pech wrote:
No, he is pointing out that prudence when flying a freighter can reduce risk as we see with RFF.
No, that's not what he's pointing out at all. If he were simply saying "flying smarter reduces your chages of being ganked" there would be no argument, but the problem is he's saying RFF get ganked X% of the time therefore the chances of losing a hauler to a gank are X% unless you are stupid". He then uses that as a reason to give a relative nerf to freighters.

Teckos Pech wrote:
There is no need to buff the EHP of freighters to insulate those who are imprudent. CCP Fozzie's "justification" is nothing short of stupid errant nonsense.
Not a huge need, no, but freighters are out of line with other capitals anyway, ganking is pretty damn easy and cheap, and since it's a such a mundane and unrewarding task (so much so that CCP have already laid out plans to get NPC doing it) that giving them a bit more of a buffer I fully support. I definitely don;t see any reason to buff every ship around them and purposely exclude them.

Teckos Pech wrote:
You are quite wrong
Really, it shocks me that you of all people would claim unilaterally that I am wrong. Oh wait, no it doesn't. I could claim water is wet and you'd go into a 15 page rant about how wrong I am.

Yes, they have evidence, flawed evidence, incomplete evidence, irrelevant evidence possible even made up evidence as RFF put their own figures on there.

Still though, doesn't make a blind bit of difference because it's all off topic and the change is coming regardless. Gankers saying "but we'll need to put in marginally more effort" are unlikely to get anywhere.

The Indecisive Noob - EVE fan blog.

Wholesale Trading - The new bulk trading mailing list.

Lucas Kell
Solitude Trading
S.N.O.T.
#711 - 2016-02-25 19:38:26 UTC
baltec1 wrote:
Don't have to, just need to look at the stats of the new mod.

After we take into account the 33% resists added to ships we can see that the new DCU II will get 12.5% to shields, 15% to armour and 40% to structure. End result is... the same as we have now.
Not really though, is it. Because now I can kit out a ship with more damage for example and keep a 33% resist buffer on my hull. That's clearly not the same. Ofthe thousands of different fitting choices being made each day I have no doubt that some of them will no longer have a DCU. Whether that would be your choice is irrelevant because different people have different limits on what they want each of their ships stats to be.

The Indecisive Noob - EVE fan blog.

Wholesale Trading - The new bulk trading mailing list.

baltec1
Bat Country
Pandemic Horde
#712 - 2016-02-25 20:02:49 UTC  |  Edited by: baltec1
Lucas Kell wrote:
Not really though, is it. .



Yes it is, its right ******* there in the OP. Go look, right now and you will see that mod as I just described in that list. I have even taken the time to show you what this change would mean for the ships that you fly.
The Ginger Sith
Attero Industries
#713 - 2016-02-25 20:18:47 UTC
baltec1 wrote:


Don't have to, just need to look at the stats of the new mod.

After we take into account the 33% resists added to ships we can see that the new DCU II will get 12.5% to shields, 15% to armour and 40% to structure. End result is... the same as we have now.




you need to learn how the hull resist from a damage control is even applied i don't have the exact math but the 33% and the 40% will not add up to 73% it will prolly be under the current 60% we get now. One example is when a marauder uses a damage control with bastion you do not get 30% + 60% instead of 90% you get something closer to 72%. some ships for some tasks will in many cases be better offer swapping the DCU II out for something that the pilot was already considering anyway. sure a vast majority of ships will still be using the DCU with very little change except a slight decrease in their hull ehp since the shield/armor portion isnt changing.

as for all this RFF stats applies to the general public that is like taking an alley that is a high traffic short cut for people during the day when its light out and lots around so criminals are afraid to do anything to late at night when its dark and very few around then the criminals jump and mug people passing through. same logic applies to RFF and the general freight population RFF just avoids the dangerous alley (gank pipes) when the gankers are active limits their cargo value and fits tank. this is actually simple logic that people employ in real life to avoid dangerous areas to protect their purse/wallet. so of course RFF lose less freighters it is called being smart. real life trucking routes of high value goods avoid areas where the risk of being hi-jacked is high hmm i wonder why they would do such a thing....

before you automatically use stats as a general application you should prolly realize that never works.
Teckos Pech
Hogyoku
Goonswarm Federation
#714 - 2016-02-25 20:37:48 UTC
Lucas Kell wrote:

Teckos Pech wrote:
If every freighter pilot were as prudent as RFF we would not observe the current ganking rate for RFF. Which may or may not be true.


Which do you believe it to be? Do you think that an RFF pilot is more likely to be chosen as a target and more likely to be ganked if there were no pilots flying around like big floating targets screaming "gank me"? I can;t say for certain, but I'd take a pretty good estimate that RFF would suddenly find themselves at the end of more crosshairs, and since you can't make an ungankable freighter, the chances are they would lose more ships.


Now you have moved the goal posts. Now instead of everyone flying prudently only RFF is flying freighters. Roll

This is even more unbelievable that everyone flying prudently. It is also a stupid hypothetical that nobody should pay any attention to because it is like coming up with a hypothetical where gravity no longer works.

Lucas Kell wrote:
Teckos Pech wrote:
No, he is pointing out that prudence when flying a freighter can reduce risk as we see with RFF.


No, that's not what he's pointing out at all. If he were simply saying "flying smarter reduces your chages of being ganked" there would be no argument, but the problem is he's saying RFF get ganked X% of the time therefore the chances of losing a hauler to a gank are X% unless you are stupid". He then uses that as a reason to give a relative nerf to freighters.


It is the same thing. Flying smart is flying prudently. Flying stupid is flying imprudently.

But good job trying to word smith your way out of this Lucas.

"The curious task of economics is to demonstrate to men how little they really know about what they imagine they can design."--Friedrich August von Hayek

8 Golden Rules for EVE Online

baltec1
Bat Country
Pandemic Horde
#715 - 2016-02-25 20:41:40 UTC
The Ginger Sith wrote:



you need to learn how the hull resist from a damage control is even applied i don't have the exact math but the 33% and the 40% will not add up to 73% it will prolly be under the current 60% we get now. One example is when a marauder uses a damage control with bastion you do not get 30% + 60% instead of 90% you get something closer to 72%. some ships for some tasks will in many cases be better offer swapping the DCU II out for something that the pilot was already considering anyway. sure a vast majority of ships will still be using the DCU with very little change except a slight decrease in their hull ehp since the shield/armor portion isnt changing.



Its adds up to ever so slightly less than today. Not enough to make any real difference.



Teckos Pech
Hogyoku
Goonswarm Federation
#716 - 2016-02-25 20:53:16 UTC  |  Edited by: Teckos Pech
The Ginger Sith wrote:
baltec1 wrote:


Don't have to, just need to look at the stats of the new mod.

After we take into account the 33% resists added to ships we can see that the new DCU II will get 12.5% to shields, 15% to armour and 40% to structure. End result is... the same as we have now.




you need to learn how the hull resist from a damage control is even applied i don't have the exact math but the 33% and the 40% will not add up to 73% it will prolly be under the current 60% we get now. One example is when a marauder uses a damage control with bastion you do not get 30% + 60% instead of 90% you get something closer to 72%. some ships for some tasks will in many cases be better offer swapping the DCU II out for something that the pilot was already considering anyway. sure a vast majority of ships will still be using the DCU with very little change except a slight decrease in their hull ehp since the shield/armor portion isnt changing.

as for all this RFF stats applies to the general public that is like taking an alley that is a high traffic short cut for people during the day when its light out and lots around so criminals are afraid to do anything to late at night when its dark and very few around then the criminals jump and mug people passing through. same logic applies to RFF and the general freight population RFF just avoids the dangerous alley (gank pipes) when the gankers are active limits their cargo value and fits tank. this is actually simple logic that people employ in real life to avoid dangerous areas to protect their purse/wallet. so of course RFF lose less freighters it is called being smart. real life trucking routes of high value goods avoid areas where the risk of being hi-jacked is high hmm i wonder why they would do such a thing....

before you automatically use stats as a general application you should prolly realize that never works.


Nobody said they were additive. But irrespective you'll probably want one, at least in PvP.

Let's say that with native resists and a DC the hull resists go to 55% (this is lower than it currently is). To derive hull EHP you would divide your hull HP by 1-.6 or 0.4.

So if you had 1,000 hull HP you'd have 2,500.

With just the native resists you'd 1,500.

With a DC you have 2/3rds more EHP. You'd be foolish not to fit one on a PvP ship, IMO.

Edit: So, according to Eve Uni's website the math works like this....

To determine the hull resists with a native resist of 0.33 and a DC providing an additional 0.4:

1-(1-(1/3))*(1-.4) = 1 - 2/3*.6 = 1 - 2/3*3/5 = 1 - .4 = 0.6

Resists of 60%. I adjusted my numbers in the example above accordingly.

"The curious task of economics is to demonstrate to men how little they really know about what they imagine they can design."--Friedrich August von Hayek

8 Golden Rules for EVE Online

Lucas Kell
Solitude Trading
S.N.O.T.
#717 - 2016-02-25 21:05:54 UTC
baltec1 wrote:
Lucas Kell wrote:
Not really though, is it. .



Yes it is, its right ******* there in the OP. Go look, right now and you will see that mod as I just described in that list. I have even taken the time to show you what this change would mean for the ships that you fly.
Yes, but it's not "the same". The whole point is that the module does less and the ship naturally does some of it some the end result of a ship using the module is the same but the necessity to use the module is lessened. That would seem to be the case. You appear to believe that more should be taken from the module and added to the ship to make it less used, which is fair enough.

How about rather than foaming at the mouth you offer a suggestion on what you think would be suitable for achieving what they want to achieve.

The Indecisive Noob - EVE fan blog.

Wholesale Trading - The new bulk trading mailing list.

Lucas Kell
Solitude Trading
S.N.O.T.
#718 - 2016-02-25 21:09:08 UTC
Teckos Pech wrote:
Now you have moved the goal posts.
No, I haven't, just as usual you've jumped in, not bothered reading the context of the posts and started throwing your 2 cents around, completely missing that you are now countering baltecs claims yourself. I'm not getting into this discussion with you as it is already off topic.

The Indecisive Noob - EVE fan blog.

Wholesale Trading - The new bulk trading mailing list.

baltec1
Bat Country
Pandemic Horde
#719 - 2016-02-25 21:27:27 UTC
Lucas Kell wrote:
baltec1 wrote:
Lucas Kell wrote:
Not really though, is it. .



Yes it is, its right ******* there in the OP. Go look, right now and you will see that mod as I just described in that list. I have even taken the time to show you what this change would mean for the ships that you fly.
Yes, but it's not "the same". The whole point is that the module does less and the ship naturally does some of it some the end result of a ship using the module is the same but the necessity to use the module is lessened. That would seem to be the case. You appear to believe that more should be taken from the module and added to the ship to make it less used, which is fair enough.

How about rather than foaming at the mouth you offer a suggestion on what you think would be suitable for achieving what they want to achieve.


See sums above.
Teckos Pech
Hogyoku
Goonswarm Federation
#720 - 2016-02-25 21:28:37 UTC
baltec1 wrote:
Lucas Kell wrote:
Not really though, is it. .



Yes it is, its right ******* there in the OP. Go look, right now and you will see that mod as I just described in that list. I have even taken the time to show you what this change would mean for the ships that you fly.



Correct. Currently if you fit a DC II to a ship your hull resists will be 60%.

After these changes if you fit a DC II to a ship your hull resists will be 60%, plus all the bonuses to armor and shields.

For example, using a megathron with the following armor modules:


Adaptive Nano Plating II
Armor Explosive Hardener II
Armor Kinetic Hardener II
Armor Thermic Hardener II
1600mm Steel Plates II
1600mm Steel Plates II

The EHP will be 120,286.5

Adding on an additional Mag Stab II moves the DPS from 473 to 566 or a 19.6% increase in DPS.

However, removing the additional Max Stab II and putting in a DC II we get 148,042 EHP or a 23% increase in EHP.

"The curious task of economics is to demonstrate to men how little they really know about what they imagine they can design."--Friedrich August von Hayek

8 Golden Rules for EVE Online