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[March] Damage Control Tiericide

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Author
baltec1
Bat Country
Pandemic Horde
#581 - 2016-02-22 17:19:42 UTC
Shova'k wrote:

lol 1.6 billion is way to fracking cheap to gank a 7 bill ship any way you look at it this wont change **** it will still be dirt cheap compared to the investment of the person getting ganked.


Isk tanks dont exist in EVE and never should, its a ****** way to balance things.



Shova'k wrote:

and CCP always favours ganking this is tbh the only true nerf to ganking removing insurance didnt hurt them at all in fact ganking went on a constant rise after the insurance nerf even ganking for lulz to pad killboards they gank cheap fit marauders and empty freighters/JF's cause they can. doubt this will change any of that lol specially now that its damn near impossible to deny them their loot with 15,000 hp wrecks.


You need to brush up on your history before you continue down this path.

The insurance nerf massively hurt ganking as it removed fully insured battleships from gankers. There has been other nerfs that have also hurt ganking from faster concord response times to more ship HP right up to the change to make concord untankable.
Lucas Kell
Solitude Trading
S.N.O.T.
#582 - 2016-02-22 18:09:59 UTC
Khan Wrenth wrote:
Be careful what you ask for, though.

CCP Fozzie: "In tomorrow's patch, we decided to realign cap ship stats so there's no more glaring deficiencies between hulls of roughly similar size. Oh, and that means no more freighters in highsec since they're capships, so everyone's freighters are being automatically transferred to the nearest lowsec station at downtime".
I'd be OK with that. Whatever they decide to do, I'll still pay someone else to do my hauling (because it's peasant work) and I'll still mark up my prices to cover shipping costs. In the long run it's irrelevant to me if it has to be shipped in thousands of frigates or a single freighter.

To be honest though I expect to see it the other way, with capital ships (not supers) being allowed into highsec once citadels come out.

The Indecisive Noob - EVE fan blog.

Wholesale Trading - The new bulk trading mailing list.

Ylmar
Spontaneous Massive Existence Failure
#583 - 2016-02-22 18:41:15 UTC
baltec1 wrote:
This isn't a little more tank, its a vast amount more tank being added. This is the biggest nerf to ganking since the insurance nerf and a nerf which isn't doing to do the job its supposed to do.

It is a welcome rebalance that strengthens freighters, no matter if that is the job it is supposed to do or just a side effect.
baltec1
Bat Country
Pandemic Horde
#584 - 2016-02-22 18:54:56 UTC
Ylmar wrote:
baltec1 wrote:
This isn't a little more tank, its a vast amount more tank being added. This is the biggest nerf to ganking since the insurance nerf and a nerf which isn't doing to do the job its supposed to do.

It is a welcome rebalance that strengthens freighters, no matter if that is the job it is supposed to do or just a side effect.


The goal is to rebalance the DCU so they are not a must have mod. With these changes they are still a must have mod on most ships and break the balance on several ships that cant even fit them.
Ylmar
Spontaneous Massive Existence Failure
#585 - 2016-02-22 19:05:52 UTC
baltec1 wrote:
With these changes they are still a must have mod on most ships and break the balance on several ships that cant even fit them.

Only if by "break the balance" you mean "shift the balance towards disadvantaged ships". Which, like I said, is a welcome rebalance.
baltec1
Bat Country
Pandemic Horde
#586 - 2016-02-22 19:10:17 UTC
Ylmar wrote:
baltec1 wrote:
With these changes they are still a must have mod on most ships and break the balance on several ships that cant even fit them.

Only if by "break the balance" you mean "shift the balance towards disadvantaged ships". Which, like I said, is a welcome rebalance.


I don't care how hard you try I'm not going to chase you down this shitposting road AG always tries.

I will say again, after this change this mod will still be a must have on most ships. It fails to meet the goals set out in the OP.
Ylmar
Spontaneous Massive Existence Failure
#587 - 2016-02-22 19:16:13 UTC
baltec1 wrote:
I don't care how hard you try I'm not going to chase you down this shitposting road AG always tries.

Don't worry, I am not trying hard at all. I welcome any rebalance that better protects defenseless ships from gankers. Obviously you and other gankers call this "shitposting". So what, nobody cares. Big smile
Mad Abbat
Talon Swarm
#588 - 2016-02-22 20:56:28 UTC
baltec1 wrote:
Ylmar wrote:
baltec1 wrote:
This isn't a little more tank, its a vast amount more tank being added. This is the biggest nerf to ganking since the insurance nerf and a nerf which isn't doing to do the job its supposed to do.

It is a welcome rebalance that strengthens freighters, no matter if that is the job it is supposed to do or just a side effect.


The goal is to rebalance the DCU so they are not a must have mod. With these changes they are still a must have mod on most ships and break the balance on several ships that cant even fit them.



guess what, mb Fozzie came back into sanity and trying to un-nerf freighters?

but ofc, one must cry and protect easy farms in uedama and niarja.
Shova'k
The Bank Of Jita
#589 - 2016-02-22 23:28:51 UTC
baltec1 wrote:


Isk tanks dont exist in EVE and never should, its a ****** way to balance things.


no one ever said anything about isk tanks there is this thing called risk vs reward which barely applies to ganking now that the wrecks for the freighter/JF are 15 k hp their loot isnt getting poped by thrashers any more. they have a risk free way to tackle anything in high sec using npc corp alts in machariels to bump stuff till they get the gank squad there. their should be some risk in ganking stuff it shouldnt be just worth it to gank empty ships that cost 10-20x more the the cost of ships doing the gank. (even cheaper when using catlysts just requires more people/cooridination)

if anything there is a gank shield for gankers it is just to easy to gank very expensive ships with very cheap ship and u can do it with characters a week old in dirt cheap t1 fit catalysts and the ships they gank can be high skill req tech 2 hulls that is far from balanced risk vs reward it heavly favours gankers still.



baltec1 wrote:
You need to brush up on your history before you continue down this path.

The insurance nerf massively hurt ganking as it removed fully insured battleships from gankers. There has been other nerfs that have also hurt ganking from faster concord response times to more ship HP right up to the change to make concord untankable.


the insurance nerf did nothing the proof is in how rapment ganking is today the only people that got hurt by the insurance nerf where the ones not willing to make more friends to join them and that is their own fault. and the insurance nerf didn't hurt gankers at all period it gave them a very marginal amount of risk vs reward for something that was basically no risk at all before that nerf. as for the concord buffs those all happened so long ago that it dont matter and that was pure balance fixes not a nerf to ganking it was making something that was totally broken beyond all beleif and giving it a very tiny balance fix. gankers just dont want any risk but want all the reward lol instead every one else has all the risk for much lower reward being the victim.
Teckos Pech
Hogyoku
Goonswarm Federation
#590 - 2016-02-23 00:17:56 UTC  |  Edited by: Teckos Pech
Shova'k wrote:

the insurance nerf did nothing the proof is in how rapment ganking is today....


So, you have not heard of the law of unintended consequences. Roll

Edit: Oh, and HS ganking has very little risk because you HS pansies won't make things risky for them. Shoot them in the face, don't way for the GCC. Their ships have no tanking mods, you could easily gank them with the exact same ship.

"The curious task of economics is to demonstrate to men how little they really know about what they imagine they can design."--Friedrich August von Hayek

8 Golden Rules for EVE Online

Daichi Yamato
Jabbersnarks and Wonderglass
#591 - 2016-02-23 04:13:52 UTC
Ylmar wrote:
baltec1 wrote:
I don't care how hard you try I'm not going to chase you down this shitposting road AG always tries.

Don't worry, I am not trying hard at all. I welcome any rebalance that better protects defenseless ships from gankers. Obviously you and other gankers call this "shitposting". So what, nobody cares. Big smile


Yup. Carebears would set themselves on fire if they thought it would hurt gankers.

EVE FAQ "7.2 CAN I AVOID PVP COMPLETELY? No; there are no systems or locations in New Eden where PvP may be completely avoided"

Daichi Yamato's version of structure based decs

baltec1
Bat Country
Pandemic Horde
#592 - 2016-02-23 06:26:15 UTC  |  Edited by: baltec1
Shova'k wrote:

no one ever said anything about isk tanks there is this thing called risk vs reward which barely applies to ganking now that the wrecks for the freighter/JF are 15 k hp their loot isnt getting poped by thrashers any more. they have a risk free way to tackle anything in high sec using npc corp alts in machariels to bump stuff till they get the gank squad there. their should be some risk in ganking stuff it shouldnt be just worth it to gank empty ships that cost 10-20x more the the cost of ships doing the gank. (even cheaper when using catlysts just requires more people/cooridination)

if anything there is a gank shield for gankers it is just to easy to gank very expensive ships with very cheap ship and u can do it with characters a week old in dirt cheap t1 fit catalysts and the ships they gank can be high skill req tech 2 hulls that is far from balanced risk vs reward it heavly favours gankers still.


You can avoid all risk of being ganked just by using a single web ship. Have you even worked out the maths of the number of people required to gank a jump freighter with a million EHP using t1 catalysts? This is exactly the sort of baseless opinion orientated feedback we do not need.


Quote:

the insurance nerf did nothing the proof is in how rapment ganking is today the only people that got hurt by the insurance nerf where the ones not willing to make more friends to join them and that is their own fault. and the insurance nerf didn't hurt gankers at all period it gave them a very marginal amount of risk vs reward for something that was basically no risk at all before that nerf. as for the concord buffs those all happened so long ago that it dont matter and that was pure balance fixes not a nerf to ganking it was making something that was totally broken beyond all beleif and giving it a very tiny balance fix. gankers just dont want any risk but want all the reward lol instead every one else has all the risk for much lower reward being the victim.


Again let's keep personal opinions out of this and stick to facts. It is a fact that CCP took away effectively free battleships which no matter how you look at it is a big nerf evident enough by the simple fact that nobody ganks with battleships.

Now can we stick to the subject at hand? This isn't a bumping thread it's about changes to the DCU with the aim of making them less of a must have mod. As it stands the change does not make the mod any less needed than today and also breaks several ships in the process.
Lucas Kell
Solitude Trading
S.N.O.T.
#593 - 2016-02-23 08:02:21 UTC
baltec1 wrote:
You can avoid all risk of being ganked just by using a single web ship.
No you can't.

baltec1 wrote:
Have you even worked out the maths of the number of people required to gank a jump freighter with a million EHP using t1 catalysts?
A viable number. Less than some of the ganks I've been in where we've done a shocking amount of overkill in a 1.0 because people didn't want to be left behind.

baltec1 wrote:
Again let's keep personal opinions out of this and stick to facts. It is a fact that CCP took away effectively free battleships which no matter how you look at it is a big nerf evident enough by the simple fact that nobody ganks with battleships.
Of course they do. Smartbomb ganks on multiboxers are done in battleships. The only reason they are less common is because there's less multiboxers, not because gankers were punished.

baltec1 wrote:
Now can we stick to the subject at hand? This isn't a bumping thread it's about changes to the DCU with the aim of making them less of a must have mod. As it stands the change does not make the mod any less needed than today and also breaks several ships in the process.
Success! They will be less of a must have mod, and no ships appear to be broken. Good job CCP!

The Indecisive Noob - EVE fan blog.

Wholesale Trading - The new bulk trading mailing list.

Morrigan LeSante
Perkone
Caldari State
#594 - 2016-02-23 08:13:40 UTC
Lucas Kell wrote:
They will be less of a must have mod, and no ships appear to be broken. Good job CCP!



Except they are still a 100% must have mod (setting aside dumbass hulltank snowflakes) for anything remotely serious.

So...OP FAIL.

Bad CCP, BAD.

Literally failed at the first hurdle.
Anthar Thebess
#595 - 2016-02-23 09:36:41 UTC
Morrigan LeSante wrote:
Lucas Kell wrote:
They will be less of a must have mod, and no ships appear to be broken. Good job CCP!



Except they are still a 100% must have mod (setting aside dumbass hulltank snowflakes) for anything remotely serious.

So...OP FAIL.

Bad CCP, BAD.

Literally failed at the first hurdle.

Sorry but if all ships need to have DC, why not keep it as it is, and just make DC passive module.
Nothing will change in terms of resists and EHP - freighters and Jump Freighters incapable of mounting a DC - introduce one designed specially for them. 'Tears' Sansha Modified Damage Control; - 99% CPU requirements for Capital Industrial Ships.

No free resits, but hard choices.
Mount DCU or something else.

I think that you agree with me, that if DC will be "still a 100% must have mod" then nothing will actually change.
baltec1
Bat Country
Pandemic Horde
#596 - 2016-02-23 10:38:30 UTC  |  Edited by: baltec1
Lucas Kell wrote:
No you can't
red freight disagrees.

Quote:
A viable number. Less than some of the ganks I've been in where we've done a shocking amount of overkill in a 1.0 because people didn't want to be left behind.


Lets have this viable number. Tell us how many it will take.
Quote:

Of course they do. Smartbomb ganks on multiboxers are done in battleships. The only reason they are less common is because there's less multiboxers, not because gankers were punished.


Plenty of multi boxing miners out there, no use of battleships in ganking. Gonna need to see some evidence for that statement. I would also like to see evidence for battleships being used in hauler ganking aka battleships using guns.

Quote:
Success! They will be less of a must have mod, and no ships appear to be broken. Good job CCP!


Every ship I have that uses a DCU now will still use a DCU after this change. This idea changes nothing but you already know that, you only support it because of your hatred of a particular play style.
Lucas Kell
Solitude Trading
S.N.O.T.
#597 - 2016-02-23 11:35:20 UTC
baltec1 wrote:
red freight disagrees.
No they don't, they simply keep themselves in a position where they are least likely to bo chosen as gank targets. They certainly don't consider themselves ungankable otherwise they wouldn't have collateral limits.

baltec1 wrote:
Lets have this viable number. Tell us how many it will take.
What's a T1 cat, let's drastically undersell them and say 400 dps? Let's say a prepped system with about 25 seconds of gank time, 1 million EHP would take around 100 t1 catalysts, or like 150m-200m isk to gank.

baltec1 wrote:
Plenty of multi boxing miners out there, no use of battleships in ganking. Gonna need to see some evidence for that statement. I would also like to see evidence for battleships being used in hauler ganking aka battleships using guns.
Nowhere near as many and nowhere near as big. To be clear though, your whining that you can't exploit the mechanics to gank for free and instead have to pay the aforementioned 200m isk to gank a 7b isk capital ship. Lol.

baltec1 wrote:
Every ship I have that uses a DCU now will still use a DCU after this change. This idea changes nothing but you already know that, you only support it because of your hatred of a particular play style.
I'll be dropping the DCU on a few of my ships, thus making it not a 100% must have mod. Why would I hate a playstyle I actively participate in? I'm just honest enough to know when the balance is tipped way in my favour and am willing to push for changes that would negatively affect me for the good of the game. Understand that I participate in ganking, and I pay for all of my hauling (as it's too time consuming to make it worth my time) so I will have tougher gank targets and less chance of getting a payout from the collateral (which I always set higher than my margins) when freighters get blapped. You can pretend this is about me hating a playstyle, but the reality is I'm just more willing to adapt to positive changes for the whole game than you. You just want to protect your easy gameplay. HTFU.

The Indecisive Noob - EVE fan blog.

Wholesale Trading - The new bulk trading mailing list.

Ylmar
Spontaneous Massive Existence Failure
#598 - 2016-02-23 12:12:38 UTC
baltec1 wrote:
Lucas Kell wrote:
No you can't
red freight disagrees.

And you would know that... how? Last time I checked your signature stated that you are a member of Pandemic Legion, not Red Frog Freight. Best leave it to RFF to make official statements for their alliance, don't you think?
Morrigan LeSante
Perkone
Caldari State
#599 - 2016-02-23 12:20:08 UTC  |  Edited by: Morrigan LeSante
Ylmar wrote:
baltec1 wrote:
Lucas Kell wrote:
No you can't
red freight disagrees.

And you would know that... how? Last time I checked your signature stated that you are a member of Pandemic Legion, not Red Frog Freight. Best leave it to RFF to make official statements for their alliance, don't you think?



https://www.reddit.com/r/Eve/comments/3mjixv/red_frog_freight_pilots_whats_it_like_being_space/cvg9z8t

What's it like being that wrong?


Here's a nice little tl;dr:

Frog wrote:

Flying ATK, with web escort is the way to go


Freighter ganking has increased over 400% Since this time last year but the average is still approx 1500+ completed contract before you actually lose one (odds change of course if youre one of the guys that runs 20 afk freighters)
Lucas Kell
Solitude Trading
S.N.O.T.
#600 - 2016-02-23 12:35:40 UTC
Morrigan LeSante wrote:
Ylmar wrote:
baltec1 wrote:
Lucas Kell wrote:
No you can't
red freight disagrees.

And you would know that... how? Last time I checked your signature stated that you are a member of Pandemic Legion, not Red Frog Freight. Best leave it to RFF to make official statements for their alliance, don't you think?



https://www.reddit.com/r/Eve/comments/3mjixv/red_frog_freight_pilots_whats_it_like_being_space/cvg9z8t

What's it like being that wrong?


Here's a nice little tl;dr:

Frog wrote:

Flying ATK, with web escort is the way to go


Freighter ganking has increased over 400% Since this time last year but the average is still approx 1500+ completed contract before you actually lose one (odds change of course if youre one of the guys that runs 20 afk freighters)
OK, now read the full context of what has been written:
Baltec: You can avoid all risk of being ganked just by using a single web ship.
Me: No you can't.
Baltec: red freight disagrees.
Frog: the average is still approx 1500+ completed contract before you actually lose one

Thus showing that you cannot avoid all risk, since red frog acknowledge the risk is still there.

In addition, they take a hell of a lot more precautions than just a single web ship, they also fit a tank, they actively pilot, they pick their flight times to avoid gank events and they restrict the collateral to low limits.

The Indecisive Noob - EVE fan blog.

Wholesale Trading - The new bulk trading mailing list.