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Soloing Sleeper Sites

Author
Church Vo'kaan
Imperial Shipment
Amarr Empire
#1 - 2016-02-10 21:06:26 UTC
I have found a few topics on this, but not specifically what I am looking for, so I figured I'd post about it. That said, if you know of a thread covering that helps, feel free to link it, that would be cool.

I have been out exploring wormholes for a while and made my first 200mil ISK doing so. I am now looking at clearing sleeper sites in addition to my normal exploration. I have some skills trained up, but I am still working on it, so it may be a week or two before I can actually get started. Every topic I have found either recommends using T2/3 cruisers, BCs, etc or a shield-tanked Drake. I am pretty new, so I'm nowhere near able to fly T2s or T3s, and while a Drake seems like a good choice, my missile and shield skills are practically nonexistent. I am looking at using an Amarrian armor tank like an Omen or Harbinger, but I am not sure how to prepare a fit for sleeper sites? What kind of resistances are needed? What weapons work best? Is there a reason everyone uses Drakes instead of something else? What DPS should I be able to reach in order to clear sites efficiently?

Any help would be appreciated, thanks.
Persephone Alleile
Tartarus Covert Operations
#2 - 2016-02-10 21:17:02 UTC  |  Edited by: Persephone Alleile
People like to suggest the Drake cause it's fairly cheap and can mount an impressive passive shield tank that can easily handle c1 and c2 sites while also being impervious to energy neutralization (in c2 and up sleepers use neuts).

I've heard you can do c1/c2 sleeper sites with a dual rep Harbinger but I don't have a fit, I imagine you'd need a lot of cap mods to keep it cap stable under neut pressure.
Endo Riftbreaker
STK Scientific
The Initiative.
#3 - 2016-02-10 21:34:53 UTC
From the WH FAQ:

Generally speaking you want something that can shoot out at least to 20km in C1-C3s for ease of purpose. C4s-C6s you need something that can shoot from 20-100km for the sub-cap side of things.
Damage Output Needed / Damage Tank Needed
C1: 100-200 DPS, 100-200 DPS tank
C2: 200-300 DPS, 300-400 DPS tank
C3: 400+ DPS, 500 DPS tank (sleepers can neut you out)
C4: 800+ DPS (more preferable), 1500 peak DPS tank (sleepers can neut you out, some will point/web)
C5 (non-escalation): 2000+ DPS, 2000-2500 peak DPS tank (Sleepers are evil neuters, many will point/web as well)
C6 (non-escalation): 2000+ DPS, 3500+ peak DPS tank.
C5-C6 Escalation: About 500 DPS tank per battleship, waves of 6-8. Carriers + BS or Dreads for DPS.

Sleepers are omni-tanked, so any kind of damage will do, and they also deal omni-damage, so you need a uniform resist portfolio (ie no holes). Drone boats are actually quite good for C1-C2 work, so if you can fly any of the Amarr drone boats I would recommend those with an armor tank. Anything cruiser or BC size would work for C1-C2.
Jack Miton
School of Applied Knowledge
Caldari State
#4 - 2016-02-10 21:44:28 UTC
Can you fully T2 fit a harbinger, including guns? If not, I'd aim your skill queue in that direction.

There is no Bob.

Stuck In Here With Me:  http://sihwm.blogspot.com.au/

Down the Pipe:  http://feeds.feedburner.com/CloakyScout

Church Vo'kaan
Imperial Shipment
Amarr Empire
#5 - 2016-02-10 21:53:56 UTC
Jack Miton wrote:
Can you fully T2 fit a harbinger, including guns? If not, I'd aim your skill queue in that direction.


Are T2 guns needed to reach the needed level of DPS? If so, I may just wait to do this later and get back to exploring... At my current skill point level, most level 5 gunnery skills take around 12-14 days each to train. Would it be worth it to wait, or should I focus more on exploration to bring the bacon while I train skills?
Lulu Lunette
Savage Moon Society
#6 - 2016-02-11 06:03:41 UTC
Gila

@lunettelulu7

Matt Benneth
Strictly Moral Support
PURPLE HELMETED WARRIORS
#7 - 2016-02-11 09:17:36 UTC
I used to run C1 sites in a single rep pulse Harbinger (not cap stable, T1 guns). Was pretty easy overall but in the end I gave up because ISK/hour was too low for my liking. It should be able to handle C2 with 2nd rep and maybe cap injector or NOS to help with the cap.

Also tried it with Myrmidon, but sleepers were attacking drones way too much even with ECM running so I lost a lot of dps to recalling drones all the time.

If you are short on ISK Battlecruiser is your best cost-effective ship to run C1-C2 because insurance will cover much of the ship cost when you get ganked.

If you are fairly certain you wont get ganked or don't mind the loss then Gila is your best choice and also easier to skill into.
Brown Pathfinder
Black Spot on Parchment
#8 - 2016-02-11 10:02:01 UTC
From a casual flier of holy golden ships I can heartily recommend the omen with pulse lasers fit with cap booster and cap booster 200's.. fit for decent tracking also and uniform tank as others mentioned.
Though flying Omen is demanding it can be fun with the right mindset. Smile
Boudacca Sangrere
Caldari Provisions
Caldari State
#9 - 2016-02-11 12:55:28 UTC  |  Edited by: Boudacca Sangrere
Well, the Gnosis would be a very decent choice. Can easily be armor tanked, can use a variety of weapon systems and is able to easily handle all C1 and C2 sites. They are still fairly cheap, so replacing is not that painfull either. Another choice would be the Stratios. Granted, it is a bit more pricy, but spots a good armor tank, and should be able to handle C1 and C2 sites quite well. On top of that, you could run the exploration sites (Faction Data and Relic sites as well). Ability to cloak is a bonus. YMMV

B.
Lorno Black
Aliastra
Gallente Federation
#10 - 2016-02-11 13:08:02 UTC
To keep it cheap and effective: COnfessor. Fits for C1 and C2 Sites and is easy going:

[Confessor, C2 import 1]
Energized Adaptive Nano Membrane II
Centii C-Type Small Armor Repairer
Energized Adaptive Nano Membrane II
Heat Sink II
Heat Sink II

1MN Afterburner II
Cap Recharger II
Cap Recharger II

Small Focused Pulse Laser II, Conflagration S
Small Focused Pulse Laser II, Conflagration S
Small Focused Pulse Laser II, Conflagration S
Small Focused Pulse Laser II, Conflagration S
[empty high slot]
[empty high slot]

Small Auxiliary Nano Pump I
Small Auxiliary Nano Pump I
Small Auxiliary Nano Pump I

https://www.youtube.com/watch?v=4cEfWMs6kps
ChromeStriker
Sebiestor Tribe
Minmatar Republic
#11 - 2016-02-11 14:19:16 UTC
C3 combat sites can put out 700dps with neuts webs etc

data site puts out 1000dps etc

relic can put out 1400dps etc

faster you can kill the BS's in those waves the better

No Worries

Church Vo'kaan
Imperial Shipment
Amarr Empire
#12 - 2016-02-11 14:41:46 UTC
[Harbinger, Sleeper Harby]
Prototype Armor Explosive Hardener I
Prototype Armor Kinetic Hardener I
Prototype Armor Thermal Hardener I
Prototype Armor EM Hardener I
Medium Ancillary Armor Repairer, Nanite Repair Paste
'Refuge' Adaptive Nano Plating I

Medium Electrochemical Capacitor Booster I, Cap Booster 800
10MN Monopropellant Enduring Afterburner
Optical Tracking Computer I, Optimal Range Script
Optical Tracking Computer I, Optimal Range Script

Focused Modulated Medium Energy Beam I, Imperial Navy Gamma M
Focused Modulated Medium Energy Beam I, Imperial Navy Gamma M
Focused Modulated Medium Energy Beam I, Imperial Navy Gamma M
Focused Modulated Medium Energy Beam I, Imperial Navy Gamma M
Focused Modulated Medium Energy Beam I, Imperial Navy Gamma M
Focused Modulated Medium Energy Beam I, Imperial Navy Gamma M
Core Probe Launcher I, Core Scanner Probe I

Medium Energy Burst Aerator I
Medium Energy Collision Accelerator I

Salvage Drone I x5
Berserker SW-900 x2


This is a T1 fit that I threw together a while ago.. It has omni resists of 78EM, 71TH, 68KN, 65EX, a cap booster to counteract neuts (I have never used these before so the charges may be wrong or something), optimal range of about 20km, and can squeeze out 282 DPS with affecting skills up to 4 (If/when I get them to 5, it can dole out 347, though I would then switch to T2)

Would this be a decent fit for C1/2 wormhole sleeper sites? How would it fare against another capuleer, should I run into trouble (I don't intend to seek it out)?

My main concern is cost. I haven't looked up the prices of any of these modules, so the cost may be astronomical compared to the rewards from sites.
Endo Riftbreaker
STK Scientific
The Initiative.
#13 - 2016-02-11 19:58:35 UTC
That fit might work but it will be very slow going and not particularly effective. Given the way WH space operates, anyone good enough to sneak up on you will likely have a pretty fool proof plan to try and kill you, so I wouldn't worry about how it'll fair in PvP - your goal should be to kill the anoms and get off grid in the quickest possible fashion.

T2 lasers are pretty nice to have because of Scorch ammo, which will help a ton with range and moving around.

All that having been said, in C2 and C1 anomalies, that fit should be ok.
Jack Miton
School of Applied Knowledge
Caldari State
#14 - 2016-02-11 22:22:27 UTC
Church Vo'kaan wrote:
Jack Miton wrote:
Can you fully T2 fit a harbinger, including guns? If not, I'd aim your skill queue in that direction.


Are T2 guns needed to reach the needed level of DPS? If so, I may just wait to do this later and get back to exploring... At my current skill point level, most level 5 gunnery skills take around 12-14 days each to train. Would it be worth it to wait, or should I focus more on exploration to bring the bacon while I train skills?

look, you don't NEED T2 guns to run C1 and C2 site, but they do a lot more DPS and having access to scorch ammo fixes any range issues you're likely to run into.

Here's a Harby fit that should run all C2 combat anoms fairly easily, you can meta 4 the guns if you want while you train for T2:

Quote:
[Harbinger, C2 Test]
Medium Armor Repairer II
Medium Armor Repairer II
Energized Adaptive Nano Membrane II
Energized Adaptive Nano Membrane II
Damage Control II
Heat Sink II

10MN Afterburner II
Tracking Computer II, Tracking Speed Script
Cap Recharger II
Cap Recharger II

Heavy Pulse Laser II, Imperial Navy Multifrequency M
Heavy Pulse Laser II, Imperial Navy Multifrequency M
Heavy Pulse Laser II, Imperial Navy Multifrequency M
Heavy Pulse Laser II, Imperial Navy Multifrequency M
Heavy Pulse Laser II, Imperial Navy Multifrequency M
Heavy Pulse Laser II, Imperial Navy Multifrequency M
Medium Energy Nosferatu II

Medium Auxiliary Nano Pump I
Medium Capacitor Control Circuit I
Medium Capacitor Control Circuit I

Hobgoblin II x5
Hammerhead II x5


Note that it's not cap stable but you won't need to perma run both reps.
I'd recommend just carrying light drones to kill frigs as you'll likely have tracking issues hitting them.

as a disclaimer, I have never run a C2 site in a harby but the tank on this is more than enough and it has higher DPS than the drakes generally used.

Here's the drake fit I recommend for C2s (and have used in the past) if you want to compare it to something:

Quote:
[Drake, C2 Test]
Ballistic Control System II
Ballistic Control System II
Ballistic Control System II
Shield Power Relay II

Large Shield Extender II
Large Shield Extender II
Adaptive Invulnerability Field II
Adaptive Invulnerability Field II
Phased Weapon Navigation Array Generation Extron
Phased Weapon Navigation Array Generation Extron

Heavy Missile Launcher II, Caldari Navy Scourge Heavy Missile
Heavy Missile Launcher II, Caldari Navy Scourge Heavy Missile
Heavy Missile Launcher II, Caldari Navy Scourge Heavy Missile
Heavy Missile Launcher II, Caldari Navy Scourge Heavy Missile
Heavy Missile Launcher II, Caldari Navy Scourge Heavy Missile
Heavy Missile Launcher II, Caldari Navy Scourge Heavy Missile
[empty high slot]

Medium Core Defense Field Purger I
Medium Core Defense Field Purger I
Medium Core Defense Field Purger I

Hobgoblin II x5

There is no Bob.

Stuck In Here With Me:  http://sihwm.blogspot.com.au/

Down the Pipe:  http://feeds.feedburner.com/CloakyScout

Thak Dallocort
Rogues and Destitutes
#15 - 2016-02-11 22:55:31 UTC  |  Edited by: Thak Dallocort
Much like the OP, I am just now starting to consider exploring wormholes and wanting to wade into some of the sleeper sites. I have decent skills missile and drone skills while starting to work on ship skill building. I have no problems fitting most T2 fits for armor, shields and missiles but a lot of info on the i-net is really dated for both ship and equipment.

I have been reviewing a Drake set up and can fit either T2 HML or T2 HAM but I am wondering if a target painter should be in play to assist in maintaining aggro or will my attacks suffice to keep attention away from drones as long as I do not let them stray to far out for too long.

The current setup I am looking to test is:

[DRAKE :: WH-PvE :: HML]

Shield Power Relay II
Shield Power Relay II
Ballistic Control System II
Ballistic Control System II

Pithum C-Type EM Ward Amplifier
Pithum C-Type Thermal Dissipation Amplifier
Large Shield Extender II
Fleeting Propulsion Inhibitor I
10MN Afterburner II
Phased Weapon Navigation Array Generation Extron

Heavy Missile Launcher II, Scourge Fury Heavy Missile
Heavy Missile Launcher II, Scourge Fury Heavy Missile
Heavy Missile Launcher II, Scourge Fury Heavy Missile
Heavy Missile Launcher II, Scourge Fury Heavy Missile
Heavy Missile Launcher II, Scourge Fury Heavy Missile
Heavy Missile Launcher II, Scourge Fury Heavy Missile
Core Probe Launcher

Medium Core Defense Field Purger I
Medium Core Defense Field Purger I
Medium Core Defense Field Purger I

I get right at 199 DPS tank with this setup and can boost it to about a 262 DPS tank if I lose the webber and put in another Large shield extender.

This fit is the same for the HAM layout I have been eyeing. I am choosing this path to cut my teeth on as I can fly the recommended Tengu fits (even those are dated info it seems) but I do not want to be wiped out on the ISK front trying to navigate the learning curve.

I mainly solo and day trip as real world prevents any real consecutive game play and thus most people I begin to socialize with move on or disappear. Also, this is one of the reasons I stay a bit on the ISK poor side of things. The nice thing about this is that skills get trained and its like a new player each time I return.

Also, i see where people state, 'Oh no, not this again' when it comes to fitting queries but they need to realize that there have been enough changes in Eve that most of this data is dated and is basically a bunch of noise.

I am open to any other fits of any other ships as long as they are missile/drone oriented and do not cost a fortune (basically no more than the Drake fit). As experience builds in how WH life operates and the risk vs ISK balance works itself out I'll upgrade from there.

In fact, any Tengu advice is welcome, it just will be a bit before I can bank roll a loss every now and then (they seem to come with a HUGE please kill me sign stuck right on its back).

Apologies for the ramble, it's just my nature.
Thak Dallocort
Rogues and Destitutes
#16 - 2016-02-11 23:05:24 UTC
Jack Miton

You must have added your Drake fit while I was posting my fit query. Thanks for your input.
Cidanel Afuran
Grant Village
#17 - 2016-02-11 23:19:23 UTC
Thak Dallocort wrote:

[DRAKE :: WH-PvE :: HML]

Shield Power Relay II
Shield Power Relay II
Ballistic Control System II
Ballistic Control System II

Pithum C-Type EM Ward Amplifier
Pithum C-Type Thermal Dissipation Amplifier
Large Shield Extender II
Fleeting Propulsion Inhibitor I
10MN Afterburner II
Phased Weapon Navigation Array Generation Extron

Heavy Missile Launcher II, Scourge Fury Heavy Missile
Heavy Missile Launcher II, Scourge Fury Heavy Missile
Heavy Missile Launcher II, Scourge Fury Heavy Missile
Heavy Missile Launcher II, Scourge Fury Heavy Missile
Heavy Missile Launcher II, Scourge Fury Heavy Missile
Heavy Missile Launcher II, Scourge Fury Heavy Missile
Core Probe Launcher

Medium Core Defense Field Purger I
Medium Core Defense Field Purger I
Medium Core Defense Field Purger I


get rid of the Pithum stuff, get rid of the web and the afterburner. use 2x Large Shield Extenders, 2x Adaptive invulnerability fields, then use either two target painters and/or two shield rechargers for the last two mid slots, depending on how difficult the site your running is.

swap out shield power relays and ballistic control systems in the lows depending on the site. with four shield power relays and two shield rechargers, you can tank some C3 sites as well. It will take you forever, but it's doable.
Thak Dallocort
Rogues and Destitutes
#18 - 2016-02-11 23:34:17 UTC
Thanks Cidanel Afuran.

Any advice on HAM vs HML for C1/C2? Also, since adding Adaptive Invuns I take it nueting is not an issue therefore full passive tank not required? Lastly, is there any benefit using the Missile Guidance systems over something else on a fit like this?
Boudacca Sangrere
Caldari Provisions
Caldari State
#19 - 2016-02-12 08:14:53 UTC
In gas sites sleepers will spawn at 0, so HAMs are very good (bountiful and vast sites are great money makers from both sleepers and gas). In combat sites, sleepers will spawn much further out, so HMLs are the way to go. A passive tanked Gila will run all C1 and C2 sites with great ease. A passive HML drake as well (albeit slower).
I personally would not use a Missile Guidance system as you can use your drones to assist with frigs (and everything else your HMLs should not have any issues hitting).


I would recommend a fit like such:

Lows:

3 Ballistic Control II
1 Damage Control II

Mids:

2 Lrg Schield Extenders II
1 adaptive Invul II
1 EM Ward Amp II
1 AF
1 TP

Highs

6 HML II
1 Core probe

3 Extender Rigs


When landig in a site, drop a Mobile Depot and a Mobile Tracktor Unit. Have 4 stabs in your hold (this will enhance your survivability when you get jumped. I have personally run all C2 sleeper sites with this setup.

Fly dangerously,

B.
Thak Dallocort
Rogues and Destitutes
#20 - 2016-02-12 14:58:41 UTC
Will the mobile depot tactic with the upcoming changes on non-reconfiguration when a weapons timer is active be affected? Do you receive a weapons timer when aggressor engages you or does it only apply to the aggressor?

http://community.eveonline.com/news/dev-blogs/reworking-capital-ships-skills-modules-and-refitting

T.
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