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[:!:]Warning - Skill injector Bug - Warning[:!:]

Author
Mr Mieyli
Doomheim
#21 - 2016-02-11 11:46:39 UTC
Capsups wrote:
they could still buy a perfect titan pilot as easy as they can now.


As easy? No that's a lie that the new SP packs are equivalent to the Char bazaar. Char bazaar came with a whole slew of downsides to put people off, now??? Now SP trading could not be any easier, I'm beginning to see it as a cash grab by CCP before they close down everything.

This post brought to you by CCP's alpha forum alt initiative. Playing the eve forums has never come cheaper.

Barrett Fruitcake
Doomheim
#22 - 2016-02-11 11:56:27 UTC
Mr Mieyli wrote:
Capsups wrote:
they could still buy a perfect titan pilot as easy as they can now.


As easy? No that's a lie that the new SP packs are equivalent to the Char bazaar. Char bazaar came with a whole slew of downsides to put people off, now??? Now SP trading could not be any easier, I'm beginning to see it as a cash grab by CCP before they close down everything.



It would be interesting to see the statistics for new customer generation/retention, existing customer retention, and the actual number of "Real" customers and not just "Subs" with percentage of active/inactive accounts.

If new customer generation/retention is tanking and existing customers are cutting back or leaving,...,

That would not be good.


One issue with this game seems to be new players thinking it is too late to give it a try because the either it is in its twilight, or it is too hard to become competitive.

Its a perception, not a fact.

Tippia
Sunshine and Lollipops
#23 - 2016-02-11 12:41:08 UTC
Barrett Fruitcake wrote:
One issue with this game seems to be new players thinking it is too late to give it a try because the either it is in its twilight, or it is too hard to become competitive.

Its a perception, not a fact.

Yeah. The perception of a “can't catch up” situation in the game is probably very high up on the list of reasons why new players have been reticent to try EVE, even when they're interested in the general concept of the game.

I can't imaging hearing the stories of how rich old players now have it even easier to “get ahead” than ever before would improve that perception. The character bazaar was already a pretty bad argument since it didn't address the core concern and only really shifted the complaint from “can't catch up” to “oh, it's P2W.” Doubling down on that mechanism by offering even more ability to skip progress with cash hardly improves the already flawed argument. Straight
Mr Mieyli
Doomheim
#24 - 2016-02-11 13:11:35 UTC  |  Edited by: Mr Mieyli
Tippia wrote:
Barrett Fruitcake wrote:
One issue with this game seems to be new players thinking it is too late to give it a try because the either it is in its twilight, or it is too hard to become competitive.

Its a perception, not a fact.

Yeah. The perception of a “can't catch up” situation in the game is probably very high up on the list of reasons why new players have been reticent to try EVE, even when they're interested in the general concept of the game.

I can't imaging hearing the stories of how rich old players now have it even easier to “get ahead” than ever before would improve that perception. The character bazaar was already a pretty bad argument since it didn't address the core concern and only really shifted the complaint from “can't catch up” to “oh, it's P2W.” Doubling down on that mechanism by offering even more ability to skip progress with cash hardly improves the already flawed argument. Straight


Breaking that perception is probably the biggest change that would draw in new players that CCP could make. It's possibly why they're aiming for frigs and dessies as the most useful (for general pvp) hulls; so that new players can max their frigate and be caught up fairly quickly in that area. How you actually break that perception is tough but perhaps it could be done with even better insurance on T1 hulls, like you would be able to insure the complete fit ship for pvp or whatever to make it easier for newbs to get involved. T1 ships are quick to train into and improved insurance to lower further the isk loss would make T1 an obvious choice for newbies.

Edit: obviously capitals would not be included in this as not many newbs fly capitals, bigger better ships should have the attached isk loss they do already to penalise using them.

This post brought to you by CCP's alpha forum alt initiative. Playing the eve forums has never come cheaper.

Soldarius
Dreddit
Test Alliance Please Ignore
#25 - 2016-02-11 15:21:14 UTC
Sobaan Tali wrote:
Bumblefck wrote:
Lan Wang wrote:

are you coming to do pirate things now?



Surely one must learn to undock first before taking the leap into piratehood PiratePiratePirate


And, how long does it take to hop in a battleship in terms of training? You know people don't have the patience to wait until they're good and ready.


Not sure about a BS. But I killed a Talos flown by a 6-day-old character the other day. The fit was priceless. Dual-tanked, propless, with 8x 200mm ACs.

http://youtu.be/YVkUvmDQ3HY

Kaivar Lancer
Doomheim
#26 - 2016-02-11 15:34:13 UTC  |  Edited by: Kaivar Lancer
PsiMin wrote:
Quote "I started with 12.5+ million sp today and now have 21+ million sp"

Its a choice that CCP has decided to do but it Makes a mockery of the time like myself and others have invested from 2003 in this game when chars can jump up so fast.

SP is not everything as experience is also a factor but when a 1 day old char can jump in and fly a titan (highest class Ship) where as it would normally take around 180days with average implants it does not say much about the game


Um, who cares? If it brings more newbies up to par with vets in order to PVP , I'm all for it. (and I say that as a PVPer and lowsec dweller).
Hasikan Miallok
Republic University
Minmatar Republic
#27 - 2016-02-11 21:27:02 UTC
Generally if people want to tool around wasting time and money transferring SP about and losing half it its "meh who cares".

The only point this will ever be a game balance issue is if certain entities start spending mega dollars on skill extraction alliance wide for doctrinal reasons. There is no sign of that happening at the moment.
Tippia
Sunshine and Lollipops
#28 - 2016-02-12 00:42:07 UTC  |  Edited by: Tippia
Kaivar Lancer wrote:
Um, who cares? If it brings more newbies up to par with vets in order to PVP , I'm all for it. (and I say that as a PVPer and lowsec dweller).

It doesn't. Not a single newbie will be made on par with vets in PvP through this change. It only benefits veterans, for the same reason as always.

Hasikan Miallok wrote:
The only point this will ever be a game balance issue is if certain entities start spending mega dollars on skill extraction alliance wide for doctrinal reasons. There is no sign of that happening at the moment.

Probably because no doctrine changes are happening. When the details of the cap revamp become finalised, you'll probably see a lot more of that.
PsiMin
Republic Military School
Minmatar Republic
#29 - 2016-02-12 16:50:10 UTC
Nana Skalski wrote:
PsiMin wrote:
Quote "I started with 12.5+ million sp today and now have 21+ million sp"

Its a choice that CCP has decided to do but it Makes a mockery of the time like myself and others have invested from 2003 in this game when chars can jump up so fast.

SP is not everything as experience is also a factor but when a 1 day old char can jump in and fly a titan (highest class Ship) where as it would normally take around 180days with average implants it does not say much about the game

Do you sell characters?



no
Rowells
Pator Tech School
Minmatar Republic
#30 - 2016-02-12 17:08:41 UTC  |  Edited by: Rowells
PsiMin wrote:
Quote "I started with 12.5+ million sp today and now have 21+ million sp"

Its a choice that CCP has decided to do but it Makes a mockery of the time like myself and others have invested from 2003 in this game when chars can jump up so fast.

SP is not everything as experience is also a factor but when a 1 day old char can jump in and fly a titan (highest class Ship) where as it would normally take around 180days with average implants it does not say much about the game

Doesn't really matter what he's squatting in. I'm sure if I ran into a day old player in a maxed orthrus, it wouldn't be hard to use his inexperience against him.

If anything, sp injection will truly show who has skills and who has points.

And the tears will be glorious.
Avvy
Doomheim
#31 - 2016-02-12 17:27:40 UTC
Rowells wrote:

If anything, sp injection will truly show who has skills and who has points.




That's one of the things I like with the system.
Celise Katelo
State War Academy
Caldari State
#32 - 2016-02-12 18:50:44 UTC
Spartans ...Be like a Spartan !!!

Sparta held one value above all overs. Shocked , Skill in Warfare.

A Spartan could kill 10men with his naked body, while his hands tied behind his back. Blink
Always go for the Jugular & bite down hard. Shocked
When a women is in Power you will always get Spartans Blink

Spartans never had a skill injector, it took years of training to be a Spartan.





EVEBoard ...Just over 60million skill points, each skill was chosen for a reason. I closed my eyes & clicked another skill to train... "BINGO...!!!" ... "This time i got something usefull"

Avvy
Doomheim
#33 - 2016-02-12 19:32:36 UTC
Celise Katelo wrote:



Spartans never had a skill injector, it took years of training to be a Spartan.





True, but then Spartans never had spaceships either.
Thorian Baalnorn
State War Academy
Caldari State
#34 - 2016-02-12 19:53:00 UTC  |  Edited by: Thorian Baalnorn
Tippia wrote:
Barrett Fruitcake wrote:
One issue with this game seems to be new players thinking it is too late to give it a try because the either it is in its twilight, or it is too hard to become competitive.

Its a perception, not a fact.

Yeah. The perception of a “can't catch up” situation in the game is probably very high up on the list of reasons why new players have been reticent to try EVE, even when they're interested in the general concept of the game.

I can't imaging hearing the stories of how rich old players now have it even easier to “get ahead” than ever before would improve that perception. The character bazaar was already a pretty bad argument since it didn't address the core concern and only really shifted the complaint from “can't catch up” to “oh, it's P2W.” Doubling down on that mechanism by offering even more ability to skip progress with cash hardly improves the already flawed argument. Straight


Thats because all other MMOs( that i know of) depend on the endgame. Those who reach the end game first and are able to grind the endgame content the longest always have a significant advantage over those that reach it later. Thus usually what happens is you fly through the older parts of the game as fast as possible to get to the endgame to try to keep up with all the vets.

In eve there is no endgame. And skills are a secondary factor. Personal skills and abilities far outweigh in game skills. But this is a hard concept to get use too. When i started back in 2008 at the encouragement of a friend i had in another MMO, he had to drill all this in my head. My impression was some of the players have been around 3 or 4 yrs already i will never catch up because their is no way to catch up.

He drilled in my head catching up was irrelevant. Being good at certain aspects of the game was far more important than being good at everything. That a 2 yr old well trained pilot can be as deadly as a 4 yr old trained pilot.

I dont know if injectors are going to help this cause, but i doubt it. I have seen instant content skipping features in other games that allow you to go from say level 1 to level 60 in a flash. While you can use the skills and gears of the high level, you didnt learn how to use any of it cause you instantly became able to use it. Which means for a good while, you still are terrible at the game because you technically didnt figure out how to play it.


Injectors are going to create noobs that can fly expensive ships but have no actual skill in fitting or using those ships so will be easy targets. The people who are going to benefit the most from this are likely to be people like me. tens of millions of SP and wanting to inject to be able to use a new doctrine ship or to expand what ships i have available to use in fleets.

Vets with high SP are going to see very little gain from injectors and noobs that shoot up are going to blowing ships up left and right because they never learn how to properly use ships or play the game before they get in expensive ships.

So it should be interesting to see.

Sometimes you are the squirrel and sometimes you are the nut. Today, you are the nut and the squirrel is hungry.

Takari
Promised Victorious Entropy
#35 - 2016-02-12 19:56:01 UTC
PsiMin wrote:


Its a choice that CCP has decided to do but it Makes a mockery of the time like myself and others have invested from 2003 in this game when chars can jump up so fast.

SP is not everything as experience is also a factor but when a 1 day old char can jump in and fly a titan (highest class Ship) where as it would normally take around 180days with average implants it does not say much about the game


Bah allowing people with excess SP to sell it to people who want a little more doesn't make a mockery of anything.

Everything's for sale in Eve, now more than ever.

Only good can come of this. The weeping, the isk lost, the SP bought under delusions of grandeur. Every part of it more delicious than the last.

Your investment was experience, not SP.

"Roll the dice, don't think twice. This is the way of things. Welcome to EVE." ~ CCP Falcon

"Good luck, shoot straight and don't back down." - Serendipity Lost

Avvy
Doomheim
#36 - 2016-02-12 20:05:56 UTC
Tippia wrote:
Capsups wrote:
So what's the difference between SP injection and the character bazaar?
You can't buy SP on the character bazaar; you can't even pick and choose what skills you want; you can't change what your character can do. All of those limitations are a good thing.



Don't see those limitations being a good thing.


The fact the bazaar was started was a bad thing. But once it had there was no going back.

The new system is better than the bazaar.
Capsule Collector
Federal Navy Academy
Gallente Federation
#37 - 2016-02-14 02:16:54 UTC
PsiMin wrote:
Quote "I started with 12.5+ million sp today and now have 21+ million sp"

Its a choice that CCP has decided to do but it Makes a mockery of the time like myself and others have invested from 2003 in this game when chars can jump up so fast.

SP is not everything as experience is also a factor but when a 1 day old char can jump in and fly a titan (highest class Ship) where as it would normally take around 180days with average implants it does not say much about the game


In respect to your concern:

I'm not sure how this is any different from the people who could buy a character on the bazaar forum already for years now?

I can come in as a new player, spend some $$$, and buy any character on forum.
Now with the SP trading changes, I can come in as a new player, spend some $$$, and buy skills for any character.

The only difference now is that you don't have to buy the character name that usually comes along with the skillset you purchased.
Jenshae Chiroptera
#38 - 2016-02-14 03:17:12 UTC  |  Edited by: Jenshae Chiroptera
Capsule Collector wrote:
... I'm not sure how this is any different from the people who could buy a character on the bazaar forum already for years now? ...
Bought characters have a history, including the sale of the character which also often contains a link to that character's abilities.
Skyler Mind wrote:
Just because someone buys a Ferrari does not mean they are an F1 champion. That's why am so calm about the skill injector.
F1 driver buys a rickshaw and drives it around, letting you laugh at it and pelt it with tomatoes.
Then the F1 driver *poof* turns it into a Ferrari and runs you over with it.
When you realise there are hit and runs happening, the F1 driver sells the Ferrari after stripping the body off of it and then gets another rickshaw.

Soon, it isn't long before many F1 drivers are complaining that there is no one on the streets to run over.



As to rookie drivers, they will come in, throw down some cash for a Ferrari, realise they can't drive it and quit.
Meanwhile F1 drivers will be quitting.

So the race track is going to be a whole lot more empty after some time.

CCP - Building ant hills and magnifying glasses for fat kids

Not even once

EVE is becoming shallow and puerile; it will satisfy neither the veteran nor the "WoW" type crowd in the transition.

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