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Dev blog: Structure fitting in the EVE: Citadel Expansion

First post
Author
Gevlin
Pator Tech School
Minmatar Republic
#41 - 2016-02-10 17:41:30 UTC
With the concept of Citadels being so close to ships. it might be interesting see if the actual use of clone vat bays being used on TItans and Rorquals being able to actually launch ships from within themselves from players who have cloned themselves to such ships. Also have this concept of Vat Bays expand to other ships.

It would be so awesome to have newbs characters have a clone in the capital/super capital, and then spew forth out of these ships. That would so change the the feel of Eve Space ship combat - Kill The capital before it can launch its ships!

Someday I will have the time to play. For now it is mining afk in High sec. In Cheap ships

Gevlin
Pator Tech School
Minmatar Republic
#42 - 2016-02-10 17:48:23 UTC

BEING FUNNY
I am going to assume that a Citadel will be able to fit its self, otherwise it would be funny to see the Citadel have to deploy a mobile depo next to it to change its modules.

Someday I will have the time to play. For now it is mining afk in High sec. In Cheap ships

Raamah
Be Nice Inc.
Prismatic Legion
#43 - 2016-02-10 17:50:01 UTC
Does the "re processing" capability include wh gas polymers?
Hendrink Collie
Sebiestor Tribe
Minmatar Republic
#44 - 2016-02-10 17:55:32 UTC  |  Edited by: Hendrink Collie
CCP Ytterbium wrote:
To answer a few points listed so far:


  • The 3 / 6 hours timers were made to cater to more casual corporation than large and organized alliances. We want small corporation in high-sec to be able to deploy one of those and not fitted drained for having to guard them too long every week. - Aryth


  • Fair enough, just remember that catering to smaller groups may have unintended and possibly negative side effects to bloc style war-fare. (And that's coming from someone that is in a smaller group) What?

    Currently we have POSes that are exposed to reinforcement 23.5 hours a day... I'm not sure why the sudden super limited windows.
    Arec Bardwin
    #45 - 2016-02-10 18:01:03 UTC
    How does the vulnerability window work?
    Raphendyr Nardieu
    Avanto
    Hole Control
    #46 - 2016-02-10 18:03:26 UTC
    Hendrink Collie wrote:
    CCP Ytterbium wrote:
    To answer a few points listed so far:


  • The 3 / 6 hours timers were made to cater to more casual corporation than large and organized alliances. We want small corporation in high-sec to be able to deploy one of those and not fitted drained for having to guard them too long every week. - Aryth


  • Fair enough, just remember that catering to smaller groups may have unintended and possibly negative side effects to bloc style war-fare. (And that's coming from someone that is in a smaller group) What?

    Currently we have POSes that are exposed to reinforcement 23.5 hours a day... I'm not sure why the sudden super limited windows.


    I have done too many POS bashes and they are utterly boring. The owner is never there to defend it! (Probably because we have more or less selected the attack time so)... So yes. I really look frward to bash some citadels, where I know the defender is acutally present!
    Kenneth Feld
    Habitual Euthanasia
    Pandemic Legion
    #47 - 2016-02-10 18:04:39 UTC
    Taosst wrote:
    I see rigs to increase the Office number, but no mention of a base number to start. Do the Citadels only house the corp that deployed it unless additional rigs are used ?




    Yes, owning corp gets one office, the rest come from rig upgrades
    Jinrai Tremaine
    Cheese It Inc
    #48 - 2016-02-10 18:07:14 UTC
    CCP Ytterbium wrote:
    To answer a few points listed so far:


    • Reprocessing rigs are part of the drilling specialization yes, but we wanted to give them to you right now as they provide significant value. Ideally you wouldn't get such high rates on a Citadel, but we'll leave these numbers until we introduce the Drilling Platform, then reduce them and potentially offer a rig removal. - Hendrink Collie


    Based on the reprocessing %s listed here, I'm definitely going to want to get my hands on a Citadel for reprocessing until the actual Drilling Platforms come out, but when that happens I'm honestly not going to have all that much use for a Citadel, even with different rigs, and I'm sure I'm far from the only miner in that situation. An option to convert our Citadel into a Drilling Platform - perhaps at a cost, but one significantly lower than just building a whole new Drilling Platform - would be a lot more use to us than just re-rigging the Citadels, IMO.

    Also, 400 units of Strontium Clathrates for a batch of 40 fuel blocks sounds a bit high - that's nearly as much Stront-per-block as racial isotopes. Are you sure that New Eden can actually keep up with that kind of demand?
    H3llHound
    Center for Advanced Studies
    Gallente Federation
    #49 - 2016-02-10 18:23:20 UTC  |  Edited by: H3llHound
    CCP Ytterbium: would you consider looking at the refine values of krystallos? maybe lose some LO and increase the stront in it.

    right now we have Dark Glitter for LO, Glare Crust for HW but nothing that is specialised for stront. and hauling raw stront is a PITA. I would also swap the refine values for LO and HW on krystallos. this leaves 2 stront heavy ice but one has more HW and the other more LO
    Maetel Lithium
    Undead Dragons
    #50 - 2016-02-10 18:34:09 UTC
    This dev blog indicates that figters will be deployed from citadels. That is exciting news. I wonder how far fighters can be sent afield under the new fighter mechanics? I read it, and suddenly had the image of a citadel deployed near a gate and then having the gate bubbled. The citadel sending fighters to hangout on gate and whelp things getting caught in the bubbles.

    No talk about rangr extension for citadels so under the current system, they would be limited to the pilots natural control range. Citadels not being alowed to mount sub-cap modules, so no drone link augmenters.

    No market hubs on medium structures will be interesting. Will it be possible to deploy a large citadel in WH without needing a freighter? I mean, it would be interesting to have a market in a normal WH, even if it's just for the alliance.

    Clone vats not allowing you to jump IN to a WH is a slight disappointment. Was hoping to make it easier for players not dedicated to live in the WH to come and go. Looks like you could jump clone OUT of the jole, but you could already do that via the Pod Express.

    Citadels have alot of potential to shift how one projects power in a given system, but I'm trying to find new emergent game play opportunities.
    Mr Grape Drink
    Doomheim
    #51 - 2016-02-10 18:34:42 UTC
    Jinrai Tremaine wrote:
    CCP Ytterbium wrote:
    To answer a few points listed so far:


    • Reprocessing rigs are part of the drilling specialization yes, but we wanted to give them to you right now as they provide significant value. Ideally you wouldn't get such high rates on a Citadel, but we'll leave these numbers until we introduce the Drilling Platform, then reduce them and potentially offer a rig removal. - Hendrink Collie


    Based on the reprocessing %s listed here, I'm definitely going to want to get my hands on a Citadel for reprocessing until the actual Drilling Platforms come out, but when that happens I'm honestly not going to have all that much use for a Citadel, even with different rigs, and I'm sure I'm far from the only miner in that situation. An option to convert our Citadel into a Drilling Platform - perhaps at a cost, but one significantly lower than just building a whole new Drilling Platform - would be a lot more use to us than just re-rigging the Citadels, IMO.

    Also, 400 units of Strontium Clathrates for a batch of 40 fuel blocks sounds a bit high - that's nearly as much Stront-per-block as racial isotopes. Are you sure that New Eden can actually keep up with that kind of demand?



    Or, you know, just don't rig it, and sell it once the drilling platform comes out.. Lot less complex eh?
    Mr Grape Drink
    Doomheim
    #52 - 2016-02-10 18:37:35 UTC
    Arec Bardwin wrote:
    How does the vulnerability window work?


    Set the hours you want it vulnerable over the course of a week. Done
    Lelira Cirim
    Doomheim
    #53 - 2016-02-10 18:37:43 UTC  |  Edited by: Lelira Cirim
    Still holding out hope for a Citadel blog to be titled: "We built this Citadel on rocks and rigs".

    Say you don't go to Jita, or recognize my sov space
    Say you don't care who's blue, to that kind of base
    Knee deep in the taxes, dunkin in your gudfight
    Too many carebears eating up the night

    Mittani plays the livestream, listen to EVE radio, don't you remember
    We built this citadel, we built this citadel on rocks an rigs

    Do not actively tank my patience.

    Mr Grape Drink
    Doomheim
    #54 - 2016-02-10 18:39:23 UTC
    CCP Ytterbium wrote:
    EvilweaselFinance wrote:
    What does the PI and Customs Office part of an XL office/market rig do?


    Crap, forgot to remove that from the rig name from my evil master plan excel sheet Oops.

    Nothing for now, but we have future plans.

    pets cat and slowly turns away in his comfy Bond villain chair


    Good luck petting that cat, I bet its pretty angry after just being let out of a bag ;D
    Vincent Athena
    Photosynth
    #55 - 2016-02-10 18:41:26 UTC  |  Edited by: Vincent Athena
    Questions I have asked many times, and never seen answers from CCP:

    If the medium citadel is intended to replace a POS, does it share one attribute with a POS: The ability to unanchor, repackage, and remove it from space in just a few hours?

    How long does it take to scoop a citadel? Is it different for different sizes?

    What happens to the rigs?

    What happens to the stored stuff?

    I'm thinking about a mobile market that follows incursions around, among other things.

    Know a Frozen fan? Check this out

    Frozen fanfiction

    Milla Goodpussy
    Garoun Investment Bank
    #56 - 2016-02-10 18:42:36 UTC
    i totally am against the fueling of these things. it seems way over micromanaged and seems like its going to instantly become a pain to maintain all the time. how come you guys haven't came up with the idea of a concentrated fuel block that provides more power for these stations. or will those be sold on the NES store for Aurum?

    Lelira Cirim
    Doomheim
    #57 - 2016-02-10 18:45:33 UTC  |  Edited by: Lelira Cirim
    Vincent Athena wrote:

    If the medium citadel is intended to replace a POS, does it share one attribute with a POS:

    Everything I have ever read about this topic gives me the impression this is a misconception. The POS is not ready to be replaced yet.

    "Small" structures are what POSes currently are in the design docs. They will be replaced with new "small" structures for rapid deployment for common POS purposes.

    Happy to admit that I'm also mistaken, if only to reinforce that there is a lot of bad intel still flitting about.

    Do not actively tank my patience.

    Milla Goodpussy
    Garoun Investment Bank
    #58 - 2016-02-10 18:46:56 UTC
    Vincent Athena wrote:
    Questions I have asked many times, and never seen answers from CCP:

    If the medium citadel is intended to replace a POS, does it share one attribute with a POS: The ability to unanchor, repackage, and remove it from space in just a few hours?

    How long does it take to scoop a citadel? Is it different for different sizes?

    What happens to the rigs? rigs go poof! is best assumption.. enjoy yourself making another billion isk rig.. its fun!

    What happens to the stored stuff? asset management... wait for the next blog.. and pay attention to fan fest.. THIS ONE right here will determine many players decisions to remain in the entire game.. no kidding..ccp gamble my stuff.. i move to another game and pay them money instead of ccp.. just the way it goes.

    I'm thinking about a mobile market that follows incursions around, among other things.

    Vincent Athena
    Photosynth
    #59 - 2016-02-10 18:52:48 UTC  |  Edited by: Vincent Athena
    CCP: To help with all the concerns about fuel, I recommend you take advantage of something that you already built into citadels: Infinite storage.

    Have all service modules draw fuel from one store in a hangar, one big stack that can handle months of use, so I do not have to deal with it very often.

    Know a Frozen fan? Check this out

    Frozen fanfiction

    Milla Goodpussy
    Garoun Investment Bank
    #60 - 2016-02-10 18:58:54 UTC
    Vincent Athena wrote:
    CCP: To help with all the concerns about fuel, I recommend you take advantage of something that you already built into citadels: Infinite storage.

    Store the fuel in a hangar, one big stack that can handle months of use, so I do not have to deal with it very often.




    CCP needs to come out on how they plan to have citadels charge these fuel blocks for industry..
    i mean how many blocks would it take to cook up ships/mods

    do they think 1 person would be the only one making things in a citadel?? what about the fuel cost of 100 builders running jobs at various times throughout the day?

    the numbers are way off.. and detached from reality.