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Dev blog: Structure fitting in the EVE: Citadel Expansion

First post
Author
Querns
Science and Trade Institute
Caldari State
#201 - 2016-02-13 18:53:53 UTC
RainReaper wrote:
Querns wrote:
RainReaper wrote:
Querns wrote:
RainReaper wrote:

you can get the megacyte from the loot by reprocessing the stuff. again not 100% enough. but its possible to get a bit

And you can get strontium clathrates from reprocessing racial ice, so by your logic, nothing needs to change! I'm glad we agree.

... listen buddy not even NULL SEC is gonna be able to mine enough stront to sustain itself. megacyte and zyrdine consumtion dosent change. but we got a 10% stront bottleneck like Jinrai Tremaine said in a fev posts back. null got a 20% stront bottle neck. fuel production goes to **** with this EVERYWHERE. but sure well see what happens. just dont go and complain that you guys cant maintain your structures services cause you cant make enough fuel there in goonspace.
this affect us ALL

There's always a bottleneck to production. These bottlenecks change occasionally. Adapt.


bottlenecks can indeed change. however bottlenecks dosent tend to go from decent and sustainable to DEATHCHOKE in an instant

People were saying the same thing about Liquid Ozone last time, too. Yet, here we are, with LO3 barely affected.

This post was crafted by the wormhole expert of the Goonswarm Economic Warfare Cabal, the foremost authority on Eve: Online economics and gameplay.

RainReaper
RRN Industries
#202 - 2016-02-13 19:02:02 UTC  |  Edited by: RainReaper
People were saying the same thing about Liquid Ozone last time, too. Yet, here we are, with LO3 barely affected.[/quote]

I havent heard of this. and its not something that even can be compared in the same way.
The amount of LO3 we have gained from ice have been the same as far as i know ever since it was added to the game.
Hell its INCREASED with the refining changed back in the crius update where you null sec guys can gain 10% more than us highsec guys.
This however is more than a bottle neck cause strontium have always been kind of a waste product cause you get so little.
And when SUDDENLY we need 200 for each and every manufacturing of 40 blocks things get insane!
Sure there is A LOT of stront curently.
But after a while all that saved up stront is gonna disapear into the fuel blocks. and then when there is none left fuel production will halt as well.
Then we are F**KED as industry goes to hell!
SurrenderMonkey
State Protectorate
Caldari State
#203 - 2016-02-13 19:31:02 UTC  |  Edited by: SurrenderMonkey
Querns wrote:

People were saying the same thing about Liquid Ozone last time, too. Yet, here we are, with LO3 barely affected.




Before: Fully mining out a high sec belt provides fuel for a single large tower for 436 hours.
After: Fully mining out a high sec belt would provide enough stront to fuel a single large tower for 10 hours.


Before: Fully mining out a deep null belt provides enough fuel to run a single large tower for 3670 hours.
After: Fully mining out a deep null sec belt would provide enough stront to fuel a single large tower for 776 hours.


Not exactly the same thing as liquid O, which is basically the bottleneck that gives the "before" values.

Edit: Numbers were based on the spreadsheet posted upthread, which has since been changed, so I've changed this as well.

"Help, I'm bored with missions!"

http://swiftandbitter.com/eve/wtd/

RainReaper
RRN Industries
#204 - 2016-02-13 19:33:15 UTC
SurrenderMonkey wrote:
Querns wrote:

People were saying the same thing about Liquid Ozone last time, too. Yet, here we are, with LO3 barely affected.




Before: Fully mining out a high sec belt provides fuel for a single large tower for 436 hours.
After: Fully mining out a high sec belt would provide enough stront to fuel a single large tower for <10 hours.


Before: Fully mining out a deep null belt provides enough fuel to run a single large tower for 3670 hours.
After: Fully mining out a deep null sec belt would provide enough stront to fuel a single large tower for 699 hours.


Not exactly the same thing as liquid O, which is basically the bottleneck that gives the "before" values.


at least some people here gets it!
EvilweaselFinance
GoonCorp
Goonswarm Federation
#205 - 2016-02-13 19:37:52 UTC
SurrenderMonkey wrote:
Querns wrote:

People were saying the same thing about Liquid Ozone last time, too. Yet, here we are, with LO3 barely affected.




Before: Fully mining out a high sec belt provides fuel for a single large tower for 436 hours.
After: Fully mining out a high sec belt would provide enough stront to fuel a single large tower for <10 hours.


Before: Fully mining out a deep null belt provides enough fuel to run a single large tower for 3670 hours.
After: Fully mining out a deep null sec belt would provide enough stront to fuel a single large tower for 699 hours.


Not exactly the same thing as liquid O, which is basically the bottleneck that gives the "before" values.

The overwhelming majority of deep null belts are not cycled. There is plenty of room here.
A'Tolkar
Carlson's Raiders
#206 - 2016-02-13 19:45:00 UTC  |  Edited by: A'Tolkar
CCP: If you are going to seed Light Fighters and Support Fighters skill books in the February release in preparation for the Citadels spring expansion, would it also not make sense to have also seeded the BPOs for the following:


  1. Structure Advertisement Nexus
  2. Structure Telescope Lens
  3. Structure Acceleration Coils


Honestly I think this has slipped through the cracks, because in the DevBlog (Building your Citadel....) a December release was being considered for the BPOs. Now we're in February.
unidenify
Deaf Armada
#207 - 2016-02-13 20:07:23 UTC
SurrenderMonkey wrote:
Querns wrote:

People were saying the same thing about Liquid Ozone last time, too. Yet, here we are, with LO3 barely affected.




Before: Fully mining out a high sec belt provides fuel for a single large tower for 436 hours.
After: Fully mining out a high sec belt would provide enough stront to fuel a single large tower for <10 hours.


Before: Fully mining out a deep null belt provides enough fuel to run a single large tower for 3670 hours.
After: Fully mining out a deep null sec belt would provide enough stront to fuel a single large tower for 699 hours.


Not exactly the same thing as liquid O, which is basically the bottleneck that gives the "before" values.



so, demand will increase while supply stay mean that more isk for Null alliance to spent on

won't be surprised to see a lot of organized ice mining fleet if stront price smash through roof
Mr Omniblivion
Ministry of War
Amarr Empire
#208 - 2016-02-14 00:18:22 UTC
Well at this rate stront is the oil that ice should have been years ago. Ready for the hilarity to ensue.
Decarthado Aurgnet
Imperial Combat Engineers
#209 - 2016-02-14 00:24:32 UTC
Jinrai Tremaine wrote:
the very TL;DR is that 200 Stront/40 blocks isn't sustainable with current ice makeup.


Somebody give this pilot a medal for saying what all of us (except CCP) was thinking.

The point of ice belts, in their current iteration, was to limit the amount of POS fuel which could be produced in high security space. If you, CCP, want to further curb how much fuel we can make, then this will certainly do the job with flair. In a world where you want strontium to not be worthless but to also not have it destroy the fuel market, you should strongly consider absolutely no more than 2 or 3 strontium per batch of fuel blocks unless you greatly increase how much strontium is in all forms of ice across the board.

Remove T2 BPO's or make them inventable at extreme cost.

Sohala Thiesant
The Scope
Gallente Federation
#210 - 2016-02-14 01:36:15 UTC
When I first saw the number 400 (for strontium ) in the post I took it for a typo, I ran some rough math on it quickly, deciding again it had to be a typo, but then I realized it was the actual proposed numbers. Shocked

After looking over Jinrai Tremaine's spreadsheet, I am just floored that such a number made it through.

I propose instead, an addition of 5 strontium per crafting of 40 fuel. Even with perfect nullsec refining, all faction ice that is being refined for fuel will be short strontium compared to the current ozone bottleneck, this should result in a demand for strontium in highsec and nullsec while also allowing those that wish to remain self-sufficient on faction ice to do so.
Alexis Nightwish
#211 - 2016-02-14 02:13:10 UTC  |  Edited by: Alexis Nightwish
SurrenderMonkey wrote:
Nevyn Auscent wrote:
Alexis Nightwish wrote:

Maybe I'm misremembering but I thought they said at some point that citadels won't auto-defend - someone will have to actually "pilot" them for combat purposes. So, there's really nothing wrong with this, if that's the case, and the two statements are certainly not inconsistent.
Our Citadel in XY-123 is under attack?
*checks spreadsheet for XY's Citadel gunner*
*logs into the appropriate alt with V in all Citadel skills*

Don't get me wrong, I'm 100% for Citadels needing someone there to "pilot" them. However, having character skills affect the performance of the Citadel will only hurt small groups, as large ones will have no trouble providing alts for the role.

They are proposing 4 2* skills for Citadels. If your pilots refuse to train them to IV, then your problem is in your alliance.
It's not like they are demanding 6 months of training just for Citadels.
(Quote got messed up, I apologise if it's misquoting)


Pretty much this.

The need for an alt (which is questionable to begin with, given the weekly vulnerability windows) is not impacted in this scenario - only the skills on the alt.

The skills are only rank 2s with a 2%/lvl effect. If you feel it's required to ensconce a maxed-out character there for all time, it's a function of neurosis, not a gameplay necessity. It's, what, a day and a half to get each skill to 4? Roll

Yes they're proposing four skills for now, but Citadels are going to be around forever. There's no way those four will be it, so this will happen again and again with the backlog of crap "mandatory" skills that new players would have to train will grow. And four 2x skills is the same as one 8x skill. And they could give 1/2% bonus per level. This is EVE. We go for every advantage we can get because our enemies do the same.

Also I do not like the idea of telling my corp "Hey, these stupid skills that you don't want to train are now mandatory. Have them trained to IV by next week. Oh and the fact that your mapping isn't optimal, too bad. Shoulda remapped to Charisma and Willpower, obviously." Ugh That's not a fun gameplay mechanic, and isn't good for the game.

CCP approaches problems in one of two ways: nudge or cludge

EVE Online's "I win!" Button

Fixing bombs, not the bombers

Querns
Science and Trade Institute
Caldari State
#212 - 2016-02-14 03:10:16 UTC
Decarthado Aurgnet wrote:

The point of ice belts, in their current iteration, was to limit the amount of POS fuel which could be produced in high security space. If you, CCP, want to further curb how much fuel we can make, then this will certainly do the job with flair. In a world where you want strontium to not be worthless but to also not have it destroy the fuel market, you should strongly consider absolutely no more than 2 or 3 strontium per batch of fuel blocks unless you greatly increase how much strontium is in all forms of ice across the board.

This is false; ice has more uses than just fuel blocks. The point of contemporary ice belts was to make it actually worthwhile to mine ice outside of highsec.

The strontium change shuffles the bottleneck around a bit. True, at current production levels, there will likely be moderate difficulty sourcing strontium, but right now no one is targeting strontium for gathering due to its ornery volume and lack of use. After these changes take effect, it will be far more lucrative to mine (as the markets react, of course,) and easier to move as well.

This post was crafted by the wormhole expert of the Goonswarm Economic Warfare Cabal, the foremost authority on Eve: Online economics and gameplay.

Lquid Drisseg
KarmaFleet
Goonswarm Federation
#213 - 2016-02-14 08:12:35 UTC  |  Edited by: Lquid Drisseg
CCP Ytterbium wrote:
Don't soil your panties, you guys made a good point, we'll look at the numbers again.

CCP Ytterbium wrote:
Alright, update regarding the stront numbers:


  • We're going to decrease required stront numbers from 400 to 200 for a batch of 40 fuel blocks.
  • Stront volume is being decreased from 3 to 2m3.
  • Stront consumption of triage and siege modules will increase by 50% to compensate. This puts consumption at 375m3 for Siege Modules and 375 / 300 for Triage I / II
  • Entosis Links are not affected.


:words:

So your saying I need to get a hold of 140000 Stront to build enough blocks to fuel a Large POS for 30 days and I still need to, you know, actually fill the Stront bay of the tower because Stront in fuel blocks does nothing to a POS?

Lets do some quick math here: lets say there are 12k Large Towers worth of Fuel Blocks used a month in the entire game(which I think is low, but lets go with it). If you add stront at the quoted amounts to those fuel blocks, you are dumping an extra 3,360,000,000m3 (for the best possible case of only one jump) worth of logistics load on the game, per month, coming from nullsec to highsec. That's at the very least just under 9000 extra trips in caldari jump freighters per month (again in the best possible conditions) to keep things working as they currently are.

Do you really expect the dwindling eve nullsec player base to mine up +1,680,000,000 units of stront per month with no other changes to the stront make-up in ice? Nearly 12 million Krystallos blocks a month.

If you guys plan on putting stront in fuel blocks you need to really sit down and run the numbers on this. I don't think you are taking this very seriously. This is potentially a game breaking change, and if implemented as is will have wild and unpredictable effects on reactions and fuel blocks, and as a consequence the T2 markets. More changes and thought is needed. We have lots of time to think about and discuss the need for a reinforcement fuel for citadels. Lets not break the backbone of the T2 market while doing it please.

My panties might be soiled but at least I don't wear them on my head. Please for the love of bob take another look at this.
Akrasjel Lanate
Immemorial Coalescence Administration
Immemorial Coalescence
#214 - 2016-02-14 09:16:55 UTC
A'Tolkar wrote:
CCP: If you are going to seed Light Fighters and Support Fighters skill books in the February release in preparation for the Citadels spring expansion, would it also not make sense to have also seeded the BPOs for the following:


  1. Structure Advertisement Nexus
  2. Structure Telescope Lens
  3. Structure Acceleration Coils


Honestly I think this has slipped through the cracks, because in the DevBlog (Building your Citadel....) a December release was being considered for the BPOs. Now we're in February.

Quote:
We are planning to release the new structure skills and change the existing structure components as mentioned in the last Blog in March to give you guys some time to adjust before we release Citadels.

CEO of Lanate Industries

Citizen of Solitude

Indahmawar Fazmarai
#215 - 2016-02-14 11:26:00 UTC
SurrenderMonkey wrote:
Querns wrote:

People were saying the same thing about Liquid Ozone last time, too. Yet, here we are, with LO3 barely affected.




Before: Fully mining out a high sec belt provides fuel for a single large tower for 436 hours.
After: Fully mining out a high sec belt would provide enough stront to fuel a single large tower for <10 hours.


Before: Fully mining out a deep null belt provides enough fuel to run a single large tower for 3670 hours.
After: Fully mining out a deep null sec belt would provide enough stront to fuel a single large tower for 699 hours.


Not exactly the same thing as liquid O, which is basically the bottleneck that gives the "before" values.


That's beyond silly, it's downright insane. Has CCP even run the numbers? (hint: saying "400, uh ho no, now it's 200" doesn't seems like they even thought about where would come from all that strontium).

See, I am a ice miner. If one component in ice becomes extremely scarce and valuable, that will benefit me in the short term, until the game economy literally runs out of fuel.

CCP should make a drastic change to either the requirements or the supply, or both, so there is no strontium bottleneck or it is largely the same size as the current bottleneck.
Querns
Science and Trade Institute
Caldari State
#216 - 2016-02-14 13:14:47 UTC
Indahmawar Fazmarai wrote:

See, I am a ice miner. If one component in ice becomes extremely scarce and valuable, that will benefit me in the short term, until the game economy literally runs out of fuel.

This is not how it works. As fuel prices increase, the cost of operation for towers for things like reactions, moon mining, and production will also rise, causing many of these ventures to become unprofitable. These towers get scuttled, and the total demand for fuel goes down. Eventually, everything equalizes.

This post was crafted by the wormhole expert of the Goonswarm Economic Warfare Cabal, the foremost authority on Eve: Online economics and gameplay.

Marcus Longfellow
The Scope
Gallente Federation
#217 - 2016-02-14 15:21:01 UTC
Are there any more details or planned blog release soon about how the management is going to work in Citadel? There talk about the new system but I haven't seen any details.
Alexander121 Schipor
Caldari Provisions
Caldari State
#218 - 2016-02-14 18:04:10 UTC
Hey all

Few questions:

1. What will happen with existing BPOs for Control Towers or POS Modules. Will they be changed citadel BPOs and modules, respectively? Or will be reimbursed and taken out of the game? Or will remain in everybody's hangars as historical collectibles?

2. Will that be faction citadels? What will happen with existing faction towers BPCs still in game? Previous questions apply.

3. Will that be faction citadel modules? Will the existing faction POS modules BPC taken out of the game or will be changed to new corresponding modules. Previous questions apply.

4. What will happen with inactive towers (some with lots of modules) spread all over the empire? Will be taken out from space and moved in their respective owners hangars and reimbursed? If not, will cease to exist after intermediary period ends? Will be transformed in citadels on their existing locations?

Fly safe

Alex.
Albert Spear
Non scholae sed vitae
#219 - 2016-02-14 18:09:54 UTC
Dear Mr CCP Ytterbium -

I ice mine roughly 50% of my playing time to keep a POS running. I have not sold Stront nor do I use Stront for anything I do. I have been ice mining in High Sec for more than 2 years.

I have roughly 20,000 units of Stront on hand. Based on your current post. I can build 100 batches of Citadel fuel and then if I ice mine for another year I can make 50 more.

I guess I will not be in the market for a Medium Citadel for the next or say....20 years, and then I will have to sell it within a year.

Sorry 200 Stront per 40 blocks of fuel, when it takes roughly 220 units of ice or about 3 hours of boost ice mining to make a single batch of fuel is {sorry about what is to come} NUTS!

Sure Citadels can be used in all types of space, but only the Null Sec folks are going to be able to sustain them.

Please reconsider this requirement. Leave the fuel blocks alone and find something else to do with Stront if you must. Making fuel is already a time consuming chore - please don't make it worse!
Querns
Science and Trade Institute
Caldari State
#220 - 2016-02-14 18:41:47 UTC
Albert Spear wrote:
Dear Mr CCP Ytterbium -

I ice mine roughly 50% of my playing time to keep a POS running. I have not sold Stront nor do I use Stront for anything I do. I have been ice mining in High Sec for more than 2 years.

I have roughly 20,000 units of Stront on hand. Based on your current post. I can build 100 batches of Citadel fuel and then if I ice mine for another year I can make 50 more.

I guess I will not be in the market for a Medium Citadel for the next or say....20 years, and then I will have to sell it within a year.

Sorry 200 Stront per 40 blocks of fuel, when it takes roughly 220 units of ice or about 3 hours of boost ice mining to make a single batch of fuel is {sorry about what is to come} NUTS!

Sure Citadels can be used in all types of space, but only the Null Sec folks are going to be able to sustain them.

Please reconsider this requirement. Leave the fuel blocks alone and find something else to do with Stront if you must. Making fuel is already a time consuming chore - please don't make it worse!

Your problem is you're trying to mine for a specific building purpose.

Don't do that.

Mine the most profitable thing, sell it, and buy fuel blocks.

This post was crafted by the wormhole expert of the Goonswarm Economic Warfare Cabal, the foremost authority on Eve: Online economics and gameplay.