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Increase training time for hauling, make it more professional

Author
Lugh Crow-Slave
#21 - 2016-02-12 23:04:11 UTC
Shallanna Yassavi wrote:
SurrenderMonkey wrote:
Reaver Glitterstim wrote:

Make a tech 1 version that has super strong active tank and a bit over DST cargo space, and another tech 1 with much less tank but decent buffer which can go up over 100,000 m3 space.


So basically, "Make a low-skill, insurable DST that's better than a DST"? Roll

Haulers are already in a pretty good place. A few more specialized-hold haulers to round out the non-gallente lines would be nice, perhaps.


DST would still be faster at warp than this new T1 battleship-indy.
I've trained 3 races of indy: I started with Amarr, took Gallente for special indies, Caldari for Badger.

The Kryos and Miasmos are nice special indies, but any DST is still going to be faster because of warp speed once you get DST V. Oh, and I wouldn't want to fly a loaded Epithal to Jita 4-4 unless I wanted to see my ship boom.

i think you are getting dst and BR mixed up DST do not get a warp speed boost
Donnachadh
United Allegiance of Undesirables
#22 - 2016-02-13 14:50:07 UTC
Bumblefck wrote:
Actually, it does have a fair amount to do with skills (as well as the pilot being alert and aware of their surroundings, of course), as without DSTs/Blockade Runners/whatever, hauling to lower security systems is basically suicide.

Perhaps I have confused you here, or perhaps your are simply confusing yourself. This topic is about changes to how the in game character skills train, and the skill requirements to fly certain ships, those changes were proposed as a way of making hauling more "professional". Taken in that context the character skills and how they are trained are not relevant to making a player a professional hauler.

Even when taken in a broader context the characters skills are largely irrelevant to a player being a professional.
The character skills do not prevent you from flying a freighter into low sec without an escort or spotters.
The character skills do not prevent you from using a freighter when you should be using a BR or DST.
The character skills do not prevent you from trying to fly through a gate camp when you should find an alternate route or simply dock up and wait till the campers get tired and leave.
The character skills do not prevent you from flying a freighter full of Plex into Jita without web alts.

While I agree with your that a professional hauler in this game will have all relevant skills trained to level 5, it is also true that those character skills do not make them a professional hauler. In the end it all comes back to a players desire and willingness to do all the right things that make them a professional.
Zylona Femtov
Center for Advanced Studies
Gallente Federation
#23 - 2016-02-28 16:39:15 UTC
Hauling is basic and should stay like that. That is really a bad move on this game mechanics.
Iria Ahrens
Space Perverts and Forum Pirates
#24 - 2016-02-29 02:19:22 UTC  |  Edited by: Iria Ahrens
WTF? Droid.

Look, the training times are commensurate with any other profession. The problem here is you are looking strictly at the ship training times and not looking at the support skills.

EVERY SHIP has support skills, A professional hauler will train those support skills just as intensely as a professional mission runner.

My choice of pronouns is based on your avatar. Even if I know what is behind the avatar.

Brokk Witgenstein
Sebiestor Tribe
Minmatar Republic
#25 - 2016-03-05 07:21:36 UTC
(1) there is considerable in-game training involved. (t1 indies don't count)
(2) there is even more human skill involved.
(3) skills for an Orca or deep space transport don't always overlap with what your character is really about -- it's not like anything else benefits from those skill, especially when all you want is a highsec carrier and you need to be a Mining foreman to do it.

Wouldn't mind some hauling certificate though. But I can't think of anything you'd want to put on it that's not already covered by Navigation and Tanking.

One thing I must admit has me a little puzzled. In cruisers, you have the level 5 racial specific, followed by generic "Logistics" / "Heavy Assault" etc.

Capital ships on the other hand, only have racial skills. I don't see "Minmatar Capital V" with subsequent "Freighter" / "Carrier", nope- they're all racial skills and you're not getting in ANY kind of capital with a Capital ship to level I-III. That's like requiring Minmatar Cruiser to IV or V before you're even allowed in a Stabber. Does not make sense to me; but meh. Besides the point.
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