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Game within the Game

First post
Author
Nana Skalski
Taisaanat Kotei
EDENCOM DEFENSIVE INITIATIVE
#21 - 2016-02-10 20:04:47 UTC
Sobaan Tali
Caldari Quick Reaction Force
#22 - 2016-02-10 20:28:28 UTC  |  Edited by: Sobaan Tali
People nowadays seem to be really into their phones, even to the point that it's dangerous in some cases. It's like the modern day gameboy from my time. I'm sure you could find something on one of those contraptions that can hold you down for 10-15 each day...at least I hope that would be enough.

Seriously, though, if people really need a card game to distract them during downtime, then we humans are in some serious trouble. Considering what I just used as an example above, we already are. For what it's worth, it's a novel idea, but not really...you know, needed. And probably more work than it's worth.

"Tomahawks?"

"----in' A, right?"

"Trouble is, those things cost like a million and a half each."

"----, you pay me half that and I'll hump in some c4 and blow the ---- out of it my own damn self."

Eurydia Vespasian
Storm Hunters
#23 - 2016-02-10 22:27:33 UTC
I think it speaks to the quality of the parent game that other mini games are needed/requested inside or outside of it to keep players busy while they await to play/enjoy content from the actual game itself.
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