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[March] Speed changes and Orbit paths

First post
Author
Nevyn Auscent
Broke Sauce
#81 - 2016-02-14 00:00:03 UTC
Faruzen en Divalone wrote:

Now this would be a problem. Imagine server asking for relative positions of both ships between ticks (1 sec minimum + 2x ping time), and then calculating the damage and hit chance (second tick - we are over 2 sec now). Firing a gun would thus take several seconds to finish. Several seconds latency is not an enjoyable experience in a fight.

However I sure agree with you on the physics part, it would be great but I am afraid its not possible now. But I would like to hear an answer from dev on this too.

Uh, why would it be using server tick timing. All that data is stored and calculated server side, not locally. Storing it locally would allow massive hacking.
However as has been pointed out, inertia also would throw the guns off because they can rotate independent of the ship and therefore the ship turning impacts on their pointing.
Ixion
IONSTAR
The Curatores Veritatis Auxiliary
#82 - 2016-02-15 22:57:24 UTC
This orbit change is the best thing I have heard of in years!
Cynthia Aishai
Aishai Industry Inc
#83 - 2016-02-17 08:17:20 UTC
What a day. What a lovely dayBig smile
Soltys
Brutor Tribe
Minmatar Republic
#84 - 2016-02-25 15:52:00 UTC
CCP Fozzie wrote:
Hey folks. While we were implementing the Stasis Grappler module we dug into some of the code governing orbiting and movement commands. While we were there we saw a clear path to making the orbit command act in a more logical fashion.

As of the March patch, when you use the orbit command and your speed or orbit radius changes, the plane of the orbit will no longer re-randomize. This means you will no longer switch direction when turning on a propulsion module, and stasis webifiers will no longer cause direction changes.

We still highly advise players to learn how to use manual piloting for best performance, as the orbit command does not include any advanced logic for managing transversal or avoiding slingshot maneuvers. However now the orbit command will no longer freak out whenever your speed changes, which should bring it in line with reasonable expectations for how it should behave.


Any chances you could peek and consider this suggestion along the way as well ?

Jita Flipping Inc.: Kovl & Kuvl