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High Sec Ore and Ice Mining proposal

First post
Author
Ben Ishikela
#21 - 2016-02-29 13:48:28 UTC
oh and also..

  • be able to 100%-afk mine those asteroids at lower than ca. 66% efficiency. (so that all those wannabe pirates have it easier to kill a barge before it warps out. reminder: active players in space is better. Vulnerable assets in space however is still good.
  • make ore harder to find, but still anoms.
  • make ore more seldom (and rich to compensate), so there is actual reason to combat the control of an ore anomaly.

Ideas are like Seeds. I'd chop fullgrown trees to start a fire.

Eternus8lux8lucis
Guardians of the Gate
RAZOR Alliance
#22 - 2016-02-29 21:03:34 UTC
Ben Ishikela wrote:
I agree to OP.
BUT only if..
--FYI there will be some mathematical modelling be required and to be honest, its long overdue.--

  • spawnrate is low enough so that some system will be empty sometime.
  • ore can happen to stack up to mointains
  • you have to find them first.
  • propability of spawn per system/const/region is counterproportional/squareroot/etc to mining amount in that area. (much like system industry index)
  • ---> TLDR anoms gravitate around empty space.

this ensures a nice distribution of ressources and is beneficial to nomadic lifestyle. it also rewards owning/controlling big spaces as it will increase the prob that something will spawn there obviously.

oh and also..


be able to 100%-afk mine those asteroids at lower than ca. 66% efficiency. (so that all those wannabe pirates have it easier to kill a barge before it warps out. reminder: active players in space is better. Vulnerable assets in space however is still good.
make ore harder to find, but still anoms.
make ore more seldom (and rich to compensate), so there is actual reason to combat the control of an ore anomaly.



The entirety of this is that yes you would have to search for them and that the likelihood of more spawns being in lower sec systems is a good thing. I like the idea of the gravitation to empty or unused space though. The very essence was to make it that you had to move your mining fleets, logisitics, etc around in order to get more ore. In fact I used to do this myself even in high sec and still run maxed out hulks, 6 of them around, and never got ganked. It was a challenge as you had to move, hulks, freighter and orca around through CODE infested space and all sec systems knowing that they can come find you and kill you. I was rewarded well for my efforts and planning. I had logisitics issues; hauling the raw ore back to a refining station, moving the ships and pilots themselves. It amounted to a lot more than just sitting in the same belt for a few hours, the same system for days on end farming the same belts and anoms. It was literally something you couldnt afk or bot if you even tried too.

I dislike the 100% afk issue though. NO NO NEVER!! This imo is inherent in bad game design as well as already taken into account by the barge changes. You want afk ability then max tank a skiff and go to town.

I dont want to see more seldom ore tbh. I think the spawn rates are where CCP needs them to be to keep prices in the range they are economically and that is a HUGE factor in their balance issues. Harder to find ore like youre suggesting would only cause massive inflation for all ships that rely on T1 hulls for manufacturing. It would have far reaching effects and would be bad imo for the game. But I DO want to see spawn rates change and the location of spawns changing. As well as an addition of the ore signatures as the ultra hard/rare ore type spawns.

That being said I dont mine ore in high anymore, I havent for years now. But I loved how I made my own lil system for doing things and would love to see such a system implemented for others. It was fun to do frankly and the increased risk and planning lead to much greater rewards and I enjoyed reaping that for many years. I want ppl to have to think, not bot, not afk, not automate. I want ppl that PLAY to enjoy this game the way I have for 12 years.Big smile

Have you heard anything I've said?

You said it's all circling the drain, the whole universe. Right?

That's right.

Had to end sometime.

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