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I am an “Old New Bro” Part 1

Author
Mnemosyne Ab aeterno
The Huskarl's
#1 - 2016-02-06 22:21:26 UTC

What is an “Old new bro” you may ask? An Old new bro is someone who has played the game for many years who left for a few years but comes back with a new account and starting over without the help of the old disabled accounts. Played from 2006 – 2012 Left 2012 – 2016 just started back in Jan 2016
Why did I do this? I did this because I wanted to experience all the new things in eve and get up to speed on how the new features.
What have you done right!
Many new features like T3 Destroyers, Fixing the scanning probes, drifters, incursions, unlimited kill training que, skins for the ships, !!!! Best ever!!! New training and Career mission and instruction!!!!!, 10 mil of isk given to new characters by the end of the missions, Sisters arc missions, Ghost sites, Bookmark sharing, download on demand.
Thanks for that…..
What is still broken, to where a new bro would leave the game!...
The main thing which is broken which the new SP injection will not solve..
The old bro of me remembers when CCP took learning skills away and the SP was given back to the pilots and all new players didn’t have to train learning skills.

What we in the game are asking the new bros to do is to train all core skills that are needed to start any type of specialisation. This is where we are losing them. Why would we need to get people to train basic skills everyone would need to train? I am currently 20 days into my new character and I am still unable to fit basic weapons, shields, etc….
There are 14 Magic core skills that directly effects any ship we undock in a positive way. Everything from fitting ability to movement capability is touched with these 14 skills. They allow us to live longer, move faster, fit better modules, and overall be more efficient. Yes, many other skills come into play when looking at fitting a ship, tanking, doing damage, etc. However these 14 skills are the base and basics every Capsuleer should have. every ship requires to fly and are given to all new players when coming into the game.
• CPU Management - Default Skill on birth Level: 4
• Power Grid Management - Default Skill on birth Level: 4
• Capacitor Management - Default Skill on birth Level: 3
• Mechanics - Default Skill on birth Level: 2
• Hull Upgrades - Default Skill Level: 2
• Shield Management - Default Skill Level: 2
• Shield Operation - Default Skill Level: 3
• Long Range Targeting - Default Skill Level: 1
• Signature Analysis - Default Skill Level: 1
• Navigation - Default Skill Level: 3
• Evasive Maneuvering - Default Skill Level: 1
• Warp Drive Operation - Default Skill Level: 1
• Spaceship Command - Default Skill Level: 3
To train these up to V it is 115 days without augmentation
There are another 53 skills that are required before you can choose to specialise in that direction. To train the 14 + 53 skills it would take 466 days.

So my solution as I do believe that anyone can bring up problems with no solutions so if you are willing to complain you need to supply a solution to the problem.
SOLUTION
Because of the diverse specialisations in the game and the amount of time to just train these specialisations (Supers, Carrier, Black ops, Trading, production, Incursions, titans, corporation, logistics, ewar, etc) having the 466 days will quash the spirits of any but the dedicated player.
My suggestion is to max all the 14 skills (115 days) and after completing the career specialisation mission chain they can choose one of the above skill sets and it would max out that skillset which would cut down on (466 days) If they complete all the secondary skill mission chains then they would have completed the 466 days of training in 60ish days.
For all the old Bros, all the skills would be reimbursed to be used again in their character.
CCP should be looking at more specialisations in the game where more focused training will entice players to stay around.
Basically
Take the 14 and 53 core skills away
Focus on specialisations for new bros
Refund sp to players whom have already trained these skills.
Focus more on specialisation in the game
RavenPaine
RaVeN Alliance
#2 - 2016-02-07 09:21:57 UTC
First off,
You can't ever be a new bro again. You have 4 years of experience that can only be gotten from putting in your time.
Just because you decided to roll a new account doesn't erase the knowledge that you have. (And seriously, Sumthin is fishy about that whole decision anyway...)

Those skills are just as important as any other skill in the game. There's a reason why you train them first, and that is to open up other skills AND to get the player accustomed to the skilling process.
Those skills also act as a filtering tool. They weed out the less committed, less patient types. The last thing I want is "new bro's" that have full on core skills and T2 guns in 2 months time.
You asked for a solution to a non-existent problem. Training basic skills is not a problem, and giving them away wouldn't guarantee anything except a faster path to gank alts. Quitters and whiners would still find a reason to whine and quit.
I mean, lets face it... They ain't "bro's" at all....they're enemies for the most part. Players in ships, with guns, that shoot stuff.
If they want the same tank and gank as I have, they can put the time in.


Hey Everyone! Let's give our competition a free year of skilling!
Crazy talk right there... Roll
Mnemosyne Ab aeterno
The Huskarl's
#3 - 2016-02-07 17:21:26 UTC
RavenPaine wrote:
First off,
You can't ever be a new bro again. You have 4 years of experience that can only be gotten from putting in your time.
Just because you decided to roll a new account doesn't erase the knowledge that you have. (And seriously, Sumthin is fishy about that whole decision anyway...)

Those skills are just as important as any other skill in the game. There's a reason why you train them first, and that is to open up other skills AND to get the player accustomed to the skilling process.
Those skills also act as a filtering tool. They weed out the less committed, less patient types. The last thing I want is "new bro's" that have full on core skills and T2 guns in 2 months time.
You asked for a solution to a non-existent problem. Training basic skills is not a problem, and giving them away wouldn't guarantee anything except a faster path to gank alts. Quitters and whiners would still find a reason to whine and quit.
I mean, lets face it... They ain't "bro's" at all....they're enemies for the most part. Players in ships, with guns, that shoot stuff.
If they want the same tank and gank as I have, they can put the time in.



I understand what you are saying in reference to weeding out the less committed. The problem does exist. Why is CCP trying to get new players into the game faster. (SP Injections, Careerer Missions) We will always lose people who still doesn't like the time it takes but what we would win are the people who are borderline who want to give it a go.

The quicker we can get someone into Sleeper sites and into Incursions will be the winner.

Do you remember the old learning skills? do you remember spending the first 6 months just training these up before you even got to where we are today?
Today I am doing the same.. I am training the Core skills to V's as I want the ability to choose the direction I want to go. e.g.

  • Transport (Freighter) - Jump Drive Cal V, Jump Fuel Con V, Jump Freighter V, Faction Freighter V, and more
  • Command Pilot (Booster) - all Learning skills to V, Relevant ships skills to V
  • Etc.....

If we look in RL how older things have not moved with the times die off. Lets take Harley Davidson for example. Harley is only kept alive by the older Vietnam Vets era but today bikers are mainly sports bikes, Harley sales are dropping and out side of the USA they have had to try and reinvent their market by releasing smaller engines.

In today's' era the youth want instant gratification or close to it..

We as the player base are turning out to be like the old crusty Harley riders not wanting change and lets drive the game to the ground..

I am suggesting to remove the skills that every ship needs. Does it matter if we get more gankers? we have loads as it is today.. Gankers ganking Gankers... would be interesting to see but that does change how the game is played.
Avvy
Doomheim
#4 - 2016-02-09 19:26:21 UTC
No such thing as an old newbro, you're either old or new