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So, started to seed a station - looking for advice

Author
Bumblefck
Kerensky Initiatives
#21 - 2016-02-12 15:22:10 UTC
xPhyrax wrote:
So the question still remains, which is more preferred:

High profit, slow-selling items - Example would be the Astero, pretty much guaranteed to sell one a week, regardless of the price ( provided its not like a 1000% markup )

=or=

Low-profit, fast selling items ( DC II's, Ammo, etc.. )

At this point, I'm REALLY leaning towards ships, yes it's a higher initial investment, but I'm looking at it like this: If I buy different T2 ships ( frigs to start ) and diversify the ships ( not buying just one ), i could potentially make a larger profit within the same time-span instead of trying to sell low-profit, fast selling items.

Edit: I realize this comes down to personal preference, but I'd like to get views on both points. Your opinion as to why one is better than the other, have you seen success with one vs. the other etc...



High profit, slow selling gets my vote - much less time intensive, leaving you free to concentrate on other things Big smile

Perfection is a dish best served like wasabi .

Bumble's Space Log

Mad Vemane
University of Caille
Gallente Federation
#22 - 2016-02-12 17:39:53 UTC
I personally do both high profit/low volume and low profit/high volume

The main reason for this is to be able to react to the market quite quickly. I know that the high volume/low profit items will get me about 150-200 mil isk in my wallet everyday, so when I see a nice hole in the market, I have the funds to fill them
I keep some high profit/low volume because they require less work from my part, and they often fill holes in the market therefor increasing my chances to sell other stuff (ex: you seed all the drones,ammo and modules used by a vexor, but their is no vexor on sale. Even if they sale 2-3 / weeks, those will bring you extra profit on all the other stuff he buys)
Gilbaron
The Scope
Gallente Federation
#23 - 2016-02-12 18:30:21 UTC
you won't sell asteros unless the fitting is available.

xPhyrax
Petrolinvest
#24 - 2016-02-12 21:55:10 UTC
@Gil - I realize that, I'm merely giving an example.
Gilbaron
The Scope
Gallente Federation
#25 - 2016-02-12 22:17:51 UTC
in that case it depends on the size of your wallet and the amount of orders you have available.

you might sell 1 Astero every three days for, say, 15m profit. that's nice, but it's only 5m/day.

investing the same money into ammo, paste and other consumables can easily give you more than 5m/day, but it will take over many more slots.

at first, try to fill your orders with items that give you relatively much, but absolutely little return, and then, once you hit that milestone, replace them with items that do the opposite. keep competition and synergy between items in mind. (ancillary reppers + paste/boosters, sebos + scripts, ...)
xPhyrax
Petrolinvest
#26 - 2016-02-13 03:19:06 UTC
Okay... I'm officially leaving my region and staying far away from any region directly adjacent to Jita... The amount of sell orders that have amassed surrounding specific modules ( possibly because it's now the weekend ) are just horrendous. In order to make a profit, I'd only be making 12% margins... and that's just unacceptable.

At the time it was a good idea, 6-ish jumps from jita, allowed me quickly ship in ammo and the like ( small things ) but the margins are just terrible.
Myst3rious En1gma
Deep Core Mining Inc.
Caldari State
#27 - 2016-02-13 17:51:44 UTC
A solid starting point (for what to seed) is http://eve-marketdata.com/stock_station.php , its not to be taken as gospel but if you run it with the system your interested in as well as surrounding systems you should be able to generate a list of already selling items. Combine this with the given advice regarding talk to the natives and creating a seed pack should emerge pretty quickly.
Sturack
Native Freshfood
Minmatar Republic
#28 - 2016-02-14 00:46:50 UTC  |  Edited by: Sturack
Also look at 0.0 to see what direction big conflicts are located. the gateway systems are good to sell ships/fits because some guys hate empire so much they will jump in, grab a replacement ship/mods (interceptors) then back to 0.0 they go.
Also shuttles have huge profit margins in the border systems.

RANDOM ADVICE: Be careful of regional buy orders because it takes forever to collect all that junk.
xPhyrax
Petrolinvest
#29 - 2016-02-14 06:55:29 UTC
Update for today -

Did some more market research, found a great system right outside of a FW low-sec zone. Flipped an Astero for a 14mil profit and hoping to do the same to the Svipul. Almost learned the cold hard truth about boosters... note to newbies, don't try to undock with them without an inty!

By the way - daytrading is the BEST skill for flipping stuff in low-sec without having to get there, so for my market toon I'm going to try some price flipping in null once she's trained in Cov Ops.

Thus far I've learned my lession in buying 100m worth of speculative crap that probably wouldn't sell. Learning to do more market research first.
Gilbaron
The Scope
Gallente Federation
#30 - 2016-02-14 09:45:12 UTC
i think i know where you are seeding :)

did some business there a while ago, but i found it too active for my liking. i vastly prefer checking my orders no more than once per week. but you should do just fine for the moment :)

to give you some motivation, here is my favorite flip. it happens about once every 2 weeks

https://i.imgur.com/WpHjX9S.jpg
xPhyrax
Petrolinvest
#31 - 2016-02-15 01:35:58 UTC
Actually took some time this morning to scan down a WH system, did a few jumps in meh probe to get to Nullsec... gonna try my hand at some small flips there and see where that gets me.

On the other side of the spectrum, I've downloaded the EvE SDE ( static data export ) and have been working on a script to pull data from various Killboards to find out what's actually being lost in the area. I intend for this to be more of a market research tool to figure out who's losing what, do they belong in the system, etc... Hopefully this will help me better determine what will sell, and what wont.

TL;DR - data mining killboards today!
Sabriz Adoudel
Move along there is nothing here
#32 - 2016-02-15 02:25:50 UTC
Mad Vemane wrote:
I personally do both high profit/low volume and low profit/high volume

The main reason for this is to be able to react to the market quite quickly. I know that the high volume/low profit items will get me about 150-200 mil isk in my wallet everyday, so when I see a nice hole in the market, I have the funds to fill them
I keep some high profit/low volume because they require less work from my part, and they often fill holes in the market therefor increasing my chances to sell other stuff (ex: you seed all the drones,ammo and modules used by a vexor, but their is no vexor on sale. Even if they sale 2-3 / weeks, those will bring you extra profit on all the other stuff he buys)


High volume items often provide me with important intel on price trajectories.

I often post small sell orders at quite high prices (for instance, Crystalline Carbonide Armor Plating has historically usually traded around 11000 ISK - I'll post a small sell order at 13000).

When my order sells, I know everything made from CCAPs is about to spike. Last chance to buy Ishtars, Kronoses, Enyos, Ishkurs, and other Gallente T2 ships, because they are about to spike if they haven't already. And time to check out Crystalline Carbonide and Sylramic Fibers to see why CCAPs went up so much.

I support the New Order and CODE. alliance. www.minerbumping.com

Buzz Orti
State War Academy
Caldari State
#33 - 2016-02-15 06:41:02 UTC
on break - bbiaf

Builds ship in empty Quafe bottle.

xPhyrax
Petrolinvest
#34 - 2016-02-16 14:23:21 UTC
@Sabriz - Interesting, so you're using certain items as an indicator of others, that's nice to know!

An update on this today, didn't 'play' much this weekend. Actually started working deeper into my killboard data mining script. The intention behind this is to find out things like so:


  • Corps who lost items in a region
  • Players who lost items in a region
  • A regions most lost items
  • A systems most lost items


As well as this basic amount of data, I hope to cross reference commonalities in specific regions and find patterns of roaming parties, corps, players, and the common ship fits flown in specific regions. None of which is immediately searchable/available on common kill boards right now.

This data mining, of course, is not an 'instant get rich' idea, it takes time. And to be honest, I just wanted to do some coding this weekend. I'm going to kick it off sometime today and tomorrow and have it just download KMs for about two weeks. I believe this will help me in better determining what items are usually in systems, regions, or used by certain characters.
Professor Humbert
Project Fruit House
#35 - 2016-02-17 05:24:44 UTC
xPhyrax wrote:
@Sabriz - Interesting, so you're using certain items as an indicator of others, that's nice to know!

An update on this today, didn't 'play' much this weekend. Actually started working deeper into my killboard data mining script. The intention behind this is to find out things like so:


  • Corps who lost items in a region
  • Players who lost items in a region
  • A regions most lost items
  • A systems most lost items


As well as this basic amount of data, I hope to cross reference commonalities in specific regions and find patterns of roaming parties, corps, players, and the common ship fits flown in specific regions. None of which is immediately searchable/available on common kill boards right now.

This data mining, of course, is not an 'instant get rich' idea, it takes time. And to be honest, I just wanted to do some coding this weekend. I'm going to kick it off sometime today and tomorrow and have it just download KMs for about two weeks. I believe this will help me in better determining what items are usually in systems, regions, or used by certain characters.


Hello, I think you are onto something here. Your data analytics package could lead to a Google-like targeted marketing platform, serving the industry and trade people for some fees.

Take a look at the DevBlog about the API challenge.
You like to code and your project is very interesting...so the competition prizes could be an additional motivation for you.
xPhyrax
Petrolinvest
#36 - 2016-02-17 16:33:51 UTC
Interesting, I'll definitely take a look!
Thanatos Marathon
Moira.
#37 - 2016-02-19 17:29:06 UTC
Mostly because that is exactly what we are Bear

Kaivar Lancer wrote:
PVPers tend to spend cash like drunken pirates, so perhaps look at setting up at a FW or low sec region?

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