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So, started to seed a station - looking for advice

Author
xPhyrax
Petrolinvest
#1 - 2016-02-05 02:47:20 UTC
Title pretty much says it all, and no I'm not looking for a 'this is how you get rich' solution. I've started thus-far with about 950m capital and so far picked one system that's at a bit of a crossroads, but has a high jump rate.

My items are pretty much scattered at the moment with about 100m in assets waiting to be sold ( still setting on a little over 800m ). I figured, at the start, it would be best to try a broad range of items so I can get the idea of what this station is buying. Granted, I've done a bit of research as well, such as what items aren't available compared to what I know players commonly need ( ammo, DCII's etc.. )

My system selection is mainly around the amount of jumps per 24h and is currently limited solely to high-sec. For obvious reason I'm using Dotlan to get that information, but I'm wondering if jumps per 24h is a good metric to determine the station. This is where I'm confused, for obvious reason I'm staying away from systems directly outta low/null since most of those are already covered by someone.

To date, I'm only seeding one station, but obviously looking into others ( when I can break away from work ). Sales aren't amazing since I'm testing the waters, I've only sold a few things. I am, however, regretting spending isk on 1,000+ items that haven't sold in 3 days, maybe next station I'll test in the 100s instead. Overall I consider these tests a small investment in figuring out what is actually going to sell, but would love to hear thoughts from the EvE community.
Gilbaron
The Scope
Gallente Federation
#2 - 2016-02-05 04:17:15 UTC
Here is a couple of points (no particular order)


know your customers. talk to them. ask them what they want and need need, but can't find.

it makes no sense to sell warp scramblers to miners.

offer a one-stop-shop for a particular need. If you want to sell a mackinaw, make sure you also sell everything needed to fit it.

if you are selling stuff to miners, make sure you are also buying their ore, if you are selling ammo to mission runners, buy their loot.

it's easier to seed the stuff someone else forgot to seed in an already existing market than it is to create a new one.

jumps just indicate people travelling. you don't want travelers, you want residents.
Professor Humbert
Project Fruit House
#3 - 2016-02-05 05:28:06 UTC
Also consider why someone would want to dock in that particular station in the first place.
Has it got a good agent? a factory slot? has its moon lots of belts? etc etc


0000000000ZERO0000000000
Zero Zentharis
#4 - 2016-02-05 06:32:58 UTC  |  Edited by: 0000000000ZERO0000000000
How to identify if system is inhabited by miners:
1) Lots of belts in the system.
2) Orcas on undocks or in belts.
3) POSes with compression/refining/AAs
4) Decent industrial index.
5) Small history of catalyst-related violence. (not true for most ice systems though)
tl;dr: Sell crystals, buy ore/compressed ore or ice.

How to identify if system is inhabited by PvE grinders:
1) Number of L4 agents or L4 agents of a corp whose LP has above overage exchange rate, like Amarr Navy and their ammo
2) Tonns of NPC kills.
3) Arc Agents/COSMOS
4) Proximity to storyline agents
5) Large volumes of salvage.
Other note: Take a look whats the likely NPC that an average person will grind? If I am fighting Guristas, I wont buy EM ammo, but I will buy Kinetic.
tl;dr: Sell ammo/drones, buy salvage and meta modules.

Also I assume that people are intelligent and wont lose their ships, which is never the case. Therefore its a good idea to sell barges to miners and BS hulls to mission runners with fittings of course.
xPhyrax
Petrolinvest
#5 - 2016-02-05 14:12:36 UTC
Zero, you bring up a good point, I was looking at the NPC kills on the map but ignored it in favor of jump counts, which as Gilbaron pointed out, probably was a bad idea. I honestly didn't really consider the 'missions' idea due to the 'it is already being done' mentality. Perhaps I'll grab a shuttle and start investigating.

Also, I haven't really considered 'buying' anything yet, I'm literally buying directly from jita, and placing a 15-30% markup on the product depending on competition. But low-balling mission/ratting loot sounds like a plan.

One thing that kills me is the overall profit on ammo ( thus far ) is pretty slim, maybe 50-300isk per say Caldari Scourge Light Missile - perhaps I need to find a market that needs lots of those to turn a hefty profit in a given time frame.
Bobb Bobbington
Rattini Tribe
Minmatar Fleet Alliance
#6 - 2016-02-05 14:45:53 UTC  |  Edited by: Bobb Bobbington
I also seed a station, currently have 5 billion invested in one. It's a nullsec station with a largeish amount of residents (for null), and I just use courier contracts to move items out. I've learned a few tips...

1. Demand is better at creating supply than supply is at creating demand. What I suspect you did, like I did on my first try, is to create your own market, in order to avoid competition. At least for me, this doesn't work. People will not come and live there solely because there's a market there. It's much more effective to go where there's already demand but a shortage of supply than to create the supply and expect demand to form around it.

2. As other's have stated above, you have to have everything required to fit a whole ship, otherwise there's no point to the market and people won't really use it. However, you alone don't have to have everything, competitors can help out, which brings me to my third tip...

3. Competitors are good! (to an extent). Competitors are not deal breakers when choosing a system. It's very hard for a single person to stock every single thing every single person will need. You'll run out, or forget some items, etc. Competitors might come in and fill your holes, helping to complete being able to buy whole ships. They can get annoying though, especially if they start stepping on particularly profitable "territory", and they get even worse if they're from the same group you're selling to. If they are, sometimes they'll start selling items at ridiculously low markup like 20%, for the benefit of their group, which is very bad for your wallet.

4. Markup expensive items less, but cheap items more. For instance, if I bring in a T3D I usually sell for 90mil, because the customers will notice (important word there) the markup if I set it any higher. However, if I bring in something like a small processor overclocking unit I (18,000 isk), I'd probably sell it for one or two million, because nobody really cares or notices small expenses like that.

I hope these help you a bit, but I must admit I don't know as much about seeding highsec stations (only tried low and null). I think it'd be better though to invest in a single station rather than spread out, because of the idea of being able to fit a whole ship.

This is a signature.

It has a 25m signature.

No it's not a cosmic signature.

Probably.

Btw my corp's recruiting.

Mad Vemane
University of Caille
Gallente Federation
#7 - 2016-02-05 18:40:59 UTC
o/

I asked a similar question a few days ago, and one of the answer was just amazing, might help you a little!

Here it is:
https://forums.eveonline.com/default.aspx?g=posts&m=6294350
xPhyrax
Petrolinvest
#8 - 2016-02-05 20:43:27 UTC  |  Edited by: xPhyrax
@Mad Vemane
Actually, to be honest, that thread alone is what made me want to do some seeding, really in-depth.

@Bobb
Your first point, well that's a good one, didn't think to look at it like that. Apparently I just thought by 'selling things' people would eventually buy them, didn't think it through.

As per point 2, I just re-activated my alt ( She's almost Wholesale V ) for the market slots, I'll take her around and try to find the best place to park her. Definitely going to go the 'whole ship' route, but need to do some recon first and figure out what people in the area usually get blown up, off to the killboards I guess.

Btw - really great info here guys, thanks a million ( no pun intended )
Jerry T Pepridge
Meta Game Analysis and Investment INC.
#9 - 2016-02-06 00:13:47 UTC
always have a buyorder updated b4 selling anything

if you miss a zero u will catch it.

also don't listen to bald men, gypsies & don't play poker with anyone that use's a city in the name. such as jimmy hollywood.

@JerryTPepridge

xPhyrax
Petrolinvest
#10 - 2016-02-08 16:32:42 UTC
Update on current progress:

I gotta say, the 'provide a fitted ship' approach was a great idea. Did some research on Killboards and found a few frigs that were being killed a lot in a region, put them up on market with about a 18% margin and sold a few. Nothing spectacular, but still, pretty good.

I chose a system based solely on NPC kills, which seemed to be a good idea at the time, but again, stuff is just sitting in station, not selling. So, I'm going to try another approach, and scout out some systems which have a lot of in-space pilots and do a little more in-depth research.

So far, I'm still looking for that gem in the dirt I guess you can say. I'm going to do what I didn't want to do and look around these popular regions like Sinq and Forge. My ultimate goal with all of this is to have a 'steady' form of income in some fashion.

So far, it seems ammo would be the way to do that, I'm selling 5-6k ammo a day, per station ( currently 2 ) but the overall isk profit on those, despite 32% margins, is low.

Anyhow, that's where I'm at now, and will be looking more after work today Big smile
Bobb Bobbington
Rattini Tribe
Minmatar Fleet Alliance
#11 - 2016-02-08 16:45:35 UTC  |  Edited by: Bobb Bobbington
If you're putting down low margins like that, you're basically throwing away profits. In nullsec I list modules on average from like 50-150% margins depending on how noticeable the margins are. Ships usually less, about 35-50%, inexpensive stuff like void S up to like 800%. There was an interesting article called "You are blue to us, right" that somebody wrote a while ago. I'm not exactly sure how well that'll hold up in highsec, since they can just go to a hub, however it's good to test the limits and see exactly how much the markets can take. His mistake was not minding the fact that he was selling to blues.

Edit- I think a good starting point would be like maybe about 150% on ammo, 50% on modules, and like 25-30% on ships and gradually make your way up until sales start dropping off.

This is a signature.

It has a 25m signature.

No it's not a cosmic signature.

Probably.

Btw my corp's recruiting.

xPhyrax
Petrolinvest
#12 - 2016-02-08 16:59:20 UTC
@Bobb - I think this boils down to my station selection; where I'm at right now ( the new station ) and the items I decided to sell ( based on region volume ) has limited my margins.

The reason why is I went for items that sell more than 20-100+ daily volume, and apparently people in the nearby system ( < 2 jumps ) had the same idea, so I was forced to set my base profit margin at %30 and go from there.

However, either my station, or item selection is still whacked, because I'm only making about a mil a day.
Mad Vemane
University of Caille
Gallente Federation
#13 - 2016-02-08 22:14:14 UTC
I have recently started to check the players who buy ships and modules from the station I seed on Zkillboard. It gave me a few ideas on what to add to my seeding ;)

For your station, is it a popular mission hub or in the same region as a big trade hub? That might not be such a good idea to seed due to the huge concurrence!
xPhyrax
Petrolinvest
#14 - 2016-02-08 22:31:16 UTC
Neither really, both stations I seed have been outside of major trade regions. Honestly, I didnt think to look into specific people who are buying off of me, great idea!
xPhyrax
Petrolinvest
#15 - 2016-02-12 05:32:26 UTC  |  Edited by: xPhyrax
Update on this, still selling things REALLY slowly in the two systems I've inhabited. So I've been looking around and stalking some of my buyers. Unfortunately I've yet to find a system with a decently high volume of sales, with little to no competitors in my choice of items.

So, i figure here's my options:
A. ) Change up the items I'm selling based on overall region sales volume
B. ) Start selling ships in low-sec instead
C. ) Keep scouting HS systems

The I honestly may go with option B - the way I figure, is ships have a higher overall profit, which is what I'm going for. For example, looking at the Astero:

  • Jita Buy price is around 73mil
  • Region I'm in currently, 100+mil


I should note the region I'm in, Asteros are selling at least 5 a week on average.

So, here's the question, is it sensible to shoot for more of a profit-per-item ( including high sales volume ) than to just go for high-volume low-profit items? The problem I've hit thus far, is the items I'm looking to sell have less than an average of 20-50 volume per day.

Now, granted, I've looked at other items with higher volumes, but all of those either A ) have 'competition' right next door ( within 4 jumps ) or B ) have such a low profit, I'd have to sell a significant amount to make an adequate profit in this region alone...

One thing's for sure, market research is time consuming, jumping from system to system to inspect the market is a PITA, just hope it pays off soon!
Sabriz Adoudel
Move along there is nothing here
#16 - 2016-02-12 06:47:19 UTC
Jerry T Pepridge wrote:
always have a buyorder updated b4 selling anything

if you miss a zero u will catch it.



Yep this has saved me once.

It's a good idea even if you don't actually want to buy the item in question - your order need only be at the top for five minutes.

I support the New Order and CODE. alliance. www.minerbumping.com

Professor Humbert
Project Fruit House
#17 - 2016-02-12 07:40:17 UTC
Profit margin should be carefully balanced. You want to offer attractive price compared to other nearby systems, yet profitable.. but not too high to drive people flying to the nearest major hub.

The key point is to convince your customers that the station you are seeding is a viable one-stop shopping platform.
Otherwise, people will just go 'F*** it, I'm going Jita'
erg cz
Federal Jegerouns
#18 - 2016-02-12 09:57:39 UTC
1. Stop trying to make profit on T1 frigates. Lots of players build ships out of miserals they AFK mined themsleves so they consider those minerals "free" and sell frigates under the price.
2. Try faction warfare zone. Stuff keep being detroyed there. It is no wonder, that PlacId and Essence has two large gallente trade hubs each. Still trying to figure out, why Verge Vendor does not have one...
3. This page can help you out. It can be nice to build your own home on the empty spot, but IMHO all reasonable spots are not empty any more.
Kaivar Lancer
Doomheim
#19 - 2016-02-12 11:29:36 UTC
PVPers tend to spend cash like drunken pirates, so perhaps look at setting up at a FW or low sec region?
xPhyrax
Petrolinvest
#20 - 2016-02-12 14:12:30 UTC  |  Edited by: xPhyrax
So the question still remains, which is more preferred:

High profit, slow-selling items - Example would be the Astero, pretty much guaranteed to sell one a week, regardless of the price ( provided its not like a 1000% markup )

=or=

Low-profit, fast selling items ( DC II's, Ammo, etc.. )

At this point, I'm REALLY leaning towards ships, yes it's a higher initial investment, but I'm looking at it like this: If I buy different T2 ships ( frigs to start ) and diversify the ships ( not buying just one ), i could potentially make a larger profit within the same time-span instead of trying to sell low-profit, fast selling items.

Edit: I realize this comes down to personal preference, but I'd like to get views on both points. Your opinion as to why one is better than the other, have you seen success with one vs. the other etc...
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