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New Skills

First post
Author
Scipio Artelius
Weaponised Vegemite
Flying Dangerous
#21 - 2016-02-03 10:10:16 UTC
Yourmoney Mywallet wrote:
Not really sure what the problem is as you have two bonus remaps.
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What, not every player has that? :smugface:

Don't new characters have 4 bonus remaps now, or was that changed back?
Yourmoney Mywallet
Doomheim
#22 - 2016-02-03 10:20:46 UTC
Scipio Artelius wrote:
Yourmoney Mywallet wrote:
Not really sure what the problem is as you have two bonus remaps.
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.
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What, not every player has that? :smugface:

Don't new characters have 4 bonus remaps now, or was that changed back?

Pho weal? EVE be dead, man, dead!
Crosi Wesdo
War and Order
#23 - 2016-02-03 10:29:26 UTC  |  Edited by: Crosi Wesdo
Nevyn Auscent wrote:
And sure, you can claim 'think of the newbies' but the reality is the newbie is actually better off because the game is better balanced.


Even if a new player will take 5-8 months longer to train their character to where mine is now. I just dont think shoehorning new skills in where they are not needed is a good idea.

My quibble is that i planned my skill queue, but throwing new skills against the wall so frequently over the last year while retaining a 1 year remap window is kinda annoying.

Perhaps give 2 bonus remaps to anyone on sub optimal attributes each time they introduce major new skills.

As for 'whatever CCP says, goes'. Well, that goes without saying, but it would be a stretch to say that they make the correct choices when they themselves build choices on foundations like 'lets just put it in and see what happens' lol.
Lan Wang
African Atomic.
Dreadnought Diplomacy.
#24 - 2016-02-03 10:32:21 UTC
i think shohorning skills into the game is a great idea

Domination Nephilim - Angel Cartel

Calm down miner. As you pointed out, people think they can get away with stuff they would not in rl... Like for example illegal mining... - Ima Wreckyou*

Tippia
Sunshine and Lollipops
#25 - 2016-02-03 11:05:45 UTC  |  Edited by: Tippia
Crosi Wesdo wrote:
As clearly stated, i changed my remap due to my OCD, which at the time was a reasonable thing to do. Then months of new per/wil skills, that were previously unannounced were introduced.

I never said that CCPs flurry of bad ideas was anything to do with my OCD but thanks for your post even if it is blatantly argumentative.
You opened up with a long diatribe on the topic of new skills being added when it's not convenient for you, as if that was somehow a problem.

You then threw out a completely unrelated and imprecise question about alienation and improvements, as if it somehow followed from the previous non-issue. I'm asking you how you go from one to the other since it's pretty incoherent as presented.

Quote:

As for improving core game play. From the ground up;

[…]

I could go on almost indefinitely given the time.

…and again, what does any of that have to do with the new skills you're complaining about — you know, the topic and title of the thread? What half-baked ideas are getting in the way of improvements to the game? Why is it a problem that new ship types require new skills the same way every old ship type requires its own skill? Others have already pointed out that much of what you listed is just speculation or issues you have rather than problems with the game.

Your complaint about new players' plight in particular is nonsensical since it's often much faster for new players to get into a ship than it has been in the past. Just because old players retain the capabilities they have when skills are being split up or readjusted does not mean that new players are somehow worse off. As for the FAXes and their various support skills, have you actually done the calculations on what will happen for you when they come out compared to someone who has to start from scratch?

Quote:
My quibble is that i planned my skill queue, but throwing new skills against the wall so frequently over the last year while retaining a 1 year remap window is kinda annoying.
So what? This is not a problem. This is you making a choice what to train and then having to live with that choice during the expected period. Again, your OCD with having perfect attributes is not a game problem nor something that is even remotely relevant to how CCP rolls out new skills.
Eternal Bob
Doomheim
#26 - 2016-02-03 11:36:56 UTC
Crosi Wesdo wrote:
I never said that CCPs flurry of bad ideas was anything to do with my OCD but thanks for your post even if it is blatantly argumentative.


That is his raison d'être, you can safely ignore his responses.

Biomassing to free a char slot.

Mr Mieyli
Doomheim
#27 - 2016-02-03 11:39:58 UTC
Personally I think eve already has too many skills or that the existing skills take too long. I don't think it's reasonable for a game to have 25+ years worth of skills to train. Newbies might not have to deal with learning skills anymore but let's not pretend that a newbie in a t1 ship is as useful as they maybe once were. I remember getting into a sh**-fit BC quite early in my eve career and joining my corpmates as a pirate. Now almost everyone flies faction, t2 or t3.

I love that eve has the skill system that it does and I wouldn't want any major changes to it, I just question whether the length of time skills take is really optimal for keeping players interested.

This post brought to you by CCP's alpha forum alt initiative. Playing the eve forums has never come cheaper.

Nana Skalski
Taisaanat Kotei
EDENCOM DEFENSIVE INITIATIVE
#28 - 2016-02-03 11:41:34 UTC
Crosi Wesdo
War and Order
#29 - 2016-02-03 11:42:20 UTC  |  Edited by: Crosi Wesdo
Tippia wrote:
I want to convolute any thread where someone has an opinion, to the extent where simply reading it will give people headaches


Throwing out new skills but holding people to old remaps is actually a bit of a problem. I have no problems living with my decisions in EVE but it cannot be realistically said that any informed decision can be made if the information its based on changes so often.

CCP has alienated a lot of players with recent changes to jump drives and sov. They need new players to replace those people but making a new character take longer to round off a good crosstrain will just further add to the daunting timescales involved in reaching goals in EVE.

Just because new players can get into a particular ship faster does not make my point nonsense. Most pvpers want to be able to fly doctrines, and most fcs want to change doctrines regularly. A solid cross trained character will take much longer to train now than it ever has before if you consider the amount of free SP the old guard has received which may end up at a value well over 10m SP with the new aux carriers. incidentally, thats more SP than most people ever have before they quit the game.

I said that CCP would do well to improve their game in many ways trather than cramming lots of additions on top. This is a sentiment that has been commonly expressed for many years. It is not unrelated to my post because it was in my post. By definition it was part of what my post was about.

And then, you literally ask me for examples of how CCP could improve their game rather than gimmicky additions, and now i answered your question you are asking my why i answered?

I know that you just want to be contrarian and stifle any critique with obfuscation. I suggest that you do it by making counter points rather than asking questions then complaining that they were answered lol.

Finally, i dont think you know what diatribe actually means. In a way, ironically, using that word to describe my post makes your post more of a diatribe against my opinion.

Eternal Bob wrote:
Crosi Wesdo wrote:
I never said that CCPs flurry of bad ideas was anything to do with my OCD but thanks for your post even if it is blatantly argumentative.


That is his raison d'être, you can safely ignore his responses.


Wish i had read that sooner!
Ibutho Inkosi
Doomheim
#30 - 2016-02-03 12:10:05 UTC
Thanks all for treating me to a stellar example as to why we can't have nice things. I thought the OP was rather well-considered and an honest request, or observation. Next thing you know one person's got him "whining" another "complaining" then another "trolling" (all of which are juvenile forum tactics intended to dismiss someone...which is now some sort of internet goal I guess.)

The ensuing "reasoning" and bifurcations completely lost the thread of any discernible thought and digressed into an assault characterized by verbosity (if not venality). This is all so entertaining. Again, thanks for the display.

And now, for the weather.

As long as the tale of the hunt is told by the hunter, and not the lion, it will favor the hunter.

Crosi Wesdo
War and Order
#31 - 2016-02-03 12:27:27 UTC
Its my fault for posting in GD. Most of the people here dont have forum alts, they have forum mains. This is actually the most fun they get from EVE.
Tippia
Sunshine and Lollipops
#32 - 2016-02-03 12:31:26 UTC  |  Edited by: Tippia
Crosi Wesdo wrote:
Throwing out new skills but holding people to old remaps is actually a bit of a problem.
Not even remotely.

You decided to train support and/or industry skills for a year. If during that time they introduce ship skills, then that has zero effect on you, because you have already decided not to train them. If they introduce new industry or support skills, then at most it'll have the effect of slightly delaying when you remap the next time but hey, your timing is great.

The only “problem” is that you're making the very boneheaded assumption that you either must train with maxed attributes, or are entitled to always doing so. This is a problem with your assumption and your OCD, not with the game or with CCP's decision to roll out new tools.

Quote:
I have no problems living with my decisions in EVE
Yes you do, or this thread wouldn't exist.
Changes that affect large systems in EVE are very well advertised long before they happen and come as a surprise to no-one. They are also very rare. More minute changes happen a bit more frequently, but are, as mentioned, minute so the effects don't particularly matter on a day-to-day basis.

What you can always know is that change is coming, and make your decisions with that in mind. If you don't, then that's once again your problem, not CCP's.

Quote:
CCP has alienated a lot of players with recent changes to jump drives and sov. They need new players to replace those people but making a new character take longer to round off a good crosstrain will just further add to the daunting timescales involved in reaching goals in EVE.
Do you have any evidence to support any of this? How on earth does it even remotely matter that new players take longer to cross-train? Why would they need to, when that's rather something you do once you've established a good baseline — i.e. when you're no longer a new player? If doctrines change, it's not just the newbies that have to retrain. It applies to everyone who don't fit into the new mould. And that's assuming that whoever designs the new doctrine is so incompetent as to not thinking about how to still make good use of existing capabilities during the transition. Passing that off as a “think of the newbies” issues is disingenuous at best.

Quote:
Just because new players can get into a particular ship faster does not make my point nonsense.
Yes it does, because your entire point hinges on the incorrect assumption that new players will have a hard time to get into the game. They won't. They have an easier time now than they ever have in the past.

Quote:
I said that CCP would do well to improve their game in many ways trather than cramming lots of additions on top. This is a sentiment that has been commonly expressed for many years. It is not unrelated to my post because it was in my post.
…and has nothing to do with the actual topic and title of the thread.

I asked you for examples because I hoped there would be some connection, but none of the things you listed were even remotely related to your personal OCD-induced non-issue. I'm not questioning why you answered — I'm questioning why it's was included to begin with, same as in my first post.


Finally, you are accusing CCP of actively trying to ruin the game for the players as an unrelated afterthought to an unrelated complaint. It is a diatribe by any measure.
Crosi Wesdo
War and Order
#33 - 2016-02-03 13:00:41 UTC  |  Edited by: Crosi Wesdo
Your first paragraph is self evidently wrong. Choices are made with respect to the alternatives. If new alternatives become available then that choice may no longer be desirable. Being locked into a choice for a year when there is no expectation of an unprecedented number of new skills being introduced is fine. Throwing months of training at people with little warning is somewht incompatible with the remap system.

My suggestion was a rational and consistent way to avoid a new level 14 skill that i will most likely get for free but will cost 2 months for younger players. As i have said, i have already trained t3ds, logifrigs and cmdessy to 5 without previously complaining. But splitting up the roles of t1 caps doesnt need a new skill just like t1 frig and cruiser logi dont need a seperate shipskill to their combat cruiser counterparts.

I know you are intelligent enough to know that and its very sad you choose to post like this. No offense but im goint to assume the rest of your post is just as bad and not read it since we both know you are only here to argue and have nothing better to do.
Tippia
Sunshine and Lollipops
#34 - 2016-02-03 13:17:54 UTC  |  Edited by: Tippia
Crosi Wesdo wrote:
Your first paragraph is self evidently wrong.
Not really, no.
Your decision to remap, and CCP adding skills that do not affect you while you're maximising your training from this remap, is not remotely a problem no matter how much you'd like it to be one. Remaps are rare pretty much exactly for this very reason: so you think about what you want to train for the next year before committing to it.

Quote:
Choices are made with respect to the alternatives. If new alternatives become available then that choice may no longer be desirable. Being locked into a choice for a year when there is no expectation of an unprecedented number of new skills being introduced is fine. Throwing months of training at people with little warning is somewht incompatible with the remap system.

The only problem is that you (somehow) didn't expect it even though there was plenty of warning and not even unprecedented. They're not throwing months of training at people — that is once again your choice and your OCD talking — and being “locked in” is an integral part of the remap system. It is not there so you can always have the best attributes for every skill. Quite the opposite.

It is there so that you can set up a plan and maximise your training if you follow that plan. Since changes happen with some frequency, you can either accept this and just ignore those changes while you execute your plan, or you can pick a more universally fitting set of attributes to be ready for a bit of everything.

Or (gasp!) you just train the new skils anyway because they're awesome and so what if it takes a little longer? The world won't end just because you train a couple of Per/Wil skills on an Int/Mem remap.

Quote:
its very sad you choose to post like this.
Yeah, how awful, people don't agree with you. Booo hoo.
A compulsive disorder on your part does not constitute a problem on CCP's part. That's really the end of it.
Crosi Wesdo
War and Order
#35 - 2016-02-03 13:29:09 UTC  |  Edited by: Crosi Wesdo
I get the impression that you dont really agree with many people since all your posts are pretty much arguing nonsense points. You are the common denominator in all your angsty posting. You might want to take some time to reflect on that?
Tippia
Sunshine and Lollipops
#36 - 2016-02-03 13:44:40 UTC
Crosi Wesdo wrote:
I get the impression that you dont really agree with many people

Your impression is also that your disorders are somehow a problem that CCP has to solve rather than something you have to learn how to deal with yourself. So they're probably not something you should put all that much trust in.

Quote:
You are the common denominator in all your angsty posting.
You might be confusing me with you. Of the two of us, I'm not the one expressing a distress over foreseeable and trivial changes to a game.
Crosi Wesdo
War and Order
#37 - 2016-02-03 13:50:55 UTC
You have to wait for me to get mad before you hit me with the 'u mad bro'.

Are you still trying to provoke an argument?
May Arethusa
Junction Systems
#38 - 2016-02-03 13:53:26 UTC
I'm sorry CCP are ruining your game Crosi.
Crosi Wesdo
War and Order
#39 - 2016-02-03 13:54:53 UTC  |  Edited by: Crosi Wesdo
Its their game mate, im in line for another SP handout. I just think its a bad idea.

If i was a new player i might be a little disgruntled if the trend is for older players to get free SP while i have to train for it. Specially if that skills necessity is debatable.
Tippia
Sunshine and Lollipops
#40 - 2016-02-03 14:31:12 UTC  |  Edited by: Tippia
Crosi Wesdo wrote:
You have to wait for me to get mad before you hit me with the 'u mad bro'.
Again, you're confusing me with you. Projecting your OCD onto others does not suddenly make CCP responsible for the issues your disorder is causing you, nor does it work for transferring your distress, depression, tiredness, or sense of alienation onto others and then trying to use that as a reason not to address the substantial argument being made.

Quote:
Are you still trying to provoke an argument?
Are you going to accept that your problem is yours, not CCP's?
Are you going to accept that if you post on a discussion forum, people may argue with your assertions and accusations?
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