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EVE New Citizens Q&A

 
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Where to call home... Please help!

Author
Ralph King-Griffin
Lords.Of.Midnight
The Devil's Warrior Alliance
#41 - 2016-02-03 20:13:30 UTC
Vortexo VonBrenner wrote:
"Jita's a hole, Rens has a soul"







And both smell awful.

Shop smart, shop Amarr.
ergherhdfgh
Imperial Academy
Amarr Empire
#42 - 2016-02-03 23:49:00 UTC
Ralph King-Griffin wrote:

Shop smart, shop Amarr.

https://www.youtube.com/watch?v=7kU76pzd-Hw

Want to talk? Join Cara's channel in game: House Forelli

Daerrol
Brutor Tribe
Minmatar Republic
#43 - 2016-02-08 18:03:44 UTC
IMO Rens is an ok trade hub but it is only like 5 jumps from Hek, a GREAT trade hub. Issue you are likely having is selling T1 gear. Mostly novices buy T1 gear, and they usually don't know where trade hubs are, or go to the big ones. However, in the big ones you will get FIERCE competition. Find T1 gear used in PVP, make it and sell it in Hek.

I suggest:
T1 Light Missiles (NOT rockets)
T1 Minmatar short range ammo (Phased Plasma, EMP, and Fusion) in the Small size
T1 Rigs - Shield HP, Shield EM resist, Armor HP, Armor rep speed, Armor Rep amount, Armor Explosive Resist, Speed/agility rigs (Small sized)
T1 Drones
T1 Frigates (Minmatar)
T1 Destroyers (Minmatar)
T1 Micro Auxillary Cores
T1 Probe Launchers
T1 Probes (Combat esp)
T1 Probing upgrades



those are things a lot of PVPers use in small ships and they won't mind paying up to 100% mark up to getthe product RIGHT NOW. However, your volumes will be lower. I see this as a good thing for you though, as the "big boy" leagues are much harder, needing 10,000 units/day to sell for pennies above production cost. Maybe not the best place to learn!

You can also haul L-sized ammo to the Sister's of EVE hub called langissi. You can probably also sell probe launchers and probes there for a pretty penny in bigger qualities.

Grond Artus
#44 - 2016-02-09 13:32:48 UTC
Hi. I hope you are enjoying EvE Big smile

There's not much I can add to the already excellent advice that has been offered. However, there is one non-obvious thing you should probably know about, especially if you are harvesting your own materials and then manufacturing items from them. It took me an age to cotton on to this and it certainly drove me a bit mad for a while.

Eventually you will come across an item that seems to make you lose money. You may even go so far as to type it all up in a spreadsheet to try and work out why having x amount of minerals at value y plus your blueprint and manufacturing costs, your sell costs such as brokers fees etc all add up to more than the items sells for. It just doesn't make any sense.

The reason it doesn't make any sense is that people such as you and I are smart and we manufacture stuff to make a profit. Amazing as it may seem, some people aren't that bothered about profit. They just like making stuff and selling it. The more they sell the "better" they are doing, they tell themselves.

Another cause is players who view the minerals that they mine as "free". They do not factor in the sell value of the minerals into their production costs (which you absolutely always should). You might see this referred to sometimes as MIMAF (Minerals I Mine Are Free). Because of this, they will list items for sale at very low prices which ultimately leads to them making a loss. There's actually a lot of quite complex thinking around all this to do with opportunity costs and how much you value your time etc but just know that it exists.

As other have pointed out, a lot of playing the market is playing against other players. So sometimes they will deliberately sell at a loss to drive out smaller producers and then raise the price again once they are gone. Try to study the market and see if you can spot odd patterns where prices seem to plummet suddenly, only to rebound later. There is a fair chance that somone is trying to affect the market.

The last thing I would say is that sometimes CCP make changes to the game such as rebalancing modules and ships or increasing/decreasing the manufacturing requirements. This can make previously profitable items become loss making items (and vice-versa) as other items become more popular. Keep an eye on the dev blogs for any upcoming changes that may affect manufacturing. It's a quite a specialised skill and you may not want to get into predicting the future but again, just know that it exists and may account for low prices as players get rid of stockpiles.

And whatever you do, always remember to have fun. It's only a game after all Cool
Jean-Jaques Keikira
Perkone
Caldari State
#45 - 2016-02-12 14:32:22 UTC
I'm kind of in the same position, I like to do a lot of different things and bounce back and forth so activities don't get boring. This is what I found works for me:

1. Find a home base that is near (but not in) a trading hub. Maybe 1-2 jumps so you can easily sell off stuff for profit and buy what you need. Ideally this also has a factory where you can run manufacturing or blueprint jobs. It helps to have them in the same place because it's where your main stash of loot will be.

2. Find a secondary base as a mission hub. You can keep most of your combat ships and gear here, and have access to agents. Keep it stocked with ammo, or make it a place where you can buy it. When you get tired of running missions, haul your loot back to your main base to use in manufacturing, or sell it at the hub.

3. I also have a third base on the border of null-sec that I use as an exploration hub. I will hop over and run exploration sites, then dump off loot between runs when the hold gets full. Then when you're ready to cash in, haul your stuff back to your main base.

I find this is a good balance between having to make a lot of extra jumps when doing things (a drawback of having only one base), and getting confused by having ships and equipment scattered all over the place (having too many). If you do all your specialized activities in the appropriate ship, then haul your loot with an industrial, it will save you a lot of time moving stuff around. It does expose you to ganking a bit more, but that almost never happens as long as you don't auto-pilot and have any kind of defensive fit.
Foxy Roxy Bastanold
Republic University
Minmatar Republic
#46 - 2016-02-17 13:23:17 UTC
Grond Artus wrote:
Hi. I hope you are enjoying EvE Big smile

Eventually you will come across an item that seems to make you lose money. You may even go so far as to type it all up in a spreadsheet to try and work out why having x amount of minerals at value y plus your blueprint and manufacturing costs, your sell costs such as brokers fees etc all add up to more than the items sells for. It just doesn't make any sense.


Yeah, I've done the math on this a lot. Without great skills, most items lose money. Thanks for all the helpful info!
Foxy Roxy Bastanold
Republic University
Minmatar Republic
#47 - 2016-02-17 13:24:34 UTC
Jean-Jaques Keikira wrote:
I'm kind of in the same position, I like to do a lot of different things and bounce back and forth so activities don't get boring. This is what I found works for me:

1. Find a home base that is near (but not in) a trading hub. Maybe 1-2 jumps so you can easily sell off stuff for profit and buy what you need. Ideally this also has a factory where you can run manufacturing or blueprint jobs. It helps to have them in the same place because it's where your main stash of loot will be.

2. Find a secondary base as a mission hub. You can keep most of your combat ships and gear here, and have access to agents. Keep it stocked with ammo, or make it a place where you can buy it. When you get tired of running missions, haul your loot back to your main base to use in manufacturing, or sell it at the hub.

3. I also have a third base on the border of null-sec that I use as an exploration hub. I will hop over and run exploration sites, then dump off loot between runs when the hold gets full. Then when you're ready to cash in, haul your stuff back to your main base.

I find this is a good balance between having to make a lot of extra jumps when doing things (a drawback of having only one base), and getting confused by having ships and equipment scattered all over the place (having too many). If you do all your specialized activities in the appropriate ship, then haul your loot with an industrial, it will save you a lot of time moving stuff around. It does expose you to ganking a bit more, but that almost never happens as long as you don't auto-pilot and have any kind of defensive fit.


This is going to help me immensely. I'm already starting to see the need to have a second base next to a mission hub. I'm going to use this. Thanks a million!
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