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[February] Wreck Hitpoint Rebalance

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Author
Sgt Ocker
What Corp is it
#181 - 2016-02-07 00:57:06 UTC
baltec1 wrote:
Sgt Ocker wrote:


Those are?
What mechanic allows someone to kill a bumper without getting Concorded - War dec, LOL they are the best joke next to ganking.



You don't need to kill him to beat him. A simple web ship defeats a bumping ship before it can even get up to speed.

Lucas Kell wrote:
By all means baltec, start up an anti-ganking group and show us all how it's done. If you did (which undoubtedly you won't because that would involve effort) I don't suppose it would take long for you to realise how utterly stacked against you the odds are.


According to the Red Freight stats for 2015 they failed 0.11% of contracts in total. If anyone has the odds stacked against them its the pirates.

I see your talking out of the top of your head again Baltec.
"You don't need to kill him to beat him", what rubbish is this you're on about?

-- - --
Having been in a small gang who recently spent 20 mins to free a freighter from 3 bumpers (while goons waited out their timers and loud convos were strewn across many mumble channels) to eventually get the freighter free by throwing the "Ima Goon Alt" card; I can assure you, simply "beating" the bumper (one way or another) is not very satisfying and as Eve is meant to be a PVP oriented game, maybe ganking/bumping should have an element of risk added to it.The bumpers should face some risk other than being bumped off themselves be beaten by webs or having an alt in the right corp.

Without bumpers most ganks would never happen, yet it is a totally risk free mechanic.

NB; Seriously; using Red Frog stats as an example of how successful gankers are?

Side benefit for CCP by adding the need for skills (to fly competent combat ships) to gank, skill packets go on sale in less than a week - Think of all the gank alts who would need to train up skills.

My opinions are mine.

  If you don't like them or disagree with me that's OK.- - - - - - Just don't bother Hating - I don't care

It really is getting harder and harder to justify $23 a month for each sub.

Dom Arkaral
Bannheim
Cuttlefish Collective
#182 - 2016-02-07 02:00:51 UTC
Rhamnousia Nosferatu wrote:
Dom Arkaral wrote:

every pilot ends up having more than one account

A simple "yes" would suffice.

no need to get mad lol

CODE. Always wins!
Cool

Tear Gatherer. Quebecker. Has no Honer. Salt Harvester.

Broadcast 4 Reps -- YOU ARE NOT ALONE, EVER

Instigator of the First ISD Thunderdome

CCL Loyalist

Justin Cody
War Firm
#183 - 2016-02-07 04:15:19 UTC
I really don't care about this...so I suppose I'm ok with it. Seems to me to be fixing something that isn't broken...but whatever.
baltec1
Bat Country
Pandemic Horde
#184 - 2016-02-07 04:29:42 UTC
Rhamnousia Nosferatu wrote:
Dom Arkaral wrote:

but a webbing alt is soooooo hard to get Pirate

So, what you're saying is that having a second account is your only solution for a mechanic like bumping where a single player can basically keep you unable to warp off indefinitely and in which you (as a freighter pilot) can do absolutely nothing to (through active play) avoid further bumps.


Or bring a friend? This is an MMO after all.
baltec1
Bat Country
Pandemic Horde
#185 - 2016-02-07 04:34:07 UTC  |  Edited by: baltec1
Sgt Ocker wrote:

I see your talking out of the top of your head again Baltec.
"You don't need to kill him to beat him", what rubbish is this you're on about?



-- - --
Having been in a small gang who recently spent 20 mins to free a freighter from 3 bumpers (while goons waited out their timers and loud convos were strewn across many mumble channels) to eventually get the freighter free by throwing the "Ima Goon Alt" card; I can assure you, simply "beating" the bumper (one way or another) is not very satisfying and as Eve is meant to be a PVP oriented game, maybe ganking/bumping should have an element of risk added to it.The bumpers should face some risk other than being bumped off themselves be beaten by webs or having an alt in the right corp.



If using a web alt is too hard for you then just gank the bumping ship. After all ganking is risk free.



Sgt Ocker wrote:

NB; Seriously; using Red Frog stats as an example of how successful gankers are?



Yea, how dare I use the largest freight organisation in EVE to see how dangerous it is for freighters.
Black Pedro
Mine.
#186 - 2016-02-07 07:03:49 UTC  |  Edited by: Black Pedro
Sgt Ocker wrote:
Without bumpers most ganks would never happen, yet it is a totally risk free mechanic.

You seem to have answered your own question (well really, off-topic whine) with that. Why would CCP want to make possibly the safest ship in the game (at least the one that requires fielding the most DPS to beat the race against the NPCs) even safer? Also as baltec correctly points out, the statistics from Red Frog show that they can be flown incredibly, almost perfectly, safe in highsec. Do you really, honestly think they should be made even safer by removing bumping?

Well that won't happen. At best, somewhere down the line CCP will replace bumping with an alternative interdiction method so that players can prey on these large, lumbering ships that have the intended weakness, like all capital ships, to be vulnerable to groups of small ships and thus require an escort. This drives conflict, makes hauling have meaning, and serves as a trade-off for these massively powerful ships that would otherwise be better in almost every way than the smaller haulers.

So even then, Goons will be shooting up freighters belonging to their enemies, the lazy, and the foolish who make such activities profitable, as the developer intends for the game to work. CODE will still be dunking those AFKers and non-complaints who do not submit to the will of James 315. Hauling, even in highsec, is suppose to have risk and bumping is one tool that enables it. Do not expect it to go away without a replacement. And for the record, the bumper is at the exact same risk as the hauler, vulnerable to ganking just like everyone else who undocks in this game.

This is all off-topic. Wrecks having more HP is a minor change that benefits anyone in all areas of space who has a victory by making it harder to spoil the prize for the victors. Sore losers cannot, out of spite deny loot as easily which is a good thing, just like when the game was changed to still give kill mails if you self-destruct which was used to prevent victors from getting what they earned. Maybe now with citadels being released, adding and removing implants can disallowed in-space preventing the practice of yanking your expensive implants used similarly to deny the winners their due.

All of this is good as it gives players reasons to undock and fight each other. Killmails and loot are often the only tangible reasons to attack someone. Changes that more fairly allow the winners to claim their prizes are good for the game overall. Try looking beyond your small corner of Eve and your personal self-interest for once.
Lucas Kell
Solitude Trading
S.N.O.T.
#187 - 2016-02-07 10:39:54 UTC  |  Edited by: Lucas Kell
baltec1 wrote:
According to the Red Freight stats for 2015 they failed 0.11% of contracts in total. If anyone has the odds stacked against them its the pirates.
All that tells us is that red freight know how to avoid being killed, and gankers don't try hard enough to kill them. It says absolutely nothing about the state of anti-ganking and you know it. Again though, if you would like to step up to the plate and prove that anti-ganking is fine, go right ahead and and set it up.

Black Pedro wrote:
Wrecks having more HP is a minor change that benefits anyone in all areas of space who has a victory by making it harder to spoil the prize for the victors.
lol, no it isn't. It's lowering the bar on the victory. Before you could only have a partial victory if someone volleyed the loot before you got to it, as anti gankers had that one way to fight back. That is now gone, so you have even less to worry about, even less effort to put in. You support it because it makes your gameplay easier and your detest challenging gameplay. So let's not sit around pretending this is something it isn't.

The Indecisive Noob - EVE fan blog.

Wholesale Trading - The new bulk trading mailing list.

Rhamnousia Nosferatu
Brutor Tribe
Minmatar Republic
#188 - 2016-02-07 12:22:41 UTC
baltec1 wrote:
Rhamnousia Nosferatu wrote:
Dom Arkaral wrote:

but a webbing alt is soooooo hard to get Pirate

So, what you're saying is that having a second account is your only solution for a mechanic like bumping where a single player can basically keep you unable to warp off indefinitely and in which you (as a freighter pilot) can do absolutely nothing to (through active play) avoid further bumps.


Or bring a friend? This is an MMO after all.

The game being a MMO has nothing to do with forcing other people into doing mundane tasks like webbing which are there primary due to the abysmal amount of time it takes to freighter things around and bumping mechanics which are - in their hi-sec version, completely broken. Also, I would really love to know the numbers behind people actually using other players for webbing instead of alts. My guess is that number is in the low single-digit percentages.

I understand that CCP likes additional subs, but I wonder if they also like all the potential subs which have been lost due to the fact that people learn about how boring and stupid some things in this game are. Freightering and webbing being the least of those problems, but one nonetheless. Also, it is lovely seeing people like you who on the face of it advocate for the diversity in the game while in reality protecting established mechanics and in particular your little niche while also suggesting that solo play should be kept utterly miserable in this game for people interested in playing truckers in hisec.

However, this whole discussion is a bit off-topic. Isn't it?
baltec1
Bat Country
Pandemic Horde
#189 - 2016-02-07 13:10:47 UTC
Lucas Kell wrote:
All that tells us is that red freight know how to avoid being killed, and gankers don't try hard enough to kill them. It says absolutely nothing about the state of anti-ganking and you know it.


What it shows is that ganking of freighters is very very rare. Red Freight alone jumped through well over 2 million gates so if we expand that to the entire freighter fleet in highsec the number getting ganked is staggeringly tiny.

Lucas Kell wrote:
lol, no it isn't. It's lowering the bar on the victory. Before you could only have a partial victory if someone volleyed the loot before you got to it, as anti gankers had that one way to fight back. That is now gone, so you have even less to worry about, even less effort to put in. You support it because it makes your gameplay easier and your detest challenging gameplay. So let's not sit around pretending this is something it isn't.


The only people complaining about this change is the AG community who are upset that it will now require just two nados to pop the wreck.
baltec1
Bat Country
Pandemic Horde
#190 - 2016-02-07 13:13:51 UTC  |  Edited by: baltec1
Rhamnousia Nosferatu wrote:




The game being a MMO has nothing to do with forcing other people into doing mundane tasks like webbing which are there primary due to the abysmal amount of time it takes to freighter things around and bumping mechanics which are - in their hi-sec version, completely broken. Also, I would really love to know the numbers behind people actually using other players for webbing instead of alts. My guess is that number is in the low single-digit percentages.

I understand that CCP likes additional subs, but I wonder if they also like all the potential subs which have been lost due to the fact that people learn about how boring and stupid some things in this game are. Freightering and webbing being the least of those problems, but one nonetheless. Also, it is lovely seeing people like you who on the face of it advocate for the diversity in the game while in reality protecting established mechanics and in particular your little niche while also suggesting that solo play should be kept utterly miserable in this game for people interested in playing truckers in hisec.


So don't run with a web friend and take the risk, at the end of the day a web ship spends a hell of a lot less time clicking than the gankers scout ships does.
Rhamnousia Nosferatu wrote:

However, this whole discussion is a bit off-topic. Isn't it?


So why bring it up?
Rhamnousia Nosferatu
Brutor Tribe
Minmatar Republic
#191 - 2016-02-07 13:19:16 UTC
baltec1 wrote:

So why bring it up?

Well, I didn't?
Rhamnousia Nosferatu
Brutor Tribe
Minmatar Republic
#192 - 2016-02-07 13:25:17 UTC
Dom Arkaral wrote:
Rhamnousia Nosferatu wrote:
Dom Arkaral wrote:

every pilot ends up having more than one account

A simple "yes" would suffice.

no need to get mad lol

CODE. Always wins!
Cool

Keep your passive-agressive taunts for in-game local smack.
Here you just sound like you have nothing better to say. Which is probably true.
baltec1
Bat Country
Pandemic Horde
#193 - 2016-02-07 13:26:27 UTC
Rhamnousia Nosferatu wrote:
baltec1 wrote:

So why bring it up?

Well, I didn't?


Your side sure did and you continued. Its funny how every time you hit something you cant refute it becomes off topic and should be dropped.
Sgt Ocker
What Corp is it
#194 - 2016-02-07 15:48:44 UTC  |  Edited by: Sgt Ocker
baltec1 wrote:
Sgt Ocker wrote:

I see your talking out of the top of your head again Baltec.
"You don't need to kill him to beat him", what rubbish is this you're on about?



-- - --
Having been in a small gang who recently spent 20 mins to free a freighter from 3 bumpers (while goons waited out their timers and loud convos were strewn across many mumble channels) to eventually get the freighter free by throwing the "Ima Goon Alt" card; I can assure you, simply "beating" the bumper (one way or another) is not very satisfying and as Eve is meant to be a PVP oriented game, maybe ganking/bumping should have an element of risk added to it.The bumpers should face some risk other than being bumped off themselves be beaten by webs or having an alt in the right corp.



If using a web alt is too hard for you then just gank the bumping ship. After all ganking is risk free.



Sgt Ocker wrote:

NB; Seriously; using Red Frog stats as an example of how successful gankers are?



Yea, how dare I use the largest freight organisation in EVE to see how dangerous it is for freighters.

You have an amazing ability to not respond to a post in any sort of context. The ultimate troll - Answers without addressing anything in relation to the post he is responding to. Inane irrelevant responses have become your trademark.

LOL like red frog are the only ones who get ganked. They are actually the least likely to be ganked (as their contract completion rate shows). Yet 24 other freighters were ganked in 36 hours, by 2 groups.

But the amount ganked is not the issue I was trying to address, it is the completely risk free element that allows it to happen that needs attention. Freighter bumping should involve some risk to the bumper, not just the freighter it is setting up to die.


Black Pedro - Where did I say I wanted Mach bumping removed? Try reading what I wrote and responding to it.

As for freighters needing an escourt everywhere they go - I agree, but there needs to be a way for that escort to do more than just web off the freighter if it is in danger (Eve is a pvp game, not a "quick lets escape safely" game). You and others seem to be under the illusion bumping should not have any risk attached to it.
Oh and just for interests sake - The DPS of a bumping mach is irrelevant, they never use it. (you might want to find out how bumping is done before commenting on it)

So you believe CCP will only ever increase the ease with which gankers pursue their activities? Well I suppose if they did change it to a risk vs reward activity they could likely lose a lot of subs from all the nulbears who have ganking alts.

And of course, on topic - This is another "if it ain't broke don't fix it change", that just had to be introduced. While things that are actually broken sit in the too hard basket.
Wrecks have more EHP, who cares, we will still shoot them to deny others the loot. If I can't carry the loot away I'll make sure no-one else can, one way or another.
All in all this change breaks more than it "fixes" but that would be intended.

My opinions are mine.

  If you don't like them or disagree with me that's OK.- - - - - - Just don't bother Hating - I don't care

It really is getting harder and harder to justify $23 a month for each sub.

Lucas Kell
Solitude Trading
S.N.O.T.
#195 - 2016-02-07 16:10:55 UTC
baltec1 wrote:
What it shows is that ganking of freighters is very very rare. Red Freight alone jumped through well over 2 million gates so if we expand that to the entire freighter fleet in highsec the number getting ganked is staggeringly tiny.
Which in itself means nothing. I'm sure there are hundreds of activities and circumstances that occur vary rarely, but that doesn't mean they are exempt from balance. What you are saying is that because gankers kill only a small percentage of freighters, that ganking should not be balanced to anti-ganking. Arguably, because only a very small percentage of ganks are thwarted by anti-ganking activity, that by your reckoning should be enough to show that anti-ganking needs a boost.

baltec1 wrote:
The only people complaining about this change is the AG community who are upset that it will now require just two nados to pop the wreck.
Of course the people complaining are the AG community, because it;s a direct nerf to one of the only method they had of even affecting gankers. They now stand nearly no chance of stopping a gank (as before) and further have a much lower chance of preventing the gank being profitable. I honestly cant believe you can't see how incredibly out of balance that is. I get that you like ganking, and I totally understand why, but the game is supposed to be challenging for all involved, not just the playstyles you oppose.

The Indecisive Noob - EVE fan blog.

Wholesale Trading - The new bulk trading mailing list.

Lucas Kell
Solitude Trading
S.N.O.T.
#196 - 2016-02-07 16:16:13 UTC
Sgt Ocker wrote:
As for freighters needing an escourt everywhere they go - I agree, but there needs to be a way for that escort to do more than just web off the freighter if it is in danger (Eve is a pvp game, not a "quick lets escape safely" game). You and others seem to be under the illusion bumping should not have any risk attached to it.
This. Very much this. This is why IMHO anti-ganking needs to be balanced against ganking, so there is a much more even fight between the two sides with effort on both dictating the outcome. As it is, all the systems involved benefit the ganker while anti-gankers have to pretty much work retroactively, which against disposable pilots in disposable ships means very little. Destroying the loot was the only real way to actually hurt the ganker.

The Indecisive Noob - EVE fan blog.

Wholesale Trading - The new bulk trading mailing list.

Black Pedro
Mine.
#197 - 2016-02-07 16:34:14 UTC  |  Edited by: Black Pedro
Sgt Ocker wrote:
Where did I say I wanted Mach bumping removed? Try reading what I wrote and responding to it.
Well bumping cannot be removed - it is an emergent property of the physics engine the game designers selected many years ago. Whining that bumpers have no additional risk than standard risk all ships have is all well and good, but there is no solution. The engine cannot determine the intentionality behind a bump, so if you make bumping "illegal", you will criminalize many incidental ship-to-ship contacts leading to much hilarity on the Jita undock amongst other places.

I am not even completely adverse to replacing bumping with another mechanic, but if you don't want bumping removed, there there is nothing that can be done to help you.
Sgt Ocker wrote:
As for freighters needing an escourt everywhere they go - I agree, but there needs to be a way for that escort to do more than just web off the freighter if it is in danger (Eve is a pvp game, not a "quick lets escape safely" game). You and others seem to be under the illusion bumping should not have any risk attached to it.
I am not under any such illusion. A bumping ship is under the exact same frisk as any other in this game. They can, and are, ganked by other players. Actually, it is quite profitable to do so.

Again, I have no problem with bumping being changed so that escorts can do more to respond than just gank. But that doesn't mean your mischaracterization of bumping as "risk-free" is true. If that was true, that would mean that hauling in an NPC corp is also risk-free since they are equally protected by CONCORD as the bumpers?

Sgt Ocker wrote:
Oh and just for interests sake - The DPS of a bumping mach is irrelevant, they never use it. (you might want to find out how bumping is done before commenting on it)
i know exactly how the mechanics of bumping work. My point was that freighters are the safest ships in the game as they require the most DPS to explode while under the protection of CONCORD. And they are: their massive EHP walls mean bumping is necessary to hold them long enough to get a criminal ganking fleet on top of them which you acknowledge when you said that without bumpers "most ganks would never happen".

Whether it is bumping or something else, there needs to be a way to interdict capital ships in highsec. Maybe that method should have a legal, CONCORD-approved response, but if bumping is removed, an equivalent mechanism will be put in place so criminals can still operate and thus freighters will continue to explode as they do now.

Freighters will continue to explode in highsec as is intended by the designers of this game.

Sgt Ocker wrote:

So you believe CCP will only ever increase the ease with which gankers pursue their activities? Well I suppose if they did change it to a risk vs reward activity they could likely lose a lot of subs from all the nulbears who have ganking alts.
I never said that but suicide gank is a fully intended mechanic. CCP had the opportunity to nerf freighter ganking just a few years ago when they rebalanced the ship class, and they chose not to. They could have given them the ability to fit a DCU to nerf ganking directly or an MJD to counter bumping but they didn't. Any change to bumping will have an equivalent method put in place to allow groups of plays to kill these capital ships.
Rhamnousia Nosferatu
Brutor Tribe
Minmatar Republic
#198 - 2016-02-07 17:07:31 UTC
baltec1 wrote:
Rhamnousia Nosferatu wrote:
baltec1 wrote:

So why bring it up?

Well, I didn't?

Your side sure did and you continued. Its funny how every time you hit something you cant refute it becomes off topic and should be dropped.

a) I personally started nothing, just commented on some of your posts and then said that the whole stream of discussion went off-topic. I play mostly solo so not sure whom I should be coordinating with regarding the 'my side' about topics of the post.
b) Regarding refuting, I usually try to discuss my viewpoint as long as I don't hit the 'that's the way its always been', 'gank the bumper, that's a legit response' and/or 'just one more nerf' arguments. After that it's more a mud slinging battle then a constructive discussion.
baltec1
Bat Country
Pandemic Horde
#199 - 2016-02-07 17:09:14 UTC
Lucas Kell wrote:
Which in itself means nothing. I'm sure there are hundreds of activities and circumstances that occur vary rarely, but that doesn't mean they are exempt from balance. What you are saying is that because gankers kill only a small percentage of freighters, that ganking should not be balanced to anti-ganking. Arguably, because only a very small percentage of ganks are thwarted by anti-ganking activity, that by your reckoning should be enough to show that anti-ganking needs a boost.



If anything ganking nee to be buffed not nerfed even more. You currently have a 99.9% chance of making the trip, in fact the chances are so small you are more likely to be injured in a car accident traveling home to play eve.



Lucas Kell wrote:

Of course the people complaining are the AG community, because it;s a direct nerf to one of the only method they had of even affecting gankers. They now stand nearly no chance of stopping a gank (as before) and further have a much lower chance of preventing the gank being profitable. I honestly cant believe you can't see how incredibly out of balance that is. I get that you like ganking, and I totally understand why, but the game is supposed to be challenging for all involved, not just the playstyles you oppose.


Cry me a river. Its not lost on anyone here that you are currently kicking up a fuss over less risk and cost than gankers face.
Masao Kurata
Perkone
Caldari State
#200 - 2016-02-07 17:55:05 UTC
Sgt Ocker wrote:
But the amount ganked is not the issue I was trying to address, it is the completely risk free element that allows it to happen that needs attention. Freighter bumping should involve some risk to the bumper, not just the freighter it is setting up to die.


I've lost a bumping mach to a gank and there have been more attempts. GF in local, new one from Jita a few minutes later.