These forums have been archived and are now read-only.

The new forums are live and can be found at https://forums.eveonline.com/

Skill Discussions

 
  • Topic is locked indefinitely.
 

New Character Skill Speed

Author
Scrindle Kavees
Ministry of War
Amarr Empire
#1 - 2011-12-15 08:34:57 UTC
Hi all,

Checked the resource page but the skill guide says it has been rendered obsolete since 2009!

Just a quick question. Trying to decide whether to spend my hard earned isk on implants but this all depends on whether new characters still get a double speed training time bonus up to 1.6mill sp as per when I stopped playing.

Can anyone confirm that this is the case? Would make any implants I buy double effective for a short time so I can get more skillpoints in a shorter space of time.

At the moment the training times don't appear to have changed much from what I remember them being on my old main so I'm not quite sure...

Thanks
Mashie Saldana
V0LTA
WE FORM V0LTA
#2 - 2011-12-15 09:27:34 UTC
The double speed was removed when CCP removed the learning skills. All base attributes are 12 instead of 5 now.
Tippia
Sunshine and Lollipops
#3 - 2011-12-15 09:31:04 UTC  |  Edited by: Tippia
Mashie Saldana wrote:
The double speed was removed when CCP removed the learning skills. All base attributes are 12 instead of 5 now.
…or more specifically, 12 + a mandatory 5 (per attribute) out of the 39 total attribute points, leaving 14 pts total available for remapping. So the lowest attribute value you can have is 17.


In fact, short history time:

In the beginning, everyone had 39 base attribute points spread over the 5 attributes.
30 were determined by the bloodline, 4 were determined by the ancestry, and 5 were distributable by the player (with at most 3 going into a single attribute). The minimum you could have was 3 (Achura Charisma) and the highest you could get was 17 (Amarr Willpower).

On top of this, we had +5 implants for each attribute, 2×5 +1 learning skills that could add up to 10 attribute points, and an additional 10% on top of the total score. With the help of these, you could max out your attributes to somewhere in the region of 35, and you could have a total of 125.4 attribute points.

The race, bloodline and ancestry also gave you different starting skill points — at first very few, but eventually, it was increased to somewhere between 700k–800k depending on what combinations you chose.

With Apocrypha, they removed the old race-based attributes and introduced attribute remapping.
Everyone (still) had 39 base attribute points, but now they were distributed evenly across all 5 attributes. 25 base attribute points were used to give a minimum of 5 in each attribute, and 14 points could be distributed (and remapped) by the player, of which you could spend at most 10pts on a single attribute. The minimum base value you could have was 5, and the maximum was 15.

On top of this, everyone was given (essentially) the same starting set of (very few) skill points in a bare minimum of skills, but to compensate, you trained at double speed up to 1.6M SP, which essentially meant you reached that point just as quickly as the old characters who started at 800k SP. The learning skills worked just as before, as did the implants, and most people simply used that double-speed time to get their learning and cybernetics skills up. With all of this, your highest attribute could reach 33, and you could still have a total of 125.4 attribute points.

With Incursions, learning skills were removed.
Everyone (still) had their 39 base attribute points, with the same spread as in Apocrypha: 5×5 fixed per attribute, +14 distributable/remappable points. To compensate for the learning skills, all attributes were given an automatic +12 points. Completely new characters essentially had 17×5 base attribute points and the 14 remappable ones. Thus, your minimum base attribute value was 17, and your maximum was 27.

On top of this, you still had the implants, giving you a highest possible attribute value of 32, and a total attribute point count that maxed out at 124. Since the experience was that everyone just wasted that bonus speed period on learning skills, it was removed (since the skills no longer existed), and everyone trained quickly right from the start.
fuer0n
Republic Military School
Minmatar Republic
#4 - 2011-12-17 19:08:30 UTC
i biomassed a char to make a reasearch alt last days only to find im no better off, actually down 1 remap. eve wiki needs updating badly. all of the info returning players are comming back to is outdated.
Tau Cabalander
Retirement Retreat
Working Stiffs
#5 - 2011-12-17 22:03:46 UTC
fuer0n wrote:
i biomassed a char to make a reasearch alt last days only to find im no better off, actually down 1 remap. eve wiki needs updating badly. all of the info returning players are comming back to is outdated.

Feel free to update the Wiki. I do whenever I notice stuff is wrong or outdated.