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Raven or Rohk for PvE?

Author
Regnum Iraes
State War Academy
Caldari State
#1 - 2016-01-31 19:54:21 UTC
Hey there.

So, soon I'll be able to get a battleship, but I'm not sure which of these two to get.

I have a Ferox and a Drake and I'm doing l3 missions completely fine but I want to start doing l4 missions now. The thing is I have no idea which one to get, both sound interesting enough, and even tho I prefer turrets a lil bit over missiles I dont mind missiles at all, I find them fun anyway. So I dont know, I was looking for something that would make me go for one instead of the other, maybe something special a ship has that can convince me of going for it.

Thanks.
ergherhdfgh
Imperial Academy
Amarr Empire
#2 - 2016-01-31 20:32:49 UTC
The one that makes the most sense is the Raven and pretty much everyone will tell you that. However if you like turrets there is no reason that you can not use the Rohk.

The reason for the raven is that with missiles you can change damage types which is nice for mission running. Also fit properly the Raven can hit as far out as it can target which has a hard limit of 225 KM. So with the MJD you can jump out past any incoming damage and launch your missiles. Then MJD back to the next accel gate for the next room.

Want to talk? Join Cara's channel in game: House Forelli

Ace Lapointe
The Scope
Gallente Federation
#3 - 2016-01-31 22:17:55 UTC
The above says it pretty well, but having used Turrets in Missions (Megathron) and using Missiles/Drones (Rattlesnake), I would always choose Missiles, it is better for utility, being able to change damage type is so much more powerful then people realise, but yes, I would say go Raven, and, depending on how long you have been playing, add me in Game, if you want to try a Level 4 and not loose your ship on the first try, you would honestly be surprised how often this happens, I almost lost my Rattle the first few times, I will happily take you out to my Hub (Don't worry it is in High Sec, not far from Jita) and you can try some as my Wingman, and you can keep all the Loot, I do Missions for fun, rather then profit, so yeah, hope to see you around! And good luck!
Ralph King-Griffin
New Eden Tech Support
#4 - 2016-01-31 22:19:41 UTC
Regnum Iraes wrote:
I was looking for something that would make me go for one instead of the other, maybe something special a ship has that can convince me of going for it.

Thanks.

Would this swing it for you?
Tau Cabalander
Retirement Retreat
Working Stiffs
#5 - 2016-01-31 23:00:35 UTC
Rokh doesn't have a damage bonus. It is ideal for sniping though.
Ace Lapointe
The Scope
Gallente Federation
#6 - 2016-01-31 23:15:36 UTC
I just assumed Sniping was a given with Battleships.. Brawling doesn't work so well, then agian, Brawling for a Battleship is like within 30km, haha!
Hasikan Miallok
Republic University
Minmatar Republic
#7 - 2016-01-31 23:35:48 UTC
"Sniping" in missions is generally taken to mean from 80km-ish out to 150km or so.

There is no need for shooting out past 200km like the Rokh can do,

In fact to get that far away you will need to MJD twice to get range and then MJD twice to get back to the gate.

Also ... shooting out to 250km is bit pointless if you can only lock at 100km.
Memphis Baas
#8 - 2016-01-31 23:44:41 UTC
For L4 missions specifically:

Cruise missiles can hit target sizes from battleship down to cruiser, with a target painter. Rails will require a webifier (maybe even 2), and blasters will require a mwd, and these modules have range or capacitor limitations that make them more difficult to use than a target painter.

Cruise missiles can cover the entire range from 2 km to 60 km that the NPCs prefer to orbit at, with the target painter having 40km+ range too. Again, rails and blasters require webifier and mwd, respectively.

Years ago, Caldari agent missions would send you against Guristas, but recently they changed the missions so you'll see any of the pirate factions, and also mercenaries and drones, so you NEED to be able to do EM or Explosive damage as much as you need Kinetic / Thermal.

So my recommendation would be Raven first, because of the advantages of cruise missiles. However, you're training for ALL (Caldari) battleships, so also train large hybrids, and you can give the Rokh a spin too, once you get bored of the easy-mode.
Memphis Baas
#9 - 2016-01-31 23:50:26 UTC
RE: Sniping, it's often an issue in PVE because the objectives require you to loot the wreck of one of the ships, to "rescue" the scientists or the damsel or whatever. And in high-sec you always have the issue of someone crashing your party and stealing that container, to tempt you into a fight (in low-sec and null they'll just shoot you).
Tau Cabalander
Retirement Retreat
Working Stiffs
#10 - 2016-02-01 00:12:34 UTC  |  Edited by: Tau Cabalander
Ace Lapointe wrote:
I just assumed Sniping was a given with Battleships.. Brawling doesn't work so well, then agian, Brawling for a Battleship is like within 30km, haha!

Marauders are typically brawlers.

I typically enter bastion at 20 km in my Vargur.

In comparison, my Raven hangs at 105 km.
ergherhdfgh
Imperial Academy
Amarr Empire
#11 - 2016-02-01 01:48:32 UTC
Ace Lapointe wrote:
I just assumed Sniping was a given with Battleships.. Brawling doesn't work so well, then agian, Brawling for a Battleship is like within 30km, haha!

My Vargur / Machariel fit gets me out to 70 KM optimal + falloff. Also take a look at Apoc / NApoc / Paladin fits especially with Scorch and a couple of tracking mods. Those ships are incredible with pulses.

Want to talk? Join Cara's channel in game: House Forelli

Regnum Iraes
State War Academy
Caldari State
#12 - 2016-02-01 10:07:27 UTC
Thank you very much for your suggestions guys, I guess I'll go for Raven first since it seems to be easier to play and then I'll eventually get Rokh.

Ace Lapointe wrote:
The above says it pretty well, but having used Turrets in Missions (Megathron) and using Missiles/Drones (Rattlesnake), I would always choose Missiles, it is better for utility, being able to change damage type is so much more powerful then people realise, but yes, I would say go Raven, and, depending on how long you have been playing, add me in Game, if you want to try a Level 4 and not loose your ship on the first try, you would honestly be surprised how often this happens, I almost lost my Rattle the first few times, I will happily take you out to my Hub (Don't worry it is in High Sec, not far from Jita) and you can try some as my Wingman, and you can keep all the Loot, I do Missions for fun, rather then profit, so yeah, hope to see you around! And good luck!


Thanks for the offer but I already have a friend I'm going to do that with o/
Keno Skir
#13 - 2016-02-01 11:26:55 UTC
Ace Lapointe wrote:
I just assumed Sniping was a given with Battleships.. Brawling doesn't work so well, then agian, Brawling for a Battleship is like within 30km, haha!


How dare you :P

Battleship Brawler club is where all the cool kids hang out and smoke.
ergherhdfgh
Imperial Academy
Amarr Empire
#14 - 2016-02-01 11:53:14 UTC
Memphis Baas wrote:
For L4 missions specifically:

Cruise missiles can hit target sizes from battleship down to cruiser, with a target painter.

While I realize that it is not a like for like exchange the sig radius bloom of the TP helps with tracking of turrets also.

Want to talk? Join Cara's channel in game: House Forelli

Bumblefck
Kerensky Initiatives
#15 - 2016-02-01 13:09:25 UTC
I would suggest that neither of those ships are as powerful as the good ship 'Friendship' (which you have already discovered, I see) 8)

Perfection is a dish best served like wasabi .

Bumble's Space Log

Tau Cabalander
Retirement Retreat
Working Stiffs
#16 - 2016-02-01 19:44:48 UTC  |  Edited by: Tau Cabalander
Tau Cabalander wrote:
Ace Lapointe wrote:
I just assumed Sniping was a given with Battleships.. Brawling doesn't work so well, then agian, Brawling for a Battleship is like within 30km, haha!

Marauders are typically brawlers.

I typically enter bastion at 20 km in my Vargur.

In comparison, my Raven hangs at 105 km.

I should add that my Vargur has a MWD, where my Raven only has an AB.

A tech-2 AB is fast enough to kite all but fast Minmatar battleships (NPC in a Machariel relative), but in all cases keeping moving dramatically reduces incoming damage.

The extreme range I use with Raven, 105 km [N.B. this was a long while ago, using T1 missiles], also means only battleships can really hit me.

NPC battlecruisers take 2 volleys to destroy, then NPC destroyers take one volley, then work on the battleships. NPC cruisers are the toughest, so I leave those for last, unless they are ECM jamming. I'm too lazy to use a target painter, plus I'd rather have that slot for something more useful. Light drones handle elite frigates that don't pop in one or two volleys.

Upon warp-in to mission: head to range. This sometimes means dragging the auto-agro group with you; this is about the only time you will take heavy damage. Once at 105 km, I even turn my hardeners off. I use a XL shield booster, and a heavy cap recharger (no other cap modules or rigs), and 3-reloads (15x 800 cap charges) plus the 5 in the module lasts about 4 missions; I typically have to change or get more cruise missiles before running-out of cap charges.

The trick is planning your kite path so that you are about halfway to the next gate when the room is half clear, and you arrive at the gate, just as you destroy the last NPC.

Oh, I never worry about triggers. However, I recommend EVE-Survival and only one triggerat a time until you are experienced.

TIP: Building cap charges at the mission station, or at least in the same system, saves the trouble of hauling them around. They are huge (pain to move) compared to the BPO and minerals (easy to move). In Amarr space, you will probably never need to make or buy cap charges, as NPC drop lots of them, unless you blitz and don't loot.
Bumblefck
Kerensky Initiatives
#17 - 2016-02-01 20:56:12 UTC
Tau Cabalander wrote:

TIP: Building cap charges at the mission station, or at least in the same system, saves the trouble of hauling them around. They are huge (pain to move) compared to the BPO and minerals (easy to move). In Amarr space, you will probably never need to make or buy cap charges, as NPC drop lots of them, unless you blitz and don't loot.




Great advice, except NPCs haven't dropped cap charges since about 2011 or thereabouts Big smile

Perfection is a dish best served like wasabi .

Bumble's Space Log

Alaric Faelen
Republic Military School
Minmatar Republic
#18 - 2016-02-01 21:00:55 UTC
Rattlesnake.

They are cheap and at least IMO, completely OP for PvE. They are also gaining popularity in PvP.

Drones are very powerful right now, and because they are virtually a mandatory train- since most ships above destroyers use them to some degree- it's one of the best bang-for-your-buck skill trees. A move to primarily doing your PvE with drones is not a bad option to consider.
Since I suggest the Rattler, if you were to look for a stepping stone, I guess the Raven since it uses missiles. Rather than have to cross-train from gunnery to use the rails on a Rokh. But really- the Rattler is cheap enough to make it worth just getting into if you are in the market for a battleship any way.

Another option to consider is the T3 cruiser. The tank is so ridiculous on them that little PvE in null sec, much less any in high sec, will even scratch it. Might be slower to run because of lower DPS, but you'll shrug off full room aggro like it's a pillow fight. You won't need to blow a billion isk on a loot pinata just for high sec content either- so don't worry about feeding the trolls a bunch of Dedspace modules.

Chainsaw Plankton
FaDoyToy
#19 - 2016-02-01 23:57:34 UTC
I'd say ~50km is the sweetspot for most mission ships. being able to hit at 0 or 100km is usually a nice bonus. Purely between the raven and the rokh I'd pick the raven every time. IMO when it comes to damage more is better, and selectable is nice (but perhaps a tad over rated), raven has both of those over the rokh.

overall turrets are pretty powerful and I recommend learning them, but the Rokh just isn't a great platform. It has a ton of range, and no damage bonus. I've been tempted to try a megathron, but even that doesn't do too much damage. Vindicator is one of the few ships where I feel rails work thanks to the huge damage bonus.

Turrets do damage instantly at any range which is imo a huge advantage over missiles. With missiles you have to count your volleys or you risk sending an extra one to fly off into space, or massively over killing a target. I'm lazy so I typically group all my missiles into one, so if something is left in 1% structure I typically just fire a whole volley at it. suppose I could drop to a smaller group, but that seems like it would just add confusion in most places. plus typically I use multiple target painters so that adds to things. With guns I turn on my tracking comps when I undock/jump and just focus on shooting stuff. Webs aren't needed as NPCs are typically way out of range for those anyways.

@ChainsawPlankto on twitter

Thorian Baalnorn
State War Academy
Caldari State
#20 - 2016-02-02 05:09:26 UTC
Raven is the best choice for missions. The rokh is a great BS.... if you want to hit someone at 200 plus KM. I would personally get a raven for now and then skill into a rattlesnake and if you are really serious about isk/hr on missions you could go with a marauder later on. However, if you are this serious about isk/hr, you have turned the game into a job and thus the best isk/hr would be to just get a(nother) job and buy and sell plexes. Far more isk for far less work.

Sometimes you are the squirrel and sometimes you are the nut. Today, you are the nut and the squirrel is hungry.

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