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Chat Window Efficency idea

First post
Author
Yaasmine
Brutor Tribe
Minmatar Republic
#41 - 2016-01-31 00:59:26 UTC
Iain Cariaba wrote:
Yaasmine wrote:
Cara Forelli wrote:
Cara Forelli wrote:
And how exactly are you going to keep track of who is in each channel?

Are you going to answer this or do you not find it relevant? (Do you even play EVE?)

simple.

lets say i merge fleet, corp, and alliance


in the current chat boxes, where it lists the names. you have 3 drop down boxes.
+Fleet
+Corporation
+Alliance

click the plus to expand the box
so i expand fleet and corp


-Fleet
[name]
[name]
[name]
[name]
[name]
-Corporation
[name]
[name]
[name]
[name]
+Alliance



amazing isn't it. its as if EVE doesn't already do this for the market.
simple solutions.

Riiiight... You do't realize how much of a pain in the ass that would be for a moderate sized group, not to mention 200+ pilot fleets?

Do you even play EvE?

it wouldnt be any harder than it is now.

and if you have concerns about a chat window becoming to crowded, you can simply move a chat channel to an empty tab.


simple.
efficient.

requires minimal brain power(which seems to be limited for you)
ShahFluffers
Ice Fire Warriors
#42 - 2016-01-31 01:37:07 UTC
Yaasmine wrote:

Iain Cariaba wrote:

Riiiight... You do't realize how much of a pain in the ass that would be for a moderate sized group, not to mention 200+ pilot fleets?

Do you even play EvE?

it wouldnt be any harder than it is now.

Guys... I think we are being trolled at this point.

Anyone who has been in a active corp/alliance would laugh really hard at this.

I don't often say that an idea is ******* terrible (merely "bad," "really bad," or "ill thought out")... but this idea is ******* terrible.
Yaasmine
Brutor Tribe
Minmatar Republic
#43 - 2016-01-31 02:29:43 UTC  |  Edited by: Yaasmine
ShahFluffers wrote:
Yaasmine wrote:

Iain Cariaba wrote:

Riiiight... You do't realize how much of a pain in the ass that would be for a moderate sized group, not to mention 200+ pilot fleets?

Do you even play EvE?

it wouldnt be any harder than it is now.

Guys... I think we are being trolled at this point.

Anyone who has been in a active corp/alliance would laugh really hard at this.

I don't often say that an idea is ******* terrible (merely "bad," "really bad," or "ill thought out")... but this idea is ******* terrible.

maybe if you'd learn to read.

you'd see that i never say to put really active chats together (the one where i said fleet/corp/alliance was an example of how it would look, not chat channels that you would actually merge)

if you read through, you'd say i say "small or slow or not as active chat channels"

and to leave active or big chat channels in tabs of their own. alone. without other chat channels.
Iain Cariaba
#44 - 2016-01-31 03:45:43 UTC
Yaasmine wrote:
ShahFluffers wrote:
Yaasmine wrote:

Iain Cariaba wrote:

Riiiight... You do't realize how much of a pain in the ass that would be for a moderate sized group, not to mention 200+ pilot fleets?

Do you even play EvE?

it wouldnt be any harder than it is now.

Guys... I think we are being trolled at this point.

Anyone who has been in a active corp/alliance would laugh really hard at this.

I don't often say that an idea is ******* terrible (merely "bad," "really bad," or "ill thought out")... but this idea is ******* terrible.

maybe if you'd learn to read.

you'd see that i never say to put really active chats together (the one where i said fleet/corp/alliance was an example of how it would look, not chat channels that you would actually merge)

if you read through, you'd say i say "small or slow or not as active chat channels"

and to leave active or big chat channels in tabs of their own. alone. without other chat channels.

Maybe if you learned how to organize your UI better you'd have room for a couplemor three chat windows.
Yaasmine
Brutor Tribe
Minmatar Republic
#45 - 2016-01-31 03:51:54 UTC
Iain Cariaba wrote:
Yaasmine wrote:
ShahFluffers wrote:
Yaasmine wrote:

Iain Cariaba wrote:

Riiiight... You do't realize how much of a pain in the ass that would be for a moderate sized group, not to mention 200+ pilot fleets?

Do you even play EvE?

it wouldnt be any harder than it is now.

Guys... I think we are being trolled at this point.

Anyone who has been in a active corp/alliance would laugh really hard at this.

I don't often say that an idea is ******* terrible (merely "bad," "really bad," or "ill thought out")... but this idea is ******* terrible.

maybe if you'd learn to read.

you'd see that i never say to put really active chats together (the one where i said fleet/corp/alliance was an example of how it would look, not chat channels that you would actually merge)

if you read through, you'd say i say "small or slow or not as active chat channels"

and to leave active or big chat channels in tabs of their own. alone. without other chat channels.

Maybe if you learned how to organize your UI better you'd have room for a couplemor three chat windows.


sure. so more than 3 chat windows, the UI for ship, the targeting window, people and place, d scanner, probe scanner, inventory, warpable locations.

ffs, the screen is more info windows than it is game.




P.S. keep responding, that way the thread stays at top of sub-forum.
Miles Winter
The Scope
Gallente Federation
#46 - 2016-01-31 09:27:11 UTC
ShahFluffers wrote:
It isn't efficient to monitor 5+ chatrooms at the same time in the same window... it is an exercise in ADD and should be purged from existence.


It absolutely is efficient. I don't know where you get off thinking it isn't.

Under the OP's set up, I could have three or four intel channels all output into the same tab. For instance, having all my intel output into local and disabling local chat so I don't get any noise, but can still see at a glance who's in-system.
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