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Chat Window Efficency idea

First post
Author
Iain Cariaba
#21 - 2016-01-30 04:40:28 UTC  |  Edited by: Iain Cariaba
Yaasmine wrote:
elitatwo wrote:
Nevyn Auscent wrote:
Cara Forelli wrote:

It just is. I can think of a better one without even trying. Just allow multiple rows of tabs in the chat window. Boom. Space problem solved.

I really have to disagree.
Allowing multiple rows of tabs still takes up the space of each tab to start with, and when you have several slow moving small chat rooms combining them is good, especially if they are related rooms. For example, Corp & Alliance in many alliances.


But the multiple row thing would cost much less space and you could see the blinking of most channels. Putting corp and alliance channels together would make awoxing so much more difficult.

then you can leave it that way


this change gives people the OPTION to add multiple chat channels to 1 tab. IF THEY WANT

THEY DO NOT HAVE TO, ITS ENTIRELY FOR PEOPLE WHO WANT IT.
as you would KNOW IF YOU LOOKED AT THE EXAMPLES

and its more convient to have fleet and corp and local in 1 chat. than it is to have 3 chat windows open. or switch between 3 tabs constantly whenever one flashes


wtf is with people posting without LOOKING AT THE PROPOSAL.
wtf

Just because it would, theoretically, be optional does not make it a good idea.

In fact, 999 times out of 1000, the tag "make it optional" is only ever applied because the suggester of the idea knows deep down that their idea is bad, but they just can't admit they should've never suggested it in the first place. And no, this idea is not included in that 1 out of 1000.

Oh, just because you have a bad idea, and people are pointing it out, doesn't mean they didn't read the proposal.
Amarisen Gream
The.Kin.of.Jupiter
#22 - 2016-01-30 06:24:43 UTC
@ the OP - trying to argue with the trolls will get you now where in this forum.

People come here to just poo and **** on others ideas.

For your idea, I do like and would like a way to watch multiple chats in one window.
Though, I feel CCP needs to really overhaul a lot of the current UI/Mechanics - chat boxes, standing system, survey scanner results etc. most of these things just need to be refined and cleaned up. Yet, I am hesitant to say they would do a good job with it, as I am not a fan of the last few changes to the probe map (I liked the red bubble for my d-scan, blue one is to similar to the probes), but I will over time get used to them.

"The Lord loosed upon them his fierce anger All of his fury and rage. He dispatched against them a band of Avenging Angels" - The Scriptures, Book II, Apocalypse 10:1

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Nevyn Auscent
Broke Sauce
#23 - 2016-01-30 07:42:03 UTC
Iain Cariaba wrote:

Oh, just because you have a bad idea, and people are pointing it out, doesn't mean they didn't read the proposal.

It does when they are trying to pretend that somehow Corp & Alliance chat being in the same window tab rather than 2 different tabs would make awoxing more difficult in any significant fashion.
The 'arguments' being brought up against it are ridiculous.

And no, multiple rows of tabs would not 'cost less space' than merging several channels into one window. This is exactly why virtually every game on the market allows you to merge channels into a single window if you want to. Heck, EVE even allows it with the overview. Or should we require a separate tab for every overview category that you have to constantly swap between? Because that's what the current chat window actually is like.
elitatwo
Zansha Expansion
#24 - 2016-01-30 11:25:47 UTC
Nevyn Auscent wrote:
...And no, multiple rows of tabs would not 'cost less space' than merging several channels into one window. This is exactly why virtually every game on the market allows you to merge channels into a single window if you want to. Heck, EVE even allows it with the overview. Or should we require a separate tab for every overview category that you have to constantly swap between? Because that's what the current chat window actually is like.


Nevyn, that is what I meant. Currently I have two chat windows open at all times, local and the merged window with 24 channels open.
Now the merged window only allowes you to see a row of 8 channel columns and by allowing more rows for your 8 columns you would need less window space than having more windows clutter your UI.

The one 8 channel row is what like 25 pixels and a few more would be 25 pixels each, which is much less than rewriting the whole thing.
I would say for my case that 75 (estimated) pixels is not too much screen space and they could make the neocom chat icon blink like your wallet does whenever a transaction is happening.

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Yaasmine
Brutor Tribe
Minmatar Republic
#25 - 2016-01-30 14:31:24 UTC  |  Edited by: Yaasmine
Iain Cariaba wrote:
Yaasmine wrote:
elitatwo wrote:
Nevyn Auscent wrote:
Cara Forelli wrote:

It just is. I can think of a better one without even trying. Just allow multiple rows of tabs in the chat window. Boom. Space problem solved.

I really have to disagree.
Allowing multiple rows of tabs still takes up the space of each tab to start with, and when you have several slow moving small chat rooms combining them is good, especially if they are related rooms. For example, Corp & Alliance in many alliances.


But the multiple row thing would cost much less space and you could see the blinking of most channels. Putting corp and alliance channels together would make awoxing so much more difficult.

then you can leave it that way


this change gives people the OPTION to add multiple chat channels to 1 tab. IF THEY WANT

THEY DO NOT HAVE TO, ITS ENTIRELY FOR PEOPLE WHO WANT IT.
as you would KNOW IF YOU LOOKED AT THE EXAMPLES

and its more convient to have fleet and corp and local in 1 chat. than it is to have 3 chat windows open. or switch between 3 tabs constantly whenever one flashes


wtf is with people posting without LOOKING AT THE PROPOSAL.
wtf

Just because it would, theoretically, be optional does not make it a good idea.

In fact, 999 times out of 1000, the tag "make it optional" is only ever applied because the suggester of the idea knows deep down that their idea is bad, but they just can't admit they should've never suggested it in the first place. And no, this idea is not included in that 1 out of 1000.

Oh, just because you have a bad idea, and people are pointing it out, doesn't mean they didn't read the proposal.

actually

i'm not saying its optional like something you go into options menu and click "turn on or off"

i'm saying its optional because when its implemented. it looks EXACTLY like EVE does now, until you right click the chat tab, go to settings, and click the box of other chat channels to add to the tab.



aka, it WORKS exactly like it does now, but with the option to put more chat channels in.



and its not a bad idea, how do i know? because when alot of other games adopt this, theres USUALLY a reason for that. aka, its functionally superior to having a ton of tabs that you constantly switch between.

it makes NO change to people who want to leave chat in the primitive state its in now.

while giving people who are tired of having so many chat windows open simultaneously the option to streamline the chat tabs for EFFICIENCY. (when windows cover over 75% of the screen, theres issues. cause closing those windows doesn't improve your performance. which is bad for a GAME)

you want me to look up the definition of efficiency?



noun
1.
the state or quality of being efficient, or able to accomplish something with the least waste of time and effort; competency in performance.
2.
accomplishment of or ability to accomplish a job with a minimum expenditure of time and effort:
ex. The assembly line increased industry's efficiency.
3.
the ratio of the work done or energy developed by a machine, engine, etc., to the energy supplied to it, usually expressed as a percentage.
Yaasmine
Brutor Tribe
Minmatar Republic
#26 - 2016-01-30 14:41:39 UTC
Amarisen Gream wrote:
@ the OP - trying to argue with the trolls will get you now where in this forum.

People come here to just poo and **** on others ideas.

For your idea, I do like and would like a way to watch multiple chats in one window.
Though, I feel CCP needs to really overhaul a lot of the current UI/Mechanics - chat boxes, standing system, survey scanner results etc. most of these things just need to be refined and cleaned up. Yet, I am hesitant to say they would do a good job with it, as I am not a fan of the last few changes to the probe map (I liked the red bubble for my d-scan, blue one is to similar to the probes), but I will over time get used to them.

ty =)


and yeah, i know i should ignore the trolls. but i tend to find debunking their arguments to be more beneficial to my cause when the devs review the thread.
Iain Cariaba
#27 - 2016-01-30 16:54:07 UTC
Yaasmine wrote:
Amarisen Gream wrote:
@ the OP - trying to argue with the trolls will get you now where in this forum.

People come here to just poo and **** on others ideas.

For your idea, I do like and would like a way to watch multiple chats in one window.
Though, I feel CCP needs to really overhaul a lot of the current UI/Mechanics - chat boxes, standing system, survey scanner results etc. most of these things just need to be refined and cleaned up. Yet, I am hesitant to say they would do a good job with it, as I am not a fan of the last few changes to the probe map (I liked the red bubble for my d-scan, blue one is to similar to the probes), but I will over time get used to them.

ty =)


and yeah, i know i should ignore the trolls. but i tend to find debunking their arguments to be more beneficial to my cause when the devs review the thread.

Honestly, the devs probably stopped reading this thread when you threw your "omagerd, anyone who doesn't agree with me obviously didn't read my idea" tantrum on the first page.

As far as your efficiency argument goes, multiple chat windows is far more efficient in usage than having to remember which prefix goes with which channel. The lumped together chat system works for other games because there's a relatively low upper limit to how many channels you will need at any given time. Elitatwo, for example, has 24 different chat windows. That would mean she needs 24 different different prefixes to ensure her conversations go to the right channels.
Nevyn Auscent
Broke Sauce
#28 - 2016-01-30 18:58:37 UTC  |  Edited by: Nevyn Auscent
Iain Cariaba wrote:

Honestly, the devs probably stopped reading this thread when you threw your "omagerd, anyone who doesn't agree with me obviously didn't read my idea" tantrum on the first page.

As far as your efficiency argument goes, multiple chat windows is far more efficient in usage than having to remember which prefix goes with which channel. The lumped together chat system works for other games because there's a relatively low upper limit to how many channels you will need at any given time. Elitatwo, for example, has 24 different chat windows. That would mean she needs 24 different different prefixes to ensure her conversations go to the right channels.

Assuming she piled all 24 into a single window yes she would.
At which point it's her problem if she finds that harder, because she doesn't have to pile 24 into a single window.
However regardless of the apparently massive screen space she has, I sure would notice my chat tabs tripling in size on my screen and would suffer for it.

Honestly, you are just trying to troll this thread now, because the OP didn't throw a tantrum, the OP asked people to actually read the idea properly and stop posting rubbish and utterly irrelevant responses.
Iain Cariaba
#29 - 2016-01-30 19:29:46 UTC
Nevyn Auscent wrote:
Iain Cariaba wrote:

Honestly, the devs probably stopped reading this thread when you threw your "omagerd, anyone who doesn't agree with me obviously didn't read my idea" tantrum on the first page.

As far as your efficiency argument goes, multiple chat windows is far more efficient in usage than having to remember which prefix goes with which channel. The lumped together chat system works for other games because there's a relatively low upper limit to how many channels you will need at any given time. Elitatwo, for example, has 24 different chat windows. That would mean she needs 24 different different prefixes to ensure her conversations go to the right channels.

Assuming she piled all 24 into a single window yes she would.
At which point it's her problem if she finds that harder, because she doesn't have to pile 24 into a single window.
However regardless of the apparently massive screen space she has, I sure would notice my chat tabs tripling in size on my screen and would suffer for it.

Honestly, you are just trying to troll this thread now, because the OP didn't throw a tantrum, the OP asked people to actually read the idea properly and stop posting rubbish and utterly irrelevant responses.

One window, three windows, ten windows, you still need 24 prefixex for 24 channels, the number of windows you split them into doesn't matter.

At this point, however, it's your problem that you find the current system harder.

And yes, bolding and underlining entire blocks of text is the text based way of throwing a tantrum, much akin to using all caps.
Yaasmine
Brutor Tribe
Minmatar Republic
#30 - 2016-01-30 19:37:40 UTC
Iain Cariaba wrote:

One window, three windows, ten windows, you still need 24 prefixex for 24 channels, the number of windows you split them into doesn't matter.

At this point, however, it's your problem that you find the current system harder.


i find the current system harder for the same reason no one uses this system in the new games that are coming out, or the older longer running games.

because its inefficiency, it requires either excessive space to show the multiple chat windows (excessive = more than it should)
or it requires constant tabbing between tabs, which is inefficient.


ask yourself why the games that are coming out nowadays(that use chat boxes) are using this merged system instead of the primative one EVE has.


is it
A. because it takes up less space than the Primitive one, and thus opens up more of the screen for other options like watching the gameplay or other windows(of which EVE has a ton)
B. because tabbing between windows is a waste of energy when you could watch them all in 1 tab (the only time you should be leaving a chat channel in its own tab is when its a busy channel. for slow channels, they are better off merged in 1 tab)
C. both.
Cara Forelli
State War Academy
Caldari State
#31 - 2016-01-30 19:59:52 UTC  |  Edited by: Cara Forelli
Nevyn Auscent wrote:
I sure would notice my chat tabs tripling in size on my screen and would suffer for it.

The tab might triple in size, but it's minuscule compared to the 1/3 size reduction of the overall window needed. Most EVE players have 10+ channels. I've had more than 20 in the past. Stretching the tabs all sideways is nonsensical - either the chat takes up the whole width of your screen or you have hidden tabs you can't see flashing. With three rows of tabs I could fit 21 channels in the space of seven (fine a bit larger...7.4).

Yaasmine wrote:
because tabbing between windows is a waste of energy when you could watch them all in 1 tab (the only time you should be leaving a chat channel in its own tab is when its a busy channel. for slow channels, they are better off merged in 1 tab)

Is it really that much effort to click a tab when it flashes? You have to do some action anyway when responding with your system. Typing "\whisper Cara Forelli" takes WAY longer than click a tab when it flashes. And you have to keep typing that every time? It's just a lot of extra work, AND it's messier and mistake-prone.

Yes, I clicked all your links. I wasn't impressed. I'm not a troll. You had a bad idea so I said so.

Want to talk? Join my channel in game: House Forelli

Titan's Lament

Yaasmine
Brutor Tribe
Minmatar Republic
#32 - 2016-01-30 20:09:02 UTC  |  Edited by: Yaasmine
Cara Forelli wrote:
Nevyn Auscent wrote:
I sure would notice my chat tabs tripling in size on my screen and would suffer for it.

The tab might triple in size, but it's minuscule compared to the 1/3 size reduction of the overall window needed. Most EVE players have 10+ channels. I've had more than 20 in the past. Stretching the tabs all sideways is nonsensical - either the chat takes up the whole width of your screen or you have hidden tabs you can't see flashing. With three rows of tabs I could fit 21 channels in the space of seven (fine a bit larger...7.4).

Yaasmine wrote:
because tabbing between windows is a waste of energy when you could watch them all in 1 tab (the only time you should be leaving a chat channel in its own tab is when its a busy channel. for slow channels, they are better off merged in 1 tab)

Is it really that much effort to click a tab when it flashes? You have to do some action anyway when responding with your system. Typing "\whisper Cara Forelli" takes WAY longer than click a tab when it flashes. And you have to keep typing that every time? It's just a lot of extra work, AND it's messier and mistake-prone.

Yes, I clicked all your links. I wasn't impressed. I'm not a troll. You had a bad idea so I said so.

except when you have alot of tabs,

not ot mention local. if you click each one every time it flashes, and rarely is the message something relevant to you, your wasting.


now put those small channels into 1. and you can watch them easily, without constantly clicking. and thus its easier to see when something is input thats relevant.



plus, with the number of chat channels people tend ot be subscribed to (in my case, 13). its insane to tab between them


if i could merge them, i could put 8 of them into 1, as they aren't used as often.
2-3 of them into 1 (as they fleet/corp)
and leave local on its own.

and thus i've turned 13 tabs, into 5.
so i'd have 2 chat windows. 1 for local, and 1 with 4 tabs in it.



tada, instead of 13 tabs. its a MUCH more manageable 5.






and for you. you chance nothing. and you can keep the 15+ tabs u have right now.





aka this change only benefits. because it doesn't affect you at all(since u don't want it) but it gives those of us who are tired of 5 chat windows with 13+ chat tabs ROOM.
Cara Forelli
State War Academy
Caldari State
#33 - 2016-01-30 20:37:08 UTC  |  Edited by: Cara Forelli
If you are so worried about screen space, why so many extra empty lines in your posts?

1) If you have several fast moving channels combined, it will be confusing with random posts interrupting the stream of the conversation and forcing you to do a lot of scrolling and skipping to piece together a conversation. So you wouldn't want to combine fast moving channels.

2) If you have several slow moving channels combined, what's the point? If no one's typing anything they don't need to be open anyway. Just click them when they flash. So you wouldn't need to combine slow moving channels.

So what's the use case?

And how exactly are you going to keep track of who is in each channel? I have 5-10 intel channels open at any given time with different groups of people, and those persons are constantly changing as people get added and removed. Personally I would never combine them because the risk of making a mistake is too high. But if you did combine them, you still need to know exactly who is in the channel before you type anything. You need to be able to see at-a-glance who is logged in and going to be able to read your post.

Even corp/alliance chat generally shouldn't be shared as there's often things you would say to corp and not to alliance (even if you have no intention of awoxing).

I haven't played the games you listed as examples but I have to imagine they're not as meta heavy as EVE. In EVE the EXACT audience of your statements it's VERY import. You aren't just playing around people, you're playing with/against them. I sometimes have two channels that differ only by a single individual, yet it is a very relevant distinction in the tone of the channel (ie it's a place for everyone else to talk about that individual frankly).

I just don't see the POINT. It's very messy. And yes, it would affect me when my friends/corpmates were constantly typing in the wrong channels. Adding a bad UI for the sake of "well you don't have to use it!" is dumb. The current solution is organized and elegant. It could just benefit from a small tweak to make it take up less screen space.

Want to talk? Join my channel in game: House Forelli

Titan's Lament

Yaasmine
Brutor Tribe
Minmatar Republic
#34 - 2016-01-30 20:49:10 UTC  |  Edited by: Yaasmine
Cara Forelli wrote:
If you are so worried about screen space, why so many extra empty lines in your posts?

1) If you have several fast moving channels combined, it will be confusing with random posts interrupting the stream of the conversation and forcing you to do a lot of scrolling and skipping to piece together a conversation. So you wouldn't want to combine fast moving channels.

2) If you have several slow moving channels combined, what's the point? If no one's typing anything they don't need to be open anyway. Just click them when they flash. So you wouldn't need to combine slow moving channels.

So what's the use case?

And how exactly are you going to keep track of who is in each channel? I have 5-10 intel channels open at any given time with different groups of people, and those persons are constantly changing as people get added and removed. Personally I would never combine them because the risk of making a mistake is too high. But if you did combine them, you still need to know exactly who is in the channel before you type anything. You need to be able to see at-a-glance who is logged in and going to be able to read your post.

Even corp/alliance chat generally shouldn't be shared as there's often things you would say to corp and not to alliance (even if you have no intention of awoxing).

I haven't played the games you listed as examples but I have to imagine they're not as meta heavy as EVE. In EVE the EXACT audience of your statements it's VERY import. You aren't just playing around people, you're playing with/against them. I sometimes have two channels that differ only by a single individual, yet it is a very relevant distinction in the tone of the channel (ie it's a place for everyone else to talk about that individual frankly).

I just don't see the POINT. It's very messy. And yes, it would affect me when my friends/corpmates were constantly typing in the wrong channels. Adding a bad UI for the sake of "well you don't have to use it!" is dumb. The current solution is organized and elegant. It could just benefit from a small tweak to make it take up less screen space.

1. did i say to merge fast moving channels? i said slow channels. small channels.
2. the purpose is because people do post in them, and this way its easier to keep an eye on them, in 1 window instead of alot of tabs.


if your worried about mixing up channels, you don't NEED TO USE THIS FEATURE.

this is for PEOPLE WHO WANT IT.

and considering you haven't played the games listed as examples, you should probably try them to see why its useful.
Cara Forelli
State War Academy
Caldari State
#35 - 2016-01-30 20:57:30 UTC
Yaasmine wrote:
and considering you haven't played the games listed as examples, you should probably try to see why its useful.

Ok, when are you going to get to that part?

Want to talk? Join my channel in game: House Forelli

Titan's Lament

Yaasmine
Brutor Tribe
Minmatar Republic
#36 - 2016-01-30 21:00:52 UTC
Cara Forelli wrote:
Yaasmine wrote:
and considering you haven't played the games listed as examples, you should probably try them to see why its useful.

Ok, when are you going to get to that part?


i'm not. as i've already played all of them.
go pick one and try.

oh w8, your just a troll. guess your stuck here then.
Cara Forelli
State War Academy
Caldari State
#37 - 2016-01-30 21:04:32 UTC
Cara Forelli wrote:
And how exactly are you going to keep track of who is in each channel?

Are you going to answer this or do you not find it relevant? (Do you even play EVE?)

Want to talk? Join my channel in game: House Forelli

Titan's Lament

Yaasmine
Brutor Tribe
Minmatar Republic
#38 - 2016-01-30 21:06:55 UTC  |  Edited by: Yaasmine
Cara Forelli wrote:
Cara Forelli wrote:
And how exactly are you going to keep track of who is in each channel?

Are you going to answer this or do you not find it relevant? (Do you even play EVE?)

simple.

lets say i merge fleet, corp, and alliance


in the current chat boxes, where it lists the names. you have 3 drop down boxes.
+Fleet
+Corporation
+Alliance

click the plus to expand the box
so i expand fleet and corp


-Fleet
[name]
[name]
[name]
[name]
[name]
-Corporation
[name]
[name]
[name]
[name]
+Alliance



amazing isn't it. its as if EVE doesn't already do this for the market.
simple solutions.
Cara Forelli
State War Academy
Caldari State
#39 - 2016-01-30 22:06:04 UTC  |  Edited by: Cara Forelli
Again you're adding extra clicking.

Anyway, I think I've been hard enough on your idea. I still don't see any point in it but I'll let you peddle it in peace.

Want to talk? Join my channel in game: House Forelli

Titan's Lament

Iain Cariaba
#40 - 2016-01-31 00:41:09 UTC
Yaasmine wrote:
Cara Forelli wrote:
Cara Forelli wrote:
And how exactly are you going to keep track of who is in each channel?

Are you going to answer this or do you not find it relevant? (Do you even play EVE?)

simple.

lets say i merge fleet, corp, and alliance


in the current chat boxes, where it lists the names. you have 3 drop down boxes.
+Fleet
+Corporation
+Alliance

click the plus to expand the box
so i expand fleet and corp


-Fleet
[name]
[name]
[name]
[name]
[name]
-Corporation
[name]
[name]
[name]
[name]
+Alliance



amazing isn't it. its as if EVE doesn't already do this for the market.
simple solutions.

Riiiight... You do't realize how much of a pain in the ass that would be for a moderate sized group, not to mention 200+ pilot fleets?

Do you even play EvE?
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