These forums have been archived and are now read-only.

The new forums are live and can be found at https://forums.eveonline.com/

EVE General Discussion

 
  • Topic is locked indefinitely.
 

What will be the AUR price of Skill Extractors? Show us your guess!

Author
stg slate
State War Academy
Caldari State
#141 - 2016-02-05 19:39:10 UTC
https://twitter.com/EveOnline/status/695689455496249347

800 - 1000 apiece, I can't even begin to imagine why I thought it would be a micro-transaction with CCP's history. Pay $50 to get them at 800 apiece, and with the smallest package of Aurum being $5 for 900 you can't even buy a single one.

Bravo for being CCP, CCP.

At least there is one constant source of disappointment that all players can depend on.
Jarsoom Blade
Blade's Legion
#142 - 2016-02-05 19:57:30 UTC
stg slate wrote:
https://twitter.com/EveOnline/status/695689455496249347

800 - 1000 apiece, I can't even begin to imagine why I thought it would be a micro-transaction with CCP's history. Pay $50 to get them at 800 apiece, and with the smallest package of Aurum being $5 for 900 you can't even buy a single one.

Bravo for being CCP, CCP.

At least there is one constant source of disappointment that all players can depend on.


Yep, I just saw their Facebook post about it.

999 aurum for one extractor
4499 aurum for five extractors
7999 aurum for ten extractors.

"Two things I've learned lately. One: don't get jammed. And two: stationary ships don't react well to 1400's" - John Rourke, Clear Skies 2

TigerXtrm
KarmaFleet
Goonswarm Federation
#143 - 2016-02-05 20:00:11 UTC
5 dollars and change, which is at the utmost maximum end of the spectrum I expected them to be. I'm hoping for numbers on their use at Fanfest.

In terms of ISK that means these things will have a base price of 180m at the very least. Extractors are of no use to newbies because they actually want the injectors, which are going to be even more expensive. But at the same time newbies don't have the ISK to buy these things off the market either. So that means newbies will have to buy a plex for 20 dollars, sell the plex and then use the money to buy an injector.

So... in essence this means that a new player who is willing to invest money into the game beyond their subscription is going to be forced to pay 20 dollars in order to use the change to buy an item worth only 6 dollars.

CCP, this is not how you do micro transactions. This entire thing is aimed at new players by definition. So why make it so damn difficult for new players to use it? This doesn't make any sense.

My YouTube Channel - EVE Tutorials & other game related things!

My Website - Blogs, Livestreams & Forums

stg slate
State War Academy
Caldari State
#144 - 2016-02-05 20:07:21 UTC
TigerXtrm wrote:
5 dollars and change, which is at the utmost maximum end of the spectrum I expected them to be. I'm hoping for numbers on their use at Fanfest.

In terms of ISK that means these things will have a base price of 180m at the very least. Extractors are of no use to newbies because they actually want the injectors, which are going to be even more expensive. But at the same time newbies don't have the ISK to buy these things off the market either. So that means newbies will have to buy a plex for 20 dollars, sell the plex and then use the money to buy an injector.

So... in essence this means that a new player who is willing to invest money into the game beyond their subscription is going to be forced to pay 20 dollars in order to use the change to buy an item worth only 6 dollars.

CCP, this is not how you do micro transactions. This entire thing is aimed at new players by definition. So why make it so damn difficult for new players to use it? This doesn't make any sense.


At least people who don't like the feature will be happy Big smile
Jarsoom Blade
Blade's Legion
#145 - 2016-02-05 20:10:42 UTC
To be fair though, 5 Euro for 900 aurum isn't that much. The fact that one extractor is 999 aurum though is just cheeky AF.

"Two things I've learned lately. One: don't get jammed. And two: stationary ships don't react well to 1400's" - John Rourke, Clear Skies 2

Damjan Fox
Fox Industries and Exploration
#146 - 2016-02-05 20:21:53 UTC
So, considering all the numbers, a Skill Injector should be around 600 mil ISK on the market.
Teckos Pech
Hogyoku
Goonswarm Federation
#147 - 2016-02-05 20:33:31 UTC
Damjan Fox wrote:
So, considering all the numbers, a Skill Injector should be around 600 mil ISK on the market.


No, closer to 750 million based on current prices.

Meaning getting an extra month of training will cost 2.15 billion ISK Which is not too far from the cost of 2 PLEX or about $40.

"The curious task of economics is to demonstrate to men how little they really know about what they imagine they can design."--Friedrich August von Hayek

8 Golden Rules for EVE Online

TigerXtrm
KarmaFleet
Goonswarm Federation
#148 - 2016-02-05 20:38:36 UTC
Damjan Fox wrote:
So, considering all the numbers, a Skill Injector should be around 600 mil ISK on the market.


Where does the additional 400m come from? I think this is going to be a matter of how much people value their own time above anything else. And as the past has taught us time and time again, people often don't value it all that much.

My YouTube Channel - EVE Tutorials & other game related things!

My Website - Blogs, Livestreams & Forums

Indahmawar Fazmarai
#149 - 2016-02-05 20:48:00 UTC
Jarsoom Blade wrote:
stg slate wrote:
https://twitter.com/EveOnline/status/695689455496249347

800 - 1000 apiece, I can't even begin to imagine why I thought it would be a micro-transaction with CCP's history. Pay $50 to get them at 800 apiece, and with the smallest package of Aurum being $5 for 900 you can't even buy a single one.

Bravo for being CCP, CCP.

At least there is one constant source of disappointment that all players can depend on.


Yep, I just saw their Facebook post about it.

999 aurum for one extractor
4499 aurum for five extractors
7999 aurum for ten extractors.


Yes! YES! YES, YES, YESSS!!! LolLolLol

Indahmawar Fazmarai wrote:
(...)

Not really. The price of a subscription can buy you 2700 AUR (3x 900 AUR packages @ 5€/$) whereas the price of a PLEX can buy you 4035 AUR (1x 3600 AUR package @ 20 €/$ + 435 AUR bonus),

That's why I estimate that the AUR cost of extractors will be between the 900 AUR package and 1/4 of the second tier package (4035 AUR).


¡Les conozco como si los hubiera parido! ¡Bravo, CCP! ¡No cambiéis nunca!Lol
Dibz
Doomheim
#150 - 2016-02-05 21:02:33 UTC
Wow.

I wanted to transfer 15M off one character and give them to an alt (minus the 20% penalty). That would need 30 extractors, at a total cost of 24000 aurum, or roughly £100. £100! Are you serious? Evil
Indahmawar Fazmarai
#151 - 2016-02-05 21:09:36 UTC
Dibz wrote:
Wow.

I wanted to transfer 15M off one character and give them to an alt (minus the 20% penalty). That would need 30 extractors, at a total cost of 24000 aurum, or roughly £100. £100! Are you serious? Evil


Of course they are. They know that they will be losing server population and subscriptions with this feature. "Skillqueue online" has just been shot in the head, and "Raven levelers" have been shown a way to turn EVE into a three-monther.
Damjan Fox
Fox Industries and Exploration
#152 - 2016-02-05 21:13:50 UTC
TigerXtrm wrote:
I think this is going to be a matter of how much people value their own time above anything else. And as the past has taught us time and time again, people often don't value it all that much.

True.

My calculation was just a rough estimate based on Alts being used for SP farming.

1 PLEX = 1,237,000,000 ISK = 3,500 Aurum
1 Extractor = 800 Aurum (minimum) ~ 283,000,000 ISK
You can get around 2 mil SP per month with a perfect Remap and +5 implants. So 500,000 SP cost 1/4 PLEX (in training time), or ~ 310,000,000 ISK.

So, 283 mil for the Extractor and 310 mil in training time plus fees and tax, around 600 mil.

But we will see, where prices stabilize in the end.
Tippia
Sunshine and Lollipops
#153 - 2016-02-05 21:16:51 UTC  |  Edited by: Tippia
TigerXtrm wrote:
Damjan Fox wrote:
So, considering all the numbers, a Skill Injector should be around 600 mil ISK on the market.

Where does the additional 400m come from? I think this is going to be a matter of how much people value their own time above anything else. And as the past has taught us time and time again, people often don't value it all that much.

The cost of the actual SP.

But that price point assumes you only want to break even, not make a profit. More realistically, we're probably looking at 1,500–2,000 ISK/SP as best-case, going up as PLEX prices increase and as your character gets worse injection rates.
Altair Taurus
#154 - 2016-02-05 21:19:04 UTC
Damjan Fox wrote:
So, considering all the numbers, a Skill Injector should be around 600 mil ISK on the market.


Great! I cannot wait till Tuesday! Lol
Malcanis
Vanishing Point.
The Initiative.
#155 - 2016-02-05 21:27:34 UTC
stg slate wrote:
TigerXtrm wrote:
5 dollars and change, which is at the utmost maximum end of the spectrum I expected them to be. I'm hoping for numbers on their use at Fanfest.

In terms of ISK that means these things will have a base price of 180m at the very least. Extractors are of no use to newbies because they actually want the injectors, which are going to be even more expensive. But at the same time newbies don't have the ISK to buy these things off the market either. So that means newbies will have to buy a plex for 20 dollars, sell the plex and then use the money to buy an injector.

So... in essence this means that a new player who is willing to invest money into the game beyond their subscription is going to be forced to pay 20 dollars in order to use the change to buy an item worth only 6 dollars.

CCP, this is not how you do micro transactions. This entire thing is aimed at new players by definition. So why make it so damn difficult for new players to use it? This doesn't make any sense.


At least people who don't like the feature will be happy Big smile


Confirming.

"Just remember later that I warned against any change to jump ranges or fatigue. You earned whats coming."

Grath Telkin, 11.10.2016

Teckos Pech
Hogyoku
Goonswarm Federation
#156 - 2016-02-05 21:53:59 UTC
TigerXtrm wrote:
Damjan Fox wrote:
So, considering all the numbers, a Skill Injector should be around 600 mil ISK on the market.


Where does the additional 400m come from? I think this is going to be a matter of how much people value their own time above anything else. And as the past has taught us time and time again, people often don't value it all that much.


An injector will have 500,000 SP. That has value. What? You thought people would sell you their SP for nothing? P

"The curious task of economics is to demonstrate to men how little they really know about what they imagine they can design."--Friedrich August von Hayek

8 Golden Rules for EVE Online

Teckos Pech
Hogyoku
Goonswarm Federation
#157 - 2016-02-05 21:54:48 UTC
Dibz wrote:
Wow.

I wanted to transfer 15M off one character and give them to an alt (minus the 20% penalty). That would need 30 extractors, at a total cost of 24000 aurum, or roughly £100. £100! Are you serious? Evil


But, but, but....we were told we WOULD buy them. Guess not. Lol

"The curious task of economics is to demonstrate to men how little they really know about what they imagine they can design."--Friedrich August von Hayek

8 Golden Rules for EVE Online

Teckos Pech
Hogyoku
Goonswarm Federation
#158 - 2016-02-05 21:57:09 UTC  |  Edited by: Teckos Pech
Damjan Fox wrote:
TigerXtrm wrote:
I think this is going to be a matter of how much people value their own time above anything else. And as the past has taught us time and time again, people often don't value it all that much.

True.

My calculation was just a rough estimate based on Alts being used for SP farming.

1 PLEX = 1,237,000,000 ISK = 3,500 Aurum
1 Extractor = 800 Aurum (minimum) ~ 283,000,000 ISK
You can get around 2 mil SP per month with a perfect Remap and +5 implants. So 500,000 SP cost 1/4 PLEX (in training time), or ~ 310,000,000 ISK.

So, 283 mil for the Extractor and 310 mil in training time plus fees and tax, around 600 mil.

But we will see, where prices stabilize in the end.


And you think everyone is going to base their price on perfect training? Like perfect competition in economics?

My guess is 600 million is the lower bound/long run price. The short run price will be somewhere above that.

Oh and since we only live in the short run, don't expect to see the price at 600 million all too much. Lol

"The curious task of economics is to demonstrate to men how little they really know about what they imagine they can design."--Friedrich August von Hayek

8 Golden Rules for EVE Online

Tyberius Franklin
Federal Navy Academy
Gallente Federation
#159 - 2016-02-05 21:58:15 UTC
Indahmawar Fazmarai wrote:
Dibz wrote:
Wow.

I wanted to transfer 15M off one character and give them to an alt (minus the 20% penalty). That would need 30 extractors, at a total cost of 24000 aurum, or roughly £100. £100! Are you serious? Evil


Of course they are. They know that they will be losing server population and subscriptions with this feature. "Skillqueue online" has just been shot in the head, and "Raven levelers" have been shown a way to turn EVE into a three-monther.
At those prices skillqueue online just got more attractive, not less.
Memphis Baas
#160 - 2016-02-05 22:07:17 UTC
TigerXtrm wrote:
Where does the additional 400m come from?


Cost of Extractor, in AUR, can be transformed into ISK.
But in order to train the 500,000 skillpoints in the first place, you need a subscription, so 500,000 SP requires 9 days or so = another portion of a PLEX = more ISK cost.

Depending on which AUR packages and which subscription plans are used, there's some wiggle room when calculating exactly what fraction of a PLEX it all comes down to. But it's about half a PLEX or thereabouts, so 600m or so.