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Rorqual Jump range AKA CCP hates industrial players

Author
Pandora Carrollon
Provi Rapid Response
#41 - 2016-01-26 16:45:27 UTC
Thanks for the cyno thing, didn't know it existed. If I'm reading it correctly though, the OP is having an issue jumping to the cyno, getting stuck because you can't move once in it, and becoming fodder for some capital ship that can toast him while he sits in the cyno bubble he jumped into. If that's right, it's a bizarre way to travel anyway.

I would think the OP would be better off getting some of his corp-mates to give him a military escort through the system using the normal gates and just avoid that particular route in the future.

However, not something I'd really get myself into, and certainly not post about. Even if I had to strip the ship, sell it at a loss, buy a cheap warship that had the capacity to handle the fittings and jump out normally and rebuy a large industrial again (something different) I'd call it lesson learned and move on.

I realize the OP is upset about a jump range nerf, and I agree that CCP should respond to players it strands or severely punishes with changes, but in the end, he should be able to afford to lose the ship as the saying goes, don't fly what you can't afford to lose... right? (I think I've read and heard that enough.)
Kirk Ernaga
Pandemic Horde Inc.
Pandemic Horde
#42 - 2016-01-26 18:50:58 UTC
AFLACK wrote:
I have lost 5 due to jump issues in this area.. But oh well instead of looking for a fix I should just look for another game.. its been a good 14 years.. and the CCP go Boom effort makes me want to give up.. no to mention the lower quality of people that play now.. F1 monkeys

heres a thought, don't cyno into oij. gate through hisec to oij and then cyno out from oij, or use akora
Paranoid Loyd
#43 - 2016-01-26 18:55:26 UTC
Kirk Ernaga wrote:
gate through hisec
Rorqual

"There is only one authority in this game, and that my friend is violence. The supreme authority upon which all other authority is derived." ISD Max Trix

Fix the Prospect!

Scipio Artelius
Weaponised Vegemite
Flying Dangerous
#44 - 2016-01-26 19:53:33 UTC  |  Edited by: Scipio Artelius
Pandora Carrollon wrote:
Thanks for the cyno thing, didn't know it existed. If I'm reading it correctly though, the OP is having an issue jumping to the cyno, getting stuck because you can't move once in it, and becoming fodder for some capital ship that can toast him while he sits in the cyno bubble he jumped into. If that's right, it's a bizarre way to travel anyway.

Not quite. It's only the cyno ship that can't move. Ships that jump to the cyno can still freely move.

The issue for the OP is more that a cyno appears as a beacon in everyone's overview, so there is no need to scan the ship down. As soon as it is lit, everyone in system can warp straight to it. Normally you would light a cyno within docking range of a station, so when you jump you can dock. The system the OP is jumping to though has no station.

That means that once his Rorqual jumps to the cyno, it's vulnerable until it can warp away or the cyno field ends. Even if he jumps and immediately cloaks, it's relatively easy to decloak something as large as a Rorqual, so he isn't very safe.
Pandora Carrollon
Provi Rapid Response
#45 - 2016-01-26 20:25:46 UTC
Scipio Artelius wrote:
Pandora Carrollon wrote:
Thanks for the cyno thing, didn't know it existed. If I'm reading it correctly though, the OP is having an issue jumping to the cyno, getting stuck because you can't move once in it, and becoming fodder for some capital ship that can toast him while he sits in the cyno bubble he jumped into. If that's right, it's a bizarre way to travel anyway.

Not quite. It's only the cyno ship that can't move. Ships that jump to the cyno can still freely move.

The issue for the OP is more that a cyno appears as a beacon in everyone's overview, so there is no need to scan the ship down. As soon as it is lit, everyone in system can warp straight to it. Normally you would light a cyno within docking range of a station, so when you jump you can dock. The system the OP is jumping to though has no station.

That means that once his Rorqual jumps to the cyno, it's vulnerable until it can warp away or the cyno field ends. Even if he jumps and immediately cloaks, it's relatively easy to decloak something as large as a Rorqual, so he isn't very safe.


Thanks, it wasn't clear on which ship(s) got stopped and which didn't.

So, couldn't he cyno right on top of an exit gate and immediately rejump out using the gate? I didn't see an activation range limitation to stations or gates, and your post implies there's no restriction near stations.

Sorry, I'm still trying to get my head around this jump technique. I'm being a little selfish here sort of parallel tracking the OP's thread to learn more about the game.

Another trick I can think of is to buy about a million or two ISK worth of frigates with cynos in them and have buddy's all fly them in-system to various perimeter points, light them all off and watch the hunters scramble. The buddies report back which is being unused and warp to that one then to dock or jump out... Don't know if that's possible but the reaction would be interesting to see in the system...
Jenn aSide
Worthless Carebears
The Initiative.
#46 - 2016-01-26 20:37:27 UTC
Pandora Carrollon wrote:
Scipio Artelius wrote:
Pandora Carrollon wrote:
Thanks for the cyno thing, didn't know it existed. If I'm reading it correctly though, the OP is having an issue jumping to the cyno, getting stuck because you can't move once in it, and becoming fodder for some capital ship that can toast him while he sits in the cyno bubble he jumped into. If that's right, it's a bizarre way to travel anyway.

Not quite. It's only the cyno ship that can't move. Ships that jump to the cyno can still freely move.

The issue for the OP is more that a cyno appears as a beacon in everyone's overview, so there is no need to scan the ship down. As soon as it is lit, everyone in system can warp straight to it. Normally you would light a cyno within docking range of a station, so when you jump you can dock. The system the OP is jumping to though has no station.

That means that once his Rorqual jumps to the cyno, it's vulnerable until it can warp away or the cyno field ends. Even if he jumps and immediately cloaks, it's relatively easy to decloak something as large as a Rorqual, so he isn't very safe.


Thanks, it wasn't clear on which ship(s) got stopped and which didn't.

So, couldn't he cyno right on top of an exit gate and immediately rejump out using the gate? I didn't see an activation range limitation to stations or gates, and your post implies there's no restriction near stations.

Sorry, I'm still trying to get my head around this jump technique. I'm being a little selfish here sort of parallel tracking the OP's thread to learn more about the game.

Another trick I can think of is to buy about a million or two ISK worth of frigates with cynos in them and have buddy's all fly them in-system to various perimeter points, light them all off and watch the hunters scramble. The buddies report back which is being unused and warp to that one then to dock or jump out... Don't know if that's possible but the reaction would be interesting to see in the system...


Itg's not even that hard. If you are in a corp or alliance, get them to escort you across the Oijanen Gap. If not, you can afford a RORQ, you can afford to hire Mercenaries to do the same thing.

Alternately jump into an empty null sec system and cloak, then after the appropriate timers wind down into a low sec system on the other side of Oijanen. Their are 15 null systems within reach of Maila/Akora with a Rorq and even more coming form the other direction.

Gaps like this are all over EVE now, and they are pretty much on purpose. It's not supposed to be Easy, it's suppose to be hard to move around wealth, and tools to generate wealth.
Pandora Carrollon
Provi Rapid Response
#47 - 2016-01-26 21:26:52 UTC
Jenn aSide wrote:

Itg's not even that hard. If you are in a corp or alliance, get them to escort you across the Oijanen Gap. If not, you can afford a RORQ, you can afford to hire Mercenaries to do the same thing.

Alternately jump into an empty null sec system and cloak, then after the appropriate timers wind down into a low sec system on the other side of Oijanen. Their are 15 null systems within reach of Maila/Akora with a Rorq and even more coming form the other direction.

Gaps like this are all over EVE now, and they are pretty much on purpose. It's not supposed to be Easy, it's suppose to be hard to move around wealth, and tools to generate wealth.


Yeah, I was gathering that to be the case, thanks for confirming it. I was trying to see why many were bouncing on the OP so hard, but with so many other ways to accomplish the task, I can kind of see why now. Mind you, not that I would bounce on him, I'm still all shiny so I have no room to say anything to anyone.

Still playing sponge here. Thanks all for the help!

Parallel sidetrack closed...
True Sight
Deep Freeze Industries
#48 - 2016-01-31 14:08:30 UTC
A long time ago, the Rorqual was a niche ship. It provided a slightly improved mining bonus over the Orca, could compress Dark Ice and acted as a cheaper 'lite' jump freighter for those that could not afford them.

With the change to their cargo, they are far less effective as light freighters, now only superior in how much ore they can transport

With the addition of compression arrays, there's no real reason to use them for mineral compression either.

With the introduction of jump fatigue, using them for cargo is even less useful.

Rorquals, in their current state are entirely useless ships that should remain abandoned in a station until CCP choses to re-visit them and give them an actual purpose again.
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