These forums have been archived and are now read-only.

The new forums are live and can be found at https://forums.eveonline.com/

Player Features and Ideas Discussion

 
  • Topic is locked indefinitely.
Previous page12
 

"Realistic" Crime Watch

Author
baltec1
Bat Country
Pandemic Horde
#21 - 2016-01-27 17:49:39 UTC
Concord used to be tankable, then M0o happened.
SurrenderMonkey
State Protectorate
Caldari State
#22 - 2016-01-27 17:54:21 UTC
Omid Hakuli wrote:
SurrenderMonkey wrote:
MobiusOne ISAF wrote:


...



So basically just a bunch of pointless fuckery to encourage more alt-play?



Can you read?


I can and, having read it, I discovered it was a **** post, by a **** player, with a **** understanding of the game.

"Help, I'm bored with missions!"

http://swiftandbitter.com/eve/wtd/

Omid Hakuli
Brutor Tribe
Minmatar Republic
#23 - 2016-01-27 18:21:40 UTC
How do any of those mechanics "just encourage more alt play"? Unless you're suggesting that gankers would choose to dodge these mechanics simply by rolling a new character every time they gank someone in order to dodge the standings, and I guess make a bunch of alts to somehow lower concord reaction time in high-death areas (that makes no sense, actually, you sure you can read?), make alts to somehow just remove the stolen tag from goods(that also makes no sense.. I'm really starting to think you can't read).

The idea generates conflict, gives people a chance to take the war to gankers, and adds viable mechanics that actually, ****, make sense. If you don't actually have anything more than asterisks to respond with (read: constructive criticism), I'm just going to work under the assumption that you can't read. Which is where I am right now. Who wrote this for you?
SurrenderMonkey
State Protectorate
Caldari State
#24 - 2016-01-27 18:23:54 UTC
Omid Hakuli wrote:
How do any of those mechanics "just encourage more alt play"? Unless you're suggesting that gankers would choose to dodge these mechanics simply by doing the same things they already do.


Fixed your stupid.

"Help, I'm bored with missions!"

http://swiftandbitter.com/eve/wtd/

Omid Hakuli
Brutor Tribe
Minmatar Republic
#25 - 2016-01-27 18:27:33 UTC
Care to explain how that would actually work?
SurrenderMonkey
State Protectorate
Caldari State
#26 - 2016-01-27 18:53:54 UTC  |  Edited by: SurrenderMonkey
Omid Hakuli wrote:
Care to explain how that would actually work?


Care to explain why a catalyst alt gives the first **** about whether or not they can dock? Or their standings? Or having a "haven"?

Also care to explain how a "stolen goods" flag would function within the context of Eve's item database, in which any packaged good is little more than a pointer to a typeID and a quantity?

The entire post was drivel. Gankers seem to inflict a sort of tunnel vision on people, and then they say things like this:

Quote:
The system as it is now is horribly slanted in their [The Ganker's] favor.


The system as it is now is slightly biased against morons.

If people actually availed themselves of the myriad ganking countermeasures made available to them by "the system", ganking would die overnight.

As noted in other threads, Red Frog has published stats showing that competently piloted freighters are ganked at a vanishingly low rate (RFF failed a tenth of 1 percent of their contracts. Even under the generous assumption that every failure was due to a gank, this is so low as to be inconsequential).

The whole array of ****** ideas was proposed solely to solve the "problem" of incompetent pilots playing poorly. It's not "the system's" fault that there are still so many stupid players willing to subsidize gankers.

"Help, I'm bored with missions!"

http://swiftandbitter.com/eve/wtd/

Omid Hakuli
Brutor Tribe
Minmatar Republic
#27 - 2016-01-28 02:17:44 UTC  |  Edited by: Omid Hakuli
I use those systems. I've only ever been ganked in highsec once, and my trade is a nullsec hauler, so believe me, I'm not standing behind this because I'm afraid of gankers or I'm too stupid to fly my ship, I'm actually pretty damn good at what I do. I stand behind this because the current system just doesn't make any damn sense. I don't want to get rid of gankers, I want to get rid of the fact that Concord right now seems completely ********, and that should be fixed. I know new systems are tough to learn, but HTFU.

To answer your question about the stolen items tag, the best way for you to discover what that would do beyond just having a little flag that does nothing (which you would know if you read more than the bullet points) is to buy a stock of non-synth boosters in Jita and move them to Dodixie. You'll find that your trip is pretty interesting. Before you ***** and moan, yes, it is possible to do, HTFU.

As far as why a ganker needs to dock, well, there are a lot of reasons. Characters need to dock up, period. The fact is, these things would make a ganker's job more challenging. I'm not saying it's a great idea because gankers are OP, I'm saying it's a great idea because it makes sense and, well, as far as it being more challenging for gankers to do their job? HTFU.

As far as your standings getting low, I believe you're thinking of normal Caldari standings, but I'm thinking of security status. I wish gankers luck when their sec status is really low and the NPC cops are chasing them in their glass cannon builds and they can't dock, but in the end of the day, they can HTFU.

This idea has nothing to do with the 'problem' of people dying, like gankers tend to attribute any criticism that comes their way too. The idea is about Concord behaving in a way that's actually believable, generating content, and just adding good gameplay. You'd know that the idea had nothing to do with that if you'd read the post. Not the first post, of course, that's way to exploitable, I mean the reposted idea by the other guy that you quoted. All in all however, I think criticism would be easier to stomach if you'd HTFU.

Lastly, these complicated systems that people can use to get past gankers? New people don't know those systems. Yes, they will learn them the hard way, but anything that gives newbies a /little/ bit of an edge without removing the things that make EVE what it is, I'm all for, because we all know you need all the help you can get in this game. If you'd rather see the newbies suffer than have to do any extra work learning a new system or coming up with new ways to do your job, well, HTFU.

Honestly, if that was how it worked, I might even take up ganking. Right now I can't stomach it because it just all seems so fake and unimmersive.
SurrenderMonkey
State Protectorate
Caldari State
#28 - 2016-01-28 03:00:25 UTC  |  Edited by: SurrenderMonkey
Omid Hakuli wrote:


To answer your question about the stolen items tag, the best way for you to discover what that would do beyond just having a little flag that does nothing (which you would know if you read more than the bullet points) is to buy a stock of non-synth boosters in Jita and move them to Dodixie. You'll find that your trip is pretty interesting. Before you ***** and moan, yes, it is possible to do, HTFU..


Legality is a trait of the underlying type, not a feature of any individual stack of items. I would think that, even if you never heard of a relational database before, this basic concept might intuitively register with a person after some amount of time playing the game.

There is never any difference between one packaged item and another. When an item is assembled, it has traits that differentiate it from other items of that same type. For instance, modules have hitpoints while assembled.

When an item is packaged, it is little more than a pointer to its basetype, from which it inherits its traits. There is only one "Light Neutron Blaster II" basetype. A packaged light neutron blaster is entirely interchangeable with every other packaged light neutron blaster, which is why you can just go ahead and stack them into a single item.

While it's not technically impossible to start adding additional traits to packaged items, it does have the unfortunate feature of defeating the entire ******* point of packaging. There's not a snowball's chance in hell of that happening.

"Help, I'm bored with missions!"

http://swiftandbitter.com/eve/wtd/

Kaarous Aldurald
Black Hydra Consortium.
#29 - 2016-01-28 03:12:38 UTC
Omid Hakuli wrote:

Right now I can't stomach it because it just all seems so fake and unimmersive.


Somehow, I don't believe you.

Oh wait, I know how. Because if you were telling the truth about that, you wouldn't be asking to have it nerfed. So you must really be using this as a smokescreen for your real motivations.

"Verily, I have often laughed at the weaklings who thought themselves good because they had no claws."

One of ours, ten of theirs.

Best Meltdown Ever.

Omid Hakuli
Brutor Tribe
Minmatar Republic
#30 - 2016-01-28 06:21:09 UTC
Right. There's absolutely no reason that someone could want something to change except if they are it's victim.

https://yourlogicalfallacyis.com/ad-hominem
Omid Hakuli
Brutor Tribe
Minmatar Republic
#31 - 2016-01-28 06:31:46 UTC
SurrenderMonkey wrote:
Omid Hakuli wrote:


To answer your question about the stolen items tag, the best way for you to discover what that would do beyond just having a little flag that does nothing (which you would know if you read more than the bullet points) is to buy a stock of non-synth boosters in Jita and move them to Dodixie. You'll find that your trip is pretty interesting. Before you ***** and moan, yes, it is possible to do, HTFU..


Legality is a trait of the underlying type, not a feature of any individual stack of items. I would think that, even if you never heard of a relational database before, this basic concept might intuitively register with a person after some amount of time playing the game.

There is never any difference between one packaged item and another. When an item is assembled, it has traits that differentiate it from other items of that same type. For instance, modules have hitpoints while assembled.

When an item is packaged, it is little more than a pointer to its basetype, from which it inherits its traits. There is only one "Light Neutron Blaster II" basetype. A packaged light neutron blaster is entirely interchangeable with every other packaged light neutron blaster, which is why you can just go ahead and stack them into a single item.

While it's not technically impossible to start adding additional traits to packaged items, it does have the unfortunate feature of defeating the entire ******* point of packaging. There's not a snowball's chance in hell of that happening.


Packaged boosters still have legality, packaged **** could still have legality, add a little orange icon to the top of people's **** like you do when I pilot is suspect for the stolen items until they are laundered. Boom, no one is confused by all packaged goods being safe.

Honestly though, I am not super attached to that particular mechanic. It's cool, whatever, but it's the dock effects and Concord response time that I found the most appealing. Mostly, I just want to see Concord act less ********. It would make the most sense to me if only unpackaged goods were marked as stolen, because someone might recognize the damage/random scuff marks/etc on those exact modules, but how can you tell the difference between this particular exotic dancer and every other one floating around the system? However, I figured doing it for some items but not all items would be more complicated than just doing it for all items.
Kaarous Aldurald
Black Hydra Consortium.
#32 - 2016-01-28 11:47:51 UTC
Omid Hakuli wrote:
Right. There's absolutely no reason that someone could want something to change except if they are it's victim.

https://yourlogicalfallacyis.com/ad-hominem


If you merely found it tedious or something you disliked, you would argue for it to change, not to be made weaker.

There is only one reason to ask for something to be made weaker.

"Verily, I have often laughed at the weaklings who thought themselves good because they had no claws."

One of ours, ten of theirs.

Best Meltdown Ever.

Nevyn Auscent
Broke Sauce
#33 - 2016-01-28 12:08:15 UTC
Omid Hakuli wrote:


Packaged boosters still have legality, packaged **** could still have legality, add a little orange icon to the top of people's **** like you do when I pilot is suspect for the stolen items until they are laundered. Boom, no one is confused by all packaged goods being safe.

This would require doubling the item database so that every single item had a 'stolen' counterpart in the database for legality.
Read what he actually said about how the database works.
SurrenderMonkey
State Protectorate
Caldari State
#34 - 2016-01-28 15:09:47 UTC  |  Edited by: SurrenderMonkey
Omid Hakuli wrote:


Packaged boosters still have legality, packaged **** could still have legality, add a little orange icon to the top of people's **** like you do when I pilot is suspect for the stolen items until they are laundered. Boom, no one is confused by all packaged goods being safe.


:facepalm:

Packaged boosters have legality because the UNDERLYING BASETYPE has legality. Their legality is inherited from the basetype.

EVERY "Standard Blue Pill Booster" in the ******* game has the same legality traits. It's not on the stack itself, it's on the parent item that every "Standard Blue Pill Booster" references for its attributes.

"Help, I'm bored with missions!"

http://swiftandbitter.com/eve/wtd/

Serendipity Lost
Repo Industries
#35 - 2016-01-28 16:01:51 UTC
SurrenderMonkey wrote:
Omid Hakuli wrote:
Care to explain how that would actually work?


Care to explain why a catalyst alt gives the first **** about whether or not they can dock? Or their standings? Or having a "haven"?

Also care to explain how a "stolen goods" flag would function within the context of Eve's item database, in which any packaged good is little more than a pointer to a typeID and a quantity?

The entire post was drivel. Gankers seem to inflict a sort of tunnel vision on people, and then they say things like this:

Quote:
The system as it is now is horribly slanted in their [The Ganker's] favor.


The system as it is now is slightly biased against morons.

If people actually availed themselves of the myriad ganking countermeasures made available to them by "the system", ganking would die overnight.

As noted in other threads, Red Frog has published stats showing that competently piloted freighters are ganked at a vanishingly low rate (RFF failed a tenth of 1 percent of their contracts. Even under the generous assumption that every failure was due to a gank, this is so low as to be inconsequential).

The whole array of ****** ideas was proposed solely to solve the "problem" of incompetent pilots playing poorly. It's not "the system's" fault that there are still so many stupid players willing to subsidize gankers.



Red frog pays off the gankers, so that may influence the stats to some extent.
SurrenderMonkey
State Protectorate
Caldari State
#36 - 2016-01-28 16:36:07 UTC  |  Edited by: SurrenderMonkey
Serendipity Lost wrote:



Red frog pays off the gankers, so that may influence the stats to some extent.


That sounds unlikely and kind of nonsensical. As they use out of corp freighter pilots, the standings management alone would be ridiculously unwieldy.

"Help, I'm bored with missions!"

http://swiftandbitter.com/eve/wtd/

Iain Cariaba
#37 - 2016-01-28 20:45:38 UTC
Serendipity Lost wrote:
Red frog pays off the gankers, so that may influence the stats to some extent.

Citation is demanded for this statement.
Xe'Cara'eos
A Big Enough Lever
#38 - 2016-01-29 19:15:45 UTC  |  Edited by: Xe'Cara'eos
I do like the idea that concord response times increase with the more ganks in a system..... simply for the logic of it.... I suppose it also rewards gankers who go out there and LOOK, rather than sitting there effectively gate-camping with neutrals (ie scan frig and bump-mach)


I can also corroborate that reasonably competent freighter piloting (though requiring AT LEAST one alt) makes the freighter near unkillable (can't kill what you can't hold in place to form up on)


I also like the idea that empires kick out criminals who don't have good standings towards them (or perhaps concord kicks out the criminals regardless of their relation to empire), again simply because it makes sense....

and I fail to see why going to -10 sec comes with few/no significant consequences, less so than if you go bad with a faction (I think -8 you stop being able to dock?),

perhaps criminality in HS should have a negative effect on standing with all HS empires, and a positive one with the pirate factions?

For posting an idea into F&I: come up with idea, try and think how people could abuse this, try to fix your idea - loop the process until you can't see how it could be abused, then post to the forums to let us figure out how to abuse it..... If your idea can be abused, it [u]WILL[/u] be.

Previous page12