These forums have been archived and are now read-only.

The new forums are live and can be found at https://forums.eveonline.com/

EVE General Discussion

 
  • Topic is locked indefinitely.
 

The Mining Frigate Tree Serves No Functional Purpose.

Author
Cara Forelli
State War Academy
Caldari State
#121 - 2016-01-20 14:55:43 UTC
The vast majority of people using these ships (WH dwellers) would never scan with them, even if they did have another high slot. It's much more efficient to use a bonused ship to scan out your chain quickly, bookmark all the relevant sites, and return in your mining ship.

The only time you really "need" an extra high is when daytripping, because it's annoying to drag two ships around while you are looking for wormholes. But you can get around this with a mobile depot, or even just swapping mods in a station (which you should have pretty easy access to when daytripping). In fact, carrying a mobile depot and probe launcher is just good practice in WH space for ANY ship that can't fit a launcher, on the off chance that your hole closes and you get stuck.

Remiel Pollard wrote:
I don't know how good this is but a w.hole gas miner could probably comment.

Not great. Sleepers will just volley through reps so you ought to fit buffer instead. Nanos would be better than overdrives because they improve your align time as well as your speed - the best defense is not getting caught in the first place. And if you must get caught it would help to have warp stabs (the penalties don't matter as your optimal is only 1.5km with gas harvesters anyway).

Something like this:

[Prospect, WH Miner]
Warp Core Stabilizer I
Warp Core Stabilizer I
Nanofiber Internal Structure II
Damage Control II

Medium Shield Extender II
Adaptive Invulnerability Field II
5MN Microwarpdrive II

Gas Cloud Harvester II
Gas Cloud Harvester II
Covert Ops Cloaking Device II

Small Core Defense Field Extender I
Small Core Defense Field Extender I

Want to talk? Join my channel in game: House Forelli

Titan's Lament

Mephiztopheleze
Laphroaig Inc.
#122 - 2016-01-20 16:03:46 UTC
Cara Forelli wrote:
Sleepers will just volley through reps so you ought to fit buffer instead. Nanos would be better than overdrives because they improve your align time as well as your speed - the best defense is not getting caught in the first place. And if you must get caught it would help to have warp stabs (the penalties don't matter as your optimal is only 1.5km with gas harvesters anyway)


err..... i'll just leave this here: Sig Tank!

I 100% agree that few WH dwellers would probe in a prospect. in general, you use a proper CovOps, scan and bookmark ALL THE THINGS! then return in suitable ships for each site.

That said, my Ventures pack a probe scanner in the utility high, so what would I know......

Occasional Resident Newbie Correspondent for TMC: http://themittani.com/search/site/mephiztopheleze

This is my Forum Main. My Combat Alt is sambo Inkura

Cidanel Afuran
Grant Village
#123 - 2016-01-20 16:53:58 UTC  |  Edited by: Cidanel Afuran
Leonerd Dice wrote:
You shoulda kept reading we discussed that. It's annoying. And the prospect isnt a proper upgrade. and the yield is way outta whack. Cause I mean it's a Gas Miner not a Cyno Lighter. So everytime you go to mine some gas youre switching that thing in and out in and out. With every process with every cycle.


Yes it is. I've made the majority of my ISK gas mining for a while now. The most efficient way (assuming you are starting in HS) is to scan down five or six holes in a chain, bookmark all the sites (you would do this anyway, because you want to know who is next door to the site you're running, right?), then come back and harvest all the gas. Assuming you don't want to kill the sleepers, having the expanded ore hold means you can huff a lot of sites before going back to HS. Now let's assume you want to scan with your prospect. No big deal. The cargo hold was expanded from that of a venture for a reason. Carry a depot and refit from a probe launcher to gas harvester ONCE, after you have scanned every site in those five or six connected wormholes. The needed use of a mobile depot is by design, because a covert ops frigate that could scan/mine/fit a cyno/etc without the risk of being caught sitting on a depot is a bit too powerful.

Thinking about time, say it takes you 3-4 minutes to scan down each WH, so you spend 20-30 minutes scanning five WHs, you end up with a dozen gas sites, that's a few hours of non-stop gas mining, even assuming you don't kill the sleepers. And again, you only need to wait the minute for the depot to online once in that three and a half hour gas mining expedition. Working as intended.

Remiel Pollard wrote:
I just threw this together in eft

[Prospect, New Setup 1]
Damage Control II
Overdrive Injector System II
Overdrive Injector System II
Overdrive Injector System II

5MN Y-T8 Compact Microwarpdrive
Medium Ancillary Shield Booster, Navy Cap Booster 50
Medium Ancillary Shield Booster, Navy Cap Booster 50

Gas Cloud Harvester II
Gas Cloud Harvester II
Covert Ops Cloaking Device II

Small Hyperspatial Velocity Optimizer II
Small Hyperspatial Velocity Optimizer II

Still room to upgrade that micro to an enduring or a t2, even with dual medium asb, enough to tank surprise sleepers, with a velocity of 3.8km/s, giving you a good chance to burn out of range of other surprise attackers, and of course, the covops cloak and a warp speed of 8.4. I don't even mine, or do wh, and was just trying to think of what might provide the best chance for survival for one gas mining in wh. I don't know how good this is but a w.hole gas miner could probably comment.

The fact that I can fit dual MASB on a small ship without gimping AND have the MWD is pretty incredible though, and yield is 160 with all lvl 5 skills. Definitely fits the bill of a specialised gas mining ship in my book.


I would put 2 stabs and 2 nanofibers in the lows, swap a shield booster for an afterburner, and put polycarbon engine housings in the rigs. You really don't need a tank, if you get caught, you're basically dead if you can't warp out right away. Sleepers always spawn at least 60kish away from the clouds, so assuming you are paying attention, you should never be surprised by sleepers. Warp to the clouds cloaked, if there aren't any there, start mining and get out when they show up.

Duel prop will save your life for the rare time you get scrammed by someone who decloaked close to you.

In my close to a year of gas mining in WHs, I have (knock on wood) never lost a prospect. It is a specialized ship, and it does its job very well ATM.

Even if you don't probe with it, carry a depot and a probe launcher anyway, since you will get stuck sooner or later.
Asinae Antaelis
#124 - 2016-01-20 17:49:05 UTC  |  Edited by: Asinae Antaelis
Cidanel Afuran wrote:

The needed use of a mobile depot is by design, because a covert ops frigate that could scan/mine/fit a cyno/etc without the risk of being caught sitting on a depot is a bit too powerful.



Covops frig can cloak, scan site AND hack data/relic without refitting... but the prospect must refit for gaz mining! Why?
and the time needed to empty the gaz site is way more bigger than the one required to empty a data/relic site...
Cidanel Afuran
Grant Village
#125 - 2016-01-20 17:56:36 UTC
Asinae Antaelis wrote:
Covops frig can cloak, scan site AND hack data/relic without refitting... but the prospect must refit for gaz mining! Why?
and the time needed to empty the gaz site is way more bigger than the one required to empty a data/relic site...


This is 100% my opinion, but gas harvesting is significantly more profitable than exploration, so it needs that slight nerf.
Tippia
Sunshine and Lollipops
#126 - 2016-01-20 18:05:53 UTC  |  Edited by: Tippia
Asinae Antaelis wrote:
Covops frig can cloak, scan site AND hack data/relic without refitting.
…because their purpose is to be cloaky exploration ships. Note how, while it can do hacking sites, it is useless for mining and combat sites.

Quote:
but the prospect must refit for gaz mining! Why?
Well, for one, it's because you have to start cod4.exe to find Gaz. For another, it's because it's not an exploration ship — it's a gas miner. If you want to use it for an unrelated purpose like, say, exploration, you're going to have to refit it. Or better yet, just use ship that's better fit for purpose altogether.
Cristl
#127 - 2016-01-20 19:05:00 UTC
Remiel Pollard wrote:
Tippia wrote:

Also, sensor strength has nothing to do with your ability to scan (only with your ability to be scanned).


Gotta pull you up on that - that's not sensor strength, that's sig radius. The smaller your sig, the harder you are to scan. Sensor strength doesn't contribute to how easily you can be scanned.

Remiel, you come up in a lot of threads, advocating knowing the game before posting, while simultaneously spouting ignorant nonsense. Just this week you've said that HIC tanks are vastly inferior to HAC tanks, and now that sensor strength plays no role in how easy it is to scan you. Both are embarrassing. Just leave a thread alone if it isn't your strong point.

As to the super whiny OP and his all-cap tirades: he may have a point. Does using a depot to constantly swap out gas-huffers and probe launchers add to gameplay, or just reduce quality of life?

I don't know, I've not flown a Prospect, but it seems a valid question. What is added by forcing people to scan the sites, then safe up, swap probes for a huffer, and go back? Is the 60 second deploy time enough to get any prospectors in the act, or does it just consume time.

Can someone with actual experience answer, please?
Tippia
Sunshine and Lollipops
#128 - 2016-01-20 19:16:31 UTC
Cristl wrote:
What is added by forcing people to scan the sites, then safe up, swap probes for a huffer, and go back?
It provides value to both scan ships and to the mobile depot, and maintains strict role separation to the Prospect itself. For something as profitable as gas mining, it ensures that it's not trivially done in single ship, but rather requires a broader spectrum (possibly even fostering some collaboration in the process).
Cara Forelli
State War Academy
Caldari State
#129 - 2016-01-20 19:27:40 UTC
Mephiztopheleze wrote:
err..... i'll just leave this here: Sig Tank!

Interesting. The site in the video is an instrumental core reservoir and only has battleships so I imagine it's the only site where that would work. It's also by far the most lucrative site though...not a bad idea.

Might be able to accomplish the same thing with purgers. Either way you wouldn't use ASB. Blink

Want to talk? Join my channel in game: House Forelli

Titan's Lament

Hasikan Miallok
Republic University
Minmatar Republic
#130 - 2016-01-20 23:19:30 UTC
I vote for a covops Rorqual.
Remiel Pollard
Aliastra
Gallente Federation
#131 - 2016-01-20 23:43:15 UTC
Cara Forelli wrote:
The vast majority of people using these ships (WH dwellers) would never scan with them, even if they did have another high slot. It's much more efficient to use a bonused ship to scan out your chain quickly, bookmark all the relevant sites, and return in your mining ship.

The only time you really "need" an extra high is when daytripping, because it's annoying to drag two ships around while you are looking for wormholes. But you can get around this with a mobile depot, or even just swapping mods in a station (which you should have pretty easy access to when daytripping). In fact, carrying a mobile depot and probe launcher is just good practice in WH space for ANY ship that can't fit a launcher, on the off chance that your hole closes and you get stuck.

Remiel Pollard wrote:
I don't know how good this is but a w.hole gas miner could probably comment.

Not great. Sleepers will just volley through reps so you ought to fit buffer instead. Nanos would be better than overdrives because they improve your align time as well as your speed - the best defense is not getting caught in the first place. And if you must get caught it would help to have warp stabs (the penalties don't matter as your optimal is only 1.5km with gas harvesters anyway).

Something like this:

[Prospect, WH Miner]
Warp Core Stabilizer I
Warp Core Stabilizer I
Nanofiber Internal Structure II
Damage Control II

Medium Shield Extender II
Adaptive Invulnerability Field II
5MN Microwarpdrive II

Gas Cloud Harvester II
Gas Cloud Harvester II
Covert Ops Cloaking Device II

Small Core Defense Field Extender I
Small Core Defense Field Extender I


I defer to the wormholer's expertise then.

“Some capsuleers claim that ECM is 'dishonorable' and 'unfair'. Jam those ones first, and kill them last.” - Jirai 'Fatal' Laitanen, Pithum Nullifier Training Manual c. YC104

Remiel Pollard
Aliastra
Gallente Federation
#132 - 2016-01-20 23:44:07 UTC
Cara Forelli wrote:
Mephiztopheleze wrote:
err..... i'll just leave this here: Sig Tank!

Interesting. The site in the video is an instrumental core reservoir and only has battleships so I imagine it's the only site where that would work. It's also by far the most lucrative site though...not a bad idea.

Might be able to accomplish the same thing with purgers. Either way you wouldn't use ASB. Blink


Admit it though, the fact you can fit two MASBs without gimping is pretty impressive Lol

“Some capsuleers claim that ECM is 'dishonorable' and 'unfair'. Jam those ones first, and kill them last.” - Jirai 'Fatal' Laitanen, Pithum Nullifier Training Manual c. YC104

Remiel Pollard
Aliastra
Gallente Federation
#133 - 2016-01-20 23:48:59 UTC
Cristl wrote:
Remiel Pollard wrote:
Tippia wrote:

Also, sensor strength has nothing to do with your ability to scan (only with your ability to be scanned).


Gotta pull you up on that - that's not sensor strength, that's sig radius. The smaller your sig, the harder you are to scan. Sensor strength doesn't contribute to how easily you can be scanned.

Remiel, you come up in a lot of threads, advocating knowing the game before posting, while simultaneously spouting ignorant nonsense. Just this week you've said that HIC tanks are vastly inferior to HAC tanks, and now that sensor strength plays no role in how easy it is to scan you. Both are embarrassing. Just leave a thread alone if it isn't your strong point.



And when I've been wrong and corrected, I've deferred to that correction, and to people who know more than me, until I've had a chance to check the facts out myself. I don't advocate 'knowing the game before posting', I advocate learning. If someone doesn't know the game before posting, and someone offers them a correction, I advocate them learning from it. Why is this so hard to understand? There's nothing wrong with being wrong, there is something wrong with being unable to accept you are wrong when demonstrated to be so and learning nothing from the experience.

So thanks, but I'll continue to post based on what I know about the game. And when I'm wrong, people will call me out on it, and I'll learn something as a result, making me better and even more knowledgeable in the process.

“Some capsuleers claim that ECM is 'dishonorable' and 'unfair'. Jam those ones first, and kill them last.” - Jirai 'Fatal' Laitanen, Pithum Nullifier Training Manual c. YC104

Tippia
Sunshine and Lollipops
#134 - 2016-01-21 00:33:40 UTC
Hasikan Miallok wrote:
I vote for a covops Rorqual.

Now this is something I think we can all get on-board with.
The poor thing needs something, desperately, and while I'm sure it's at the top of everyone's wish list, I just don't see CCP giving it the asteroid-doomsday it deserves. P
Remiel Pollard
Aliastra
Gallente Federation
#135 - 2016-01-21 00:58:13 UTC
Tippia wrote:
....asteroid-doomsday...


Game already has that. His name is Chribba.

“Some capsuleers claim that ECM is 'dishonorable' and 'unfair'. Jam those ones first, and kill them last.” - Jirai 'Fatal' Laitanen, Pithum Nullifier Training Manual c. YC104

Mephiztopheleze
Laphroaig Inc.
#136 - 2016-01-21 00:59:40 UTC
Tippia wrote:
Hasikan Miallok wrote:
I vote for a covops Rorqual.

Now this is something I think we can all get on-board with.
The poor thing needs something, desperately, and while I'm sure it's at the top of everyone's wish list, I just don't see CCP giving it the asteroid-doomsday it deserves. P


+1 CovOps Rorqual! With Capital Gas Harvesters!
With some kind of Mass Reduction module so we can squeeze it through wormholes easier.

Occasional Resident Newbie Correspondent for TMC: http://themittani.com/search/site/mephiztopheleze

This is my Forum Main. My Combat Alt is sambo Inkura

Leonerd Dice
Native Freshfood
Minmatar Republic
#137 - 2016-01-21 03:25:26 UTC
Well yeah, if you're already in the wormhole you want to scan why not hop into a ship thats better at scanning first. But when you're in high sec this becomes an even bigger waste of time then using a mobile depot.

Even if the Prospect had a high slot where you could put both a probe launcher and a covert ops cloak. People in a wormhole would still use a dedicated scanning ship to map out anomalies.

So that's irrelevant.
Tippia
Sunshine and Lollipops
#138 - 2016-01-21 03:31:10 UTC
Leonerd Dice wrote:
Well yeah, if you're already in the wormhole you want to scan why not hop into a ship thats better at scanning first. But when you're in high sec this becomes an even bigger waste of time then using a mobile depot.

Then there's no problem, now is there?
SurrenderMonkey
State Protectorate
Caldari State
#139 - 2016-01-21 03:33:27 UTC
Tippia wrote:
Leonerd Dice wrote:
Well yeah, if you're already in the wormhole you want to scan why not hop into a ship thats better at scanning first. But when you're in high sec this becomes an even bigger waste of time then using a mobile depot.

Then there's no problem, now is there?


I don't understand, I thought high sec residents were supposed to enjoy 100% of the benefits of low/null/WH play with none of the nasty downsides? Ugh

"Help, I'm bored with missions!"

http://swiftandbitter.com/eve/wtd/

Leonerd Dice
Native Freshfood
Minmatar Republic
#140 - 2016-01-21 05:29:06 UTC
Tippia wrote:
Leonerd Dice wrote:
Well yeah, if you're already in the wormhole you want to scan why not hop into a ship thats better at scanning first. But when you're in high sec this becomes an even bigger waste of time then using a mobile depot.

Then there's no problem, now is there?


Yeah there is a problem. Not all of us live in a wormhole.