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Faction currencies to mitigate inflation

First post
Author
GTN
BALKAN EXPRESS
Shadow Cartel
#61 - 2016-01-18 20:48:26 UTC
Teckos Pech wrote:
Using something like tritanium is not good in that is is extremely useful in production. For this system to work the empires would have to hold massive amounts of tritanium to be ready to redeem notes backed by tritanium. That tritanium cannot be used to produce Stuff™.

The only way to buy a note from the empire is to sell a resource to it. So you can be assured that every note can be redeemed. If the banks are empty it means that no one has faction credits. The banks don't need to hold massive amounts of resources for the system to work.

Teckos Pech wrote:
Further it would make hauling tritanium completely disappear from the game. I'd simply go buy Caldari Bucks or whatever, and then in my noob ship fly to wherever I want the tritanium and dock up and convert my Caldari Bucks to tritanium. And if this is a true resource backed currency it wouldn't matter what station I docked at so long as it was a station affiliated with one of the empires.

Actually it will matter what station you dock at. If a player sells tritanium to a caldari bank in jita, and it's the only player in the universe that has sold tritanium to the faction, you'd be able to redeem that faction's note only in that bank in jita.

Teckos Pech wrote:
I don't, know, but having a resource backed currency does not mean the system cannot be manipulated.

Of course it can be manipulated. As long as it's a free market, everything can be manipulated and that's how free markets work. If you don't like manipulation, maybe you should advocate against the free market.
Clyde Gibson
ORO Manufacturing
#62 - 2016-01-18 21:25:51 UTC
This could work if the market using Faction Credits had lower taxes then the ISK market.

I see a Lore problem with the Faction Currencies though because there are currently Faction Currencies in New Eden. Except the exchange rate currently is crazy like 1mil Cadari Currency = 1 ISK (made up numbers, look into the lore for real stats). With 1 mil isk we could buy a planet type of exchange rate.

---------------------My (non?) Solution------------------------
Create a Corp with a SET amount of shares. So if you have 100 shares then you would sell 49 of them as currency. (So you never lose the corp) Each member keeping an alt in that corp so they could trade. Base the Gold Standard on a set amount of plex.


So If I want to buy a share I would join the Corp with an alt. And pay 1/49 the cost of the "Gold Standard" per share. But you would have the same insurance if you bought plex in jita and left it there. Unless there was a bonus to trading with corp members (low broker taxes, blue to major null sec alliances, etc.)



I am for a Stock Exchange as I think it might be a better mode to create potentially stable corps that could pay dividends based on Shares.
Nevyn Auscent
Broke Sauce
#63 - 2016-01-18 21:44:08 UTC
Or... we could just keep isk since there isn't an inflation problem anyway.
Bumblefck
Kerensky Initiatives
#64 - 2016-01-18 21:49:38 UTC
Nevyn Auscent wrote:
Or... we could just keep isk since there isn't an inflation problem anyway.



Inflation does exist - look how the prices of PLEX and tritanium have risen over the last several years, for example - but you're right, inflation isn't cripplingly bad.

Perfection is a dish best served like wasabi .

Bumble's Space Log

Nevyn Auscent
Broke Sauce
#65 - 2016-01-18 22:23:10 UTC
Bumblefck wrote:

Inflation does exist - look how the prices of PLEX and tritanium have risen over the last several years, for example - but you're right, inflation isn't cripplingly bad.

Plex is nothing to do with inflation. It's being driven by speculation, just like the housing market in many places.
95% of trit price changes have also been nothing to do with inflation but directly related to a change by CCP to mineral production & consumption. The biggest being CCP removing the cheap shuttles from the market that had placed an artificial cap on the price of trit since over that cap you could simply by and reprocess shuttles to get trit.
GTN
BALKAN EXPRESS
Shadow Cartel
#66 - 2016-01-19 01:00:01 UTC
Nevyn Auscent wrote:
Or... we could just keep isk since there isn't an inflation problem anyway.

I don't advocate for the elimination of ISK, and I'm saying this for the third time I think.
Nevyn Auscent
Broke Sauce
#67 - 2016-01-19 01:11:11 UTC  |  Edited by: Nevyn Auscent
GTN wrote:

I don't advocate for the elimination of ISK, and I'm saying this for the third time I think.

No, you just advocate that isk will no longer be a viable currency since everything will need to be purchased via a faction currency.
Your faction currency plan will also mean miners are no longer allowed to set their own prices for their product.

And your entire premise is faulty since there is no meaningful inflation so it doesn't matter that isk is not 'backed' by anything. (And your proposed backing is also infinite therefore does nothing to stop inflation anyway)

First, prove there is an issue with the current system, not a 'in my head if this happens we are all doomed' scenario but a real current issue.
Then prove your idea solves this issue.
Teckos Pech
Hogyoku
Goonswarm Federation
#68 - 2016-01-19 03:10:22 UTC
GTN wrote:
Teckos Pech wrote:
Using something like tritanium is not good in that is is extremely useful in production. For this system to work the empires would have to hold massive amounts of tritanium to be ready to redeem notes backed by tritanium. That tritanium cannot be used to produce Stuff™.

The only way to buy a note from the empire is to sell a resource to it. So you can be assured that every note can be redeemed. If the banks are empty it means that no one has faction credits. The banks don't need to hold massive amounts of resources for the system to work.

Teckos Pech wrote:
Further it would make hauling tritanium completely disappear from the game. I'd simply go buy Caldari Bucks or whatever, and then in my noob ship fly to wherever I want the tritanium and dock up and convert my Caldari Bucks to tritanium. And if this is a true resource backed currency it wouldn't matter what station I docked at so long as it was a station affiliated with one of the empires.

Actually it will matter what station you dock at. If a player sells tritanium to a caldari bank in jita, and it's the only player in the universe that has sold tritanium to the faction, you'd be able to redeem that faction's note only in that bank in jita.

Teckos Pech wrote:
I don't, know, but having a resource backed currency does not mean the system cannot be manipulated.

Of course it can be manipulated. As long as it's a free market, everything can be manipulated and that's how free markets work. If you don't like manipulation, maybe you should advocate against the free market.


On the first point you completely fail to get my point. Having large amounts of tritanium sitting "fallow" in empire bank vaults means that that tritanium is not being used to make things.

If different Empire central banks are not willing to honor other empire notes, then WTF?!?! Why even use this ****? Free banking systems honored other banks notes, that is precisely why those systems worked. If I can only redeem at the bank I got the currency at, then that makes even less attractive.

As for manipulation, currently ISK CANNOT be manipulated. As such introducing business cycles into the game simply by the actions of player organizations does not strike me as a selling point.

Go here and listen to these podcasts. You will learn alot, I know I did. And I don't intend that to be insulting or dismissive, not in the least.

"The curious task of economics is to demonstrate to men how little they really know about what they imagine they can design."--Friedrich August von Hayek

8 Golden Rules for EVE Online

GTN
BALKAN EXPRESS
Shadow Cartel
#69 - 2016-01-19 12:12:24 UTC  |  Edited by: GTN
Nevyn Auscent wrote:
No, you just advocate that isk will no longer be a viable currency since everything will need to be purchased via a faction currency.
Your faction currency plan will also mean miners are no longer allowed to set their own prices for their product.

Completely false. I never said that isk should no longer be a viable currency, nor that everything has to be purchased with faction currency. Miners (and everyone) will be free to set their own prices, just like everyone can do now.

Nevyn Auscent wrote:
And your entire premise is faulty since there is no meaningful inflation so it doesn't matter that isk is not 'backed' by anything. (And your proposed backing is also infinite therefore does nothing to stop inflation anyway)

First, prove there is an issue with the current system, not a 'in my head if this happens we are all doomed' scenario but a real current issue.
Then prove your idea solves this issue.

I don't need to prove that there is an issue with the current system. You need to prove that giving players the freedom to choose freely what they will do with their resources is a bad idea.


Teckos Pech wrote:
On the first point you completely fail to get my point. Having large amounts of tritanium sitting "fallow" in empire bank vaults means that that tritanium is not being used to make things.

If someone decides to store tritanium, you can't do anything about it. What difference does it make if players convert their stores of tritanium to a currency? That tritanium wasn't going to be used anyway.

Teckos Pech wrote:
If different Empire central banks are not willing to honor other empire notes, then WTF?!?! Why even use this ****? Free banking systems honored other banks notes, that is precisely why those systems worked. If I can only redeem at the bank I got the currency at, then that makes even less attractive.

You can redeem the note at your current bank as long as the bank has enough resources. Banks can't create resources out of nothing.

Teckos Pech wrote:
As for manipulation, currently ISK CANNOT be manipulated.

Of course it can be manipulated, by simply changing its demand or supply. Get a bounty from killing an NPC and you have just increased the supply of ISK, lowering its value.
Nevyn Auscent
Broke Sauce
#70 - 2016-01-19 12:23:25 UTC
GTN wrote:

Completely false. I never said that isk should no longer be a viable currency, nor that everything has to be purchased with faction currency. Miners (and everyone) will be free to set their own prices, just like everyone can do now.

Directly no, it's just the obvious result of your proposal.
How can miners set their own prices when 1 caldari dollar is DIRECTLY 1 trit. Or whatever value you want to put on it. It strictly prohibits miners from setting their own prices.
And everything you have said has been about making isk no longer a functional currency.
Simply because you never said a direct quote does not change the essence of the proposal you have presented.

And no, the onus is not on us to prove why it's a bad idea, even though 4 or 5 people have punctured a massive number of holes and explained just why it is bad already. The onus is on you as the suggester to prove your claims that you are using to justify this idea and to prove that this is the best solution.
GTN
BALKAN EXPRESS
Shadow Cartel
#71 - 2016-01-19 12:35:41 UTC
Nevyn Auscent wrote:
GTN wrote:

Completely false. I never said that isk should no longer be a viable currency, nor that everything has to be purchased with faction currency. Miners (and everyone) will be free to set their own prices, just like everyone can do now.

Directly no, it's just the obvious result of your proposal.
How can miners set their own prices when 1 caldari dollar is DIRECTLY 1 trit. Or whatever value you want to put on it. It strictly prohibits miners from setting their own prices.
And everything you have said has been about making isk no longer a functional currency.
Simply because you never said a direct quote does not change the essence of the proposal you have presented.

No one forces a miner to convert their trit to faction currency. They can still sell their resources in exchange of isk, other goods or other currencies or services.

Nevyn Auscent wrote:
And no, the onus is not on us to prove why it's a bad idea, even though 4 or 5 people have punctured a massive number of holes and explained just why it is bad already. The onus is on you as the suggester to prove your claims that you are using to justify this idea and to prove that this is the best solution.

All I've received so far were strawman arguments. Why can't you answer my question of why is it a bad idea to give players the freedom to freely choose what they will do with their resources?

In case you didn't know what a strawman argument is, here is a quote from wikipedia (https://en.wikipedia.org/wiki/Straw_man):
Quote:
A straw man is a common form of argument and is an informal fallacy based on giving the impression of refuting an opponent's argument, while actually refuting an argument which was not advanced by that opponent.[1]

The so-called typical "attacking a straw man" argument creates the illusion of having completely refuted or defeated an opponent's proposition by covertly replacing it with a different proposition (i.e., "stand up a straw man") and then to refute or defeat that false argument ("knock down a straw man") instead of the original proposition.[2][3]

This technique has been used throughout history in polemical debate, particularly in arguments about highly charged emotional issues where a fiery, entertaining "battle" and the defeat of an "enemy" may be more valued than critical thinking or understanding both sides of the issue.

Later in that article you can find a structure and examples of strawman arguments.
Teckos Pech
Hogyoku
Goonswarm Federation
#72 - 2016-01-19 15:55:15 UTC
GTN wrote:



Teckos Pech wrote:
On the first point you completely fail to get my point. Having large amounts of tritanium sitting "fallow" in empire bank vaults means that that tritanium is not being used to make things.

If someone decides to store tritanium, you can't do anything about it. What difference does it make if players convert their stores of tritanium to a currency? That tritanium wasn't going to be used anyway.

Teckos Pech wrote:
If different Empire central banks are not willing to honor other empire notes, then WTF?!?! Why even use this ****? Free banking systems honored other banks notes, that is precisely why those systems worked. If I can only redeem at the bank I got the currency at, then that makes even less attractive.

You can redeem the note at your current bank as long as the bank has enough resources. Banks can't create resources out of nothing.

Teckos Pech wrote:
As for manipulation, currently ISK CANNOT be manipulated.

Of course it can be manipulated, by simply changing its demand or supply. Get a bounty from killing an NPC and you have just increased the supply of ISK, lowering its value.


It is true that I cannot do anything if Bill wants to build a stockpile of minerals. However, we aren't talking about that, but having a currency backed by tritanium that is going to be several orders of magnitude larger of an effect. There is an enormous amount of ISK in the game. Even if a small fraction is converted over to these currencies is would move very large amounts of tritanium off the market and into bank vaults.

As for redeeming every bank will have to hold enough tritanium to satisfy expected redeeming in each hour. Failure to do so would mean the bank is insolvent and may start a run on other banks. Under your system, each bank should have 100% tritanium reserve.

As for manipulating ISK, killing a rat and getting a bounty is not manipulation. What I'm talking about is a wide spread concerted effort to cause tritanium production to deviate from its current production rates. Here is how it would work...a big coalition goes and buys up a large quantity of this currency. Then they dispatch their legions of pilots to go around HS slaughtering every mining ship they come across. Tritanium production drops, price of tritanium goes up, since the rate of exchange between these currencies and tritanium is fixed the purchasing power of these currencies goes up. The coalition goes out and buys up in game assets with the faction currencies and then stops the slaughter and the purchasing power of the faction currencies drops back down.

"The curious task of economics is to demonstrate to men how little they really know about what they imagine they can design."--Friedrich August von Hayek

8 Golden Rules for EVE Online

GTN
BALKAN EXPRESS
Shadow Cartel
#73 - 2016-01-20 03:44:28 UTC  |  Edited by: GTN
Teckos Pech wrote:
It is true that I cannot do anything if Bill wants to build a stockpile of minerals. However, we aren't talking about that, but having a currency backed by tritanium that is going to be several orders of magnitude larger of an effect. There is an enormous amount of ISK in the game. Even if a small fraction is converted over to these currencies is would move very large amounts of tritanium off the market and into bank vaults.

We don't know how big faction currencies will be. Right now nothing is stopping people from converting their isk into tritanium and stockpiling it, so it would make no difference in the future. If there is a strong desire of a very large number of players to own faction currency, they will create a big demand for it. The price of tritanium will go up temporarily, miners will start producing more tritanium to compensate and then the price of tritanium will go back down to where it is today. It may even go below today's price because then there will be a large supply of tritanium. We don't know how it will play out.

Teckos Pech wrote:
As for redeeming every bank will have to hold enough tritanium to satisfy expected redeeming in each hour. Failure to do so would mean the bank is insolvent and may start a run on other banks. Under your system, each bank should have 100% tritanium reserve.

That's a limitation that can't be solved. Factions can't create resources out of nothing, and thus there is no guarantee that you will be able to redeem your faction currency in every system of the universe. In fact you may be only able to do it in a handful of systems. This fact will make people think twice before using a faction currency.


Teckos Pech wrote:
What I'm talking about is a wide spread concerted effort to cause tritanium production to deviate from its current production rates. Here is how it would work...a big coalition goes and buys up a large quantity of this currency. Then they dispatch their legions of pilots to go around HS slaughtering every mining ship they come across. Tritanium production drops, price of tritanium goes up, since the rate of exchange between these currencies and tritanium is fixed the purchasing power of these currencies goes up. The coalition goes out and buys up in game assets with the faction currencies and then stops the slaughter and the purchasing power of the faction currencies drops back down.

That scenario has already happened with oxygen isotopes and nothing stops it from happening again with tritanium or any other resource. Manipulation of the markets is here to stay, as long as players dictate the supply and demand of goods.
Teckos Pech
Hogyoku
Goonswarm Federation
#74 - 2016-01-20 05:23:06 UTC  |  Edited by: Teckos Pech
GTN wrote:
Teckos Pech wrote:
It is true that I cannot do anything if Bill wants to build a stockpile of minerals. However, we aren't talking about that, but having a currency backed by tritanium that is going to be several orders of magnitude larger of an effect. There is an enormous amount of ISK in the game. Even if a small fraction is converted over to these currencies is would move very large amounts of tritanium off the market and into bank vaults.

We don't know how big faction currencies will be. Right now nothing is stopping people from converting their isk into tritanium and stockpiling it, so it would make no difference in the future. If there is a strong desire of a very large number of players to own faction currency, they will create a big demand for it. The price of tritanium will go up temporarily, miners will start producing more tritanium to compensate and then the price of tritanium will go back down to where it is today. It may even go below today's price because then there will be a large supply of tritanium. We don't know how it will play out.

Teckos Pech wrote:
As for redeeming every bank will have to hold enough tritanium to satisfy expected redeeming in each hour. Failure to do so would mean the bank is insolvent and may start a run on other banks. Under your system, each bank should have 100% tritanium reserve.

That's a limitation that can't be solved. Factions can't create resources out of nothing, and thus there is no guarantee that you will be able to redeem your faction currency in every system of the universe. In fact you may be only able to do it in a handful of systems. This fact will make people think twice before using a faction currency.


Teckos Pech wrote:
What I'm talking about is a wide spread concerted effort to cause tritanium production to deviate from its current production rates. Here is how it would work...a big coalition goes and buys up a large quantity of this currency. Then they dispatch their legions of pilots to go around HS slaughtering every mining ship they come across. Tritanium production drops, price of tritanium goes up, since the rate of exchange between these currencies and tritanium is fixed the purchasing power of these currencies goes up. The coalition goes out and buys up in game assets with the faction currencies and then stops the slaughter and the purchasing power of the faction currencies drops back down.

That scenario has already happened with oxygen isotopes and nothing stops it from happening again with tritanium or any other resource. Manipulation of the markets is here to stay, as long as players dictate the supply and demand of goods.


If faction currencies are going to be trivial...then who cares and why bother?

And yeah, large numbers of players could convert their ISK to Tritanium...except that tritanium is not a medium exchange and doing so reduces their liquidity. And I don't see why we should incentivize it.

Look, for a bank to be solvent with a resource backed currency that bank has to have enough of the resource in question to redeem all of the currency people want redeemed. Failure to do so will result in a run on the bank which in RL would cause it to collapse with the loss of everyone's deposits. I don't think we should add this as a feature to a game that is supposed to be fun. Losing your in game wealth due to such shenanigans just strike me as fun...especially as it can happen to people when they are asleep, at work, etc.

Please don't bring up scamming as that usually entails a player who is so greedy they don't slow down to check out the awesome deal they are about to get. I'm talking about something completely different.

As for the Gallente ice interdiction it did not link up to literally every other item in the game. About the only items in game that do not require some amount of tritanium that I know of are T2 inputs like particle accelerators or thermonuclear triggers. Other that you'll need trit to make just about everything else. Deliberately creating a situation that can be manipulated just because does not strike me as good game design.

You don't like ISK and think it is valueless...fine. Hold your wealth in tit or whatever else you care too. The growth rate in the money supply while we can debate being too high...is at least stable. A stable growth rate in a fiat money supply will mean a stable inflation rate. And taking into account other changes about the only place we see sustained "inflation" is in PLEX and even there it could very well be a result of CCP linking PLEX to more and more in-game things and not to inflation.

As is the usual refrain:

1. What problem does this address?
2. Will this solve the problem?

If you answer is, "No problem, and it addresses nothing, but dang I think it would be cool!" That is not sufficient. I'm don't think adding a boom and bust cycle to the game would be all that fun and exciting, especially one that could possibly be triggered by players looking to abuse the system.

Edit:

And I want to add I'm not anti-resource currency IRL. The Scottish had a really stable monetary system were each bank issued its own notes (paper money). In fact, the Scottish were so innovative and their banking system quite stable. Given the recent financial crisis and previous ones in the U.S. going to a resource backed monetary system might not be so bad.

However, for EVE CCP does not face the same political pressures that the banking industry, regulators and politicians IRL face. Hence the parallels do not necessarily hold, IMO. A fiat monetary system may work just fine. Especially considering that many of the RL constraints that would preclude attempts to manipulate a resource backed currency do not exist in EVE. Namely the immortality of player characters. Even death does not constrain us.....

"The curious task of economics is to demonstrate to men how little they really know about what they imagine they can design."--Friedrich August von Hayek

8 Golden Rules for EVE Online