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Crime & Punishment

 
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On the topic of High-sec Player Security (A discussion about ganking)

First post
Author
Solonius Rex
Federal Navy Academy
Gallente Federation
#61 - 2016-01-14 20:37:06 UTC
Raithial Dan'Arona wrote:
most of the data viewed in the video that was just linked has more to do with the way the tutorial/opportunities were structured, making the whole ganking-ratio rather insignificant as a whole. so far the only cojent argument regarding the whole ganking is that people "realise that death is not a big deal". It's not costing them, but from what I can gather, it's also not makin them stay longer.


Sure, whether they stayed longer because they were ganked is not proven, but this doesnt change the fact that those that were ganked stayed longer, and it certainly disproved the claims that ganking harms new player retention.
Bing Bangboom
DAMAG Safety Commission
#62 - 2016-01-14 20:38:44 UTC
You know, its almost as if the OP hadn't even read The New Halaima Code of Conduct....

If he had, he would know that the New Order of Highsec (of which CODE., long may they wave, is only a part) is the legitimate government of highsec. The Code was written by James 315 in a democratic fashion after he was unanimously elected the Supreme Protector of Highsec back in 2012. If the OP had a problem with that he should have voted against him.

As the legitimate government of highsec, the New Order is enforcing the law against the criminals who violate it daily, ie, the AFK highsec miners, blinged out freighter pilots and autopiloting shiny pod wrappers, all without permits. Botting and bot aspirancy are specifically listed in the Code as not permitted in New Order systems (those between .5 and 1.0 in security status). It is equally clear from reading the Code why the majority of New Order of Highsec activities take place in highsec. Its right in the name.

Why the OP thinks that CCP would interfere with routine law enforcement is unclear. Additionally, his attempts to come to C&P to find people to rebel against the New Order is akin to looking for a Nun at the Classic Cat. C&P is where the good guys hang out. If he wants to find fellow rebels against authority he should be over in the Science & Industry forum or something. He probably realizes it as he scrolls through the pages of posts by New Order and CODE. supporters from across all of Eve.

Often when someone cannot understand why his perceptions and reality are clashing its a matter of selfish viewpoint. Here the OP cannot resolve his understanding of why CCP allows the New Order to do what we do. If only he could realize that CCP WANTS this sort of thing to go on in their game his confusion (much like his ships) would disappear.

I recommend he go to www.minerbumping.com, read the Code carefully, and then buy a mining permit from his local Agent. A life of crime just doesn't seem to suit him. He should follow the law.

Highsec is worth fighting for.

By choosing to mine in New Order systems, highsec miners have agreed to follow the New Halaima Code of Conduct.  www.minerbumping.com

Froggy Storm
KarmaFleet
Goonswarm Federation
#63 - 2016-01-14 20:39:59 UTC
On the bright side, this thread has been taken (kicking and screaming) into the general vicinity of an actual discussion of the overt effects of ganking both in the form of content and retention.
Black Pedro
Mine.
#64 - 2016-01-14 20:44:51 UTC  |  Edited by: Black Pedro
Raithial Dan'Arona wrote:
most of the data viewed in the video that was just linked has more to do with the way the tutorial/opportunities were structured, making the whole ganking-ratio rather insignificant as a whole. so far the only cojent argument regarding the whole ganking is that people "realise that death is not a big deal". It's not costing them, but from what I can gather, it's also not makin them stay longer.

It is just a correlation, but that is not the conclusion he presents. Rise clearly states that new players that are ganked in their first 15 days are much more likely to subscribe to the game than those that experience no ship loss at all.

You can interpret that correlation in many ways, but it is perfectly consistent with what Rise states in the forum post I linked above. Eve is a terrible solo game. Mining alone in your Venture for 15 days is probably some of the most boring gameplay one can find in a video game in 2016. It is totally reasonable then that players that engage with the game by interacting with others via the market, a corporation, a war/duel or a gank would be more likely to be drawn in and keep playing.

Anyways, that is what CCP has seemed to have concluded. Feel free to believe or not, but seems reasonable to me.
Raithial Dan'Arona
School of Applied Knowledge
Caldari State
#65 - 2016-01-14 20:46:04 UTC
Dom Arkaral wrote:
Raithial Dan'Arona wrote:
most of the data viewed in the video that was just linked has more to do with the way the tutorial/opportunities were structured, making the whole ganking-ratio rather insignificant as a whole. so far the only cojent argument regarding the whole ganking is that people "realise that death is not a big deal". It's not costing them, but from what I can gather, it's also not makin them stay longer.


You got the facts, yet you're still trying to deny the role CODE. has in retaining players...
They're holding more players because they are offering free, fun content (in the form of ganking).
I would never have discovered Pvp aspects without seeing it first hand haha.

And the whole Anti-Ganking groups keep playing because of gankers, they just don't realize it :)


It was just an observation, I'm not denying anything.
Raithial Dan'Arona
School of Applied Knowledge
Caldari State
#66 - 2016-01-14 20:50:33 UTC
Froggy Storm wrote:
On the bright side, this thread has been taken (kicking and screaming) into the general vicinity of an actual discussion of the overt effects of ganking both in the form of content and retention.


yes, and some interesting things are really coming forth. Not what I started the thread for, but sure... let's go with this instead. I just finished watching the conclusion of the vid, and it's quite interesting. The correlation between being ganked and retention is undeniable, but I would really like to see more data around the correlation. I do hope that CCP at the very least continues to research this.
Dom Arkaral
Bannheim
Cuttlefish Collective
#67 - 2016-01-14 21:20:52 UTC
Raithial Dan'Arona wrote:
Froggy Storm wrote:
On the bright side, this thread has been taken (kicking and screaming) into the general vicinity of an actual discussion of the overt effects of ganking both in the form of content and retention.


yes, and some interesting things are really coming forth. Not what I started the thread for, but sure... let's go with this instead. I just finished watching the conclusion of the vid, and it's quite interesting. The correlation between being ganked and retention is undeniable, but I would really like to see more data around the correlation. I do hope that CCP at the very least continues to research this.


For... science!
Jokes aside, you opened up a lot more than many people would. I appreciate your honesty

Tear Gatherer. Quebecker. Has no Honer. Salt Harvester.

Broadcast 4 Reps -- YOU ARE NOT ALONE, EVER

Instigator of the First ISD Thunderdome

CCL Loyalist

Mobadder Thworst
Doomheim
#68 - 2016-01-14 21:35:26 UTC
I also support game changes that would lead to the downsizing or destruction of CODE.

To be specific, I'm a proponent of
A) 2, 4, and 6 million isk war declaration costs for the first three wars (cheaper war costs)
B) the elimination of the venture and re-institution of Corp restricted aggro for theft. (Re-introduction of can flipping)

These two changes would destroy CODE in its current format because all of its members would be able to have 10x the fun pursuing other activities.

Ganking has a place, but I see CODE more as a protest against the destruction of high-sec warfare and casual fighting than as a playstyle. Yes, hulkagedon is still fun but Ganking becomes more of a moneymaking scheme when there are other options for high sec fighting.

This would also downsize the super MERC groups ( who are currently just pooling money around sugar daddies to afford war decs).

I'm Mo and I support this message.

Mo
Raithial Dan'Arona
School of Applied Knowledge
Caldari State
#69 - 2016-01-14 21:35:52 UTC
Dom Arkaral wrote:
Raithial Dan'Arona wrote:
Froggy Storm wrote:
On the bright side, this thread has been taken (kicking and screaming) into the general vicinity of an actual discussion of the overt effects of ganking both in the form of content and retention.


yes, and some interesting things are really coming forth. Not what I started the thread for, but sure... let's go with this instead. I just finished watching the conclusion of the vid, and it's quite interesting. The correlation between being ganked and retention is undeniable, but I would really like to see more data around the correlation. I do hope that CCP at the very least continues to research this.


For... science!
Jokes aside, you opened up a lot more than many people would. I appreciate your honesty


thanks. I appreciate your comment. and I did want this to be discussion of Ganking in high-sec space.
Jacques d'Orleans
#70 - 2016-01-14 22:41:13 UTC
Raithial Dan'Arona wrote:

when an industrialist or miner does nothing to invite PVP, then it is deemed immoral to fire on them.


Wrong! You should read the Golden rules of EVE

But let me quote the important ones for you, because it's pretty obvious that you have some misconceptions about EVE.

  • You consent to PvP when you click "undock".
  • You are not safe in 1.0 security space. CONCORD is there to punish, not to protect. Get used to the idea.
  • In most cases, the only way to be 100% safe from agression inside the game is to be docked in a station. Being cloaked
  • in a secret safespot could work too.

That's a pretty simple concept, isn't it?
Get used to the idea, HTFU or GTFO!
Raithial Dan'Arona
School of Applied Knowledge
Caldari State
#71 - 2016-01-14 23:39:13 UTC
Jacques d'Orleans wrote:
Raithial Dan'Arona wrote:

when an industrialist or miner does nothing to invite PVP, then it is deemed immoral to fire on them.


Wrong! You should read the Golden rules of EVE

But let me quote the important ones for you, because it's pretty obvious that you have some misconceptions about EVE.

  • You consent to PvP when you click "undock".
  • You are not safe in 1.0 security space. CONCORD is there to punish, not to protect. Get used to the idea.
  • In most cases, the only way to be 100% safe from agression inside the game is to be docked in a station. Being cloaked
  • in a secret safespot could work too.

That's a pretty simple concept, isn't it?
Get used to the idea, HTFU or GTFO!


I have read those rules, and I understand them.
But I don't think you understand the argument : accepting the dangers and inviting them are two separate things.
Accepting that you might be attacked is not the same as inviting to be attacked.

walking past someone who might punch you in the face is different from yelling that you want to fight.
and I'm not saying that CCP needs to change it, but it is and remains immoral to fire on someone who does not invite such things.
If you can't stand that I'm saying that ganking is an immoral action, then don't come and comment here. I've been over this nearly half a dozen times.

I'm not saying that CCP needs to change the system, but I do want to take action against ganking. Not by whining or anything, but by getting a team of contra-gankers active in places like Eudama. I will gladly join the fight, and I've already prepped a ship for it.

Moreover, I would love to see some original imput on the subject of Ganking, because I also want to know where the mindset comes from, (without the tired old crusty tagnut that CODE. keeps using to justify their occupation.).

So with this, I'm also gladly inviting gankers to come here, and explain to me the fun behind ganking?
Isaac Armer
The Soup Kitchen
#72 - 2016-01-14 23:53:50 UTC
Raithial Dan'Arona wrote:
If you can't stand that I'm saying that ganking is an immoral action, then don't come and comment here. I've been over this nearly half a dozen times.


Immoral to us as human beings in the real world on planet earth? Absolutely, it's the same as blowing up your neighbor's car for fun. Immoral when we life in New Eden, where the ganker is a wealthy immortal demi-god who doesn't kill, but just temporarily inconveniences another wealthy demi-god? Not at all.

You're bringing real life rules of morality into a fundamentally different world.
Raithial Dan'Arona
School of Applied Knowledge
Caldari State
#73 - 2016-01-14 23:57:49 UTC
Isaac Armer wrote:
Raithial Dan'Arona wrote:
If you can't stand that I'm saying that ganking is an immoral action, then don't come and comment here. I've been over this nearly half a dozen times.


Immoral to us as human beings in the real world on planet earth? Absolutely, it's the same as blowing up your neighbor's car for fun. Immoral when we life in New Eden, where the ganker is a wealthy immortal demi-god who doesn't kill, but just temporarily inconveniences another wealthy demi-god? Not at all.

You're bringing real life rules of morality into a fundamentally different world.


Except that morality in it's principles stays the same regardless of where it takes place.
The severity of the transgression deminished, but it doesn't just disappear because of a different framework.
On the whole it's best compared to petty theft, or low-impact vandalism; but that doesn't change the fundamental issue; it is a moral transgression.
Isaac Armer
The Soup Kitchen
#74 - 2016-01-15 00:00:12 UTC
Raithial Dan'Arona wrote:
Except that morality in it's principles stays the same regardless of where it takes place.
The severity of the transgression deminished, but it doesn't just disappear because of a different framework.
On the whole it's best compared to petty theft, or low-impact vandalism; but that doesn't change the fundamental issue; it is a moral transgression.


100% wrong.
Raithial Dan'Arona
School of Applied Knowledge
Caldari State
#75 - 2016-01-15 00:08:19 UTC
Isaac Armer wrote:
Raithial Dan'Arona wrote:
Except that morality in it's principles stays the same regardless of where it takes place.
The severity of the transgression deminished, but it doesn't just disappear because of a different framework.
On the whole it's best compared to petty theft, or low-impact vandalism; but that doesn't change the fundamental issue; it is a moral transgression.


100% wrong.


explain why then?
Froggy Storm
KarmaFleet
Goonswarm Federation
#76 - 2016-01-15 00:08:50 UTC
The best understanding of the true intent of ganking, in so far as code goes, is there in miner bumping. To simmer down and paraphrase the intent from the role playing flavor of it all is a fairly subjective process.

It is my personal opinion that there are some fairly simple precepts to why code formed and why it continues to grow.

1) Hisec is far too safe on its face value. This has bred a large class of AFK players who believe that they have the right to be left alone unless they wish it.

2) Since the rewards of hisec are so competitive with those of "risky" low or nul more and more people migrate away from the places where (arguably) PVP is supposed to be happening.

3) With all of the wealth and players concentrated in hisec it is normal biology that the content wpuld move with them.

All in all those 3 factors create a perfect storm where Code or its like is the natural progression as an organized group moves in to find content. If the rewards of hisec were cut down, or low/nul made significantly more profitable then more players would have a reason to leave Hisec. Likewise, if Hisec players became more willing and adept at dealing with ganks and gankers, Code would have less content to work with.

Ultimately, it is my belief that the game will cotinue as is until there is a significant change to hisec either in economics or security. And the storytelling from CCP over the last few years hints that might be something down the road. Between Jove taking their place at council and the death of the Empress, there is a lot of room for narative.
Mag's
Azn Empire
#77 - 2016-01-15 00:09:07 UTC
Raithial Dan'Arona wrote:
Isaac Armer wrote:
Raithial Dan'Arona wrote:
If you can't stand that I'm saying that ganking is an immoral action, then don't come and comment here. I've been over this nearly half a dozen times.


Immoral to us as human beings in the real world on planet earth? Absolutely, it's the same as blowing up your neighbor's car for fun. Immoral when we life in New Eden, where the ganker is a wealthy immortal demi-god who doesn't kill, but just temporarily inconveniences another wealthy demi-god? Not at all.

You're bringing real life rules of morality into a fundamentally different world.


Except that morality in it's principles stays the same regardless of where it takes place.
The severity of the transgression deminished, but it doesn't just disappear because of a different framework.
On the whole it's best compared to petty theft, or low-impact vandalism; but that doesn't change the fundamental issue; it is a moral transgression.
Wrong. Moreover I put to you it's immoral to complain about PvP when playing a PvP centric game.

Destination SkillQueue:- It's like assuming the Lions will ignore you in the Savannah, if you're small, fat and look helpless.

Isaac Armer
The Soup Kitchen
#78 - 2016-01-15 00:11:51 UTC
Raithial Dan'Arona wrote:
explain why then?


Morality is situational, not absolute. What is moral under one circumstance can not be in another.

I have no interest in getting into a lengthy philosophical discussion on the forums for a video game, but in the context of everyone in New Eden being immortal demi-gods, killing one of them is akin to you shooting your friend when playing paintball, it's just in good fun, and hardly immoral.
Raithial Dan'Arona
School of Applied Knowledge
Caldari State
#79 - 2016-01-15 00:16:41 UTC
Froggy Storm wrote:
The best understanding of the true intent of ganking, in so far as code goes, is there in miner bumping. To simmer down and paraphrase the intent from the role playing flavor of it all is a fairly subjective process.

It is my personal opinion that there are some fairly simple precepts to why code formed and why it continues to grow.

1) Hisec is far too safe on its face value. This has bred a large class of AFK players who believe that they have the right to be left alone unless they wish it.

2) Since the rewards of hisec are so competitive with those of "risky" low or nul more and more people migrate away from the places where (arguably) PVP is supposed to be happening.

3) With all of the wealth and players concentrated in hisec it is normal biology that the content wpuld move with them.

All in all those 3 factors create a perfect storm where Code or its like is the natural progression as an organized group moves in to find content. If the rewards of hisec were cut down, or low/nul made significantly more profitable then more players would have a reason to leave Hisec. Likewise, if Hisec players became more willing and adept at dealing with ganks and gankers, Code would have less content to work with.

Ultimately, it is my belief that the game will cotinue as is until there is a significant change to hisec either in economics or security. And the storytelling from CCP over the last few years hints that might be something down the road. Between Jove taking their place at council and the death of the Empress, there is a lot of room for narative.


Truthfully though, in terms of content, I've been keeping my eye on the Sleepers, and what they're up to. the Cycadian (wrong spelling I know) seekers, and the sleeper battleships, along with the whole collapse of Jove-space gates, I am really antsy to find what they're planning; so lack of content was never the issue.
So, what you're seeing, is basically that people have no real incentive to visit null/low-sec space?, aside from the arguably rarer ores and possibly their sheer drive to explore? (if I'm getting it wrong, then please do elaborate further)
Areen Sassel
Dirac Angestun Gesept
#80 - 2016-01-15 00:18:22 UTC
Raithial Dan'Arona wrote:
explain why then?


Same reason you dodged around the question of whether it's acceptable to shoot someone in a modern FPS who hasn't shot at you. It's moral to shoot someone in a deathmatch FPS; it's moral to lie to someone and stab them in Diplomacy; it's moral to tank the shares of a railway company and bankrupt someone in 1830. And, it's moral to blow up someone's internet spaceship in a game about blowing up internet spaceships. When you sit down at the table you accept you're playing the game that's on the table.

And, yes, it is. You might not blow them up personally - I don't - but the entire game hinges on it. There's a demand for the minerals miners mine because they are needed for new ships; for the meta modules mission runners bring back because modules are being destroyed. Haulers have a demand to satisfy because people want new ships and modules where they are - because their old ones got blown up. Essentially everything we do in EVE is driven by a steady supply of blowings up.