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T3C?

Author
Aehren Armitage
#1 - 2016-01-14 14:16:26 UTC
Hey guys.

10.5 m SP here, relatively new- my game knowledge is kinda **** so I might as well be a newbie. I didn't know where else to ask, so I figured this was the best place. I'm a member of a very small corp focused on lowsec exploration (in every sense of the term), and we often find ourselves rapidly expanding in a cloud of fire. I've been skilling into Caldari recon ships in order to intimidate/dissuade would-be attackers from our 2-3 man roams, and recently got all important ECM/EWAR and cruiser skills to level 5.

From here, I wanted a ship that could be used in a variety of roles since I'm not exactly sure what we'll need at any one time (we do a variety of things from exploration and mining to anoms; we're a small group of IRL mates who play together, all newbies); which leads me to ask- is the Tengu still good? T3Cs are supposedly great for their flexibility, and while I have the skills ready to either start training for a Tengu or a Proteus almost immediately, I wasn't sure which was the better of the two. I know the Tengu has a lot of discussion/exposure on various forums and in-game, but given a lot of the information I see is quite old, I wasn't sure if it was still an ideal ship to train for.

My main requirements are that the ship can solidly fill an important role in a small fleet; I assumed T3C since their roles are flexible, and it would give me freedom to play around with builds at my leisure too and learn that way.

Thanks for the help.

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Cara Forelli
State War Academy
Caldari State
#2 - 2016-01-14 17:04:49 UTC
Ships are tools. They are best fit for specific purposes. If you try to fit them to do a lot of things all at once, they will do them all poorly.

For example the Tengu can be fit for PVP, PVE, or hacking/scanning (explorer fit), but if you try to fit for all three you will end up with a ship that doesn't do anything well. There are fundamental differences in what is needed. PVE generally requires you to tank low amounts of damage for an extended period (cap stable tank) whereas in PVP it's much more useful to tank large amounts of damage for a short period (burst tank). Exploration/hacking requires valuable mid slots to be wasted on hacking modules, crippling the ship for combat by reducing it's tank.

You wouldn't try to drive a nail with a swiss army knife, you'd get the biggest baddest hammer you can find. It's the same way with ships in EVE. That said, the Tengu is flexible in that it can do all the things you describe - you just need to make some important decisions on which is the most important while fitting it.

Now the standard warning - t3 cruisers are expensive ships. I highly advise against trying to learn any sort of PVP in them and would recommend you not use them for PVE unless you are easily able to replace the loss. There are much cheaper solutions for all the situations you describe. It would be better to have three cheap ships sitting in your hangar (one for PVP, one for PVE, one for exploration) than to fly one expensive poorly-fit loot pinata.

Start with a Caracal (or Blackbird if EWAR is your goal) for PVP. Keep in mind that EWAR ships have very light tank and low damage, so your role is purely disruption and you will still need someone with DPS if you want to kill much of anything. When you are very comfortable flying these ships you can begin to think about upgrading to something more expensive (cerb, falcon, orthrus, tengu etc.) PVE I'm not as well versed in but I know the Drake can run just about anything and you can lose quite a few for the price of one Tengu. For exploration/hacking, check out the buzzard.

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Neuntausend
Republic Military School
Minmatar Republic
#3 - 2016-01-14 19:59:32 UTC  |  Edited by: Neuntausend
The Tengu is a very powerful and flexible ship. However, as Cara said, you still have to fit it for the purpose. It's only ever good at one thing. Which thing that is, is decided by the Subsystems and Modules you fit. And buying all the Subsystems and Modules you might possibly need will cost you the same as just buying specialised ships for each purpose in the first place.

For the price of one Tengu, you could get a Cerberus and a Falcon (sticking with the Caldari flavour), which are both strong ships as well, and you don't even need to reconfigure them before undocking. Need DPS - hop in the Cerb. Need ECM? Hop in the Falcon. Especially when it comes to small gang Ewar, having a look at EAFs and Faction Ewar Frigates may also be a good idea. They are a lot cheaper, and pretty much fill the same role as the Recon Ships.

That being said - a gang of T3 cruisers is a force to be reckoned with, but it's also rather expensive. The Tengu Hull might cost 200M, but you also need Subsystems, which will put you back another 250M. That's 450M before fittings, not counting replacement subsystems for different roles.
Eli Apol
Definitely a nullsec alt
#4 - 2016-01-14 20:16:12 UTC  |  Edited by: Eli Apol
Although Tengus are very adaptable, one thing that prevents you just buying one hull and refitting as needed is the need to keep swapping rigs around as the rigs really have a huge affect on it's performance within each of it's specific roles...

f.e. I currently have:
- cov ops hauler/huntergu - 2x low friction nozzle joints II + ancillary current router II
- L3 blitzgu (rails) - 3x hyperspatial velocity optimizer II
- L4 pvegu (HAMs) - hydraulic bay thrusters II + rocket fuel cache partition II + warhead flare catalyst II
- null anomgu (HAMs) - capacitor control circuit II + rocket fuel cache partition II + hydraulic bay thrusters II

...then things like ECMgus will have trimarks or you might buffer tank one with CDFEs for shield fleet pvp or I think they use hybrid locus rigs on slippery petes...etc...

So even if I do mildly refit some of those hulls (I have different subs for my hauler/huntergu if it's in empire or null/wspace, and refit my null anomgu for travel or running sites) - I wouldn't refit the anomgu into my haulergu because of the rigs :)

So yeah, lotsa things can be done with them in general, but you'll need to buy a fair few hulls and train up a LOT of skills to make the most of their versatility.

but what would I know, I'm just a salvager

Iria Ahrens
Space Perverts and Forum Pirates
#5 - 2016-01-14 20:46:07 UTC
Since you mention the need to fill several roles, I suggest looking at Drone ships. Drone ships are very flexible and since most or all of the damage will come from drones, the highs can be used for neuts, remote reps etc. Multiple drone types can also supplement roles. They generally have a generous number of mid slots for utility and can tank pretty well.

And they are cheap, especially compared to T3C.

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Hasikan Miallok
Republic University
Minmatar Republic
#6 - 2016-01-14 22:51:46 UTC
Iria Ahrens wrote:
Since you mention the need to fill several roles, I suggest looking at Drone ships. Drone ships are very flexible and since most or all of the damage will come from drones, the highs can be used for neuts, remote reps etc. Multiple drone types can also supplement roles. They generally have a generous number of mid slots for utility and can tank pretty well.

And they are cheap, especially compared to T3C.


Depends on the drone boat, the Ishtar costs about the same as a Tengu and the Gila is a fair chunk more expensive. Though Vexors are dirt cheap for what they can do.
Neuntausend
Republic Military School
Minmatar Republic
#7 - 2016-01-15 02:36:33 UTC  |  Edited by: Neuntausend
No way is an Ishtar as expensive as a Tengu. The Tengu Hull alone is more expensive, not even counting the Subsystems. You can get Two Ishtars for the Price of one Tengu. And a Gila is just 40M more than an Ishtar.

Of course, you can bling those out, but you can bling out a Tengu as well.
Iria Ahrens
Space Perverts and Forum Pirates
#8 - 2016-01-15 03:36:58 UTC
Vexor, Arbitrator. Arbi is a bit more utility than vexor. For BCs Myrmidon, and Prophecy if a BC fits in their gang. I don't recommend going t2 or t3 before deciding if you like the different playstyle first. Always fight t1 first.

My choice of pronouns is based on your avatar. Even if I know what is behind the avatar.

Erica Dusette
Division 13
#9 - 2016-01-15 08:58:43 UTC  |  Edited by: Erica Dusette
Aehren Armitage wrote:
I've been skilling into Caldari recon ships in order to intimidate/dissuade would-be attackers from our 2-3 man roams, and recently got all important ECM/EWAR and cruiser skills to level 5.

The problem you'll find with T3s is that rather than dissuade attackers they'll likely attract them. So yep, since you've skilled ECM/EWAR up then to protect your friends and help on roams I'd recommend a Rook/Falcon or something similar.

Aehren Armitage wrote:
which leads me to ask- is the Tengu still good?

Absolutely. Tengus are a fantastic PVP and PVE ship and don't let anyone tell you otherwise.

But are there better choices? Sure. Depends on your flying style I guess. I've been flying PVP Tengus for years and still do today. The fits I use have only evolved slightly during that time and I find them a ton of fun to fight with.

Aehren Armitage wrote:
while I have the skills ready to either start training for a Tengu or a Proteus almost immediately, I wasn't sure which was the better of the two.

Which ship is better depends on a ton of factors. Cloaky or non-cloaky? Solo, gang or big fleet? PVE or PVP?

Tengus are generally fast and agile, plus with missiles you can enjoy variable damage types with varying ranges. Proteus are heavy, slow and cap-dependent, but can tank like a brick and do a ton of damage when it gets in something's face.

In a very general sense though most people will say the Proteus is the better ship.

Aehren Armitage wrote:
My main requirements are that the ship can solidly fill an important role in a small fleet; I assumed T3C since their roles are flexible, and it would give me freedom to play around with builds at my leisure too and learn that way.

You will need numerous Tengus for different roles. T3s aren't so versatile that they can fight in a lowsec gang one minute, then effectively run sites or scan a system the next. Like Cara said the more versatile you fit a ship the worse it becomes at each of those roles.

I live and fly in wormholes and for scanning, small gang stuff and general ganks I fly a cloaky version. It's a great ship, decent scanner, reasonable tank but mediocre damage. Still though it fits in well with a little gang, ganks site runners easily on it's own and can still go toe-to-toe with most pvp cruisers and some BCs just fine.

For the serious fights and shield fleet brawls I use a non-cloaky Tengu. This is a wonderful ship, very agile, very strong tank and does a ton of damage.

You'll notice both are very expensive though. But you can easily just use T2 modules and still have an effective ship.

You wouldn't take either of those ships out to do PVE and run sites though, nor would it be practical to carry around every subsystem and module in it's cargo for a complete refit (not to mention the cost of your loss with all that in your cargo when you lose your Tengu - and you will eventually lose it). So you'll want several T3s ready to jump into for whatever role you're looking to carry out at the time.

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Thorian Baalnorn
State War Academy
Caldari State
#10 - 2016-01-16 08:19:48 UTC  |  Edited by: Thorian Baalnorn
Aehren Armitage wrote:
Hey guys.

10.5 m SP here, relatively new- my game knowledge is kinda **** so I might as well be a newbie. I didn't know where else to ask, so I figured this was the best place. I'm a member of a very small corp focused on lowsec exploration (in every sense of the term), and we often find ourselves rapidly expanding in a cloud of fire. I've been skilling into Caldari recon ships in order to intimidate/dissuade would-be attackers from our 2-3 man roams, and recently got all important ECM/EWAR and cruiser skills to level 5.

From here, I wanted a ship that could be used in a variety of roles since I'm not exactly sure what we'll need at any one time (we do a variety of things from exploration and mining to anoms; we're a small group of IRL mates who play together, all newbies); which leads me to ask- is the Tengu still good? T3Cs are supposedly great for their flexibility, and while I have the skills ready to either start training for a Tengu or a Proteus almost immediately, I wasn't sure which was the better of the two. I know the Tengu has a lot of discussion/exposure on various forums and in-game, but given a lot of the information I see is quite old, I wasn't sure if it was still an ideal ship to train for.

My main requirements are that the ship can solidly fill an important role in a small fleet; I assumed T3C since their roles are flexible, and it would give me freedom to play around with builds at my leisure too and learn that way.

Thanks for the help.


If your looking to sneak into lowsec or null to do different things then a tengu or other t3c is a good option. Though mining with one would be quite unproductive.

T3s are very flexible but you still have to be able to change fittings and rigs. Which arent a big deal if you have a base of operations somewhere and just dont want to bring a load of ships in. They are great for sneaking in places you really shouldnt be. I have one setup that will make it through even heavy gate camps.

The problem is that , when set up properly, they are decent at the task you are trying to do. But in almost all cases their is a role specific ship that does it better.

A T3 isnt going to intimidate very many people. PVPers dont have the mindset of "that ship looks scary,lets not mess with it" They will tackle you in a rifter, orbit your head( not your ship) at 3km/s and throw rocks at you until you die or someone shows up to help them.

That said, people in empire might get excited about a T3 kill, in null space everyone has one.... or 5 and no one gets excited about anything under a billion isk. You are simply a possible threat or spy that needs to be removed.

If your looking to sneak in to low or null and run sites and anoms its a good choice. I would suggest NPC null though if you decide to go to null. As you will have station access which has a lot of benefits since you are limited on cargo space, may want to refit to do something different and will need a place to store loot. Then you can always run a covert transport with a scout in to pick up the loot and haul it off to make your riches.

Edit to add:If your going to be messing around high sec i wouldnt waste money on a t3, its unnecessary and their are far far better options. If you want to get into more "dangerous" space i would recommend finding a quite lowsec area and do some mock runs of what you are planning on doing in null. If you use dotlan maps you canfind fairly dead lowsec systems and even constellations all over eve. They are typically a few jumps from hisec and they dont have a pipe nearby to null.

If you click the on the low sec systems on dotlan it will tell you important data. like ship kills last 1/24 hours and number of jumps in the last 1/24 hours. You want your op system to be one that has 3 kills or less in the last 24 hours none in the last hour and 250 jumps or less a day. Amarr space tends to have a lot of small pockets of low sec. while most other races have large pockets of low sec. i would start out with the dead single or double low sec system pockets and work up to bigger ones. Then work into NPC null once you got fits and a your op perfected. Then move into NPC null.

Sometimes you are the squirrel and sometimes you are the nut. Today, you are the nut and the squirrel is hungry.

Hibbe
Doomheim
#11 - 2016-01-18 05:09:44 UTC
hate to break this to you. but you are way to young to fly a t3c if you only have 10m sp imho. at least to be effective in it.
also, join a corp with people that can tell you this kinda stuff. or get a mentor.