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EVE New Citizens Q&A

 
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Noob with a Kestrel

Author
Regnum Iraes
State War Academy
Caldari State
#1 - 2016-01-10 17:50:37 UTC
Hey there.

So I decide to try the game out, and a friend that hasnt played for 1.5 years has been helping me. She told me to get the Krestel since it's a decent starters ship and then guided me through buying equipment for it. Right now I have 4 rapid light missile launchers and a shield thingie. The thing is, when I try to set the missile launchers online, it says it requires 74 MW and I only have 54.

The problem is I have no idea how to fix that. She told me to upgrade the engineering and electronic skills but that's changed since then so I don't know what should I do. This game is too complex, so learning takes a bit, at leas for me.

Thanks.
Annemariela Antonela
Sebiestor Tribe
Minmatar Republic
#2 - 2016-01-10 18:28:13 UTC  |  Edited by: Annemariela Antonela
Train your fitting skills.
http://wiki.eveuniversity.org/Support_Skills#Fitting

The best thing I did during trial was get Power Grid Management to V.

“Culture is like a smog. To live within it, you must breathe some of it in and, inevitably, be contaminated.”

― Richard K. Morgan, Altered Carbon

Regnum Iraes
State War Academy
Caldari State
#3 - 2016-01-10 18:33:31 UTC  |  Edited by: Regnum Iraes
So should I be using only one missile launcher? I require a total of 294 power right now with all of them installed, but having just one installed doesnt really sound too appealing, not at all xD
Even with all the skills upgraded, I dont know, it seems to be far from being able to reach to 294 power.

Also, I tried buying a Power Grid Management skill in the market but the cheapest I found was one for 10k, which the game says it's 125% above regional average.. should I buy it anyway?

Thanks.
Annemariela Antonela
Sebiestor Tribe
Minmatar Republic
#4 - 2016-01-10 18:38:40 UTC
Yes, buy it and see how your grid looks after the first couple levels. It will be quick.

Also, Youtube is your friend. Generally you can get answers much faster using it and Google than asking in here.

“Culture is like a smog. To live within it, you must breathe some of it in and, inevitably, be contaminated.”

― Richard K. Morgan, Altered Carbon

ergherhdfgh
Imperial Academy
Amarr Empire
#5 - 2016-01-10 18:40:08 UTC
I am not certain on this but I think that the Rapid light missile launcher is for a medium ship and you are trying to put it on a small ship. So by design it will require way too much power grid. Use weapon systems intended for your ship size.

Want to talk? Join Cara's channel in game: House Forelli

Omnarius Ziltoid
Garoun Investment Bank
Gallente Federation
#6 - 2016-01-10 18:40:57 UTC
Regnum Iraes wrote:
Regnum Iraes wrote:
Annemariela Antonela wrote:
Train your fitting skills.
http://wiki.eveuniversity.org/Support_Skills#Fitting

The best thing I did during trial was get Power Grid Management to V.


So should I be using only one missile launcher? I require a total of 294 power right now with all of them installed, but having just one installed doesnt really sound too appealing, not at all xD
Even with all the skills upgraded, I dont know, it seems to be far from being able to reach to 294 power.

Also, I tried buying a Power Grid Management skill in the market but the cheapest I found was one for 10k, which the game says it's 125% above regional average.. should I buy it anyway?

Thanks.


Rapid Light Missle Launchers are not for frigates. You shod be equipping Light Missle Launchers.
Regnum Iraes
State War Academy
Caldari State
#7 - 2016-01-10 18:42:07 UTC
Annemariela Antonela wrote:
Yes, buy it and see how your grid looks after the first couple levels. It will be quick.

Also, Youtube is your friend. Generally you can get answers much faster using it and Google than asking in here.


Well I just found out I already had it, and it's already at level 4, lol.
Annemariela Antonela
Sebiestor Tribe
Minmatar Republic
#8 - 2016-01-10 18:45:11 UTC
Ah yes. What they said.

“Culture is like a smog. To live within it, you must breathe some of it in and, inevitably, be contaminated.”

― Richard K. Morgan, Altered Carbon

Regnum Iraes
State War Academy
Caldari State
#9 - 2016-01-10 18:47:10 UTC
Omnarius Ziltoid wrote:
Regnum Iraes wrote:
Regnum Iraes wrote:
Annemariela Antonela wrote:
Train your fitting skills.
http://wiki.eveuniversity.org/Support_Skills#Fitting

The best thing I did during trial was get Power Grid Management to V.


So should I be using only one missile launcher? I require a total of 294 power right now with all of them installed, but having just one installed doesnt really sound too appealing, not at all xD
Even with all the skills upgraded, I dont know, it seems to be far from being able to reach to 294 power.

Also, I tried buying a Power Grid Management skill in the market but the cheapest I found was one for 10k, which the game says it's 125% above regional average.. should I buy it anyway?

Thanks.


Rapid Light Missle Launchers are not for frigates. You shod be equipping Light Missle Launchers.


Really..? Gah, yeah, just tried it and that was the issue. Well, thanks xD
Memphis Baas
#10 - 2016-01-10 18:51:24 UTC
Rapid Light Missile Launchers are for cruisers. And the Power Grid of each ship is how CCP controls what we put in the ships.

Frigates only have 45-55 power grid, and that's only sufficient for installing frigate-sized weapons (rocket launchers or light missile launchers) and frigate-sized modules (small shield booster, 1mn afterburner, etc.).

The bigger weapons (RLML, Heavy Missiles, Cruise Missiles) and modules will require 80-300 power grid; and thus you need the bigger ships that have that kind of a power grid core to be able to install those weapons.

The power grid management skill is important because it's one of the very few that increases the power grid of a ship. It won't increase it by orders of magnitude, it won't allow you to install cruiser weapons on a frigate, but for example having 60 power grid on your ship instead of 55 will let you install a bit more shield, or perhaps the more powerful (higher meta rating) versions of the light missiles, etc.

Anyway, to sum it up:

- Frigates and Destroyers use "small" or "light" gear.
- Cruisers and Battlecruisers use "medium" gear.
- Battleships use "heavy" or "large" gear.
- Capital ships use X-large or "capital-sized" gear.

And this is all regulated via the power grid available vs. the power grid required for each module.

And in addition to power grid, ships also have CPU; you won't be able to put some of the "industrial" things like mining lasers or electronic jamming equipment on ships that aren't designed for it, because they won't have the CPU available.
ShahFluffers
Ice Fire Warriors
#11 - 2016-01-10 18:52:46 UTC
OP... download the program in the following link:

https://forums.eveonline.com/default.aspx?g=posts&t=24359&find=unread

The program is called EFT (EVE Fitting Tool).
It will allow you to play with ship fittings outside the game and find optimal combinations without having to spend any money (in-game).

It is free.
It is legit.
It is pretty much a staple for EVE players.
There is even an option that allows you to import your character's skills.


One word of advice though; keep asking questions about how to properly fit ships. It is something of an artform and science and most people are more than willing to explain how a fit works and why it works the way it works.
ergherhdfgh
Imperial Academy
Amarr Empire
#12 - 2016-01-10 18:53:44 UTC
Eventually you will need to learn how to fit a ship yourself, however this early on in the game you will need access to vets to bounce questions off of. I will tell you for now that google and youtube are your friend. The Eve Uni wiki is also a good place to go for information.

In this particular case I will link you the Eve Uni wiki Kestrel page.. You will probably want to get familiar with a fitting app like EFT (Eve Fitting Tool) or PYFA or something along those lines. You will need to learn how to substitute lower meta modules for Tech II. Also don't be surprised if you need to use some fitting modules.

We all understand that this game can have a bit of a learning curve as we all went through the same thing that you are now. Because of that I think that you will find that this community is very helpful. Also don't let it demoralize you as eventually it will click in your head and you will at some point "get it". Don't get me wrong I still feel like a noob in a lot of ways, I am just saying that it gets better and you eventually become comfortable with the game and the way you navigate through it.

Also don't forget about the basics. As in take a step back and instead of trying to figure out how to fit RML on your frig maybe read up on basic fitting guides as well as thing like missiles 101 etc...

Want to talk? Join Cara's channel in game: House Forelli

ergherhdfgh
Imperial Academy
Amarr Empire
#13 - 2016-01-10 18:57:20 UTC
Memphis Baas wrote:

- Battleships use "heavy" or "large" gear.

heavy missile launchers are medium sized. Other than that the rest of Memphis's post is spot on per usual.

Want to talk? Join Cara's channel in game: House Forelli

Regnum Iraes
State War Academy
Caldari State
#14 - 2016-01-10 19:09:26 UTC
Alright guys, thank you all very much, your help has been really useful and I'll surely use those tips in the future!
aldhura
Blackjack and Exotic Dancers
Top Tier
#15 - 2016-01-11 00:10:25 UTC
Regnum Iraes wrote:
Hey there.

This game is too complex, so learning takes a bit, at leas for me.

Thanks.



Did for all of us and anyone who says otherwise is an alt :). Best thing you can do in EVE is join a good corp.
Hasikan Miallok
Republic University
Minmatar Republic
#16 - 2016-01-11 00:57:27 UTC
Frigates with missile hardpoints can also fit Rocket Launchers.

Just saying.
Frank Pannon
Emerald Swine Escavations
#17 - 2016-01-11 12:02:50 UTC
Maybe one more thing, a Kestrel guide video, so you know how to fly that ship.

https://www.youtube.com/watch?v=Je5UPKssuiE
Major Trant
Brutor Tribe
Minmatar Republic
#18 - 2016-01-11 15:36:17 UTC
Getting in a decent corp will help with these sort of questions. Also check out the killboards for losses involving the ship you want to fly. Try searching for one of the RvB corps (Red Federation or Blue Republic) because they kill and lose a lot of small ships. But note that the first one you find isn't necessarily a good fit, check out several to find the better ones and then check the pilots individual killboard to make sure they are successful in that fit. Note: Don't use T2 rigs until you can (a) afford it, and (b) know what you are doing.

RedFed: https://zkillboard.com/corporation/1699307293/
Iria Ahrens
Space Perverts and Forum Pirates
#19 - 2016-01-11 19:17:53 UTC
Also, different module metas have different fitting requirements. Even though tech 2 is supposed to be better, I'll sometimes fit meta 4 or some other tech 1 variant because it will have easier fitting requirements. Generally, I'd say that if you have to choose between 3 tech 2s or 4 tech 1 metas, four is better than three.

My choice of pronouns is based on your avatar. Even if I know what is behind the avatar.