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Incursions suck for rookies

Author
Thord Makanen
Science and Trade Institute
Caldari State
#1 - 2016-01-10 13:22:30 UTC
[rant]
It sucks to be a miner in infested sectors, guys. I am gonna have to sit out for a week and do nothing since all around me is infested. My corp. is small and there is no way for us to defeat them in order to sanitize the sector. Long trips for mining are pointless.

In stead of including newbies in the game, stuff like that respells them. Instead of making us play as much as possible, you make us wait. :)
[/rant]
Bumblefck
Kerensky Initiatives
#2 - 2016-01-10 13:24:21 UTC
Why not move, in that case?

Perfection is a dish best served like wasabi .

Bumble's Space Log

Thord Makanen
Science and Trade Institute
Caldari State
#3 - 2016-01-10 14:29:43 UTC
Bumblefck wrote:
Why not move, in that case?

Corp office would be too far. About 6 jumps in every direction, which is pointless. There will be a lot of ore to move afterwards and will take several trips.
Tam Arai
Mi Pen Rai
#4 - 2016-01-10 14:45:33 UTC
a whole 6 jumps?

i understand your hardship
Arthur Aihaken
CODE.d
#5 - 2016-01-10 16:05:49 UTC
Mining is already one of the most thankless jobs in EVE, so I'm not totally unsympathetic.

I am currently away, traveling through time and will be returning last week.

Tipa Riot
Federal Navy Academy
Gallente Federation
#6 - 2016-01-10 16:36:18 UTC
Take it as a ... sign ... try something else than mining in the meantime. The world is out there ... beyond those belts.

I'm my own NPC alt.

Bumblefck
Kerensky Initiatives
#7 - 2016-01-10 17:18:35 UTC
Thord Makanen wrote:
Bumblefck wrote:
Why not move, in that case?

Corp office would be too far. About 6 jumps in every direction, which is pointless. There will be a lot of ore to move afterwards and will take several trips.



This is where teamwork would be a good thing to use

Perfection is a dish best served like wasabi .

Bumble's Space Log

Jenn aSide
Soul Machines
The Initiative.
#8 - 2016-01-10 17:54:12 UTC
What the op is describing is a mistake on CCP's part. The idea was that incursions would be so intrusive that 'locals' would join together to push them out. They didn't understand that by making them "farmable", incursions would spawn dedicated communites that would more or less keep them running for as long as possible, and screw how bad this can be for the "locals".

So the small numbers of incursion runners (1.5% of players on any given day) enrich themselves for as long as possible, and locals like the OP are forced to deal with unfun inconveniences.

A better thing might have been for Incursions to lower mining yield and rat bounties and things like that (so that they still have some impact on the space they are in), but not totally take over all other activities like they do now.
Sobaan Tali
Caldari Quick Reaction Force
#9 - 2016-01-10 18:05:44 UTC  |  Edited by: Sobaan Tali
Yeah, my parents won't let me cross the street without one of them holding my hand either.Roll

Btw, you know Freighters and Orca's and Industials are a thing, right?

Edit: They don't take bounties, Jenn, but CONCORD takes a portion (25% I think?) of all bounties served in Incursion systems.

"Tomahawks?"

"----in' A, right?"

"Trouble is, those things cost like a million and a half each."

"----, you pay me half that and I'll hump in some c4 and blow the ---- out of it my own damn self."

Arthur Aihaken
CODE.d
#10 - 2016-01-11 04:01:01 UTC
Incursions... not much recourse. Bumping... zero recourse. Can flipping or MTU targeting... well, stay close to either. Ganking... tank the sucker at a slight hit to mining efficiency. Still a really thankless job.

I am currently away, traveling through time and will be returning last week.

Cipher Jones
The Thomas Edwards Taco Tuesday All Stars
#11 - 2016-01-11 04:12:14 UTC
IMHO never keep all your eggs in one basket. Take the time to learn to diversify a bit.

internet spaceships

are serious business sir.

and don't forget it

Kithran
#12 - 2016-01-11 12:37:04 UTC
Jenn aSide wrote:
What the op is describing is a mistake on CCP's part. The idea was that incursions would be so intrusive that 'locals' would join together to push them out. They didn't understand that by making them "farmable", incursions would spawn dedicated communites that would more or less keep them running for as long as possible, and screw how bad this can be for the "locals".

So the small numbers of incursion runners (1.5% of players on any given day) enrich themselves for as long as possible, and locals like the OP are forced to deal with unfun inconveniences.

A better thing might have been for Incursions to lower mining yield and rat bounties and things like that (so that they still have some impact on the space they are in), but not totally take over all other activities like they do now.


Please learn what you are talking about.

1) The OP is talking about a minor infestation which is a drifter incursion - these are not being tackled in any sort of large numbers by players so it is not the case that one group of players are forcing the consequences on another.

2) Sansha incursions already lower rat bounties.

3) There are often not enough people locally to kill an incursion so without the dedicated incursion runners the incursion would actually last longer and have a bigger impact (once an incursion is being "farmed" influence will quickly go to zero meaning things like reduction in ship resistances and damage dealt are removed, incursions will not end by simply timing out if one or more groups are running incursions for rewards).
Droidster
Center for Advanced Studies
Gallente Federation
#13 - 2016-01-11 18:10:31 UTC
Thord Makanen wrote:
[rant]
It sucks to be a miner in infested sectors, guys. I am gonna have to sit out for a week and do nothing since all around me is infested. My corp. is small and there is no way for us to defeat them in order to sanitize the sector. Long trips for mining are pointless.

In stead of including newbies in the game, stuff like that respells them. Instead of making us play as much as possible, you make us wait. :)
[/rant]


Did your roids get incursed? heh heh
Thord Makanen
Science and Trade Institute
Caldari State
#14 - 2016-01-11 18:37:03 UTC
Tam Arai wrote:
a whole 6 jumps?

i understand your hardship

I understand people have more free time than me to jump through the gates, but simple maths proves it is pointless to make all those trips, unless more experienced players are chilling on site to buy/collect your ore.
Sobaan Tali wrote:
Yeah, my parents won't let me cross the street without one of them holding my hand either.Roll

Btw, you know Freighters and Orca's and Industials are a thing, right?

Edit: They don't take bounties, Jenn, but CONCORD takes a portion (25% I think?) of all bounties served in Incursion systems.

Are they a thing on a 30-40 day account?

I agree players have to diversify, but do you think that a rook account has the versatility and skills to do that? Unless there is a feature where you train 3 queues simultaneously.
Estella Osoka
Cranky Bitches Who PMS
#15 - 2016-01-11 18:38:24 UTC
Sobaan Tali wrote:
Yeah, my parents won't let me cross the street without one of them holding my hand either.Roll

Btw, you know Freighters and Orca's and Industials are a thing, right?

Edit: They don't take bounties, Jenn, but CONCORD takes a portion (25% I think?) of all bounties served in Incursion systems.


You don't get it do you? The normal rats in the system are replaced by Sansha. That means you can mine in a belt, but when the NPCs show up, they will be Sansha rats; and they aren't that easy to kill.
Wee Heavy Mangeiri
Republic University
Minmatar Republic
#16 - 2016-01-11 19:03:35 UTC
If you are a character under 30 days then you are not worried about max mining with the toons. You can go a few jumps. Another thought is to train into a battleship with Meta 4 guns and a tank and run with one of the communities advertising into Incursion local.

Sugilite
Perkone
Caldari State
#17 - 2016-01-11 21:02:44 UTC  |  Edited by: Sugilite
Jenn aSide wrote:
What the op is describing is a mistake on CCP's part. The idea was that incursions would be so intrusive that 'locals' would join together to push them out. They didn't understand that by making them "farmable", incursions would spawn dedicated communites that would more or less keep them running for as long as possible, and screw how bad this can be for the "locals".

So the small numbers of incursion runners (1.5% of players on any given day) enrich themselves for as long as possible, and locals like the OP are forced to deal with unfun inconveniences.

A better thing might have been for Incursions to lower mining yield and rat bounties and things like that (so that they still have some impact on the space they are in), but not totally take over all other activities like they do now.



Quote:
The idea was that incursions would be so intrusive that 'locals' would join together to push them out.


Can you cite a ccp source for this? I was never under the impression that incursions were meant to be taken on by locals and was always under the impression that ccp was trying to find a way to enable a form of highly organized pve content that challenged players skill and character skill.

And if shutting down activities in the area doesn't encourage locals to fight the incursion I don't see how your suggestion is making it easier to ignore the incursion by going about normal business is going to further the idea of locals taking up arms. Sounds like a way to try and make them only relevant to the groups that are actively trying to complete the sites.
Chainsaw Plankton
FaDoyToy
#18 - 2016-01-11 21:27:43 UTC
Thord Makanen wrote:
Tam Arai wrote:
a whole 6 jumps?

i understand your hardship

I understand people have more free time than me to jump through the gates, but simple maths proves it is pointless to make all those trips, unless more experienced players are chilling on site to buy/collect your ore.
Sobaan Tali wrote:
Yeah, my parents won't let me cross the street without one of them holding my hand either.Roll

Btw, you know Freighters and Orca's and Industials are a thing, right?

Edit: They don't take bounties, Jenn, but CONCORD takes a portion (25% I think?) of all bounties served in Incursion systems.

Are they a thing on a 30-40 day account?

I agree players have to diversify, but do you think that a rook account has the versatility and skills to do that? Unless there is a feature where you train 3 queues simultaneously.

1. 6 jumps is practically nothing
2. people buy ore/minerals in many places try looking on https://eve-central.com/
3. fit up a bare bones pos with a compression array and then you can compress ore
4. compressed ore is much easier to move
5. does no one in corp have a freighter?
6. learn to use courier contracts. If you are on or near a trade hub route these usually get picked up and delivered very quickly.
7. Say **** it and go do something that isn't mining.

I fail to see any problem here

@ChainsawPlankto on twitter

Leila Meurtrier
Why Am I Not Surprised
#19 - 2016-01-11 21:46:25 UTC
Incursions suck for every non-incursionist more or less. You know, tanks don't work as intended, you can't chew occasional rat for profit, mission rats pay reduced bounties, mining missions gets sansha rats (Since most mining missions use default belt spawns as enemy of choice), in null sansha incursion rats lock you very fast and may easily pop cov ops/exploration frigate (It's not that bad, but if you used to move, shoot probes, then warp out, you might be blapped by that little bountiless NPC as if it was player insta-legion.

Still, as a highsec miner, you shouldn't even have home in common sense. Because when your volumes are low, selling ore in hubs is one of the worst things you can do. You should sell these on stations with storyline agents instead, which both helps people AND brings you good profit. Later on, it's probably a good idea to get yourself in renter nullsec, since it's safe and luxurious both for profits, options and pet projects possible.
Estella Osoka
Cranky Bitches Who PMS
#20 - 2016-01-11 23:02:50 UTC
The issue is Incusrion runners farming these for days instead of actually taking out the mothership site at the earliest convenience; which can be done in less than 12 hours. They don't give a crap about the little man, and I could really care less either if you don't want to do something to discourage them except whine on the forums.

Incursioners pissing you off because they want to farm the incursion for 5 days +? Contact CODE and learn to suicide gank them.
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