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Move the ball

First post
Author
Frostys Virpio
State War Academy
Caldari State
#21 - 2016-01-11 21:55:04 UTC
Mr Mieyli wrote:
Like the analysis of null, totally agree on the lack of incentives for the type of combat CCP want to see. In Mad Max people hunted each other across the wastes for fuel, sit in one spot and you'll run out and die; that spurs fighting. When resources are infinite everywhere for everybody it's hardly surprising that you end up with farmville.


There is a problem with that. The total value of the asset you are supposed to conquer to generate :content: needs to be higher than what it will cost you in projected losses or you will just wait for the other side to deplete it so it re spawn elsewhere in the galaxy, potentially in systems you already own. No matter how you slice it, the alliance that still stands right now have learned how the numbers work. It will be a risk/reward calculation. Spy will be used to scan the resources still available and an estimation of how much resources need to be thrown at the problem to solve it VS. how much they will get back from that targeted resources. If the expense is planned to be over the return, people won't do it.
Mr Mieyli
Doomheim
#22 - 2016-01-12 01:01:42 UTC
Frostys Virpio wrote:
Mr Mieyli wrote:
Like the analysis of null, totally agree on the lack of incentives for the type of combat CCP want to see. In Mad Max people hunted each other across the wastes for fuel, sit in one spot and you'll run out and die; that spurs fighting. When resources are infinite everywhere for everybody it's hardly surprising that you end up with farmville.


There is a problem with that. The total value of the asset you are supposed to conquer to generate :content: needs to be higher than what it will cost you in projected losses or you will just wait for the other side to deplete it so it re spawn elsewhere in the galaxy, potentially in systems you already own. No matter how you slice it, the alliance that still stands right now have learned how the numbers work. It will be a risk/reward calculation. Spy will be used to scan the resources still available and an estimation of how much resources need to be thrown at the problem to solve it VS. how much they will get back from that targeted resources. If the expense is planned to be over the return, people won't do it.


That's the beauty of the new capture system though is now there isn't a huge capital requirement (pun intended) to take space. It's much more possible for groups to make :content: within any arbitrary budget they might have. Even frig fleets do pretty well.

I was watching a documentary earlier about bees and I thought to myself this is how sov null should look. Worker bees out tending the fields gathering resources to feed the hive. Scouts out checking for threats and others out to defend from threats. You want to build up a store of resources to make life easy but others want to take it from you and maybe they're bigger and stronger than you. They'll smash you and you have to go rebuild your life elsewhere, if you win you get to keep your hard work. That's what I want to stations in null to look like.

Top down income has to go, alliance income should depend heavily on ratters, miners, and explorers. These should all deplete with time meaning an alliance has to spread over several systems sucking each dry before spreading further. After a point this becomes too much distance and the alliance will be forced to move. At this point they can conduct a serious moving OP to pack up their belongings, travel to a new pocket of space and start again. Null is already huge and empty, there may already be space enough for this.

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Rivr Luzade
Coreli Corporation
Pandemic Legion
#23 - 2016-01-12 07:30:53 UTC
@Mr Mieyli
You have 2 flaws in your argumentation:

First: No big capital requirement. Ihubs cost immense sums of ISK to set up and upgrade. I have done this myself recently with my personal funds and have spend billions in getting the hub and desired upgrades. Having to do this on a regular basis for dozens of systems is not feasible. The other thing is the time requirement to get the necessary indexes for the upgrades. Industry is the easiest because every system has belts, military is the second easiest because belts spawn rats although it is very hard to raise the military index in a system with only 1 or 2 belts and no anoms to use. The hardest is Strategic as it's time based and requires well over a month to get to Strat III and even longer for Strat IV, which are required for some basic infrastructure upgrades.

The second: Bee hives do not move. Bee hives are stationary and reform every year in the same spot. What we currently have is akin to the bee hives you describe, not what this individual in the OP suggests. Even Wasp hives are relatively location stable. Hornet swarms are more like what you are looking for, but hornet swarms need bee hives and other big food sources to exist and you want to remove the bee hives as one of their food sources.

UI Improvement Collective

My ridicule, heavy criticism and general pale outlook about your or CCP's ideas is nothing but an encouragement to prove me wrong. Give it a try.

Barrogh Habalu
Imperial Shipment
Amarr Empire
#24 - 2016-01-12 12:16:04 UTC  |  Edited by: Barrogh Habalu
Feyd Rautha Harkonnen wrote:
...turn the concept of thunderdome into a farms & fields sloth model instead.

Because regions of space that are unique mostly for ability to build infrastructure for gathering and building stuff and living there is obvious indication of intention to design thunderdomes.
FT Diomedes
The Graduates
#25 - 2016-01-12 20:57:44 UTC
Alexis Nightwish wrote:
It'll never happen. As Rivr pointed out, the coalitions won't do it, even when there's an opportunity to do so, an CCP itself endorses this gameplay by doing **** like increasing on-demand ISK by 75%.


This was one of the dumbest things CCP ever did.

CCP should add more NPC 0.0 space to open it up and liven things up: the Stepping Stones project.

Frostys Virpio
State War Academy
Caldari State
#26 - 2016-01-13 14:52:04 UTC
FT Diomedes wrote:
Alexis Nightwish wrote:
It'll never happen. As Rivr pointed out, the coalitions won't do it, even when there's an opportunity to do so, an CCP itself endorses this gameplay by doing **** like increasing on-demand ISK by 75%.


This was one of the dumbest things CCP ever did.


Increasing the amount of money corps can get in a bottom up way with more ratting tax via greater density of ratter was a bad thing? How do you expect to get rid of top down income if you don't put more way to get ISK for players? The easyesst thing to tax for a corp is ratting.
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