These forums have been archived and are now read-only.

The new forums are live and can be found at https://forums.eveonline.com/

Player Features and Ideas Discussion

 
  • Topic is locked indefinitely.
 

***Petition*** Petition to keep the refitting mechanic as is!

Author
BIGthump
Collapsed Out
Pandemic Legion
#21 - 2016-01-07 19:31:52 UTC
Signed!

Removal of a tactic from this game that sorely needs things to keep it interesting is an absolutely abysmal idea.
Tajic Kaundur
Collapsed Out
Pandemic Legion
#22 - 2016-01-07 19:34:49 UTC
Frostys Virpio wrote:
Tajic Kaundur wrote:
Wormhole life hinges on this ability.

Capital fights necessitate your triage refitting on the fly. Running sites in a Marauder also requires the ability to swap fits every so often. Dreadnaught gameplay would just turn into "hit siege, F1 20 seconds later" with absolutely no nuance.

I get that it's overpowered for Mach fleets, and that's fine. Either buff the counter to Machs (battleships, which have needed buffs since I started playing over two years ago), or make it so you can refit while in "you're on your own mode" (siege, triage, bastion). Yeah, it's also overpowered for super fleets, but supers are eating nerfs as part of the cap rebalance, that's already addressed.

But removing it when you're in "you're on your own mode" is absolutely absurd. It removes a lot of the nuance of that gameplay, and instead just turns into even more mindless F1 mashing.


"On your own mode" will now be about being on your own and not about this and whatever refitting service is withing range. A true "on your own" if you will.


I drop my own depot, y'know. If you kill that I'm pretty much just dead in the water.

If you want to remove my refit ability, you kill my depot.

You have counterplay to this if it's that big of an issue for you. Stop being bad.
Kagi Anzomi
Girls Lie But Zkill Doesn't
Pandemic Legion
#23 - 2016-01-07 19:35:02 UTC
Signed. The change may fix a problem or two, but at what cost? Such a change would cause far more problems than it would fix, while removing variety and options from the game.
Rhett Thurgood
The Scope
Gallente Federation
#24 - 2016-01-07 19:39:21 UTC
+1

Engaging mechanic that allows everyone a chance to rapidly change the dynamics of a fight.
5pitf1re
Republic Military School
Minmatar Republic
#25 - 2016-01-07 19:42:07 UTC
As a member of the capital focus group I support this petition.
Estelie Heyan
Xri
#26 - 2016-01-07 19:46:10 UTC
biz Antollare wrote:
KEEP THE REFITTING MECHANIC AS IS


nah
Onamata Poeia
University of Caille
Gallente Federation
#27 - 2016-01-07 19:51:27 UTC
Signed.

Would be a travesty, and a further step in the direction of the n+1 meta, to see this mechanic go.
SHADOWWALKER shadows
Covert Intent
G H O S T S
#28 - 2016-01-07 19:52:57 UTC
Signed, keep refitting as it is ccp
John Selth
Collapsed Out
Pandemic Legion
#29 - 2016-01-07 19:54:36 UTC
Signed

Refitting at a moments notice is one of the last few "player skills" left in this game. Especially for triage pilots. While I know triage will be replaced, I can only assume that similar fitting mechanics will follow over to the FAX machine. Regardless, I have only met a handful of legendary triage pilots who use the ability to refit to not only manage the capacitor and reps of the fleet but also of their own ship against great odds. They do this while being the only form of reps in the entire fleet. Game play lik this should be rewarded and expanded on, not taken away and nerfed.
Anthar Thebess
#30 - 2016-01-07 19:55:00 UTC
Against.
This brings broken mechanic, and allow you to adjust your fitting to current situation on grid.
People use carriers very often and whole fleet can refit from them.

Act-Mack PVT
Adversity.
Psychotic Tendencies.
#31 - 2016-01-07 19:58:39 UTC
+1 Signed

The devs need to realize how dumb these new mechanics are and they shouldn't take out age old mechanics that helped make this game great.
Niraia
Starcakes
Cynosural Field Theory.
#32 - 2016-01-07 20:00:51 UTC
*signature* ♥

Snaps Mcgee
Tritanium Industries and Technology
Goonswarm Federation
#33 - 2016-01-07 20:03:33 UTC
Signed.
AmunRa Sky
State War Academy
Caldari State
#34 - 2016-01-07 20:05:38 UTC
Signed, it would contribute nothing to the game and would hinder capitals even more than they already are.
Mclaren231
Lazerhawks
L A Z E R H A W K S
#35 - 2016-01-07 20:15:10 UTC
signed
Ria Nieyli
Nieyli Enterprises
SL33PERS
#36 - 2016-01-07 20:20:00 UTC
Signed.

Patching gameplay out of the game is never good.
Apollo Northman
Aliastra
Gallente Federation
#37 - 2016-01-07 20:21:43 UTC
Aye, let's wait for the cap changes.
Joe Risalo
State War Academy
Caldari State
#38 - 2016-01-07 20:24:26 UTC  |  Edited by: Joe Risalo
biz Antollare wrote:
Maria Dragoon wrote:
-1 I do not support this petition, change is the nature of survival, and in this case, they are making the change to balance capitals (carriers specially) so that they have less of a swiss army knife role. Because honestly, part of Eve is knowing your enemy before you engage them.




this isnt a place to debate the petition. you either sign a petition or you dont.... nice alt post .


Says this to someone against the petition.

Says nothing to those expressing opinions in support of petition.

For this reason alone, I have to say I do not support the petition, despite not supporting, apparently, not being an option.


Edit..

To be a bit more literal on this.
I do not support the petition (thus I support the change) as the current mechanic basically allows a single ship to become more than 3 different ships on the fly.
Shield tank, Armor tank, Hull tank, Full DPS, Full logi.

If you want a versatile fleet, you should have to bring a versatile fleet, not play "build-a-blocks" during combat..
Celthric Kanerian
Viziam
Amarr Empire
#39 - 2016-01-07 20:29:00 UTC
biz Antollare wrote:
it adds a level of complication to the game.


Except it doesn't. Refitting in combat is easymode plus it doesn't make any sense.

I am looking forward to see it being changed in Citadel.
Edna Gallente
Federal Navy Academy
Gallente Federation
#40 - 2016-01-07 20:37:54 UTC
Signed!

https://www.youtube.com/watch?v=RMFahR4wXTg

High skill ceilings are a good thing.